Fighter: Eldrich Hunter: Bonus Proficiencies Spellcasting

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6/1/2019 The Homebrewery - NaturalCrit

Fighter: Eldrich Hunter

T
he archetypal Eldrich Hunter excels at • When you make a weapon attack against a creature, you
surviving, following prey and finding safe can expend one superiority die to add it to the attack or
passage through dangerous regions. These damage roll. You can use this ability before or after making
hunters usually favor light armor and ranged the attack roll, but before any of the effects of the attack are
weapons, but they are comfortable using applied.
heavier gear when faced with intense • If you are hit by an attack while wearing light or medium
fighting.These knights learn a small number of armor, you can expend one superiority die as a reaction,
spells, committing them to memory instead of keeping them adding the number rolled to your AC. If the attack still hits,
in a spellbook. you take half damage from it.
Bonus Proficiencies Spellcasting
When you choose this archetype at 3rd level, you gain When you reach the 5th level, you augment your martial
proficiency in three of the following skills of your choice: prowess with the ability to cast spells.
Acrobatics, Athletics, Investigation, Medicine, Nature, You know two cantrips from the wizard's list.
Perception, Stealth, or Survival. You can choose to gain In addition, choose two 1st-level spell from that same list.
proficiency with thieves’ tools in place of one skill choice. You learn those spells and can cast it at their lowest level.
Once you cast them, you must finish a long rest before you
Natural Explorer can cast them again. Your spellcasting ability is Wisdom.
You are a master of navigating the natural world, and you Hunter’s Prey
react with swift and decisive action when attacked. This
grants you the following benefits: At 7th level, you gain one of the following features of your
• You ignore difficult terrain. choice.
• You have advantage on initiative rolls. Colossus Slayer. Your tenacity can wear down the most
• On your first turn during combat, you have advantage on potent foes. When you hit a creature with a weapon attack,
attack rolls against creatures that have not yet acted. the creature tak an extra 1d8 damage if it’s below its hit point
maximum.You can deal this extra damage only once per turn.
In addition, you are skilled at navigating the wilderness. You Horde Breaker. Once on each of your turns when you
gain the following benefits when traveling for an hour or make a weapon attack, you can make another attack with the
more: same weapon against a different creature that is within 5 feet
• Difficult terrain doesn’t slow your group’s travel. of the original target and within range of your weapon.
• Your group can’t become lost except by magical means.
• Even when you are engaged in another activity while
traveling (such as foraging, navigating, or tracking), you Improved Combat Superiority
remain alert to danger. At 10th level, your superiority dice turn into d10s.
• If you are traveling alone, you can move stealthily at a At 18th level, they turn into d12s
normal pace.
• When you forage, you find twice as much food as you Relentless
normally would. Starting at 15th level, when you roll initiative and have no
• While tracking other creatures, you also learn their exact
number, their sizes, and how long ago they passed through superiority dice remaining, you regain 1 superiority die.
the area.
Combat Superiority
At 3rd level, you gain a set of abilities that are fueled by
special dice called superiority dice.
Superiority Dice. You have four superiority dice, which are
d8s. A superiority die is expended when you use it. You
regain all of your expended superiority dice when you finish a
long or short rest.You gain another superiority die at 7th level
andone more at 15th level.Using Superiority Dice. You can
expend superiority dice to gain a number of different
benefits:
• When you make a check that allows you to apply your
proficiency in Athletics, Nature, Perception, Stealth,or
Survival, you can expend one superiority die to bolster the
check. Add half the number rolled on the superiority die
(rounding up) to your check. You apply this bonus after
making the check but before learning if it was successful.

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