Star Frontiers / D&D 5e Conversion Part 6: Posted by ON FEBRUARY 19, 2015 Posted In
Star Frontiers / D&D 5e Conversion Part 6: Posted by ON FEBRUARY 19, 2015 Posted In
Star Frontiers / D&D 5e Conversion Part 6: Posted by ON FEBRUARY 19, 2015 Posted In
(http://tribality.com/)
(http://tribality.com/2015/02/19/starfrontiersdd5econversionpart6/)
I started to put together some Star Frontier monsters that can be used for a D&D 5th edition
– Star Frontiers Campaign. I stated first with a creature that you should find interesting. It is
really big and scary, 65 feet long, and is able to hide and sneak attack the player
characters. It was the Slither, so I tweaked it a bit, but kept the same flavor. I first started
by using the Purple Worm layout, but soon found ideas from several other monsters in the
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Monster Manual. I stayed focused on the origional listing of Slither’s abilities: 1. surprise, 2.
chemical burn touch, 3. tentacle attack, 4. a bite attack, 5. tentacle grapple. and 6. multi
creature attack, and added some legendary actions to the creature. So here is the Slither:
Slither
Slithers are Sathar attack monsters. The Sathar, in their efforts to destroy peaceful worlds,
have genetically altered a number of creatures into “monsters” which they set free on
various worlds. Slithers and other Sathar attack monsters can be encountered on many
different planets.
A slither is 65 feet long and 6 feet wide. It resembles a giantsized cross between a worm
and a centipede. It is part plant and part animal; plants grow from its back, providing
camouflage and some nourishment from photosynthesis. It can only see moving objects,
but can sense salt and water. One often lurks near pools of water or salt licks, waiting for
prey.
When lying still, a Slither is often mistaken for a mound of plants, allowing it to attack with
surprise. Its gnashing, grinding mandibles are surrounded by 2meterlong tentacles.
Slithers also secrete an oily fluid that causes burns on touch. They attack by lashing out
with their tentacles, by biting with their jaws and by coiling around prey and burning it with
their secretions. They must recoil and make a new attack roll each turn to coil about prey.
A slither can attack two creatures on the same turn, one with its tentacles and bite and the
other by coiling around it. This makes them very deadly in combat.
SLITHER
Gargantuan monstrosity, lawful evil
Armor Class 19 (natural armor)
Hit Points 245 (14d20 + 98)
Speed 30 ft., swim 45 ft.
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Skills Perception +4, Stealth +10
Damage Immunities lightning, fire, poison, acid; bludgeon, piercing, and slashing from
nonmagical weapons
Condition Immunities charmed, blinded, frightened, paralyzed, poisoned, prone.
Senses blindsight 60 feet, Passive Perception 14
Languages Sathar
Challenge 15 ( 13,000 XP)
False Appearance. When the slither remains motionless and coiled, it looks like a large
hill with plants on top.
Acid Touch. Any creature that hits with a melee attack, or touches the slither will suffer
a chemical burn from a splash of it’s secretions, and any other creature that is within 5
feet of it will suffer 11 (2d10) acid damage.
Actions:
Multiattack. The slither uses its frightful presence and then makes three attacks: one
with its bite, and two with its tentacle constrict.
Bite. Melee Weapon Attack +10 to hit, reach 5 ft., one target. Hit: 80 (5d10 + 25)
piercing damage.
Tentacle Constrict. Melee Weapon Attack +10 to hit, reach 10 ft., one target each
tentacle. Hit: 96 (6d10+30) bludgeoning damage, and the target is grappled (escape DC
18). Until this grapple ends, the creature is restrained, and the slither can’t constrict
another creature with that tentacle. The slither has advantage on bite attacks against the
constricted creature.
Frightful Presence. Each creature of the slither’s choice that is within 120 feet and
aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1
minute. A creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If the a creature’s saving throw is successful or the effect
end for it, the creature is immune to the slither’s Frightful Presence for the next 24 hours.
Swallow. The slither makes one bite attack against a creature it is grappling. If the
attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple
ends. While swallowed, the creature is blinded and restrained, it has total cover against
attacks and other effects out side the slither, and it takes 56 (16d6) acid damage at the
start of each of the slither’s turns. If the slither takes 60 damage. or more on a single
turn from a creature inside it, the slither must succeed on a DC 20 Constitution saving
throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a
space within 10 feet of the slither. If the slither dies, a swallowed creature is no longer
restrained by it and can escape from the corpse by using 30 feet of movement, exiting
prone.
Legendary Actions:
The slither can take 3 legendary actions, choosing from the options below. Only one
legendary action option can be use at a time, and only at the end of another creature’s
turn. The slither regains spent legendary actions at the start of its turn.
Attack. The slither makes one bite or constrict attack.
Eat. The slither makes a bite or swallow attack.
Coil. The slither can quickly recoil it’s body, and move up to it’s speed without provoking
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opportunity attacks, or reactions from other creatures.
The slither is very strong, but with a party of midlevel adventurers, they should be able to
take it out fairly quickly.
Have fun!
Michael
Source reference material:
http://dnd.wizards.com/articles/features/basicrules
(http://dnd.wizards.com/articles/features/basicrules)
http://starfrontiers.wikia.com (http://starfrontiers.wikia.com)
http://www.starfrontiers.us (http://www.starfrontiers.us)
http://www.starfrontiers.com/Rules (http://www.starfrontiers.com/Rules)
https://www.facebook.com/groups/DnD5th
(https://www.facebook.com/groups/DnD5th)
Star Frontiers: Part 1 (http://tribality.com/2014/10/04/starfrontiers5econversionpart1/) |
Part 2 (http://tribality.com/2014/10/05/starfrontiersdd5econversionpart2/) | Part 3
(http://tribality.com/2014/10/10/starfrontiersdd5econversionpart3/) | Part 4
(http://tribality.com/2014/12/22/starfrontiersdd5econversionpart4/) | Part 5
(http://tribality.com/2015/01/15/starfrontiersdd5econversionpart5/) | Part 6
Related Posts:
(http://tribality.com/2014/10/10/star
(http://tribality.com/2014/10/04/star
(http://tribality.com/2014/12/22/star
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5/4/2015 Star Frontiers / D&D 5e Conversion Part 6 | Tribality
Star Frontiers / D&D 5e
Conversion Part 5
(http://tribality.com/2015/01/15/star
D&D (http://tribality.com/tag/dd/)
D&D 5e (http://tribality.com/tag/dd5e/)
rpg (http://tribality.com/tag/rpg/)
Star Frontiers (http://tribality.com/tag/starfrontiers/)
michael
You can follow me on Twitter! Twitter: @mrlong78
(https://twitter.com/mrlong78)
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