Corser Sinclair: Strength

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Rogue Urban Bounty Hunter Cat Harpers

CLASS & LEVEL BACKGROUND PLAYER NAME FACTION

Corser Sinclair Halfling, Stout


RACE
Chaotic Good
ALIGNMENT EXPERIENCE POINTS DCI NUMBER
CHARACTER NAME

INSPIRATION
STRENGTH Thinking is for other people. I prefer action.
14 +3 30
If someone is in trouble, Im always ready to lend
+1 ARMOR help.
CLASS
+2 PROFICIENCY BONUS INITIATIVE SPEED

12 PERSONALITY TRAITS

Hit Point Maximum 10


+1 Strength
Freedom. Tyrants must not be allowed to
DEXTERITY
+5 Dexterity oppress the people.

+3 +2 Constitution
CURRENT HIT POINTS IDEALS
0 Intelligence
16 -1 Wisdom
Happily partnered with Doldor and are a
+4 Charisma well-known bounty hunting duo.

CONSTITUTION SAVING THROWS


TEMPORARY HIT POINTS BONDS
+2
Total 1 I am prone to stealing items and not sharing them
+7 Acrobatics (Dex) SUCCESSES
14 with my partner.
0 Animal Handling (Wis) D8
FAILURES

-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE +1 Athletics (Str)
+2 Deception (Cha)
-1 NAME ATK BONUS DAMAGE/TYPE Sneak Attack
-1 History (Int) Beginning at 1st level, you know how to strike subtly
Shortsword - main +5 1d6+3* and exploit a foes distraction. Once per turn, you can
9 0 Insight (Wis) deal an extra 1d6 damage to one creature you hit with
+2 Intimidation (Cha) Shortsword-offhand +5 1d6* an attack if you have advantage on the attack roll. The
attack must use a finesse or a ranged weapon.
WISDOM -1 Investigation (Int) You dont need advantage on the attack roll if another
dagger +5 1d4+3* enemy of the target is within 5 feet of it, that enemy
0 Medicine (Wis) isnt incapacitated, and you dont have
+0 -1 Nature (Int)
*Sneak Attack disadvantage on the attack roll.
Once per turn, you can deal an extra 1d6 damage if
0 Perception (Wis) you have advantage or if another enemy of the target is Thieves Cant
10 within 5 feet of it (see traits for full description) During your rogue training you learned thieves cant,
+2 Performance (Cha) a secret mix of dialect, jargon, and code that allows
Rules for Two-Weapon Fighting you to hide messages in seemingly normal
+6 Persuasion (Cha) conversation. Only another creature that knows
CHARISMA When you take the Attack action and attack with a light
-1 Religion (Int) melee weapon that youre holding in one hand, you can thieves cant understands such messages.
use a bonus action to attack with a different light melee
+2 +5 Sleight of Hand (Dex) weapon that youre holding in the other hand. You dont
add your ability modifier to the damage of the bonus
+5 Stealth (Dex) attack. If either weapon has the thrown property, you
15 can throw the weapon, instead of making a melee
+2 Survival (Wis)
attack with it.
SKILLS ATTACKS & SPELLCASTING

10 PASSIVE WISDOM (PERCEPTION) 2 shortswords


CP Leather armor
Two daggers
Thieves tools
Tools: Proficient in thieves tools and cartographer An explorers pack: Includes a
SP
s tools backpack, a bedroll, a mess kit, a
tinderbox, 10 torches, 10 days of
Languages: Common, Elvish, Orc
EP
rations, and a waterskin. The pack
also has 50 feet of hempen rope
strapped to the side of it.
Cartographers tools
GP 10 A shovel
An iron pot
A set of common clothes
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS


TM & 2014 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670B11828001
AGE HEIGHT WEIGHT

Corser Sinclair EYES SKIN HAIR


CHARACTER NAME

Faction Rank FACTION


Watcher (rank 1)
Harpers

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Until recently, you were a dockworker in a small port


town on the Moonsea just west of Hulburg. In your
spare time you would spar with any willing
swashbuckler who would come into port.

Thanks to your charismatic leadership ability (along


with your well honed skills with the sword), you were
able to rally the workers and fend off a group of
pirates when they attacked your town.

Your sly smile and devil-may-care attitude inspires


others to follow you, even into dangerous situations.
Thinking that you were destined for more than just
working the docks, you decided to leave the small
community and seek adventure elsewhere.

After taking Doldor 'Facestab' under you wing, you


formed a fierce bounty hunting duo. Unfortunately,
your last bounty was the head of the local theives
guild. After surviving multiple assassination attempts,
and rescuing Doldor several times, you both agreed
you needed a change of scenery.

You have recently joined the Harpers guild - a group


ADDITIONAL FEATURES & TRAITS
concerned with tackling tyrants, empowering the
common people, and caputing the ability to produce
goods. You are still waiting on your first assignment.
TOTAL NON-CONSUMABLE MAGIC ITEMS

CHARACTER BACKSTORY TREASURE


TM & 2014 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670B11828001
SPELLCASTING SPELL SAVE DC SPELL ATTACK
ABILITY BONUS

SPELLCASTING CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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