Paladin
Paladin
Paladin
Half - Orc
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
16 +0 30
+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
16 PERSONALITY TRAITS
+0 +2 Constitution
CURRENT HIT POINTS IDEALS
-1 Intelligence
10 +3 Wisdom
+4 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS
+2
BONDS
1d10
+0 Acrobatics (Dex) Total SUCCESSES
14 +3 Animal Handling (Wis) FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +5 Athletics (Str)
-1 +2 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1 History (Int) Relentless Endurance:
8 +1 Insight (Wis)
+4 Intimidation (Cha) When you are reduced to 0 hit points
WISDOM -1 Investigation (Int) but not killed outright, you can drop
to 1 hit point instead. You can’t use
+1
+1 Medicine (Wis)
-1 Nature (Int) this feature again until you finish a
+3 Perception (Wis) long rest.
12
+2 Performance (Cha)
+2 Persuasion (Cha) Darkvision:
CHARISMA
+2 Religion (Int) 60ft
+2 +0 Sleight of Hand (Dex)
+0 Stealth (Dex) Divine Sense
15 +1 Survival (Wis)
The presence of strong evil registers
SKILLS ATTACKS & SPELLCASTING
on your senses like a noxious odor,
and powerful good rings like heavenly
13 PASSIVE WISDOM (PERCEPTION)
Halberd music in your ears. As an action, you
CP
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