Human Bard

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Bard Noble

CLASS & LEVEL BACKGROUND PLAYER NAME


Aelan, Heir of Eastmarch
Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
13 30
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

0 PERSONALITY TRAITS

Hit Point Maximum 9


0 Strength
DEXTERITY ● +4 Dexterity

14 +1

+1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+2 -1 Wisdom
● +5 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

13
+2 Acrobatics (Dex) Total I SUCCESSES
+1 Animal Handling (Wis)
-1
D8 FAILURES
● +3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)

12 ●
+5

+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Inspiration
Shortsword +5 1d6+2 As a bonus action on your turn
+1 -1 Insight (Wis)
+3 Intimidation (Cha) Dagger +5 1d4+2 choose one creature other than
yourself within 12 squares who can
WISDOM 0 Investigation (Int)
Viscous Mockery Wis save 1d4 + disADV hear you. They are inspired by your
-1 Medicine (Wis) song. in the next 10 minutes they
8 0 Nature (Int) can add to a roll with a D20. You
-1 Perception (Wis) can use this ability times before
-1 needing a long rest to reset it.
● +5 Performance (Cha)
● +5 Persuasion (Cha)
CHARISMA
0 Religion (Int)
16 +2 Sleight of Hand (Dex)
+2 Stealth (Dex)
+3 -1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

9 PASSIVE WISDOM (PERCEPTION)


Shortsword
CP
Leather armour
You can speak, read and Write SP
Oraculan and Dwarven 2 scroll cases,
EP fine clothes,
Light armor
Simple weapons, hand crossbows, ink, and paper,
longswords, rapiers, shortswords GP perfume,
sealing wax, soap
Playing Cards
PP Signet ring of your
you can play Lute, Harp and Hurdy house
Gurdy

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

Thanks to your noble birth,


NAME
people are inclined to
think the best of you. You are
welcome in high society,
and people assume you have
the right to be wherever
you are. The common folk
make every effort to
accommodate you and avoid
your displeasure, and other
people of high birth treat you as
a member of the same
social sphere. You can secure SYMBOL

an audience with a local


noble if you need

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Humans are the dominant people. They are versatile, ambitious


and indomitable. In their short lives, they achieve more than any
of the other peoples could imagine possible.

You are a Bard! You are a jack of all trades, and its your job to
talk the party out of (and probably into) bad situations. You use
your magic to heal, boost, damage or trick.

You are also a Noble! Why are you in the wilderness rather than
having your baths poured by your servants? Tell me and it might
come up later.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard
Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Vicious Moackery
light

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 II 7
EPAR
SPELL NAME
ED
PR

Detect Magic

Sleep
4
Command

Healing Word
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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