Graphic Storytelling and Visual Narrative
Graphic Storytelling and Visual Narrative
Graphic Storytelling and Visual Narrative
PAPERBACKS
The Plot: The Secret History of the Protocols of the Elders
of Zion
The Name of the Game
Minor Miracles
A Family Matter
Dropsie Avenue: The Neighborhood
Invisible People
To the Heart of the Storm
Will Eisner Reader
The City People Notebook
A Life Force
The Building
New York: The Big City
The Dreamer
Life on Another Planet
A Contract With God
HARDCOVER COMPILATIONS
Will Eisners New York: Life in the Big City
Life, in Pictures: Autobiographical Stories
The Contract With God Trilogy: Life on Dropsie Avenue
INSTRUCTIONAL TEXTBOOKS
Comics and Sequential Art
Expressive Anatomy for Comics and Narrative
FURTHER INFORMATION ON
WEBCOMICS
OBSERVATIONS ON STORY
Denis Kitchen
FOREWORD
IN AN EARLIER WORK, COMICS AND SEQUENTIAL ART, I
ADDRESSED THE PRINCIPLES, concept and anatomy of
the comics form, as well as the fundamentals of
the craft. In this work, I hope to deal with the
mission and process of storytelling with graphics.
Will Eisner
ACKNOWLEDGMENTS
THIS BOOK OWES ITS EXISTENCE TO THE STUDENTS AT THE
SCHOOL OF VISUAL ARTS IN New York who attended
my classes in Sequential Art over eighteen years.
Their pursuit of excellence and interest in the
medium helped focus my attention on
storytelling and its role in this literary/art form.
To my son, John, who provided much of the
underlying research needed to but- tress the
postulations common to a book of this kind, my
thanks.
COMICS AS A MEDIUM
Reading in a purely textual sense was mugged on
its way to the twenty-first century by the
electronic and digital media, which influenced and
changed how we read. Printed text lost its
monopoly to another communication technology,
film. Aided by electronic transmission, it became
the major competitor for read- ership. With its
limited demand on a viewers cognitive skills,
film makes the time-consuming burden of
learning to decode and digest words seem
obsolete. Film viewers experience countless
lifelike incidents of ordained duration as they
watch a screen where artificial situations and
contrived solutions become inte- grated into their
mental inventory of memories retained from real
life experience.
Film actors are more real than people created
within text. Most important, watching film
establishes a rhythm of acquisition. It is a direct
challenge to static print. Accustomed to the pace
of film, readers grow impatient with long text
pas- sages because they have become used to
acquiring stories, ideas and information
quickly and with little effort. As we know, complex
concepts become more easily digested when
reduced to imagery. Printed communication as a
portable source of ideas in depth, nevertheless
remains a viable and necessary medium. In fact it
responds to the challenge of electronic media by
merger. A partnership of words with imagery
becomes the logical permutation. The resulting
configuration is called comics and it fills a gap
between print and film.
In his fine book Understanding Comics, Scott
McCloud aptly described comics as a vessel
which can hold any number of ideas and images.
In a wider view we must consider this vessel as a
communicator. It is in every sense a singular form
of reading.
The reading process in comics is an extension of
text. In text alone the pro- cess of reading
involves word-to-image conversion. Comics
accelerates that by providing the image. When
properly executed, it goes beyond conversion and
speed and becomes a seamless whole. In every
sense, this misnamed form of reading is entitled
to be regarded as literature because the images
are employed as a language. There is a
recognizable relationship to the iconography and
pic- tographs of logographic (or character-based)
writing systems, like Chinese hanzi
or Japanese kanji.
WHAT HAPPENED AFTER
TELLING A LIFE STORY
This story employs a single event in a single day
to define a man and his life. The storyteller is
always confronted with the difficulty of selecting
a revealing incident that will withstand the
readers judgment of what is believable.
POWERHOUSE LAYOUTS OR
EXCESSIVE RENDERING
TECHNIQUE, WHICH CAN
OVERWHELM AND DISTRACT
THE READER AND DOMINATE THE
STORY, ARE COUNTER-
PRODUCTIVE IN THIS FORM.
GABRIELLE BELLS COLLECTION OF DIARY COMICS, LUCKY, IS A
PERCEPTIVE GLIMPSE INTO a young womans life. The
unadorned drawing style, a simple scrawl, make
her coimics look as if they could have been drawn
on the day of the events described, and easily
captures the ebb and flow of her life. The art is
deceptive; it looks refresh- ingly unlabored yet
clearly there is a careful attention to detail, form
and proportion. The simplicity and directness of
the drawing creates an easy intimacy with the
reader that would be jeopardized by a more
bombastic or illustrative style.
CHAPTER 6
THE
READER
EMPATHY
Perhaps the most basic of human characteristics
is empathy. This trait can be used as a major
conduit in the delivery of a story. Its exploitation
can be counted upon as one of the storytellers
tools.
Empathy is a visceral reaction of one human
being to the plight of another. The ability to feel
the pain, fear or joy of someone else enables the
storyteller to evoke an emotional contact with the
reader. We see ample evidence of this in
movie theaters where people weep over the grief
of an actor, who is pretending while in an event
that is not really happening.
Wincing with vicarious pain when observing
someone being hit is, according to some
scientists, evidence of fraternal behavior, the
work of a neuropsycho- logical mechanism
developed in hominids from very early on. On the
other hand, researchers argue that empathy
results from our ability to run through our minds
a narrative of the sequence of a particular event.
This not only suggests a cogni- tive capacity but
an innate ability to understand a story.
STORY MOMENTUM
When the reader becomes involved with a story
and is familiar with the rhythm and action, then
his own contribution to the dialogue can be
expected. The storys momentum enables the
comics storyteller to employ wordless passages
successfully.
SCENE
The script provides the artist with an internal
view of the detective in the hope that the
character can be limned well enough to imply all
that the writer hopes to convey. But we know
that to portray things like an old war wound,
eyes sweep- ing the room, seething rage,
humiliation and working jaw muscles may not
be possible in a single middle-shot panel.
What is the writer asking for? Is the writer
willing to permit these character- istics to be
divined by the reader, or is it critical to the story
that they be clearly shown?
The artist is faced with a translation dilemma.
How important are the twitch- ing jaw muscles
and the other subtle characteristics? Indeed, how
much needs to be shown in one panel? It is, of
course, possible to ultimately convey the
detectives persona by small inferences in
successive panels, providing that fast-paced
action does not interfere. Another
accommodation is to insert a narrative panel that
shows the subtle sub-surface characteristics. All
of this depends on space.
Ultimately, storytellers have a responsibility not
only to the reader but to them- selves. Stories
have influence. This imposes on the storyteller
certain choices. What effect will the story have?
Does the storyteller want to be identified with
it? What are the limits of moral standards to
which he will adhere?
THE MARKETPLACE
The graphic storyteller cannot escape the
marketplace. A comic is essentially visual, which
makes its package the product. The artwork
influences the initial sale. This is not lost on the
retailer and distributor, who are the final access to
the reader. This encourages the creators to
concentrate on form rather than content.
The market, therefore, exercises a creative
influence. The graphic storyteller, in pursuit of the
market, will give sovereignty to the graphics. The
graphic story- teller interested in the retention of
readership will keep graphics in service to the
story.
1. Over time, have the stories people tell
been changed by the new methods of
transmission?
2. What has been the role of the image in
human communication?
3. How has changing technology affected
underlying graphic storytelling skills?
FURTHER READING
Understandably, the more recent emergence of
the graphic dimension in modern storytelling has
produced little in our libraries on this discipline.
For the practi- tioner, however, the understanding
of storytelling itself is worthy of study for it
underlies and precedes the process of narration.
Roger D. Abrahams. African Folk Tales. New York: Pantheon Press,
1983.
Augusta Baker and Ellin Greene. Storytelling: Art & Technique. New
York: Bowker, 1987.
(Storytelling as it is practiced in the United States.)
The wedding-guest sat on a
stone:
He cannot choose but hear;
from The Rime of the
Ancient Mariner
Samuel Taylor Coleridge
ABOUT THE AUTHOR
WILL EISNER (19172005) IS UNIVERSALLY
ACKNOWLEDGED AS ONE OF THE GREAT masters of comic
book art, beginning as a teenager during the birth
of the comic book industry in the mid-1930s.
After a successful career as a packager of comic
books for various publishers, he created a
groundbreaking weekly newspaper comic book
insert, The Spirit, which was syndicated worldwide
for a dozen years and influenced countless other
cartoonists, including Frank Miller, who wrote and
directed the major motion picture based on it. In
1952, Eisner devoted himself to the then still
nascent field of educational comics. Among these
projects was P*S, a monthly technical manual
utilizing comics, published by the United States
Army for over two decades, and comics-based
teaching material for schools. In the mid-1970s,
Eisner returned to his first love, storytelling with
sequential art. In 1978, he wrote and drew the
pioneering graphic novel A Contract With God. He
went on to create another twenty celebrated
graphic novels. The Eisners, the comics industrys
annual awards for excellence (equivalent to the
Oscars in film), are named in his honor.
The Will Eisner Library
from W. W. Norton &
Company
Paperbacks
The Plot
A Family Matter
Dropsie Avenue: The Neighborhood
A Life Force
The Building
Hardcover Compilations
Will Eisners New York: Life in the Big City
Life, in Pictures: Autobiographical Stories