Lesson 20 PDF
Lesson 20 PDF
Lesson 20 PDF
Concepts:
How to put it all together in chess!
Critical thinking skills and advanced planning!
Everything you have learned in this curriculum, from the basics of the game, how the
pieces move, the fundamental principles of development and Opening strategy, to tactics,
basic and advanced pawn play, and finally Endgame technique has prepared you for this
final lesson. You are almost an experienced scholastic chess player ready to take on the
world of high-level tournament chess and succeed!
But... how does it all come together? Learning to apply what you know is often much more
important than knowing everything (if that were even possible). Possessing the ability or
thinking tools to figure out something you don't know or a position you have never seen,
is far more important than your ability to memorize what you are taught.
Let's talk about planning and critical thinking skills. How can you transition from just
knowing things to actually applying things you learned in your own chess games? It
isn't always easy, but let's try to simplify a few important concepts...
Critical Thinking, Organzing Your Thoughts, and Finding a Plan: the Opening!
cuuuuuuuuC You now know there are many things, perhaps too many, to
(rhb1kgn4} think about even before your first move. Below is a guide of
70p0p0p0p} our recommended steps to success for putting together
6wdwdwdwd} what you know about the Opening stage of a chess game:
5dwdwdwdw}
&wdwdwdwd} Don't just develop pieces, develop plans! How to:
3dwdwdwdw} 1) Start out by always attacking the center;
2P)P)P)P)} 2) As the pawn structure changes different paths
%$NGQIBHR} (diagonals, squares and files) will become available to
v,./9EFJMV your pieces. Be willing to change and relocate;
Follow the steps to 3) As the structure becomes clear, develop a plan first
Opening success. Use and then develop your pieces accordingly;
this section as practical 4) It is a wrong thought to say, OK, I will just develop
advice on how to apply and get castled and then find a plan. Think about
all the X's and O's you the plan from the beginning!
have learned so far!
ChessKid.com Page 1 of 7
Lesson 20
Critical Thinking, Organzing Your Thoughts, and Finding a Plan: the Middlegame!
cuuuuuuuuC The Middlegame is the ultimate battlefield where you and
(wdr4wdkd} your opponent's armies collide, often in heaps of forks, pins,
70whw1pgp} skewers and other tactics. Knowing how to find and target
6b0wdpdpd} positional weaknesses is also essential:
5dwdp)wHw}
&Pdw)wd*d} No hope chess! Always play what's best! Hope
3dw)wdwdP} chess is when you are playing for tactics or tricks that
2wdBGw)Pd} are based on your opponent missing your threat or
%$wdQ$wIw} not playing the best move. How to:
v,./9EFJMV Attack in the direction of your pawns, or in the center if
In this complicated it is open;
Middlegame, white Look for Big 3 opportunities: Can you check, can you
developed a plan of capture, can you attack the Queen?
20.Qg4 followed by h4-h5 Find and target positional weaknesses first and
for a Kingside attack. foremost, as they are the enduring features in the
Black couldn't stop this game.
idea because the Your opponent might find the best moves, but if you
structure supports are attacking something that is positional and can't be
white's Kingside attack! undone, his/her best moves can't stop you!
Critical Thinking, Organizing Your Thoughts, and Finding a Plan: the Endgame!
cuuuuuuuuC If an Endgame is reached where one side has a significant
(wdwdwdr8} material advantage, we will toss those games up to
70wdwdpd*} technique, because those positions should be winnable by
6windpdw8} keeping it simple (Lesson 16). Here we are going to talk
5dwdwdwd*} more about the critical thinking process of a roughly equal
&wdwdwdP8} Endgame:
3)wdw$*dP}
2wdNdKdwd} Less pieces means less room for mistakes! How to:
%dwdwdwdw} Unfortunately, many players play Endgames like the
v,./9EFJMV opposite is true (meaning with less pieces, they move
In this game white played quickly and spend little effort); Don't do that!
1.Kf3!, protecting the g4- The correct approach to an Endgame is to think of it
pawn so that he might as less room for error and make every decision like it
advance the passed h- could be your last;
pawn. By recognizing that Take a moment to see what positional weaknesses
advantage, white was able have carried over from the Middlegame. Target the
to achieve a winning opponent's weaknesses and defend your own;
position because of the Do you have any passed pawns? If yes, develop a
outside passed h-pawn. plan of advancement. Do you have any pretending
The game ended in a passed pawns? If yes, develop a plan to trade.
draw due to later mistakes Prevent your opponent from doing the same.
by white.
ChessKid.com Page 2 of 7
Lesson 20
Playing Tournament Level
Chess Games & Planning
Part 2: Prophylactic Thinking in Chess
Concepts:
What is prophylactic thinking?
Advanced critical thinking: Stopping your opponent's threats!
The bad news? Every checkmate attack and tactic you try to come up with for yourself,
every plan based on targeting a positional weakness, and every single thing we covered in
Part 1 that should be your thought process is also going to factor into your opponent's
plan! So what do we do?
Welcome to chess, the most difficult game in the world! That's what it's all about: Learning
as much as you can which you are doing by reading this curriculum learning how to
apply it which is what we worked on in Part 1 and now, realizing that stopping your
opponent from doing the same, while carrying out your own plans, is what makes chess
so hard.
Like most of the last few lessons, we're going to give the short and simple version of very
deep, and very advanced chess concepts so don't get frustrated if it is a lot to take in.
Instead, focus again on the fact that instilling these general concepts and critical thinking
skills in your games is better earlier rather than later.
ChessKid.com Page 3 of 7
Lesson 20
Prophylactic Thinking, Example 2: Lautier, J. Kasparov, G. Tilburg 1997 1/2
cuuuuuuuuC In this famous game the first grandmaster failed to apply
(wdwdwdw4} prophylactic thinking when he played 20.Rc7?, and the
7$wdwgk0p} second (the reigning World Champion at the time no less)
6wdpdp0wd} failed to punish him. This example, like the previous, tells us
5dwdwdwdw} to always be aware of our potential weaknesses, even if we
&w)wdPdwd} don't see an immediate way for them to be attacked.
3dwdwdwdw}
2wGwdw)P)} White's potential weakness we refer to is the back rank. After
%dwdwdwIw} 1.Rc7, a draw was agreed as both sides simply assumed the
v,./9EFJMV c-pawn would be traded for the b-pawn. However, 20...c5!!
Even if you don't see how would have won the game! If white plays 21.bxc5 then
your opponent can expose 21...Rb8 and suddenly white is losing either the b2-Bishop or
your weakness, always be getting back rank checkmated. If white does nothing after
aware of it! 20...c5, black will win the b-pawn.
ChessKid.com Page 4 of 7
Lesson 20
Playing Tournament Level
Chess Games & Planning
Part 3: Perpetual Check,Three-Fold Repetition & the 50-Move Draw
Concepts:
What is perpetual check?
What is Three-Fold Repetition?
The 50-Move Draw Rule!
ChessKid.com Page 5 of 7
Lesson 20
Our final lessons involve two very important rules that every chess player, scholastic or
otherwise, needs to know. Other than a draw reached from perpetual check, a draw
reached by mutual agreement meaning one player offers and the other accepts or
the classical King vs King draw, there are two other ways a chess game can arrive at a
draw, both of them applied in international tournament play.
The 50-Move Draw Rule The Enforced Draw Due To of Lack of Progress!
cuuuuuuuuC The fifty-move draw rule was put in place to prevent players
(wdwdwdwd} from playing forever in drawn positions. Basically, the rule
7dwdwdwdw} prevents one side from trying to win solely on time or by
6wdwdw$wd} causing his/her opponent fatigue (make them tired). The
5dwIwdwdw} rule states that a draw can be claimed by either player if
&wdwdwdwd} fifty moves have been made (by each player) with no
3dwdwdwiw} captures or pawn moves on either side.
2wdwdrdwd}
%dwdwdwdw} Making a capture and/or moving a pawn are two things that
v,./9EFJMV suggest progress in chess, so if too much time goes by
One example of a dead without either, the game is deemed, or can be claimed, a
drawn ending would be draw. Fifty moves is considered more than enough time to
Rook vs Rook the fifty checkmate the opponent in any of the basic checkmate
move rule prevents this patterns (Lesson 4 for example). This is why it is important
game from going forever! to learn and memorize the basic checkmate patterns!
ChessKid.com Page 6 of 7
Lesson 20
Playing Tournament Level
Chess Games & Planning
Instructor's Guide
The key points of lesson 20 are clearly practical, and in many ways, the beginning of chess
psychology. Players can learn the X's and O's of basic strategy and tactics in self-taught
methods (books, curriculums such as this one, etc), but without guidance or some level of
psychological advice, they never truly develop the ability to apply their knowledge in games.
This was one of our main goals in this lesson: Attempt to give something that many books
offering a technical approach do not: A user's guide to critical thinking skills in chess!
It is likely obvious to those reading this lesson that many of the concepts recommended in
regards to a players' thought process could have been expanded upon (some in great detail).
However, in keeping it relatively simple, we hope that beginning chess players whether they
be coaches or students themselves will have a chance at immediately instilling the basics
of critical thinking into their games.
Prophylactic thinking is much easier said than done. We did not provide worksheets on this as
we intend for a coach to use the positions given within Part 2 in an open classroom question
and answer format. The basics of why did my opponent go there were already discussed in
Lesson 6, so going any deeper into prophylactic exercises would prove too abstract for
children to follow at this level. The general thought process behind prophylaxis is key here.
When teaching the practical pieces of advice offered in Lesson 20, try to refer
back to different lessons:
Review the rules of Part 3 and make sure you fully understand the technicalities
of each claim a player might make during a game before explaining them to
your students. Otherwise, a first inaccurate impression of the rule might be a
lasting one.
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