Tearable RPG PDF
Tearable RPG PDF
Tearable RPG PDF
thirdact.pub
version 1.0.0
SETUP GAMEPLAY
Each Player gets one sheet of paper and they write One player will be designated as the Game Master (GM) while all other players will be the
down any six skills their character is proficient Characters. The GM will establish the setting (Fantasy world, Space Opera, Wild West) and the
with (e.g. Swordsmanship, Investigation, Tea goal of the scenario for the characters to achieve (slaying a dragon, smuggling cargo out of the
Ceremony, Hopscotch). The players may choose solar system, completing a stagecoach heist). The characters will play out the events of the story
any skills they desire and may write those skill in through collaborative storytelling of their characters and their actions. Anytime a character tries
any size and orientation on the paper. This paper to do something that requires some amount of skill, the GM will ask if the player has a skill on
is the player’s character sheet. their character sheet that applies to the situation. If they do not have an appropriate skill, they fail
the action. If they do have a skill that would apply, the player must make a “tear” and then
automatically succeed at the action they are attempting.
The game ends when either the goal of the scenario has been completed, or all players have
TEARS been removed from the game.
A “tear” is when a player must physically remove
a piece of their character sheet and throw it
away. There are two situations when a character
must make a tear: They use one of their skills
or their character takes damage. RULES FOR TEARING
TEMPLATE The tear must always remove at least one full letter from a skill. The tear
FOR TEARS
When a player uses one of their character’s must go from one edge of the paper to another, thus completely removing
skills they must tear away part of their character a section of the character sheet. When making a tear no foreign objects
sheet that contains at least one full letter from can be used, only the hands of the player. The tear must be done in one
the skill they are going to use. As an example, continuous rip, the player is not allowed to release or change their grip on
if a character is using their Swordsmanship the paper once the tear has begun. The tear must remove a section of
skill, they must rip a piece of their character paper large enough to cover the entire template shown on this rules sheet.
sheet off that contains at least one full letter
of the word ‘Swordsmanship’ (although in
practice it is often very difficult to remove only
one letter).
CHARACTER DEGENERATION
When a character takes any kind of damage, As the players progress through the GM’s scenario their characters will become weaker from the
be it physical, mental, or emotional damage, use of skills and the mental, physical, and emotional damage they take. When a skill is completely
the GM chooses a skill on their character sheet removed from a character sheet (no letters left on the paper) they no longer have that skill. If there
and the player must make a tear removing at least is at least one full letter of a skill left on the character sheet the player can still use that skill.
one full letter from that skill.
If a character has no skills remaining on their character sheet, or they are asked to make a tear
and do not have enough paper left on the sheet to cover the template, the character is removed
from the game. Based on the GM’s discretion the character is knocked out, killed, driven insane,
too exhausted to continue, or any condition that is appropriate for the story.
LAST DITCH EFFORT
At any point in the game a player may choose to
crumple their entire remaining character sheet into
a ball and toss it at the GM to try and automatically
succeed at any skill (even a skill that is not on their TEARING FAUX PAS
character sheet). If the ball of paper hits the GM A tearing faux pas is when the GM calls for a player to make a tear, and the player breaks one of
they succeed at the skill. If the paper misses, they the tearing rules (Does not tear a piece that contains at least one full letter, does not tear a big
fail. Regardless of the outcome the player is promptly enough piece, readjusts their grip, etc). When this occurs the player must make another tear in
removed from the game after this action. additional to the tearing faux pas they already made.