Cyberpunk in The Nineties
Cyberpunk in The Nineties
Cyberpunk in The Nineties
Years ago, in the chilly winter of 1985 -- (we used to have chilly
winters then, back before the ozone gave out) -- an article appeared in
INTERZONE #14, called "The New Science Fiction." "The New Science
Fiction" was the first manifesto of "the cyberpunk movement." The
article was an analysis of the SF genre's history and principles; the
word "cyberpunk" did not appear in it at all. "The New SF" appeared
pseudonymously in a British SF quarterly whose tiny circulation did
not restrain its vaulting ambitions. To the joy of dozens, it had
recently graduated to full-colour covers. A lovely spot for a
manifesto.
SF's struggle for quality was indeed old news, except to CHEAP
TRUTH, whose writers were simply too young and parochial to have
caught on. But the cultural terrain had changed, and that made a lot
of difference. Honest "technological literacy" in the 50s was
exhilirating but disquieting -- but in the high-tech 80s, "technological
literacy" meant outright *ecstasy and dread.* Cyberpunk was *weird,*
which obscured the basic simplicity of its theory-and-practice.
We're just not much good any more at refusing things because
they don't seem proper. As a society, we can't even manage to turn
our backs on abysmal threats like heroin and the hydrogen bomb. As
a culture, we love to play with fire, just for the sake of its allure; and if
there happens to be money in it, there are no holds barred.
Jumpstarting Mary Shelley's corpses is the least of our problems;
something much along that line happens in intensive-care wards every
day.
*This* is cyberpunk.
Time and chance have been kind to the cyberpunks, but they
themselves have changed with the years. A core doctrine in
Movement theory was "visionary intensity." But it has been some time
since any cyberpunk wrote a truly mind-blowing story, something that
writhed, heaved, howled, hallucinated and shattered the furniture. In
the latest work of these veterans, we see tighter plotting, better
characters, finer prose, much "serious and insightful futurism." But we
also see much less in the way of spontaneous back-flips and crazed
dancing on tables. The settings come closer and closer to the present
day, losing the baroque curlicues of unleashed fantasy: the issues at
stake become something horribly akin to the standard concerns of
middle-aged responsibility. And this may be splendid, but it is not
war. This vital aspect of science fiction has been abdicated, and is open
for the taking. Cyberpunk is simply not there any more.
But science fiction is still alive, still open and developing. And
Bohemia will not go away. Bohemia, like SF, is not a passing fad,
although it breeds fads; like SF, Bohemia is old; as old as industrial
society, of which both SF and Bohemia are integral parts. Cybernetic
Bohemia is not some bizarre advent; when cybernetic Bohemians
proclaim that what they are doing is completely new, they innocently
delude themselves, merely because they are young.