M1 Formula Sheet
M1 Formula Sheet
M1 Formula Sheet
Smooth - If we want to ignore the effects of friction, we can model a surface as being
smooth. This means that we assume there is no friction between the surface and any object
which is moving or tending to move along it.
Rough Surface - If a surface is not smooth it is said to be rough. We need to consider the
friction between the surface and an object moving or tending to move along it. For example,
a ski slope might be modelled as a smooth or a rough surface depending on the problem to
be solved.
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Wire - A rigid thin length of metal, which is treated as being one-dimensional, is referred
to as a wire. A wire can be smooth or rough. We often consider beads which are
threaded on a wire.
Bead - A particle which can be threaded onto, and move freely along, a wire or string is
called a bead.
Peg - A support from which an object can be suspended or on which an object can rest is
called a peg. A peg is treated as being dimensionless (it is treated as a point) as is usually
fixed. A peg can be rough or smooth.
Air Resistance - When an object moves through the air it experiences a resistance due to
friction.
Wind - Unless it is specifically mentioned, you can usually ignore any effects due to the
wind in your models.
Gravity - The force of attraction between all objects with mass is called gravity. Because the
mass of the earth is very large, we can usually assume that all objects are attracted towards
the Earth (ignoring any force of attraction between the objects themselves). We usually
model the force of the Earths gravity as uniform, and acting vertically downwards. The
acceleration due to gravity is denoted by g and is always assumed to be constant at 9.8ms-2.
This value is given on the front of the exam paper.
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displacement (distance)
starting (initial) velocity
final velocity
acceleration
time
SI Unit
Seconds (s)
Metres (m)
Metres per Second (ms-1)
Metres per Second per Second (ms-2)
The five formulae for solving problems about particles moving in a straight line with
constant acceleration are
o v = u + at
o s = (u + v)t
o v2 = u2 + 2as
o s = ut +at2
o s = vt - at2
An object moving vertically in a straight line can be modelled as a particle with a
constant downward acceleration of g = 9.8ms-2
The gradient of a speed-time graph illustrating the motion of a particle represents
the acceleration of the particle
The area under a speed-time graph illustrating the motion of a particle represents
the distance moved by the particle
Area of trapezium = average of the parallel sides x height
= (a + b) x h
At constant speed, distance = speed x time
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The unit of force is the Newton (N). It is defined as the force that will cause a mass of
1kg to accelerate at a rate of 1ms-2
F = ma
The force due to gravity is called the weight of an object, and it acts vertically
downwards. A particle falling freely experiences acceleration of g = 9.8ms-2
W = mg
The component of a force of magnitude F acting in a certain direction is F cosine(),
where is the size of the angle between the force and the direction
The maximum or limiting value of the friction FMAX between two surfaces is given by
FMAX = R
where is the coefficient of friction and R is the normal reaction between the two
surfaces
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Statics of a Particle
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Moments
The mass of a non-uniform rigid body can be modelled as acting at its centre of
mass.
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Vectors
Two vectors are equal if and only if they have the same magnitude and the same
direction.
Two vectors are parallel if and only if they have the same direction.
You can add vectors using the triangle of law of addition
R
r=a+b
A
The unit vectors along the Cartesian axes are usually denoted by i and j respectively.
You can write any two dimensional vector in the form ai + bj.
When vectors are written in terms of the unit vectors i and j you can add them
together by adding the terms in i and the terms in j separately. You can subtract
vectors in a similar way.
When a vector is given in terms of the unit vectors i and j you can find its magnitude
using Pythagoras Theorem. The magnitude of a vector a is written .
The velocity of a particle is a vector in the direction of motion. The magnitude of the
velocity is the speed of the particle. The velocity is usually denoted by v.
If a particle starts from the point with position vector r0 and moves with constant
velocity v, then its displacement from its initial position at time t is vt and its
position vector r is given by
r = r0 + vt
The acceleration of a particle tells you how the velocity changes with time.
Acceleration is a vector, usually denoted by a. If a particle with initial velocity u
moves with constant acceleration a then its velocity, v, at time t is given by
v = u + at
A force applied to a particle has both a magnitude and a direction, so force is also a
vector. The force causes the particle to accelerate
F = ma, where m is the mass of the particle
If a particle is resting in equilibrium then the resultant of all the forces acting on it is
zero. This means that the sum of the vectors of the forces is the zero vector.
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