Carrion Crown PFS Chronicle Sheets

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The document outlines the rules for applying Pathfinder Society Organized Play credit when playing the Carrion Crown Adventure Path. It discusses differences between Adventure Paths and scenarios and which portions of Carrion Crown are sanctioned for credit.

Adventure Paths consist of longer chapters that take months to complete rather than single sessions. They do not include faction missions or tiered levels. Thematically, characters may not be Pathfinders.

Specific dungeon complexes or locations from each Adventure Path volume are sanctioned, though some variation occurs. For Carrion Crown, parts of chapters 1, 2, 3 and 4 are sanctioned.

Pathfinder Adventure Path:

Pathfinder Society Organized Play

he Carrion Crown Adventure Path may be played


as part of the Pathf inder Society Organized
Play campaign for credit. These adventures are
produced for a wider audience than just Pathfinder Society
Organized Play, and are thus structured differently from
scenarios. As such, the specif ic rules changes needed for
receiving Pathf inder Society Organized Play credit when
playing these adventures are presented here.

Key Differences from Scenarios


Pathf inder Adventure Paths consist of six chapters, each
roughly four times the length of a standard scenario,
and can take months or even years to complete. They do
not contain faction missions, nor are they tiered for play
by characters over a wide range of levels. Thematically,
most Adventure Paths do not assume the characters are
Pathf inders. GMs and players are encouraged to create a
reasonable plot hook for their characters participation.

Sanctioned Content Key







Adventure
Sanctioned Content
Haunting
Part 3area U11
of Harrowstone
Trail of the Beast Part 3 and areas F1L5
Broken Moon
Wolves in the Woods

and areas E1-G5
Wake of the
Undiomede House
Watcher
-The Final Rapture
Ashes at Dawn The Traitor Revealedarea F33
Shadows of
Areas F1G2
Gallowspire

Legal
Character
Levels
2-4
68
7-9
9-11
1113
13-15

Sanctioned Content
Because of the length and scope of Pathfinder Adventure
Paths, only specific portions of these adventures are
sanctioned for Pathfinder Society credit. In general, a single
dungeon complex or adventuring location is sanctioned from
each Adventure Path volume, though some variation from
this may arise from time to time. The fourth volume Wake
of the Watcher provides optional sanity rules that are legal
for play; in fact, earning one boon is contingent on their use.
A PC must recover from any acquired insanities by the end of
the adventure. The following sections of the Carrion Crown
Adventure Path are considered sanctioned content.

Legal Pathfinder Society Characters


All players must use an existing Pathf inder Society
character (without modif ication) within the legal
character levels range for the specif ic Carrion Crown
adventure being played.
For the sanctioned content in The Haunting of
Harrowstone, Trial of the Beast, and Broken Moon,
if you do not have a character in the correct level range,
you may use a Pathfinder Society pregenerated character,

available on paizo.com. You may apply the credit for the


adventure to a Pathfinder Society character as soon as
she reaches the level of the pregenerated character played.
Equipment listed on the pregenerated character sheet may
only be sold to clear conditions, such as death, during the
play of the adventure and any remaining wealth does not
carry over at the end of the sanctioned content.
Alternatively, if you are participating in the Carrion
Crown Adventure Path with an ongoing group
undertaking the entire, six-chapter campaign, you may
receive credit for playing the sanctioned portions of the
adventure as if you had played a pregenerated character.
In this case, GMs running the Adventure Path are not
bound to the rules of the Pathf inder Society Organized
Play campaign (such as 20-point buy, unavailability of
hero points, etc.) when running the campaign or the
sanctioned portion of the adventure. Pathf inder Society
characters and characters from an ongoing Adventure
Path campaign may not play in the same adventure.

PATHFINDER SOCIETY ADVENTURE PATH


CARRION CROWN

Applying Credit

As mentioned in Chapter 5 of the Guide to Pathfinder


Society Organized Play, if you have already played a
sanctioned Adventure Path and wish to play it an
additional time for any reason, you must inform the
GM. If you spoil the plot for the table, the GM has
the right to ask you to leave. You are free to replay the
sanctioned Adventure Path in order to meet a minimum
PC requirement (see Chapter 7 of the Guide to Pathfinder
Society Organized Play), but if you already have received
a player Chronicle sheet for this sanctioned content for
any of your PCs, you do not earn any additional rewards
beyond having a good time.

All players receive a Chronicle sheet unless, at the GMs


discretion, they are replaying the Adventure Path for no
credit. If a player uses an existing Pathf inder Society
character for the adventure, he must apply the Chronicle
sheet to that character immediately. A player who uses
a pregenerated character must hold the Chronicle sheet
until his character reaches the level of the pregenerated
character, at which point he applies the Chronicle sheet
to that character immediately.
A GM who runs any of the sanctioned content from
the Carrion Crown Adventure Path may likewise apply
the Chronicle sheet to one of her Pathf inder Society
characters. The GM must decide which of her characters
will receive the Chronicle sheet at the time the sanctioned
Adventure Path content is completed and the Chronicle
sheets are f illed out.
Playing each distinct portion of Adventure Path
sanctioned content from beginning to end earns a
character 3 XP and 4 Prestige Points if that character is on
the normal advancement track, or 1-1/2 XP and 2 Prestige
Points for characters on the slow advancement track.
There are no Day Job checks when playing a sanctioned
Adventure Path.
If a character dies and is brought back to life, the
GM must determine the rewards for that character.
The minimum possible reward is 0 gp, 1 XP and 1 PP
on the normal advancement track or 0 gp, 1/2 XP, and
1/2 Prestige Point on the slow advancement track.
If a character participates in more than 2/3 of
the module, she should receive the full
rewards. GMs and active players are
encouraged to hasten the return
of any characters waiting to be
raised from the dead so that
everyone may receive the
full award.
Players who do not
complete each game
session earn 1/3 fewer
gold pieces, 1 fewer XP,
and 1 fewer Prestige
Point for each session
missed. This also
applies to players who
join later sessions;
they receive 1/3 fewer
gold pieces, 1 fewer XP,
and 1 fewer Prestige Point
for each session missed. In
both cases, players earn a
minimum of 1/3 gold pieces,
1 XP, and 1 PP. If a character

PATHFINDER SOCIETY ADVENTURE PATH


CARRION CROWN

earns more XP than she needs to reach her next level,


she may not choose to switch advancement tracks at the
new level earned.
As always, each player may receive credit for each
Adventure Path volume once as a player and once as a GM,
in either order. Players must accept a Chronicle sheet for
their characters the f irst time they play any sanctioned
content. A player may replay sanctioned content at the
GMs discretion, but the player may not receive more
than one Chronicle sheet per adventure.

valid way to experience the campaign, and many players


enjoy a combination of public and private adventuring.
At the conclusion of a sanctioned Pathf inder Society
event, each PC receives a Chronicle sheet, which serves
as a record of the characters successes. Players use these
to track XP, wealth, and their characters inf luence in the
world around them. The Chronicle sheets for all six parts
of the Carrion Crown Adventure Path are included in
this document. For more information on the Pathf inder
Society Organized Play campaign, on how to read the
attached Chronicle sheets, and to f ind games in your
area, check out the campaigns homepage at paizo.com/
pathfinderSociety.

Running Multi-Session Adventures


Since sanctioned Adventure Paths are multi-session
events, Pathf inder Society characters may not be used
in other Pathf inder Society events until they receive a
Chronicle sheet for the sanctioned content. GMs are
advised to work with players who miss the f inal session of
the module or Adventure Path in order for those players
to receive their Chronicle sheets.

About Pathfinder Society Organized Play


Pathf inder Society Organized Play is a worldwide fantasy
roleplaying campaign that puts you in the role of an agent
of the Pathf inder Society, a legendary league of explorers,
archaeologists, and adventurers dedicated to discovering
and chronicling the greatest mysteries and wonders of an
ancient world beset by magic and evil. The campaigns
home base is sprawling Absalom, the so-called City at
the Center of the World that stands astride the great
Inner Sea on the mountain-capped Isle of Kortos. A
Pathf inders adventures explore the dark alleys and
political intrigues of Absalom between far-f lung travels
to the most interesting and exotic locales in the world of
the Pathf inder Roleplaying Game.
In an organized play campaign, your character
exists in a common setting shared by thousands of
other gamers from around the world. You can take
your character to any public Pathf inder Society event
anywhere in the world, and while the Game Master and
your companions might change every time you play, your
character advances as normal. Over time, campaigning
in an organized play environment offers a uniquely
immersive experience, as your diverse companions add
depth and character to the campaign world. Its also a
great way to get in touch with other local gamers, meet
new people, and play regularly without all the prep work
and scheduling of a traditional campaign.
Alternatively, some players prefer to keep their
Pathf inder Society experience limited to a familiar group
of friends, using the Pathf inder Society character creation
rules, adventure scenarios, and reward structure as the
framework for a private campaign. Either approach is a

Pathfinder Adventure Path #43:

Character Chronicle #

The Haunting of Harrowstone


SUBTIER

Player Name

Character Name

Pathfinder Society #

Faction

This Chronicle sheet grants access to the following:


Haunt Sense: Having encountered many different haunts during your adventuring career, you have
a knack for reacting quickly and knowledgably to their harmful effects. You may use this boon before
attempting a Knowledge (religion) or Perception check to spot a haunt as it manifests to roll the skill
check twice and use the higher result. In addition, you gain a +2 insight bonus on saving throws and a +2
insight bonus to AC against the haunts effects. When you use this boon, cross it off your Chronicle sheet.

SUBTIER

MAX GOLD

SUBTIER

SUBTIER

HAUNT SIPHON
Aura faint necromancy; CL 3rd
Slot none; Price 400 gp; Weight 1 lb.

DESCRIPTION

CONSTRUCTION

Slow

Normal

Slow

Normal

Slow

Normal

EXPERIENCE

GMs
Initials

XP Gained (GM ONLY)

=
Final XP Total

Initial Prestige

Initial Fame
GMs
Initials

Requirements Craft Wondrous Item, cure moderate wounds, gentle repose; Cost 200 gp

Prestige Gained (GM ONLY)

Prestige Spent

stone of alarm (2,700 gp)


wand of cure light wounds (15 charges; 225 gp, limit 1)
wand of hold person (11 charges; 990 gp, limit 1)
wand of lesser restoration (12 charges; 1,080 gp, limit 1)
wardens badge (3,000 gp; treat as a lesser
ectoplasmic metamagic rod that must be held
when activated; Pathfinder RPG Ultimate
Equipment 188)

Current
Prestige

Final
Fame

Starting GP
GMs
Initials

GP Gained (GM ONLY)


GMs
Initials

GOLD

+1 ghost touch arrow (167 gp, limit 5)


+1 keen longsword (8,315 gp)
+1 undead bane arrow (167 gp each, limit 2)
haunt siphon (400gp)
potion of cure moderate wounds (300 gp)
potion of lesser restoration (300 gp)
potion of remove disease (750 gp)
rope of climbing (3,000 gp)
silversheen (250 gp)

3,711

Starting XP

FAME

These glass vials are held within stylized cold-iron casings etched with strange runes, necromantic designs, or other
eldritch markings. Within the vial roils a small wisp of white vapor, churning as if caught in a miniature vortex of air.
To capture a haunts energies within a haunt siphon, you need only twist the metal casing to open the vial in the
same round that the haunt manifests (a standard action)this can be before or after the haunt has acted. You
must be within the haunts area of influence to use a haunt siphon. When you activate a haunt siphon, it deals
3d6 points of positive energy damage to a single haunt.
If it deals enough damage to the haunt to reduce the haunts hit points to 0, the mist inside the haunt siphon
glows greenif it does not reduce the haunt to 0 hit points, the haunt siphon is still expended and becomes
nonmagical. It may take multiple haunt siphons to destroy powerful haunts. A haunt that is neutralized
by a haunt siphon takes a 5 penalty on its caster level check to manifest again after its reset time passes.
A haunt siphon that neutralizes a haunt can no longer be used to harm haunts, but it can be used as a grenadelike
splash weapon that deals 1d6 points of negative energy damage with a direct hit. Every creature within 5 feet of
the point where the haunt siphon hits takes 1 point of negative energy damage from the splash.

Normal

1,856

24

A.K.A.

Slow

Notes

+
Day Job (GM ONLY)

Gold Spent

=
Total

For GM Only

EVENT

EVENT CODE

DATE

Game Masters Signature

GM Pathfinder Society #

Pathfinder Adventure Path #44:

Character Chronicle #

Trial of the Beast

SUBTIER

Character Name

Pathfinder Society #

Faction

This Chronicle sheet grants access to the following:


Select one of the two following boons and cross the other off your Chronicle sheet.

Remnants of the Beast: You used the Bondslave Thrall to command the Beast of Lepidstadt, which
destroyed the aberrant promethean and freed Caromarc. Although you severed the link to the Beast long
ago, a vestige of its ferocity lingers within you. As a move action, you may tap into this power to grant
yourself one of the following abilities for 1d3+1 rounds.
Add half your character level to weapon damage rolls against creatures that are f lat-footed or
f lanked by you.
You gain a def lection bonus to your Armor Class equal to half your character level.
You gain fast healing equal to 2 plus half your character level.
Avenger of Lepidstadt: Impressed by your heroic deeds in Lepidstadt, Caromarc has instructed his
bankers to set aside a large sum of money as a reward for freeing him and having the courage to defend
the Beast. He urges you to avenge the wrongs against him and the people of Lepidstadt by unmasking and
thwarting the Whispering Ways plot. In fact, Caromarc offers you an adventuring contract, which promises
you a greater reward if you fulfill this service. If you sign the contract, this boon provides you no immediate
benefit; however, you can earn much more gold if you later apply the Chronicle sheet for Pathfinder #45:
Broken Moon to this character. If you instead choose to accept Caromarcs reward immediately, spend 4
Prestige Points to gain 2,000 additional gp, and cross this boon off your Chronicle sheet.

black adder venom (120 gp, limit 2 doses)


blue whinnis poison (120 gp, limit 2 doses)
boots of the mire (3,500 gp; Pathfinder RPG Ultimate
Equipment 229)
cloak of elvenkind (2,500 gp)
deathblade poison (1,800 gp, limit 1 dose)
figurine of wondrous power (ivory goats) (21,000 gp)

ring of the ram (8,600 gp)


rod of flame extinguishi ng (15,000 gp)
shock amulet of mighty fists (4,000 gp)
wand of acid arrow (21 charges; 1,890 gp, limit 1)
wand of charm monster (44 charges; 9,900 gp, limit 1)
wand of speak with dead (31 charges: 6,975 gp, limit 1)

SUBTIER

MAX GOLD

SUBTIER

SUBTIER

11,787

Slow

Normal

Slow

Normal

Slow

Normal

Starting XP
EXPERIENCE

Player Name

GMs
Initials

XP Gained (GM ONLY)

=
Final XP Total

Initial Prestige

Initial Fame
GMs
Initials

+
FAME

Normal

5,894

68

A.K.A.

Slow

Prestige Gained (GM ONLY)

Prestige Spent

Notes

Current
Prestige

Final
Fame

Starting GP
GMs
Initials

GP Gained (GM ONLY)


GOLD

GMs
Initials

+
Day Job (GM ONLY)

Gold Spent

=
Total

For GM Only

EVENT

EVENT CODE

DATE

Game Masters Signature

GM Pathfinder Society #

Pathfinder Adventure Path #45:

Character Chronicle #

Broken Moon

SUBTIER

Character Name

Pathfinder Society #

Faction

This Chronicle sheet grants access to the following:


Contract Fulfilled: Defeating Auren Vrood fulf ills your contract with Caromarc, and he praises you
for your courage and persistence. By spending 4 Prestige Points, you may collect your reward of 4,000 gp.
You may only claim this reward if you have the Avenger of Lepidstadt boon and did not already collect the
lesser reward. When you claim this reward, cross this boon off your Chronicle sheet.
Choose one of the two boons below and cross off the other on the Chronicle Sheet:
Friend of the Werewolves: You allied with the Princes Wolves pack in the Shudderwood, and with
their help you neutralized not only the Demon Wolves but also the Whispering Way in Feldgrau. They
honor your contributions by giving you a wax token that marks you as a friend. So long as you display this
token prominently, failing a Diplomacy check made to inf luence a non-evil lycanthrope only worsens its
starting attitude if you fail the check by 10 or more. In addition, you may rub this token against a weapon
as a standard action, causing both to glow faintly with a reddish hue for 4 rounds. While glowing, the
weapon ignores the f irst 3 points of any damage reduction a creature possesses. When the effect ends, the
token loses all of its powers and becomes a mundane memento of your past deeds.
Spirit-Speaker: A combination of your working with ghosts and interrogating the dead has granted
you a supernatural edge in divining secrets of the past. As a spell-like ability with a casting time of
one minute, you may cast speak with dead. Your caster level for this spell is 12 or your character level,
whichever is higher. The saving throw DC for this effect is 18. Alternatively, you may use this boon while
casting speak with dead to increase either the spells caster level or its saving throw DC by 2. When you use
this boon, cross it off your Chronicle sheet.
+2 breastplate (4,350 gp)
bracers of armor +2 (4,000 gp)
lens of detection (3,500 gp)
lesser silent metamagic rod (3,000 gp)
scroll of remove disease (CL 12th; 900 gp, limit 1)

wand of acid arrow (38 charges; 3,420 gp, limit 1)


wand of animate dead (10 charges; 7,700 gp, limit 1)
wand of command undead (6 charges; 540 gp, limit 1)
wand of spider climb (34 charges; 3,060 gp, limit 1)

SUBTIER

MAX GOLD

SUBTIER

SUBTIER

14,862

Slow

Normal

Slow

Normal

Slow

Normal

Starting XP
EXPERIENCE

Player Name

GMs
Initials

XP Gained (GM ONLY)

=
Final XP Total

Initial Prestige

Initial Fame
GMs
Initials

+
FAME

Normal

7,431

79

A.K.A.

Slow

Prestige Gained (GM ONLY)

Prestige Spent

Notes

Current
Prestige

Final
Fame

Starting GP
GMs
Initials

GP Gained (GM ONLY)


GOLD

GMs
Initials

+
Day Job (GM ONLY)

Gold Spent

=
Total

For GM Only

EVENT

EVENT CODE

DATE

Game Masters Signature

GM Pathfinder Society #

Pathfinder Adventure Path #46:

Character Chronicle #

Wake of the Watcher

SUBTIER

Character Name

Pathfinder Society #

Faction

This Chronicle sheet grants access to the following:


Horrific Insights: The terrors of Illmarsh haunt you to this day. Despite the blow to your sanity, your
experience has granted you ineffable insights into the secrets of the Dark Tapestry and the world around
you. Once per scenario, you may take 1d4+1 Wisdom damage to attempt a Knowledge check as though you
were trained. Your bonus on this check is equal to six times the amount of Wisdom damage you took.
If you did not use the optional sanity rules or if your sanity score never fell to 0 or lower during this
adventure, cross this boon off your Chronicle sheet.
Scion of Sanity: Having overcome the terrors of Illmarsh, you are certain that you can handle even the
most abhorrent and disorienting experiences with confidence. When you are under the effects of the confusion
spell or a similar effect that inf licts the confused condition, you may use this boon to add or subtract 25%
from the result of any die roll made to determine how you act for one minute. Each time you would make
another such roll for the duration of this effect you may choose whether to add or subtract from the result.
When you use this boon, cross it off your Chronicle sheet. Cross this boon off your Chronicle sheet if you used
the optional sanity rules and your sanity score was reduced to 0 or fewer during this adventure.

SUBTIER

MAX GOLD

Player Name

SUBTIER

SUBTIER

Slow

Normal

Slow

Normal

Slow

Normal

Starting XP
EXPERIENCE

Normal

11,787 23,574

911

A.K.A.

Slow

MI-GO MIST PROJECTOR


Aura moderate evocation; CL 10th
Slot none; Price 22,500 gp; Weight 8 lbs.

GMs
Initials

XP Gained (GM ONLY)

=
Final XP Total

DESCRIPTION
Initial Prestige

CONSTRUCTION

Prestige Spent

Notes

Current
Prestige

Final
Fame

Starting GP
GMs
Initials

GP Gained (GM ONLY)


GMs
Initials

GOLD

helm of underwater action (24,000 gp)


mi-go mist projector (18 charges, 15,000 gp, limit 1)
mi-go mist projector (27 charges, 22,500 gp)
potion of barkskin +4 (CL 9th; 900 gp, limit 1)
potion of shield of faith +4 (CL 12th; 600 gp, limit 1)
ring of swimming (2,500 gp)
shadow mistmail (6,000 gp)
trident of warning (10,115 gp)
wand of flame arrow (34 charges; 7,650 gp, limit 1)

GMs
Initials

Prestige Gained (GM ONLY)

Requirements Craft Wondrous Item, cone of cold, fog cloud, 7 ranks in Spellcraft; Cost 11,250 gp
+1 defending greataxe (8,320 gp)
+1 wounding sickle (18,306 gp)
+2 dagger (8,302 gp)
amulet of natural armor +2 (8,000 gp)
bottle of air (7,250 gp)
dusty rose prism ioun stone (5,000 gp)
feather token (Fish boat) (450 gp; as a feather token
(Swan boat), but the boat takes the form of a
giant fish)
headband of alluring charisma +2 (4,000 gp)

Initial Fame

+
FAME

This strange device appears to be a twisted rod crafted of some unknown alloy of metal and crystal. The device
requires two hands to use. When activated, the mist projector discharges a 60-foot cone of supercooled mist.
This functions as cone of cold, dealing 10d6 points of cold damage to all creatures in the area (DC 17 Reflex
save for half). Once fired, a cloud of mist persists in the area of effect for 1d10 minutes or until dispersed,
functioning as a fog cloud. A mi-go mist projector normally contains 27 charges. A mist projector is impossible
to recharge without mi-go technology.

+
Day Job (GM ONLY)

Gold Spent

=
Total

For GM Only

EVENT

EVENT CODE

DATE

Game Masters Signature

GM Pathfinder Society #

Pathfinder Adventure Path #47:

Character Chronicle #

Ashes at Dawn

SUBTIER

Character Name

Pathfinder Society #

Faction

This Chronicle sheet grants access to the following:


Drops of the Sun Orchid: The Abbey of Sante-Lymirin contained many treasures, but few were so
precious as a small vial sitting in a velvet-lined coffer. The few drops of liquid within are all that remains
of a legendary sun orchid elixir, a extraordinarily rare concoction that restores youth and vitality to the one
who drinks it. There is only enough left to undo a few years aging, but you can consume it as a magic
elixir as a standard action that provokes attacks of opportunity to gain one of the following effects:
Gain the benef its of restoration (CL 15th).
Gain the benef its of extended death ward (CL 15th).
Gain the benef its of heal (CL 7th).
Alternatively, you can distill the liquid into the material components required for the orchids drop
alchemist formula (Pathfinder Campaign Setting: Inner Sea World Guide 59); this use creates three 500 gp units
of the material component that cannot be sold. When you use this boon, cross it off your Chronicle sheet.
WITCHING GOWN
Aura moderate abjuration; CL 7th
Slot body; Price 35,000 gp; Weight 1 lbs.

SUBTIER

MAX GOLD

Player Name

SUBTIER

SUBTIER

Slow

Normal

Slow

Normal

Slow

Normal

Starting XP
EXPERIENCE

Normal

1113 16,399 32,799

A.K.A.

Slow

GMs
Initials

XP Gained (GM ONLY)

DESCRIPTION

Final XP Total

Initial Prestige

Initial Fame
GMs
Initials

+
FAME

Spun from combed cotton, this simple, unassuming gown bears a strong aura of witchcraft. These magical garments
are highly sought after by witches, for though anyone
may wear a witching gown, only a witch may realize its full potential. A witching gown grants its wearer a +2
resistance bonus on all saving throws and a +2 competence bonus on all Bluff, Diplomacy, and Intimidate skill
checks. When worn by a witch, these bonuses double.
In addition, a witch may change the appearance and style of the gown to match her whims (as the glamered armor
special ability) and adopt virtually any disguise, gaining a +10 bonus on Disguise checks that incorporate the
gowns appearance. Only a true seeing spell or similar magic can pierce this effect.
Lastly, a witch may cast a single touch range spell of 4th level or lower into the gown. Thereafter, the gown holds
the magic for up to 24 hours, functioning as a
spite spell against the next foe to strike the witch with a successful melee attack or combat maneuver. The
gowns spite spell counts as an active spite effect for the witch wearing the gown.

Prestige Gained (GM ONLY)

Prestige Spent

Current
Prestige

CONSTRUCTION

Final
Fame

Requirements Craft Wondrous Item, charm person, disguise self, resistance, spite (Pathfinder RPG Advanced
Players Guide 246); Cost 17,750 gp
Starting GP
staff of cackling wrath (47,200 gp; Pathfinder RPG

Ultimate Equipment 195)


wand of enervation (16 charges; 6,720 gp, limit 1)
wand of halt undead (12 charges; 2,700 gp, limit 1)
wand of inflict moderate wounds (10 charges; 900 gp,
limit 1)
wand of magic missile (CL 7th, 25 charges; 2,625 gp,
limit 1)
witching gown (35,000 gp)

GMs
Initials

GP Gained (GM ONLY)


GMs
Initials

GOLD

+1 conductive bladed scarf (8,312 gp)


+1 undead bane arrow (166 gp, limit 6)
+2 full plate (5,650 gp)
+2 ghost touch longsword (18,315 gp)
amulet of natural armor +3 (18,000 gp)
broom of flying (17,000 gp)
headband of vast intelligence +4 (16,000 gp)
ring of protection +3 (18,000 gp)

+
Day Job (GM ONLY)

Gold Spent

=
Total

For GM Only

EVENT

EVENT CODE

DATE

Game Masters Signature

GM Pathfinder Society #

Pathfinder Adventure Path #48:

Character Chronicle #

Shadows of Gallowspire
SUBTIER

Character Name

Pathfinder Society #

Faction

This Chronicle sheet grants access to the following:


Relentless Crusade: You may have thwarted Whispering Tyrants return, but so long as the lich is
trapped in Gallowspire, your work remains unf inished. Should the Whispering Way one day rebuild
itself, you will be ready to strike it down once more. Until then, you must stay alive and vigilant. So long
as you died within 2 rounds of the spell being cast, breath of life can bring you back to life, but you gain
a temporary negative level for each round that you were dead (rounded up). You may cross this boon off
your Chronicle sheet to remove all negative levels you have gained as a result of raise dead, resurrection,
breath of life, and similar healing effects.
Savior of Ustalav: As a reward for saving the life of Count Galdanaas well as dealing a blow to the
Whispering Way and preventing the return of the Whispering Tyrantthe indebted leader names you
savior of Ustalav. You gain 1 Prestige Point and Fame (maximum 6) for each Chronicle sheet you have
earned as part of the Carrion Crown Adventure Path.

staff of shrieking (28,800 gp; Pathfinder Ultimate


Equipment 200)
wand of cure critical wounds (12 charges; 5,040 gp,
limit 1)
wand of cure serious wounds (30 charges; 6,750 gp,
limit 1)
wand of dimension door (12 charges; 1,080 gp, limit 1)
wand of inflict serious wounds (38 charges; 8,550 gp,
limit 1)

SUBTIER

SUBTIER

Slow

Normal

Slow

Normal

Slow

Normal

Starting XP
GMs
Initials

XP Gained (GM ONLY)

=
Final XP Total

Initial Prestige

Initial Fame
GMs
Initials

+
FAME

+3 longsword (18,315 gp)


+3 mithral chain shirt (10,100 gp)
headband of alluring charisma +4 (16,000 gp)
periapt of wound closure (15,000 gp)
ring of delayed doom (45,000 gp; Pathfinder Advanced
Players Guide 292)
ring of protection +3 (18,000 gp)
scroll of mind blank (3,000 gp)

SUBTIER

MAX GOLD

Player Name

EXPERIENCE

Normal

1315 27,500 55,000

A.K.A.

Slow

Prestige Gained (GM ONLY)

Prestige Spent

Current
Prestige

Final
Fame

Starting GP
GMs
Initials

GP Gained (GM ONLY)


GOLD

GMs
Initials

+
Day Job (GM ONLY)

Notes

Gold Spent

=
Total

For GM Only

EVENT

EVENT CODE

DATE

Game Masters Signature

GM Pathfinder Society #

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