Carrion Crown PFS Chronicle Sheets
Carrion Crown PFS Chronicle Sheets
Carrion Crown PFS Chronicle Sheets
Adventure
Sanctioned Content
Haunting
Part 3area U11
of Harrowstone
Trail of the Beast Part 3 and areas F1L5
Broken Moon
Wolves in the Woods
and areas E1-G5
Wake of the
Undiomede House
Watcher
-The Final Rapture
Ashes at Dawn The Traitor Revealedarea F33
Shadows of
Areas F1G2
Gallowspire
Legal
Character
Levels
2-4
68
7-9
9-11
1113
13-15
Sanctioned Content
Because of the length and scope of Pathfinder Adventure
Paths, only specific portions of these adventures are
sanctioned for Pathfinder Society credit. In general, a single
dungeon complex or adventuring location is sanctioned from
each Adventure Path volume, though some variation from
this may arise from time to time. The fourth volume Wake
of the Watcher provides optional sanity rules that are legal
for play; in fact, earning one boon is contingent on their use.
A PC must recover from any acquired insanities by the end of
the adventure. The following sections of the Carrion Crown
Adventure Path are considered sanctioned content.
Applying Credit
Character Chronicle #
Player Name
Character Name
Pathfinder Society #
Faction
SUBTIER
MAX GOLD
SUBTIER
SUBTIER
HAUNT SIPHON
Aura faint necromancy; CL 3rd
Slot none; Price 400 gp; Weight 1 lb.
DESCRIPTION
CONSTRUCTION
Slow
Normal
Slow
Normal
Slow
Normal
EXPERIENCE
GMs
Initials
=
Final XP Total
Initial Prestige
Initial Fame
GMs
Initials
Requirements Craft Wondrous Item, cure moderate wounds, gentle repose; Cost 200 gp
Prestige Spent
Current
Prestige
Final
Fame
Starting GP
GMs
Initials
GOLD
3,711
Starting XP
FAME
These glass vials are held within stylized cold-iron casings etched with strange runes, necromantic designs, or other
eldritch markings. Within the vial roils a small wisp of white vapor, churning as if caught in a miniature vortex of air.
To capture a haunts energies within a haunt siphon, you need only twist the metal casing to open the vial in the
same round that the haunt manifests (a standard action)this can be before or after the haunt has acted. You
must be within the haunts area of influence to use a haunt siphon. When you activate a haunt siphon, it deals
3d6 points of positive energy damage to a single haunt.
If it deals enough damage to the haunt to reduce the haunts hit points to 0, the mist inside the haunt siphon
glows greenif it does not reduce the haunt to 0 hit points, the haunt siphon is still expended and becomes
nonmagical. It may take multiple haunt siphons to destroy powerful haunts. A haunt that is neutralized
by a haunt siphon takes a 5 penalty on its caster level check to manifest again after its reset time passes.
A haunt siphon that neutralizes a haunt can no longer be used to harm haunts, but it can be used as a grenadelike
splash weapon that deals 1d6 points of negative energy damage with a direct hit. Every creature within 5 feet of
the point where the haunt siphon hits takes 1 point of negative energy damage from the splash.
Normal
1,856
24
A.K.A.
Slow
Notes
+
Day Job (GM ONLY)
Gold Spent
=
Total
For GM Only
EVENT
EVENT CODE
DATE
GM Pathfinder Society #
Character Chronicle #
SUBTIER
Character Name
Pathfinder Society #
Faction
Remnants of the Beast: You used the Bondslave Thrall to command the Beast of Lepidstadt, which
destroyed the aberrant promethean and freed Caromarc. Although you severed the link to the Beast long
ago, a vestige of its ferocity lingers within you. As a move action, you may tap into this power to grant
yourself one of the following abilities for 1d3+1 rounds.
Add half your character level to weapon damage rolls against creatures that are f lat-footed or
f lanked by you.
You gain a def lection bonus to your Armor Class equal to half your character level.
You gain fast healing equal to 2 plus half your character level.
Avenger of Lepidstadt: Impressed by your heroic deeds in Lepidstadt, Caromarc has instructed his
bankers to set aside a large sum of money as a reward for freeing him and having the courage to defend
the Beast. He urges you to avenge the wrongs against him and the people of Lepidstadt by unmasking and
thwarting the Whispering Ways plot. In fact, Caromarc offers you an adventuring contract, which promises
you a greater reward if you fulfill this service. If you sign the contract, this boon provides you no immediate
benefit; however, you can earn much more gold if you later apply the Chronicle sheet for Pathfinder #45:
Broken Moon to this character. If you instead choose to accept Caromarcs reward immediately, spend 4
Prestige Points to gain 2,000 additional gp, and cross this boon off your Chronicle sheet.
SUBTIER
MAX GOLD
SUBTIER
SUBTIER
11,787
Slow
Normal
Slow
Normal
Slow
Normal
Starting XP
EXPERIENCE
Player Name
GMs
Initials
=
Final XP Total
Initial Prestige
Initial Fame
GMs
Initials
+
FAME
Normal
5,894
68
A.K.A.
Slow
Prestige Spent
Notes
Current
Prestige
Final
Fame
Starting GP
GMs
Initials
GMs
Initials
+
Day Job (GM ONLY)
Gold Spent
=
Total
For GM Only
EVENT
EVENT CODE
DATE
GM Pathfinder Society #
Character Chronicle #
Broken Moon
SUBTIER
Character Name
Pathfinder Society #
Faction
SUBTIER
MAX GOLD
SUBTIER
SUBTIER
14,862
Slow
Normal
Slow
Normal
Slow
Normal
Starting XP
EXPERIENCE
Player Name
GMs
Initials
=
Final XP Total
Initial Prestige
Initial Fame
GMs
Initials
+
FAME
Normal
7,431
79
A.K.A.
Slow
Prestige Spent
Notes
Current
Prestige
Final
Fame
Starting GP
GMs
Initials
GMs
Initials
+
Day Job (GM ONLY)
Gold Spent
=
Total
For GM Only
EVENT
EVENT CODE
DATE
GM Pathfinder Society #
Character Chronicle #
SUBTIER
Character Name
Pathfinder Society #
Faction
SUBTIER
MAX GOLD
Player Name
SUBTIER
SUBTIER
Slow
Normal
Slow
Normal
Slow
Normal
Starting XP
EXPERIENCE
Normal
11,787 23,574
911
A.K.A.
Slow
GMs
Initials
=
Final XP Total
DESCRIPTION
Initial Prestige
CONSTRUCTION
Prestige Spent
Notes
Current
Prestige
Final
Fame
Starting GP
GMs
Initials
GOLD
GMs
Initials
Requirements Craft Wondrous Item, cone of cold, fog cloud, 7 ranks in Spellcraft; Cost 11,250 gp
+1 defending greataxe (8,320 gp)
+1 wounding sickle (18,306 gp)
+2 dagger (8,302 gp)
amulet of natural armor +2 (8,000 gp)
bottle of air (7,250 gp)
dusty rose prism ioun stone (5,000 gp)
feather token (Fish boat) (450 gp; as a feather token
(Swan boat), but the boat takes the form of a
giant fish)
headband of alluring charisma +2 (4,000 gp)
Initial Fame
+
FAME
This strange device appears to be a twisted rod crafted of some unknown alloy of metal and crystal. The device
requires two hands to use. When activated, the mist projector discharges a 60-foot cone of supercooled mist.
This functions as cone of cold, dealing 10d6 points of cold damage to all creatures in the area (DC 17 Reflex
save for half). Once fired, a cloud of mist persists in the area of effect for 1d10 minutes or until dispersed,
functioning as a fog cloud. A mi-go mist projector normally contains 27 charges. A mist projector is impossible
to recharge without mi-go technology.
+
Day Job (GM ONLY)
Gold Spent
=
Total
For GM Only
EVENT
EVENT CODE
DATE
GM Pathfinder Society #
Character Chronicle #
Ashes at Dawn
SUBTIER
Character Name
Pathfinder Society #
Faction
SUBTIER
MAX GOLD
Player Name
SUBTIER
SUBTIER
Slow
Normal
Slow
Normal
Slow
Normal
Starting XP
EXPERIENCE
Normal
A.K.A.
Slow
GMs
Initials
DESCRIPTION
Final XP Total
Initial Prestige
Initial Fame
GMs
Initials
+
FAME
Spun from combed cotton, this simple, unassuming gown bears a strong aura of witchcraft. These magical garments
are highly sought after by witches, for though anyone
may wear a witching gown, only a witch may realize its full potential. A witching gown grants its wearer a +2
resistance bonus on all saving throws and a +2 competence bonus on all Bluff, Diplomacy, and Intimidate skill
checks. When worn by a witch, these bonuses double.
In addition, a witch may change the appearance and style of the gown to match her whims (as the glamered armor
special ability) and adopt virtually any disguise, gaining a +10 bonus on Disguise checks that incorporate the
gowns appearance. Only a true seeing spell or similar magic can pierce this effect.
Lastly, a witch may cast a single touch range spell of 4th level or lower into the gown. Thereafter, the gown holds
the magic for up to 24 hours, functioning as a
spite spell against the next foe to strike the witch with a successful melee attack or combat maneuver. The
gowns spite spell counts as an active spite effect for the witch wearing the gown.
Prestige Spent
Current
Prestige
CONSTRUCTION
Final
Fame
Requirements Craft Wondrous Item, charm person, disguise self, resistance, spite (Pathfinder RPG Advanced
Players Guide 246); Cost 17,750 gp
Starting GP
staff of cackling wrath (47,200 gp; Pathfinder RPG
GMs
Initials
GOLD
+
Day Job (GM ONLY)
Gold Spent
=
Total
For GM Only
EVENT
EVENT CODE
DATE
GM Pathfinder Society #
Character Chronicle #
Shadows of Gallowspire
SUBTIER
Character Name
Pathfinder Society #
Faction
SUBTIER
SUBTIER
Slow
Normal
Slow
Normal
Slow
Normal
Starting XP
GMs
Initials
=
Final XP Total
Initial Prestige
Initial Fame
GMs
Initials
+
FAME
SUBTIER
MAX GOLD
Player Name
EXPERIENCE
Normal
A.K.A.
Slow
Prestige Spent
Current
Prestige
Final
Fame
Starting GP
GMs
Initials
GMs
Initials
+
Day Job (GM ONLY)
Notes
Gold Spent
=
Total
For GM Only
EVENT
EVENT CODE
DATE
GM Pathfinder Society #