Serpent's Skull PFS Chronicle Sheets
Serpent's Skull PFS Chronicle Sheets
Serpent's Skull PFS Chronicle Sheets
S er p en t s S kull
PATHFINDER SOCIETY ROLEPLAYING GUILD
Sanctioned Content
24
46
810
1113
1315
1618
Applying Credit
Special Considerations
Character Chronicle #
Player Name
Character Name
Pathfinder Society #
Faction
Slow
Normal
24
1,856
SUBTIER
Slow
Normal
SUBTIER
Slow
Normal
SUBTIER
Slow
Normal
3,711
Starting XP
GMs
Initials
=
Final XP Total
Initial Prestige
Initial Fame
GMs
Initials
+
FAME
MAX GOLD
EXPERIENCE
A.K.A.
SUBTIER
Prestige Spent
Current
Prestige
Final
Fame
Starting GP
GMs
Initials
GMs
Initials
+
Day Job (GM ONLY)
Gold Spent
=
Total
For GM Only
EVENT
EVENT CODE
DATE
GM Pathfinder Society #
Character Chronicle #
Racing to Ruin
Character Name
Pathfinder Society #
Faction
MAX GOLD
Player Name
Slow
Normal
46
3,378
SUBTIER
Slow
Normal
SUBTIER
Slow
Normal
SUBTIER
Slow
Normal
6,756
Starting XP
EXPERIENCE
GMs
Initials
=
Final XP Total
Initial Prestige
Initial Fame
GMs
Initials
+
FAME
A.K.A.
SUBTIER
Prestige Spent
Current
Prestige
Final
Fame
Starting GP
GMs
Initials
GMs
Initials
GOLD
+
Day Job (GM ONLY)
Gold Spent
=
Total
For GM Only
EVENT
EVENT CODE
DATE
GM Pathfinder Society #
Character Chronicle #
Character Name
Pathfinder Society #
Faction
AREA D
bracers of armor +4 (16,000 gp)
stone salve (4,000 gp)
wand of silence (11 charges; 990 gp, limit 1)
AREA E
wand of charm animal (45 charges; 675 gp, limit 1)
wand of daze monster (11 charges; 990 gp, limit 1)
AREA F
ring of water walking (15,000 gp)
savage sting (38,302; functions as a +1 seeking blowgun
that can fire a dart tipped with venom [functions as
poison] three times per day)
AREA G
wand of bestow curse (9 charges; 2,025 gp, limit 1)
wand of lighting bolt (23 charges; 5,175 gp, limit 1)
AREA J
+1 flaming ammunition (166 gp, limit 3)
MAX GOLD
Slow
810
8,883
SUBTIER
Slow
Normal
SUBTIER
Slow
Normal
SUBTIER
Slow
Normal
GMs
Initials
=
Final XP Total
Initial Prestige
Initial Fame
GMs
Initials
Prestige Spent
Current
Prestige
Final
Fame
Starting GP
AREA K
AREA L
17,766
Normal
Starting XP
EXPERIENCE
Player Name
GMs
Initials
GOLD
FAME
A.K.A.
SUBTIER
+
Day Job (GM ONLY)
Gold Spent
=
Total
For GM Only
EVENT
EVENT CODE
DATE
GM Pathfinder Society #
Character Chronicle #
Vaults of Madness
SUBTIER
Character Name
Pathfinder Society #
Faction
MAX GOLD
SUBTIER
Slow
Normal
SUBTIER
Slow
Normal
SUBTIER
Slow
Normal
Starting XP
EXPERIENCE
Player Name
GMs
Initials
=
Final XP Total
Initial Prestige
Initial Fame
GMs
Initials
+
FAME
Normal
A.K.A.
Slow
Prestige Spent
Current
Prestige
Final
Fame
Starting GP
GMs
Initials
GMs
Initials
+
Day Job (GM ONLY)
Gold Spent
=
Total
For GM Only
EVENT
EVENT CODE
DATE
GM Pathfinder Society #
Character Chronicle #
Character Name
Pathfinder Society #
Faction
MAX GOLD
SUBTIER
Slow
Normal
SUBTIER
Slow
Normal
SUBTIER
Slow
Normal
Starting XP
EXPERIENCE
Player Name
GMs
Initials
=
Final XP Total
Initial Prestige
Initial Fame
GMs
Initials
+
FAME
Normal
A.K.A.
Slow
Prestige Spent
Current
Prestige
Final
Fame
Starting GP
GMs
Initials
GMs
Initials
+
Day Job (GM ONLY)
Gold Spent
=
Total
For GM Only
EVENT
EVENT CODE
DATE
GM Pathfinder Society #
Character Chronicle #
Pathfinder Society #
Faction
Character Number:
Character:
Character Number:
SUBTIER
Slow
Normal
SUBTIER
Slow
Normal
SUBTIER
Slow
Normal
Starting XP
Azlanti Salvager: Even after a team of Pathfinders explored the city, there remain countless Azlanti
treasures hidden under, within, and near the city. You honed your skills by discovering these overlooked
caches. Choose one of the following skills: Appraise, Climb, Knowledge (geography), Knowledge (history),
Perception, Stealth, or Survival. You gain a +1 trait bonus on that skill, and it is always a class skill for you.
You also gain a +2 trait bonus on Reflex saving throws against traps.
Legacy of Savith: The city of Savith-Yhi stands as a monument to heroes both new and old who defied the
serpent god Ydersius. Choose one simple or martial slashing melee weapon. You gain proficiency with
the weapon, and when purchasing or upgrading weapons of that type, you treat the vorpal weapon special
ability as though its base price modifier were only +4.
Scion of the Seven Spears: The illusions that veiled Savith-Yhi may have faded, but they resonate and
manifest in you. Treat the effective caster level of any illusion spell you or your allies cast on you as 1 higher.
Once per day as a swift action, you can cast blur on yourself as a spell-like ability with a duration of 1 round.
Scales of the Serpent God: You have thwarted the Headless King, and you might convince an ambitious
smith to craft a suit of unrivaled armor from the deitys scales. You can purchase a single suit of god-scale
armor, which behaves and costs the same as dragonhide armor. However, god-scale armor has no associated
energy type, provides the wearer a +6 resistance bonus on saving throws against poison, and reduces the cost
of adding the determination armor special ability (Pathfinder RPG Ultimate Equipment 117) to the armor by 25%.
Rather than purchase new armor, you can instead transfer your armors existing enchantments to a suit
of god-scale armor by expending a number of Prestige Points equal to the new armors base armor bonus
(e.g. 9 Prestige Points for god-scale full plate). You cannot transfer specific magic armor traits in this way
(as for breastplate of command, for example).
+2 speed scimitar (50,315 gp)
belt of physical perfection +4 (64,000 gp)
manual of quickness of action +2 (55,000 gp)
pale lavender ioun stone (5 levels; 5,000 gp, limit 1)
ring of protection +5 (50,000 gp)
rings of friend shield (50,000 gp)
scroll of gate (3,825 gp, limit 1; you must provide any
additional material components)
MAX GOLD
Character Name
EXPERIENCE
GMs
Initials
=
Final XP Total
Initial Prestige
Initial Fame
GMs
Initials
+
FAME
Player Name
Prestige Spent
Current
Prestige
Final
Fame
Starting GP
GMs
Initials
GOLD
Normal
A.K.A.
Slow
+
Day Job (GM ONLY)
Gold Spent
=
Total
For GM Only
EVENT
EVENT CODE
DATE
GM Pathfinder Society #