Playbooks - FINAL
Playbooks - FINAL
Playbooks - FINAL
Most people walk around all day with no idea of the power the darkness
holds or what truly takes place in the shadows. Those who are Aware, awakened to the world as it truly is, have the power to stand up and fight for their
people, to spit in the eyes of the dark beasts that roam their world, andif
theyre very luckylive to see tomorrow.
DRAMA MOVES
NOTES
CORRUPTION
bb Take a Corruption move
bb Take a Corruption move
bb Take a Corruption move
bb Take a Corruption move from another archetype
bb Retire your character. They may return as a Threat
CORRUPTION MOVES
bb In Too Deep: When a non-Mortal tries to Lend You a Hand or Get In
HOLD/GEAR
a member of mortality
CHARACTER CREATION
Name (pick one)
Alisa, Anthony, Cam, Cleo, Cole, Datu, Devon, Galina, Hairi, Hans, Julius,
Kim, Kirsten, Laasya, Lara, Miguel, Philip, Rashid, Veronica
Look (pick as many as applies)
Ambiguous, Female, Male, Transgressing
Asian or South Asian, Black, Caucasian, Hispanic/Latino, Indigenous,
Middle Eastern,
Business Casual Clothing, Everyday Clothing, Inconspicuous Clothing,
Uniform Clothing
Demeanor (pick one)
Aggressive, Charming, Paranoid, Serene
Starting Character Stats (Add 1 to one of these)
Blood -1, Heart 1, Mind 1, Spirit 0
Starting Factions (Add 1 to one of these)
Mortality 1, Night 0, Power 1, Wild -1
Intro
Who are you?
How long have you been in the city?
How did you learn about the supernatural?
Why is this city worth saving?
What mystery are you currently looking into?
Gear
A simple apartment, a decent car, a smart phone.
1 Self-Defence Weapon
bb 9mm Beretta (2-harm close loud)
bb Taser (stun-harm hand)
bb Snub-nosed revolver (2-harm close loud reload concealable)
NAME
LOOK
AWARE MOVES
You get this one:
;; Snoop: When you keep an eye out for trouble, roll with Mind. On a 10+,
hold 3. On a 7-9, hold 1. While youre there, spend your hold to ask the
MC questions, 1 for 1:
Whats my best way in/out?
Who or what here is not what they seem?
What happened here recently?
What here is the greatest danger to me?
Whos turf is this?
STATS
Blood
Heart
Mind
Night
ADVANCES
Power
Wild
HARM
ARMOR
Faint
instead of Blood.
bb Hard-Boiled: When you get into trouble while chasing down a lead,
gain armor+1.
DEBTS
Grevious
Debts
Someone told you their secrets and you havent told anyone about them
yet. They owe you 2 Debts.
Someone thinks theyre protecting you, but its really more like youre
protecting them. You owe each other a Debt.
Youre leveraging dirt you have on someone to get their help with something. You owe them a Debt.
Spirit
FACTIONS
Morality
On a miss, you find yourself in over your head. The MC will tell you why
this is a bad spot.
owes me
Debt(s) for
owes me
Debt(s) for
Critical
When you suffer harm, mark the
same number of boxes as harm
received. When you heal harm,
erase it in the same order . You heal
about 1 harm/day naturally. You can
mark a Scar to ignore all harm you
are about to suffer.
SCARS
FAERIE POWERS
Choose 3:
bb Wild Fury: You summon an element of nature capable of striking your
on yourself.
bb Wither: You imbue your touch with the power to kill (3-harm intimate ap).
bb Glamours: You create illusions to fool the senses. The effects dont
last long.
bb Shape Change: You can briefly change your shape into that of an animal.
bb Bedlam: Touch a target to place them in a specific emotional state (your
choice). Mark corruption to have that emotion directed toward a target
of your choosing.
OTHER MOVES
Fickle and enigmatic, the Fae are impossible for a mortal to completely
understand. Their ways are steeped in tradition, honour, and, above all else,
bargains. They do not simply appreciate these virtues, they embody them.
DRAMA MOVES
CORRUPTION
bb Take a Corruption move
bb Take a Corruption move
bb Take a Corruption move
bb Take a Corruption move from another archetype
bb Retire your character. They may return as a Threat
CORRUPTION MOVES
bb Gach Cumhacht: You gain the remaining faerie powers. When you use
NOTES
mark corruption to cancel the original Debt and claim a Debt from the
person you refused.
bb Unearthly Grace: You get +1 Heart (Max +4). Whenever you roll with
Heart and roll a 12+, mark corruption.
bb Everyones Got One: Touch someone and mark corruption to declare
one of their vulnerabilities. All damage from that source (fire, steel, iron,
etc.) is treated as +1 harm and ap.
HOLD/GEAR
a member of wild
CHARACTER CREATION
Name (pick one)
Ava, Brianna, Cesar, Chiko, Chloe, Connor, Dylan, Elliot, Fahim, Fiona, Lucas,
Maeve, Manuel, Nora, Roman, Salom, Su-mi, Rachel, Vicente, Yaki
Look (pick as many as applies)
Ambiguous, Female, Male, Transgressing
Asian or South Asian, Black, Caucasian, Hispanic/Latino, Indigenous,
Middle Eastern,
Colorful Clothing, Expensive Clothing, Messy Clothing,
Revealing Clothing
Demeanor (pick one)
Alien, Eccentric, Feral, Seductive
Starting Character Stats (Add 1 to one of these)
Blood -1, Heart 1, Mind 0, Spirit 1
Starting Factions (Add 1 to one of these)
Mortality 0, Night -1, Power 1, Wild -1
Intro
Who are you?
How long have you been in the city?
What do you love most about humanity?
Who is your closest confidante in the city?
What do you desperately need?
Gear
A nice house or apartment, a car, a smart phone
A relic from your homelands
A symbol of your court (sun, moon, storm, winter, spring, etc.)
Debts
Someone broke an important promise to you and swore they would
make it up to you. They owe you 2 Debts.
You are keeping something hidden for someone. They owe you a Debt.
You entrusted someone with a dangerous task. Ask them if they
succeeded or failed. If they succeeded, you owe them a Debt. If they
failed, they owe you 2 Debts.
NAME
LOOK
FAE MOVES
You get this one:
STATS
Blood
bb A Dish Best Served Now: When you commit to enact revenge on behalf
Heart
Mind
Spirit
FACTIONS
bb
bb
bb
Morality
Night
ADVANCES
Power
Wild
HARM
ARMOR
Faint
Grevious
Critical
When you suffer harm, mark the
same number of boxes as harm
received. When you heal harm,
erase it in the same order . You heal
about 1 harm/day naturally. You can
mark a Scar to ignore all harm you
are about to suffer.
SCARS
bb
DEBTS
owes me
Debt(s) for
owes me
Debt(s) for
CUSTOM WEAPONS
Ranged Weapons
bb Bow (2-harm close/far reload)
bb Shotgun (2-harm close loud reload messy)
bb SMG (2-harm close area loud)
bb Pistol (2-harm close loud)
bb Rifle (2-harm far loud)
Add-ons (choose 2 for each weapon):
Silenced (-loud)
Big (+1 harm)
Semi-automatic (-reload)
Automatic (+autofire)
Antique/Ornate (+valuable)
Blessed (+holy)
Hand Weapons
bb Staff (1-harm hand/close)
bb Haft (1-harm hand)
bb Handle (1-harm hand)
bb Chain (1-harm hand area)
Add-ons (choose 2 for each weapon):
Head (+1 harm)
Bladed (+1 harm)
Antique/Ornate (+valuable)
Famed (+reputation)
Extendable (+close)
YOUR WEAPONS
NOTES
Determined and fearless, the Hunter is a mortal who has taken up a cause
against the darkness around them, perhaps because they were trained to
stalk the night or because they were born with the power to protect their
people. They carry a heavy burden, one that would eventually crush anyone.
How long can they keep from becoming what they hunt?
DRAMA MOVES
CORRUPTION
Enchanted (+anchored)
Silvered (+silver)
Cold-Iron (+cold-iron)
Blessed (+holy)
Hidden (+concealable)
CORRUPTION MOVES
bb Divided I Stand: When you turn down help and enter a dangerous situ-
ation alone, mark corruption and advance Unleash and Keep Your Cool
for the scene.
bb Hard to Kill: Choose a Faction. Mark corruption to gain armor+1 against
that Faction until the end of the scene.
bb Perfect Timing: Mark corruption to arrive in a scene. Mark an additional
corruption to show up in a superior position.
bb Death Wish: If someone nearby is about to suffer harm, you may mark
corruption to suffer the harm instead.
HOLD/GEAR
a member of mortality
CHARACTER CREATION
Name (pick one)
Abimbola, Amanda, Anwar, Beatrice, Bianca, Christopher, Elora, Eugene,
Flaco, Ilyas, Jason, Jessica, Marcus, Moriko, Patty, Paul, Samuel, Sarah, Sean,
Solomon, Susan
Look (pick as many as applies)
Ambiguous, Female, Male, Transgressing
Asian or South Asian, Black, Caucasian, Hispanic/Latino, Indigenous,
Middle Eastern,
Camo Clothing, Casual Clothing, Dark Clothing, Dirty Clothing
Demeanor (pick one)
Calculating, Detached, Friendly, Volatile
Starting Character Stats (Add 1 to one of these)
Blood 1, Heart 0, Mind 1, Spirit -1
NAME
LOOK
HUNTER MOVES
Choose three:
bb Slayer: When you Keep Your Cool while on a hunt, roll with Blood
instead of Spirit.
bb Deadly: When you inflict harm, increase the harm by 1.
bb Book Learnin: When you encounter a supernatural creature, roll with
STATS
Blood
bb
Heart
Mind
Spirit
Night
Power
Wild
FACTIONS
bb
Morality
ADVANCES
HARM
ARMOR
Faint
bb
OTHER MOVES
DEBTS
Grevious
Critical
Debts
Someone has enlisted you to protect them from something very
dangerous. They owe you a Debt.
Someone keeps you equipped and supplied. You owe them 2 Debts.
You consider someone a friend even though the friendship keeps
bringing you trouble. They owe you a Debt.
bb
Mind. On a hit, the MC will tell you a bit about it and how it can be killed.
On a 10+, ask the MC a follow-up question; they will answer it honestly.
On a miss, you misread the creature; the MC tells you how.
Safe House: You have a secure location that you can hole up in. Detail it
and Choose 3:
High tech surveillance
A mystical prison
Fortified walls/windows/doors
A weeks worth of food and water
Explosives set to blow the place
This Way!: When you lead people out of danger, roll with Blood. On a
10+, you all get away safely. On a 7-9, you get hurt or one of them gets
hurt (you choose). On a miss, everyones safe but you; youre left behind
and the way out is closed to you.
Do You Feel Lucky?: When you Persuade an NPC while wielding a
2-harm or greater weapon, roll with Blood instead of Heart.
Prepared for Anything: You have a well-stocked armory, full of modern
and ancient weapons. Take another custom weapon or add another
add-on to each of your custom weapons.
SCARS
owes me
Debt(s) for
owes me
Debt(s) for
OTHER MOVES
The future is always in motion, like a great river dragging us all to our inevitable ends, lost in currents we cannot see. There are some who can swim
against its strength, who can raise themselves above the surface to see what
awaits us. They are the cursed, and they are the blessed.
DRAMA MOVES
NOTES
CORRUPTION
bb Take a Corruption move
bb Take a Corruption move
bb Take a Corruption move
bb Take a Corruption move from another archetype
bb Retire your character. They may return as a Threat
CORRUPTION MOVES
bb Empath: When you Figure Someone Out, Skim the Surface, or use
HOLD/GEAR
a member of power
CHARACTER CREATION
Name (pick one)
Daniel, Dodona, Elijah, George, Hala, Humphrey, Joel, Jonathon, Joaquin,
Kami, Khan, Malachi, Maria, Martha, Maximus, Olivia, Penelope, Pythia, Saira,
Sonam
Look (pick as many as applies)
Ambiguous, Female, Male, Transgressing
Asian or South Asian, Black, Caucasian, Hispanic/Latino, Indigenous,
Middle Eastern,
Dirty Clothing, Loose Clothing, Revealing Clothing, Warm Clothing
Demeanor (pick one)
Distant, Paranoid, Soothing, Volatile
Starting Character Stats (Add 1 to one of these)
Blood 0, Heart -1, Mind 1, Spirit 1
Starting Factions (Add 1 to one of these)
Mortality 0, Night -1, Power 1, Wild 1
Intro
Who are you?
How long have you been in the city?
How do you cope with the visions?
What are the nightmares like?
What do you desperately need?
Gear
A simple apartment, a crappy car, a cell phone.
1 Set of Unique Items
bb Prophetic tools (i.e. tarot deck, crystal ball, runes, etc.)
bb Ritual objects (an athame, a pentacle, etc.)
bb Collection of tomes and grimoires
Debts
Someone helps you understand your dreams and visions.
You owe them 2 Debts.
Youve had a dire prophecy about someone, but you dont know how to
help them...yet. You owe them a Debt.
You are helping someone realize their true potential through your
visions. They owe you a Debt.
NAME
LOOK
ORACLE MOVES
You get this one:
STATS
Blood
Heart
Mind
Spirit
Night
Power
Wild
FACTIONS
Morality
ADVANCES
HARM
ARMOR
On a miss, the emotion of the object overwhelms you and you take -1
ongoing for the scene.
bb Double Life: Take Mortality as a second Faction. When someone rolls
with or marks your Faction, tell them which one is most appropriate.
bb Conduit: Advance Let It Out for all characters in your presence, including yourself.
bb Skim the Surface: When you touch someone, you can read their surface thoughts. Roll with Spirit. On a 10+, ask 3. On a 79, ask 1:
What is your character thinking about right now?
Who are you protecting?
Why are you keeping secrets?
What is your characters hidden pain?
On a miss, you inflict 1-harm (ap) on them and yourself.
bb At Any Cost: When you interfere with someones plans or actions to
prevent one of your visions from coming true, mark their Faction and
take +1 forward.
Faint
Grevious
DEBTS
Critical
When you suffer harm, mark the
same number of boxes as harm
received. When you heal harm,
erase it in the same order . You heal
about 1 harm/day naturally. You can
mark a Scar to ignore all harm you
are about to suffer.
SCARS
owes me
Debt(s) for
owes me
Debt(s) for
OTHER MOVES
Poltergeist, ghost, spiritthey go by many names in every corner of the
world. They are our secret fears and unfulfilled dreams. They are the echo of
one who died, but their essence has not moved on for some reason. They
are the audience of our secret pains and guilty pleasures.
DRAMA MOVES
NOTES
CORRUPTION
bb Take a Corruption move
bb Take a Corruption move
bb Take a Corruption move
bb Take a Corruption move from another archetype
bb Retire your character. They may return as a Threat
CORRUPTION MOVES
bb Possession: Mark corruption to enter the mind of a weak-minded
person (MCs call) in your presence and control their movements and
speech for a short time.
bb Telekinesis: You can move and lift small objects at a distance by concentrating. Mark corruption to move an object up to the size of a car.
bb Nightmare: Mark corruption to enter the dreams of someone sleeping
in your presence. While youre there, you can interact with them and
their dreams as if they were spirits.
bb Siphon: Mark corruption to reach into someones body, inflict 2-harm
(ap) on them, and heal 1-harm.
HOLD/GEAR
a member of night
CHARACTER CREATION
Name (pick one)
Alisa, Anthony, Cam, Cleo, Cole, Datu, Devon, Galina, Hairi, Hans, Julius,
Kim, Kirsten, Laasya, Lara, Miguel, Philip, Rashid, Veronica
Look (pick as many as applies)
Ambiguous, Female, Male, Transgressing
Asian or South Asian, Black, Caucasian, Hispanic/Latino, Indigenous,
Middle Eastern,
Blood-Stained Clothing, Dark Clothing, Everyday Clothing, Vintage
Clothing
Demeanor (pick one)
Antiquated, Confused, Meek, Volatile
Starting Character Stats (Add 1 to one of these)
Blood 1, Heart 0, Mind -1, Spirit 1
Starting Factions (Add 1 to one of these)
Mortality -1, Night 1, Power 0, Wild 1
Intro
Who are you?
How long have you been in the city?
Who do you still love?
What makes your afterlife worth living?
What do you desperately need?
Gear
Whatever was on your person when you died, albeit spiritual versions
of each
Debts
Someone, or someones progenitor, was involved in your death.
They owe you a Debt.
Someone is watching out for a family member of yours.
You owe them 2 Debts.
You are haunting someone and they know it.
You owe them a Debt.
NAME
LOOK
SPECTRE MOVES
You get this one:
;; Manifest: Regular people cant sense or interact with you unless you
manifest. You manifest by spending a few quiet moments concentrating
and choosing 2:
You can be heard
You can be seen
You can touch and be touched by the physical world
STATS
Blood
Heart
Mind
Spirit
FACTIONS
bb Wont Be Ignored: When you Get in the Way of someone, treat your
bb
bb
Morality
Night
ADVANCES
Power
Wild
HARM
ARMOR
bb
bb
roll as a 10+ without rolling. If you Distract an NPC, roll with Spirit
instead of Mind.
Ghost Town: When you Hit the Streets with ghosts, take +1 ongoing to
dealing with them.
Phantasm: Take +1 Spirit (max +3)
Wall? What Wall?: You always have an opening to Escape. You can
choose an additional option off the list to bring someone with you. On
a miss, you attract the attention of dangerous spirits and ghosts in the
area.
Link: Something keeps you from passing on: a Link. When in the presence of your Link, advance Let It Out. When your Link is in danger, you
have access to all your Corruption Moves until you see it to safety. If your
Link is ever destroyed, so are you.
Your Link:
DEBTS
owes me
Debt(s) for
owes me
Debt(s) for
Faint
Grevious
Critical
When you suffer harm, mark the
same number of boxes as harm
received. When you heal harm,
erase it in the same order . You heal
about 1 harm/day naturally. You can
mark a Scar to ignore all harm you
are about to suffer.
SCARS
DEMON FORM
Since your patron claimed your soul, you have a new look: a demon form.
Pick as many as apply from the lists below:
Head: horns, flames, spikes, halo, smoke
Hands: claws, bones, flames, pincers
Wings: feathers, leather, none
Skin: chitinous, rocklike, misty
Eyes: glowing, burning, empty, smoky, none
DEMONIC JOBS
Your dark patron keeps you on Earth for a reason. Choose two jobs from the
list below:
Collecting souls, tracking down rogue demons, delivering threats and
messages, guarding someone or something, assassinating your patrons
enemies, brokering demonic contracts, hiding demonic contraband
When you complete a job for your patron, mark Wild. Your patron owes you
a Debt for every job completed.
You can cash in a Debt with your Patron in order to have them:
Answer a question (honestly) about their Faction
Introduce you to a powerful member of their Faction
Give you a worthy and useful gift without cost
Erase a Debt they hold on someone
Give you a Debt they have on someone else
Give you +3 to Persuade them (choose before rolling)
Your patron may offer you the chance to buy your freedom, but Debts
alone wont be enough.
OTHER MOVES
NOTES
You remember what it was like being human, or at least fully human. But
that was before all this; before your soul ended up in the hands of demons
and devils. Now youre something else, working jobs for a patron who is
never satisfied, never done with you. Its the worst job youve ever had.
DRAMA MOVES
CORRUPTION
bb Take a Corruption move
bb Take a Corruption move
bb Take a Corruption move
bb Take a Corruption move from another archetype
bb Retire your character. They may return as a Threat
CORRUPTION MOVES
bb Fringe Benefits: Mark corruption to Drop the Name of your demonic
patron as if you rolled a 10+. You dont have to have a Debt on your
patron to use the move.
bb Just Below the Surface: Mark corruption to assume your demon form
without a roll and gain all the options listed.
bb Not to Be Denied: Mark corruption to make their result a miss (after rolling) when someone Refuses to Honor a Debt youve cashed in on them.
bb From Hell: Mark corruption to have your patron send a gang of demons
to work on your behalf for a scene (2-harm small 2-armor demonic).
HOLD/GEAR
a member of wild
CHARACTER CREATION
Name (pick one)
Alfred, Alma, Catarina, Dawa, Fahad, Father Luke, Iris, Jake, Jeremiah, Kaito,
Kyo, Lana, Latifah, Landon, Nabhi, Nadia, Ophelia, Shiro, Tamali, Yuina
Look (pick as many as applies)
Ambiguous, Female, Male, Transgressing
Asian or South Asian, Black, Caucasian, Hispanic/Latino, Indigenous,
Middle Eastern,
Dirty Clothing, Expensive Clothing, Formal Clothing, Trendy Clothing
Demeanor (pick one)
Corporate, Detached, Paranoid, Volatile
Starting Character Stats (Add 1 to one of these)
Blood 1, Heart 1, Mind -1, Spirit 0
Starting Factions (Add 1 to one of these)
Mortality 1, Night -1, Power 0, Wild 1
Intro
Who are you?
How long have you been in the city?
Who would you die for?
What is your daily release?
What do you desperately need?
Gear
A house or apartment, a car, a smart phone
1 Weapon of Choice
bb Collapsible Baton (2-harm hand)
bb 9mm Beretta (2-harm close loud)
bb Pump Action Shotgun (3-harm close loud messy)
bb Sword (3-harm hand messy)
Debts
Youre protecting someone from a dark power. They owe you 2 Debts.
Someone is trying to save you and keeps suffering for it.
You owe them 2 Debts.
You have a demon patron who holds the contract for your soul.
You owe them 3 Debts.
NAME
LOOK
TAINTED MOVES
You get this one:
;; The Devil Inside: When you assume your demon form, roll with Blood.
On a 10+, choose 2. On a 7-9, choose 1. On a miss, choose 1 and you
owe your patron a Debt.
Gain armor+1
Heal 2-harm
Inflict +1 harm
+demonic weapon (3-harm hand or 2-harm close)
+demonic movement (flight, flaming motorcycle, etc.)
STATS
Blood
Heart
Mind
Spirit
FACTIONS
Morality
If youre working a job for your patron, choose 1 more. If you mark
corruption, choose 1 more.
And choose one more:
bb Invocation: You may Cash in a Debt with someone to appear in their
Night
ADVANCES
Power
Wild
HARM
ARMOR
Faint
bb
bb
bb
bb
presence. Others may Cash in a Debt with you to have you appear as
well.
Dont Look at Me: When you Mislead someone, roll with Heart instead
of Mind.
Tendrils in the Dark: When you seek the guidance of your patron
through rituals and portents, roll with Spirit. On a hit, the signs and signals are laid out before you: take +1 forward if you follow the path. On
a 7-9, youre drawn further into the web; Keep Your Cool to make your
own way. On a miss, your patron has a job for you right now; assume
your demon form and go to work or suffer 2-harm (ap).
Cold as Ice: Take +1 Blood (max +3)
Tough as Nails: You get 1-armor. Blessed or holy sources ignore your
armor. Weapons designed to stun or impair you have no effect.
DEBTS
owes me
Debt(s) for
owes me
Debt(s) for
Grevious
Critical
When you suffer harm, mark the
same number of boxes as harm
received. When you heal harm,
erase it in the same order . You heal
about 1 harm/day naturally. You can
mark a Scar to ignore all harm you
are about to suffer.
SCARS
When someone comes to you to ask for a favor, look for advice/info, or
threaten your interests, they enter your Web and owe you a Debt. When
someone is in your Web, you gain the following when dealing with them:
Get +1 ongoing to Lend a Hand or Get in the Way of their efforts
Add this question to Figure Someone Out: What is your characters true
hunger?
At the start of a session, choose someone in your Web and learn a secret
about them that theyd rather keep buried.
They leave your Web only when they no longer owe you a Debt.
YOUR WEB
Strong, fast, eternal in age, and insatiable in hunger, the vampire is a pure,
unadulterated predator. They are a monster, a twisted reflection of the
person they once were, doomed to walk the earth and feed their hungers.
Keep your distance.
DRAMA MOVES
CORRUPTION
bb Take a Corruption move
bb Take a Corruption move
OTHER MOVES
CORRUPTION MOVES
bb True Hunter: Mark corruption when pursuing a human NPC at night.
NOTES
Your prey cannot escape you, no matter where they attempt to flee, and
you can prey on them or kill them at will.
bb Adaptable Palate: You can feed on any creature, not just humans.
Feeding on something wildly different than a human will have unexpected side effects.
bb Pull Them Back In: When you cash in your last Debt on someone in your
Web, mark corruption to keep the Debt and keep them in your Web.
bb Blood Magic: Choose 2 Faerie Powers. Mark corruption to use one of
these powers.
HOLD/GEAR
a member of night
CHARACTER CREATION
Name (pick one)
Adel, Ash, Bilal, Clara, Cleopatra, Damon, Danielle, Hadier, Isa, Joseph, Klaus,
Leanne, Marta, Maximillian, Monique, Nathaniel, Orion, Salim, Reginald, Zoe
Look (pick as many as applies)
Ambiguous, Female, Male, Transgressing
Asian or South Asian, Black, Caucasian, Hispanic/Latino, Indigenous,
Middle Eastern,
Concealing Clothing, Everyday Clothing, Formal Clothing,
Vintage Clothing
Demeanor (pick one)
Antiquated, Feral, Seductive, Volatile
Starting Character Stats (Add 1 to one of these)
Blood 1, Heart 1, Mind 0, Spirit -1
Starting Factions (Add 1 to one of these)
Mortality 1, Night 1, Power -1, Wild 0
Intro
Who are you?
How long have you been in the city?
How do you keep your cravings in check?
Who turned you?
What scheme are you invested in now?
Gear
A secluded apartment, a comfortable car, a smart phone.
1 Stylish Weapon
bb Sword (3-harm hand messy)
bb Dual 9mm Glocks (2-harm close loud)
bb Walther PPK (2-harm close reload small)
NAME
LOOK
VAMP MOVES
You get this one:
;; Eternal Hunger: You hunger for human blood, flesh, or emotions, pick
one. When you feed, roll with Blood. On a 10+, choose 3. On a 7-9,
choose 2:
You heal 1-harm
You learn a secret about them
You take +1 forward
They dont die
STATS
Heart
Mind
FACTIONS
bb
Morality
Night
ADVANCES
Power
Wild
bb
HARM
ARMOR
bb
bb
DEBTS
owes me
Debt(s) for
owes me
Debt(s) for
Faint
Grevious
Debts
Someone makes sure you get fed regularly. You owe them 2 Debts.
Someone relies on you for their fix. They owe you a Debt
Someone bears responsibility for you becoming a vampire. They owe
you a Debt.
Spirit
Critical
When you suffer harm, mark the
same number of boxes as harm
received. When you heal harm,
erase it in the same order . You heal
about 1 harm/day naturally. You can
mark a Scar to ignore all harm you
are about to suffer.
SCARS
WORKSPACE
You have a Workspace that includes a large space for your tools and/or
supplies. When you go into your Workspace to work on something, the MC
tells you what it will take to complete.
Choose and underline 3 features that your Workspace includes;
automotive hoist and tools, a darkroom, a regulated growing environment,
two or three skilled assistants, a junkyard of raw materials, machining tools,
transmitters & receivers, a testing ground, deadly booby traps, a library of
old books, a scattering of ancient relics, a mystical focus, magical wards, a
medical station, an operating room, high-tech electronics and computers,
an advanced surveillance system, a forge, a science lab, a portal to another
dimension.
Items created in your Workspace are safe from the MC. They cant be
destroyed or taken without your permission, even if you sell or give them
away to another character.
OTHER MOVES
DRAMA MOVES
CORRUPTION
NOTES
CORRUPTION MOVES
bb Back At It: Take a standard move and a corruption move from another
HOLD/GEAR
your Workspace, mark corruption and roll with Mind. On a 10+, ask 3.
On a 7-9, ask 2:
What is your weakness?
What are you, really?
What are you hiding?
What are you planning?
What are you afraid of?
On a miss, ask 1 but someone from their Faction knows what you did.
a member of mortality
CHARACTER CREATION
Name (pick one)
Alejandro, Bartholomew, Beth, Constance, Danuta, David, Emma, Frank,
Joanne, Jose, Julie, Kimiko, Leo, Mahinder, Michelle, Skylar, Tabitha, Terry,
Regis, Yakub
Look (pick as many as applies)
Ambiguous, Female, Male, Transgressing
Asian or South Asian, Black, Caucasian, Hispanic/Latino, Indigenous,
Middle Eastern,
Dirty Clothing, Everyday Clothing, Formal Clothing, Uniform Clothing
Demeanor (pick one)
Charming, Crass, Professional, Reserved
Starting Character Stats (Add 1 to one of these)
Blood -1, Heart 1, Mind 1, Spirit 0
Starting Factions (Add 1 to one of these)
Mortality 1, Night 0, Power 0, Wild 0
Intro
Who are you?
How long have you been in the city?
What was your greatest accomplishment in the city?
Why did you stop?
What do you desperately need?
Gear
An apartment or warehouse hideout, a nice car or old pick-up truck, a
smart phone, a Workspace (detail)
1 Self-Defence Weapon
bb 9mm Beretta (2-harm close loud)
bb Pump-Action Shotgun (3-harm close loud reload messy)
bb Magnum Revolver (3-harm close loud reload)
Debts
Someone relies on you for training or knowledge.
They owe you 2 Debts.
Youre working on something big for someone, and its nearly ready.
They owe you a Debt.
Someone keeps pulling your ass out of the fire. You owe them 2 Debts.
NAME
LOOK
VETERAN MOVES
You get this one:
;; Old Friends, Old Favors: When you first encounter an NPC, you may
declare them an old friend instead of Putting a Face to a Name and roll
with Mind. On a hit, they offer you comfort and aid, even if it exposes
them to danger or retribution. On a 7-9, tell the MC why you owe them
a Debt. On a miss, tell the MC why they want you dead.
STATS
Blood
Heart
Mind
FACTIONS
Morality
Them a Hand or Get In Their Way, roll with Mind instead of Faction.
Spirit
bb Too Old for This Shit!: When you get caught up in a fight you tried to
Night
ADVANCES
Power
Wild
HARM
ARMOR
prevent, you get armor+1 and take +1 ongoing to seeing yourself and
others to safety.
bb The Best Laid Plans: When you work out a plan with someone, roll with
Mind. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for1, regardless of distance, while the plan is being carried out to:
Add +1 to someones roll (choose after rolling)
Dismiss all harm someone suffers from a single attack
Ensure your people have the exact gear they need on hand
On a miss, hold 1, but your plan falls apart at the worst possible moment.
bb Gun to Knife Fight: When you Unleash on someone by seriously escalating the conflict, roll with Mind instead of Blood.
DEBTS
owes me
Debt(s) for
owes me
Debt(s) for
Faint
Grevious
Critical
When you suffer harm, mark the
same number of boxes as harm
received. When you heal harm,
erase it in the same order . You heal
about 1 harm/day naturally. You can
mark a Scar to ignore all harm you
are about to suffer.
SCARS
SPELLS
Choose 3:
bb Tracking: Spend 1 hold to learn the location of someone. You must have
bb
bb
bb
bb
bb
bb
SANCTUM
FOCUS
You have a mystical focus item that helps you channel your magics. Without
it, take -1 to Channelling.
Choose a benefit your Focus grants you:
bb Inflict +1 harm with your magics
bb Gain armor+1 while you have hold from Channeling
bb Gain 1 additional hold when using Channeling
Mages are among the deadliest and most powerful of all humans. Their
ability to re-shape the world around them grants them tremendous powers.
Nothing corrupts quite like power.
DRAMA MOVES
CORRUPTION
bb Take a Corruption move
bb Take a Corruption move
bb Take a Corruption move
bb Take a Corruption move from another archetype
bb Retire your character. They may return as a Threat
CORRUPTION MOVES
bb The Dark Arts: When you Unleash with magic or psychic energies, mark
room. The ward lasts for a month and a day or until you release it.
HOLD/GEAR
NOTES
a member of power
CHARACTER CREATION
Name (pick one)
Ailea, Alanna, Andrs, Brandon, Calvin, Christine, Desmond, Hugo, Jocelyn, June, Krista, Laura, Marlowe, Miranda, Randall, Vincent, Vivian, Wesley,
Wraith, Zoha
Look (pick as many as applies)
Ambiguous, Female, Male, Transgressing
Asian or South Asian, Black, Caucasian, Hispanic/Latino, Indigenous,
Middle Eastern,
Archaic Clothing, Comfortable Clothing, Dark Clothing, Fancy Clothing
Demeanor (pick one)
Detached, Disheveled, Ominous, Volatile
Starting Character Stats (Add 1 to one of these)
Blood 0, Heart -1, Mind 1, Spirit 1
Starting Factions (Add 1 to one of these)
Mortality 1, Night -1, Power 1, Wild 0
Intro
Who are you?
How long have you been in the city?
What keeps you up at night?
What have you sacrificed for your power?
What do you desperately need?
Gear
A nice apartment or simple house, a crappy car, a decent cell phone
A mystical Focus (detail) and Sanctum (detail)
1 Practical Weapon
bb Snubnosed revolver (2-harm close loud reload concealable)
bb 9mm Glock (2-harm close loud)
bb Sword (3-harm hand messy)
Debts
Someone is helping you keep your demons at bay.
You owe them a Debt.
Someone is your go-to when you get into trouble.
You owe them 2 Debts.
You are helping someone keep a dangerous secret.
They owe you a Debt.
NAME
LOOK
WIZARD MOVES
;; Channelling: When you channel and collect your magics, roll with Spirit.
STATS
Blood
Heart
Mind
Spirit
FACTIONS
Morality
On a 10+, hold 3. On a 7-9, hold 3 and choose 1 from the list below. On
a miss, hold 1 but you cannot Channel again this scene.
Take -1 ongoing until you rest
Suffer 1-harm (ap)
Mark corruption
Your hold lasts until you spend it. You can spend it to cast any spell you
have as per the spells details.
;; Sanctum Sanctorum: When you go to your Sanctum for a spell ingredient, relic, or tome, roll with Spirit. On a 10+, youve got pretty much
just the thing. On a 7-9, youve got something close, but its flawed or
lacking in some significant way. On a miss, you dont have what youre
looking for, but you know someone who probably has it in stock.
OTHER MOVES
Night
ADVANCES
Power
Wild
HARM
ARMOR
Faint
Grevious
DEBTS
owes me
Debt(s) for
owes me
Debt(s) for
Critical
When you suffer harm, mark the
same number of boxes as harm
received. When you heal harm,
erase it in the same order . You heal
about 1 harm/day naturally. You can
mark a Scar to ignore all harm you
are about to suffer.
SCARS
THE TRANSFORMATION
By default, you change into your wolf form when the full moon rises; you
inflict 2-harm and gain 1-armor; you can resist the change, but its not easy;
and you can only change back at sunrise.
Choose 2:
bb You
Choose 2:
bb Silver
YOUR TERRITORY
Youve claimed an area of the city as your own. By default, your territory
covers a city block or two and has the trouble: +crime.
Choose 2:
bb Your
Choose 2:
bb Your
OTHER MOVES
Primal, deadly, and awesome. There is little in the world that can match the
werewolfs relentlessness or brute force. Those cursed by the wolfs bite
or born into their bloodline carry a great fury within them. But fury, like all
emotion, can be temperedeventually.
DRAMA MOVES
CORRUPTION
bb Take a Corruption move
bb Take a Corruption move
bb Take a Corruption move
bb Take a Corruption move from another archetype
bb Retire your character. They may return as a Threat
CORRUPTION MOVES
bb One With The Beast: Mark corruption to add 2 qualities to the Transfor-
HOLD/GEAR
a member of night
NOTES
CHARACTER CREATION
Name (pick one)
Anders, Brenda, Carmen, Christian, Dana, Habib, Junot, Kareem, Lee, Lucia,
Mani, Matt, Mel, Robin, Roxanne, Suze, Tori, Trent, Vanessa, Vic
Look (pick as many as applies)
Ambiguous, Female, Male, Transgressing
Asian or South Asian, Black, Caucasian, Hispanic/Latino, Indigenous,
Middle Eastern,
Baggy Clothing, Concealing Clothing, Dark Clothing, Dirty Clothing
Demeanor (pick one)
Aggressive, Excitable, Feral, Violent
Starting Character Stats (Add 1 to one of these)
Blood 1, Heart -1, Mind 0, Spirit 1
Starting Factions (Add 1 to one of these)
Mortality 0, Night 1, Power -1, Wild 1
Intro
Who are you?
How long have you been in the city?
What is the best part of the change?
Who is the most important person in your territory?
What do you desperately need?
Gear
A duffel bag with your personal belongings, a shitty cell phone
2 Practical Weapons
bb Snubnosed revolver (2-harm close loud reload concealable)
bb 9mm Beretta (2-harm close loud)
bb Butterfly knife (2-harm hand concealable)
bb Switchblade (2-harm hand concealable)
bb Baseball Bat (2-harm hand)
Debts
Someone is hiding you from someone, or something, powerful.
You owe them a Debt.
Someone hired you for a job and you fucked it up.
You owe them 2 Debts.
Someone lives in your territory, benefiting from your protection.
They owe you a Debt.
NAME
LOOK
WOLF MOVES
You get these two:
;; Comes With the Territory: If you are actively patrolling your territory at
the start of the session, roll with Blood. On a 10+, your territory is secure
and trouble is at a minimum; take +1 ongoing to Hitting the Streets
in your territory. On a 7-9, one of your troubles surfaces (your choice),
but things are mostly stable. On a miss, or if you arent attending to your
territory, things go south and your troubles are fast and furious.
;; Bloodhound: When you hunt someone, roll with Blood. On a hit, you
know exactly where to find them and can follow their scent until you do.
On a 10+, take +1 forward against them. On a miss, someone unpleasant
finds you first.
STATS
Blood
Heart
Mind
Spirit
FACTIONS
Night
ADVANCES
HARM
Power
ARMOR
Faint
Grevious
Critical
When you suffer harm, mark the
same number of boxes as harm
received. When you heal harm,
erase it in the same order . You heal
about 1 harm/day naturally. You can
mark a Scar to ignore all harm you
are about to suffer.
Wild
SCARS
bb From the Brink: You can exit your wolf form at will. When you do, roll
with Spirit. On a hit, you change back. On a 7-9, take 1-harm or mark
corruption. On a miss, you change but the transformation is incomplete,
lengthy, or painful.
bb Reckless: If you jump right into danger without hedging your bets, you
get armor+1. If youre leading a group, it gets armor+1 also.
DEBTS
owes me
Debt(s) for
owes me
Debt(s) for