Randal Picker gives the third of three lectures in the Law School's inaugural Coase Lecture series. Picker: Given two bar stools and a stack of cocktail napkins, could the ideas in this talk be explained to an intelligent person? the material that I will discuss today is fairly simple, though some of it is relatively new.
Randal Picker gives the third of three lectures in the Law School's inaugural Coase Lecture series. Picker: Given two bar stools and a stack of cocktail napkins, could the ideas in this talk be explained to an intelligent person? the material that I will discuss today is fairly simple, though some of it is relatively new.
Randal Picker gives the third of three lectures in the Law School's inaugural Coase Lecture series. Picker: Given two bar stools and a stack of cocktail napkins, could the ideas in this talk be explained to an intelligent person? the material that I will discuss today is fairly simple, though some of it is relatively new.
Randal Picker gives the third of three lectures in the Law School's inaugural Coase Lecture series. Picker: Given two bar stools and a stack of cocktail napkins, could the ideas in this talk be explained to an intelligent person? the material that I will discuss today is fairly simple, though some of it is relatively new.
The Coase Lecture series, established in honor of Ronald H.
Coase, Clifton R. Musser Professor Emeritus of Economics at the University of Chicago Law School, is intended to provide law students and others with an introduction to important techniques and results in law and economics. The lectures pre- suppose no background in the subject. An Introduction to Game Theory and the Law Randal C. Picker *
I am pleased to have the opportunity to give the third of the
three lectures in the Law Schools inaugural Coase Lecture Series. I have to confess I am still at a stage in life when I think about how things will look on my resume, and to put down the Coase Lecture, I suspect, adds real luster to it. Nonetheless, we might want to call these lectures something else. My suggestion is The Bar Stool Lecture Series. That wouldnt sound as distinguished and hence wouldnt do much for my resume, but it more accurately captures what the mission of the talk is. Here is the test for this talk: Given two bar stools and a stack of cocktail napkins, could the ideas in this talk be explained to an intelligent person in a crowded bar with a bank of TVs showing the Bulls and the Blackhawks? I f this talk succeeds at that level, I will have accomplished my mission; if it does not, then I will have to consult with the Dean to get a larger budget for eld research for my next big talk. The bar stool test is a test of simplicity, of making an idea acces- sible to someone who is not a specialist in an area. I t is a test that all of Ronald Coases work that I know passes quite easily. I t is the re- markable combination of simplicity and depth, which I guess travel together if you are smart enough, that defines Coases work. The material that I will discuss today is, I think, fairly simple, though some of it is relatively new. And to give credit where credit is due, some of the work I will describe today is part of a joint effort wi th Doug Baird and Rob Gertner. This will be an eight-cocktail-napkin talk: I want to talk about two basic forms for games, the normal form and the extensive form; four ways of predicting the outcomes of games, through dominance arguments, Nash arguments, backwards induction, and forward i n- duction; and two interesting ideas about game theory and the law.
*Randal C. Picker is Professor of Law, University of Chicago Law
School. I have benefited from extensive discussions with Douglas G. Baird and Robert H. Gertner. I thank the Sarah Scaife Foundation and the Lynde and Harry Bradley Foundation for their generous research support. a Cnic~co Wovxixc P~vvv ix L~w a Ecoxo:ics . GameTheory and StrategicBehavior As a discipline, law and economics advanced on the strong back of classical microeconomics. I ndividual decisionmakers maximized utility or profits subject to constraints. These individuals were treated either as pricetakers in competitive settings or pricesetters in mo- nopolies. They were also perfectly informed. A sizable and largely successful academic legal literature grew out of taking first derivatives and ruthlessly applying the discipline of the microeconomists marginal analysis to a vast array of legal problems. . The last twenty years have seen a major shift in the fundamental methodological tools used by microeconomic theorists. Game theory has emerged to augment the standard, polar approaches of pure competition and monopoly. I n a competitive setting, individuals or firms are seen as having no real decisions to make. Prices are given, and individuals and firms are pricetakers. The other production paradigm, monopoly, treats the monopolist as a pricesetter for a given demand curve. I n a game-theoretic setting, rational actors need worry about the actions of othersthis is the fundamental strategic interdependence that game theory addresses. Other settings lack the back-and-forth quality that characterizes strategic settings. Game theory sounds like funvisions of the gamut from Candyland to Monopoly spring to mind. A definition might be useful; as a rough cut, try: gametheory is a set of tools and a language for describing and predicting strategicbehavior. I will discuss in a bit what these tools are and how to apply them, but I want to focus first on the core concept in the definition, strategic behavior. Strategic settings are situations in which one person would like to take into account how a second person will behave in making a de- cision, and the second person would like to do likewise. Strategic settings typically involve two or more decisionmakers, and the pos- sibility of linking one decision to a second decision, and vice versa.
. A sample of well-known textbooks and research monographs makes the point. Look at Mitch Polinskys Introduction to Law and Economics, which i s now in its second edition; Cooter and Ulens Law and Economics textbook, which came out in .; and two torts monographs, Landes and Posners The EconomicStructureof Tort Law and Steven Shavells EconomicAnalysisof Accident Law, both of which were published in .,. Ax I x:vobuc:iox :o G~:v Tnvovv ~xb :nv L~w Consider the airlines industry. Whether Northwest will cut fares may depend on how American and United will respond, and the same, of course, is true for them. I ndeed, Northwest recently filed suit against American, claiming that Americans introduction of a new pricing schedule was part of a scheme of predatory pricing de- signed to put Northwest out of business. a Oligopolistic industriesairlines, computer microprocessors or operating systems, for exampleare natural settings for strategic interactions. But so is a country road. I have risen for an early-morning walk. I would like to enjoy the view, take in the scenery, and generally ig- nore the cars going by me. You unfortunately are driving your new Mazda Miata. You want to see how the car handles, to test how it drives through turns and its acceleration. I f I knew that you were driving like a maniac, I would want to take that into account in de- ciding whether to pay much attention to the road. I f you knew that I was soaking in the countryside and ignoring the road, you would want to take that into account as well. Our behavioral decisions are intertwined, and we need to take that fact into account when we seek to predict likely outcomes. The legal system should take this into account as well when it establishes antitrust laws for oligopolis- tic industries or a torts scheme for ordinary accidents. . Normal FormGames, Dominant Strategies, and theHidden Roleof Law ~. ThePrisoners Dilemma The best known bit of game theory is the Prisoners Dilemma. I will go through the analysis to make clear how much game theory has already crossed over and to establish some terminology, and will then move on to more natural settings. So consider the following game:
a See Bridget OBrian, Predatory Pricing I ssue is Due to be Taken Up i n American Airs Trial, Wall Street Journal, July .a, ., ~.. Cnic~co Wovxixc P~vvv ix L~w a Ecoxo:ics Prisoner 1 Silent Confess Silent Confess -2, -2 0, -10 -10, 0 -6, -6 Prisoner 2 Payoffs: (Prisoner r , Prisoner a ) Figure r : Prisoners Dilemma Here is the story that this game is trying to capture. We have two prisoners, or, more generally, two players. They both have commit- ted a serious crime, but the district attorney cannot convict either one of them of this crime without extracting at least one confession. The district attorney can, however, convict them both on a lesser offense without the cooperation of either. The district attorney tells each prisoner that if neither confesses, they will both be convicted for the lesser offense. Each will go to prison for two years. This out- come is represented in the upper left cell. I f, however, one of the prisoners confesses and the other does not, the prisoner who confesses will go free and the other will be tried for the serious crime and given the maximum penalty of ten years in prison. This applies to both prisoners and is represented i n the of-diagonal cells. Finally, if both confess, the district attorney will prosecute both for the serious crime, but not ask for the maxi- mum penalty. They will both go to prison for six years. This is the final cell, the lower right cell. This is a normal formgame. We have identified the players, our two prisoners; the choices, or strategies, available to them (here, to be silent or confess); and the outcomes associated with the four different strategy pairs. The layout here in the bimatrix is the stan- dard way of representing this normal form game. Now the solution of the game. Each prisoner wants to mini- mize time spent behind bars and has no other goal. Moreover, each is indifferent to how much time the other spends in prison. I ignore the possibility of altruism or spite. I also ignore the reputational is- sues that might arise from being known as a snitch or fear of reprisal for confessing. Finally, the two prisoners have no way of communi- cating with each other. Each must decide without knowing what the other will do. Ax I x:vobuc:iox :o G~:v Tnvovv ~xb :nv L~w This is a game in which each prisoner has a strictly dominant strategy. Each is better off confessing regardless of what the other does. One can solve the game by recognizing that each prisoner is likely to reason in the following way: I f the other prisoner has de- cided to keep silent, I am better off confessing. That way I spend no time behind bars at all, rather than two years. What about the other possibility? I f the other prisoner confesses, I am also better off con- fessing. As bad as serving a six-year sentence might be, serving a ten- year sentence is worse. No matter what the other person does, I am better off confessing. No prison is better than two years and six years is better than ten years. Because both prisoners will likely engage i n this reasoning, both are likely to confess. The outcomeboth prisoners confessseems counterintuitive at first because the prisoners would have been better off if both had remained silent. But this result follows once we assume that we have structured the payoffs correctly. Even if each prisoner erroneously believed that the other was altruistic and would confess, we would still have the same outcome, given our assumption that theprisoners careonly for themselves. I f a prisoner believes (for whatever reason) the other will remain silent, confessing is a way of avoiding prison altogether, the best outcome of all. (Again, if the prisoners care about something in addition to the length of time spent in jail, we have specified the payoffs incorrectly. The premise of the game is that the players are both selfish.) The result is not at all odd once one recognizes that the prisoners lack a means of committing themselves to remaining silent. As long as the two prisoners cannot reach any agreement with each other and as long as their only con- cern is time spent in prison (and not, let us say, their reputations as finks), their individual interest will lead them to confess, even though they are jointly better off remaining silent. The power of the Prisoners Dilemma comes from the incon- gruence between private benefit and the collective good. I ndividually rational decisionmaking leads to collective disaster. The Prisoners Dilemma is thus often seen as one of the main theoretical justifications for government intrusion into private decisionmaking.
See, e.g., Cass R. Sunstei n, After theRights Revolution: Reconceiving the
Regulatory State-. (Harvard Univ. Press, .c). 6 Cnic~co Wovxixc P~vvv ix L~w a Ecoxo:ics Legislation almost appears attractive given the collective disaster that results from individual decisionmaking in the dilemma. I say almost for two reasons. First, the existence of private fail- ure tells us nothing about whether government decisionmaking en- joys a comparative advantage over private decisionmaking. The Churchill line about democracydemocracy is the worst form of Government except all those other forms that have been tried from time to timemay apply here as well. We need to know much about the quality of government decisionmaking before we can summarily abandon private decisionmaking. The second reason for being cautious about relying on a simple game-theoretic model such as the Prisoners Dilemma to justify legal intervention will require more hardware, so I will return to it at the end of this talk. n. An ExamplefromtheLaw of Torts Many legal settings can be represented as normal form games and solved by identifying dominant strategies. Consider an accident on a country road involving a motorist and a pedestrian. The likeli- hood of an accident turns both on how much care the motorist uses in driving and how much care the pedestrian uses in crossing the street. We do not expect the motorist to drive so slowly that there is never any possibility of hitting a pedestrian. Nor do we insist that the pedestrian cross only when there is no car in sight. We want them both to take sensible precautions. I f both act reasonably, the chances of an accident as well as the inconvenience to both parties are minimized. I f they could bargain with each other, we would ex- pect that each would agree to act in this way. The problem arises, of course, because the two are strangers and they cannot communicate with each other. The motorist and the pedestrian both recognize that the actions of the other influence what will happen, and that basic fact must be recognized if we are to have a sensible analysis of the situation. Game theory is the right tool for this problem. To jump right in, consider the following game: Ax I x:vobuc:iox :o G~:v Tnvovv ~xb :nv L~w , Pedestrian No Care Due Care No Care Due Care -100, 0 -110, 0 -100, -10 -20, -10 Motorist Payoffs: (Pedestri an, Motori st) Figure a : No Reallocation Law Here are the stylized facts that this game is seeking to represent. I f an accident takes place between the motorist and the pedestrian, the motorist and her car will not be hurt, but the pedestrian will of course suffer harm. Assume that we can represent the harm to the pedestrian as a dollar amount and set that amount at $.cc. Both the motorist and the pedestrian decide on how much care to take. Assume that they each choose between taking no care and due care. Representing the decision of how much care to take as a bi- nary choice oversimplifies greatly, but it is the natural place to start. Assume that it costs nothing to exercise no care but costs $.c to exercise due care. Due care is really a legal term for a physical level of care. Consistent with the convention, due care is the level of care that minimizes the total expected costs of the accident. We also need to know how the care choices relate to the probability of an accident occurring. Assume that the accident is certain to happen unless both the motorist and the pedestrian exercise due care, but that there is still a one in ten chance of an accident occurring even if both exercise due care. So far, we have set out the brute facts of nature: the choices available to our players (the motorist and the pedestrian), or what a game theorist would call the strategies of the players, and the physi- cal consequences associated with those strategies (whether an acci- dent takes place and the resulting harm). To fully specify this game, we need one more item, and it is this item that determines the pre- cise structure of the game set forth above. We need to know the le- gal rule for allocating the harms of an accident. The problem of strategic behavior that the legal analyst faces is a simple problem of simultaneous decisionmaking. The amount of care that the motorist and pedestrian each take would turn on the amount of care each ex- pects the other to take. The amount of care that each takes will turn in some measure on the legal rule that is in placewhen and to Cnic~co Wovxixc P~vvv ix L~w a Ecoxo:ics what extent the motorist will have to pay damages to the pedestrian in the event of an accident. The first question for the legal analyst concerns the effect of changes in the legal rule on the behavior of the parties. Start with a rule of no liability, or of letting the parties bear their own losses. I n this case, if an accident occurs, the motorist is not harmed and the pedestrian is harmed, and the legal rule of no liability does not reallocate any of the harm by having the motorist pay damages. We can now explain the game in figure a and determine how to solve it. I n a legal regime of no liability, a regime in which the mo- torist was never liable for the accident, the motorist would enjoy a payo of $c and the pedestrian a payoff of $.cc if neither exercised care. The cost of no care is zero, an accident is certain to happen, and the accident harms the pedestrian to the tune of $.cc. I f both exercised care, the motorist would receive a payoff of $.c and the pedestrian a payoff of $ac. (The pedestrian invests $.c in care and, assuming the pedestrian is risk neutral, still faces $.c in expected ac- cident costs, a one in ten chance of a $.cc accident.) I f the motorist exercises care and the pedestrian does not, the motorist receives a payoff of $.c (the cost of taking care) and the pedestrian a payoff of $.cc (the cost of the accident, which by assumption is certain to arise unless both take care). Finally, if the motorist does not take care and the pedestrian does, the motorist has a payoff of $c and the pedestrian a payoff of $..c (the pedestrian invests $.c in taking care and still suffers a $.cc injury). What is the likely outcome of this game? I n this model, taking care costs the motorist $.c and provides no benefit to the motorist in return. The motorist always does better by not taking care than by taking care. We can predict the motorists likely choice of strategy because there is a single strategy (no care) that, in the context of this model, is better for the motorist no matter what choice the pedestrian makes. I n the language of game theory, this is a dominant strategy (really a strictly dominant strategy). I n corresponding fash- ion, a strategy which is always worse than another strategy, again regardless of what the other player does, is a dominated strategy. I n figure a, due care is a dominated strategy for the motorist. We should predictas we did in analyzing the Prisoners Dilemmathat a player will embrace a dominant strategy wherever Ax I x:vobuc:iox :o G~:v Tnvovv ~xb :nv L~w possible and will not embrace any strategy that is dominated by another. This idea by itself, however, tells us only what the motorist is likely to do in this model. We cannot use this concept to predict the pedestrians behavior. Neither of the strategies available to the pedestrian is dominated by the other. I t makes sense for the pedes- trian not to take care when the motorist does not, but to take care when the motorist does. The pedestrian lacks a dominant strategy because either course of action could be better or worse than the other depending upon what the motorist does. Note that this game differs from the Prisoners Dilemma in this regard, as in that game, both players had a dominant strategy. To predict the pedestrians behavior, we need to take the idea that players play dominant strategies one step further. Not only will a player likely adopt a strictly dominant strategy, but a player will predict that the other player is likely to adopt such a strategy and will act accordingly. We can predict, in other words, that the pedestrian will choose a strategy based on the idea that the motorist will not choose a strategy that is strictly dominated by another. This idea travels under the name of iterated dominanceand allows us to solve this game. The pedestrian should understand that the motorist has a dominant strategyplay no careand therefore the pedestrian should play no care as well. Given that the motorist plays no care, the payoff to the pedestrian from playing due care is $..c and that from playing no care is $.cc. (Recall that the accident is certain to happen unless both players play due care; once the motorist will not, the pedestrian is better off by not wasting any money on care.) The pedestrian should play no care as well. Neither player exercises care. Note that to reach this solution, we proceeded iteratively: we first identified the strategy that the motorist would play using dominance argu- mentsthis is the first iterationand we next identified the pedestrians strategy given the motorists strategy as determined i n the first stage of the argumentthis is the second iteration. This is the logic of iterated dominance. This extension of the idea that dominated strategies are not played requires us to make a further assumption about the rationality of the players. Players not only act rationally and do the best they can given their preferences, but they also believe that others act ra- .c Cnic~co Wovxixc P~vvv ix L~w a Ecoxo:ics tionally and do the best they can given their preferences. This solu- tion concept seems plausible if the number of iterations is small. After all, most people act rationally most of the time and we can choose our own actions in anticipation that they will act this way. I f we accept this solution concept, we can solve the game in figure a. The pedestrian will not exercise care because the pedestrian will be- lieve that the motorist will not exercise care and, in that event, the pedestrian, under our assumptions, is better off not exercising care either. We cannot, however, make this prediction as condently as we can predict the motorists behavior. The solution to the game turns not only on the motorist acting in a way that advances her self-interest, but also on the pedestrian anticipating that the mo- torist will in fact act in this way. You might think that these results are specific to the particular numbers set forth in figure a. The specific result is, though the result that matters is not. I n the example in figure a, the pedestrian chooses to exercise no care when the motorist exercises no care. That outcome is tied directly to the particular probability function for accidents, which makes it worthless for one player to exercise any care if the other player is exercising no care. I n generalmeaning for different probability functions for accidentsthe pedestrian might choose more or less than due care. The general result is the result that matters: under a rule of no reallocation of losses and where any harm from the accident will be borne by the pedestrian, the motorist lacks an appropriate incentive to take care. I ndeed, as shown aboveand this is a general resultexercising no care is a dominant strategy. Thus, play under a rule of no liability puts us far from the social goal of having both players exercise due care. This result in itself is hardly startling. To say that the strategy of taking due care is domi- nated by another strategy of taking less than due care restates in the language of game theory a familiar insight from law and economics, the insight that in a world without tort law, parties tend to take less than due care because they do not fully internalize the costs of their actions.
The motorist enjoys all the benefits of driving fast, but
See, e.g., W. Landes and R. Posner, TheEconomicStructureof Tort Law
6a (Cambridge, Harvard Univ. Press, .,). Ax I x:vobuc:iox :o G~:v Tnvovv ~xb :nv L~w .. does not bear all the costs (the danger of injuring the pedestrian). By capturing the problem of the pedestrian and the motorist in the form of a two-by-two game, however, not only are the incentives of the motorist made manifest, but we can readily understand how a change in the legal rules alters the incentives of the motorist and the pedestrian at the same time. To see this, consider the legal regime of negligence coupled wi th contributory negligence. This is the regime that Anglo-American law has embraced for a long time. Under this regime, the pedestrian can recover only if the motorist is negligent and if the pedestrian is not. This rule of law leads to the normal form game set out in figure : Pedestrian No Care Due Care No Care Due Care -100, 0 -10, -100 -100, -10 -20, -10 Motorist Payoffs: (Pedestri an, Motori st) Figure : Negl i gence wi th contri butory negl i gence Compare figure with figure a. The two figures are identical except in the box in which the pedestrian exercises due care and the mo- torist fails to do so. I n this event, the motorist rather than the pedestrian bears the cost of the accident. The pedestrian bears the cost of the accident whenever the pedestrian fails to exercise care and in the case in which both players exercise care. The legal rule does not change the strategies available to the players or the sum of the payoffs in each box. All that changes is the allocation of the cost of the accident between the parties. I n this game, unlike the game in figure a, the pedestrian has a dominant strategy. The pedestrian is always better of taking care. The motorist no longer has a dominant strategy. Whether the mo- torist is better off taking care turns on whether the pedestrian also takes care. I f we accept the idea of iterated dominance, however, we can predict the strategy that the motorist will choose. The motorist will recognize that the pedestrian will play due care and then de- cide to play due care. Hence, under this legal regime, both pedes- trian and motorist will take due care. .a Cnic~co Wovxixc P~vvv ix L~w a Ecoxo:ics A comparison between the two models focuses our attention on the way in which this legal rule works and reveals a counterintuitive insight about the role of law. The only difference between figure a and figure is in the box representing the strategy combination i n which the pedestrian exercises due care and the motorist does not. I n figure a, the payoffs were $..c and $c for the pedestrian and the motorist respectively. I n figure , they are $.c and $.cc. This strategy combination is not the solution to either game: in figure a, neither player exercises care, while in figure both players exercise care. Yet it is how the negligence/contributory negligence regime reallocates the harm when the pedestrian takes care and the motorist does notan outcome that is not reached in either gamethat completely alters the expected play of the game. Under either liability rule, we would never expect to observe the pedestrian exercising due care and the motorist exercising no care, but it is precisely how the law treats the outcome that will not happen that determines whether the efficient due caredue care outcome occurs. A legal rule brings about changes through theconsequences it attaches to behavior that never happens either when thelegal ruleis in placeor when it i s not. This model also focuses on a central assumption underlying the Anglo-American rule. To believe that this rule works, we must be- lieve both that the motorist acts rationally and that the motorist be- lieves that the pedestrian acts rationally as well. The motorist will take care in order to avoid liability only if the motorist believes that the pedestrian is similarly motivated to act in a way that tries to avoid bearing the cost of accidents and will take care as well. I f the mo- torist believed that the pedestrian would not take care, the motorist would not take care either. This liability rule turns crucially on the assumption that the motorist believes that the pedestrian will exer- cise due care. This explicit game-theoretic approach isolates two features of the law in a useful way. First, it makes clear the rationality assump- tions required. We must assume not only that individuals behave ra- tionally, but that individuals expect others to behave rationally as well. Second, this way of looking at the problem reveals one of the important but subtle ways in which a legal rule works. A change in a legal rule can alter the behavior of both parties even by changi ng Ax I x:vobuc:iox :o G~:v Tnvovv ~xb :nv L~w . outcomes that are never seen under either the new or the old regime.
. ExtensiveFormGames and Backwards Induction
Not all games or legal situations can be resolved using domi- nance arguments. For example, consider the problem of choosing on which side of the road to drive. I n this country, we drive on the right hand side, in England, on the left. Think of two players faced with that choice in the absence of a governmental setting: Player 1 Left Right Left Right 4, 3 0, 0 0, 0 3, 4 Player 2 Payoffs: (Player r , Player a ) Figure | : Driving Coordination Game (Normal Form) Player . has a slight preference for driving on the left, player a for the right, but both care most about making the same decision. (For that reason, this game is often labeled a coordination game.) Neither player has a dominant strategy nor is any strategy a dominated strat- egy. What then is the likely outcome? There is another important approach to solving games, though it will be of only some help here. Consider the following idea: I f player . knew that player a were to play left, player . would play left also, and the flipside of that is true as well. The same is true of the combination (right, right): player . would play right in response to player as right and player a would play right in response to player .s right. (Left, right) and (right, left) lack this quality: if player . chose to play left but before committing learned that player a was going to play right, player . would abandon left and instead play right. (Left, left) and (right, right) have a stability that the other two outcomes lack. The game
For additional analysis of torts issues from the perspective of dominant
and dominated strategies, see Daniel Orr, The Superiority of Comparative Negligence: Another Vote, ac J. Legal Stud. .. (..); Tai-Yeong Chung, Eciency of Comparative Negligence: A Game Theoretic Analysis, Mimeo, Department of Economics, Social Science Center, Univ. of Western Ontari o, London, Ontario (.a). . Cnic~co Wovxixc P~vvv ix L~w a Ecoxo:ics theory lingo for this is that both (left, left) and (right, right) are Nash equilibria, Nash coming from the great game theorist John Nash. This game has two pure strategy Nash equilibria. (Pure strat- egy is more lingo for saying that neither player is playing in a proba- bilistic fashion.) I n some settings, a game will have a unique Nash equilibrium and it is perhaps understandable that such an equilibrium is consid- ered the most natural outcome to the game. Unfortunately, as i n figure , many games have multiple Nash equilibria and the games themselves offer no good means for the players to coordinate on those equilibria. As a consequence, if the game in figure were played in an experimental setting, I would expect to see a sizable number of non-Nash (left, right) and (right, left) outcomes. The players would not be happy about this, as this is the worst outcome for them, but the problem with the game is that the players lack any good means for coordinating their choices. Sometimes player . would hope that the (left, left) Nash outcome was going to be played while player a would be hoping for the (right, right) Nash outcome and that puts the players squarely on (left, right). Subject to the Churchill caveat, legal intervention might again be appropriate. To get at this and to introduce another form for representing games, suppose, for example, the government gave the first person the right to set the rules of the road. This game could be represented in the following way: Left Player 2 Right (0, 0) (4, 3) (3, 4) Right (0, 0) Player 1 movesright Player 1 movesleft Left Payoffs: (Player r , Player a ) Figure : Driving Sequential Game (Extensive Form) This game represents the players choices through something akin to a decision tree. This representation is known as the extensiveformof a game. Figure differs from a decision tree in that it represents de- Ax I x:vobuc:iox :o G~:v Tnvovv ~xb :nv L~w . cisions by two players, but the basic idea is the same. Pursuant to governmental edict, player . chooses first, player a second, and each still chooses between left and right. I n this game, player a ob- serves player .s choice, which is the essential difference between this game and our prior game in figure . This game can be solved using another solution technique, back- wards induction. I f player . moves left, player a will choose be- tween left, with a payoff of , and right with a payoff of c. Player a would clearly play left. I f player . moves right, player a will choose between left, with a payoff of c, and right with a payoff of , and hence will choose right. Player . thus faces mov- ing left, and receiving and moving right and receiving , and hence would move left. Legislation changing the sequence of moves turns a simultaneous decisionmaking game into a sequential game and establishes a clear outcome. The indeterminacy of the si- multaneous game is eliminated. Note that the government alloca- tion of the right to move first has distributional consequences. I n this game, player . receives and player a gets . I f the right to move rst were allocated to player a, player a would get and player . would receive . Standard setting, such as establishing the rules of the road, is a conventional use of governmental power. The games in gures and should make clear the possible benets associated with these activities. . Embedded Games: Caveat Legislator I started the analysis with the Prisoners Dilemma, as it is easily the best-known game and is most often invoked in defense of legal intervention. Such an analysis often does little more than to suggest that a particular situation has the form of the dilemma and then to claim that intervention would be appropriate. This may be a serious mistake. Whether a Prisoners Dilemma creates problems depends on the larger structure in which the game exists. Put dierently, a small game, such as the Prisoners Dilemma, may arise in a much larger game. The very existence of the Prisoners Dilemma in the large game may have benecial, rather than negative, consequences. A simple example should make this clear. Consider the games set forth in gure 6: .6 Cnic~co Wovxixc P~vvv ix L~w a Ecoxo:ics Player 1 Up Down Left Right 2, 2 1.5, 3 3, 1.5 2.5, 2.5 Player 2 Player 1 Up Down Left Right 6, 1.5 0, 0 0, 0 1, 3 Player 2 Prisoners Dilemma Coordination Game Payo s: (Player r , Player a ) Figure 6 Figure 6 illustrates a Prisoners Dilemma and a coordination game. (I have changed the payos from the prior versions of these games, but that is irrelevant here.) I n the rst game in gure 6, player . will play up, as that is his dominant strategy. (I f player a were to play left, player . gets a payo of a from up and a payo of .. from down; if player a were to play right, player . would get a payo of from up and of a. from down; up is therefore a dominant strategy.) Players . and a are in symmetric positions in the rst game, so player a has a dominant strategy of left. Both players have dominant strategies, resulting in the payo of (a, a), which is worse than (a., a.) from (right, right). Game a in gure 6 is a coordination game, meaning here, as before, that the game has two pure strategy Nash equilibria. The strategy combination (up, left) is one equilibrium: if player . were to play up, player a would want to play left, as that results in a payo of .. rather than the payo of c obtained by playing right. And if player a were to play left, player . would prefer up and 6 to down and c. Thus, (up, left) forms a Nash equilibrium. A similar analysis holds for (down, right). As before in gure , game theory oers us little basis for choosing between these two equilibria. Thats where the Prisoners Dilemma comes in; it will take us two steps to get there. Start with the game set forth in gure ,: Ax I x:vobuc:iox :o G~:v Tnvovv ~xb :nv L~w ., Player 1 movesleft Player 1 movesright (2, 2) No. 1 Up Down Left Right 6, 1.5 0, 0 0, 0 1, 3 No. 2 Mixed Form Payo s: (Player r , Player a ) Figure y: Embedded Coordination Game I have embedded the coordination game from gure 6 into a larger game. I n this game, player . makes an initial move in which player . has a chance to decide between taking a certain payo of a or play- ing a coordination game. I f the coordination game is played, player a knows that player . has elected to forego the certain payo of a and has instead chosen to play the coordination game with player a. This coordination game is identical to that in gure 6. I n that game, players . and a move simultaneously, and, most importantly, neither can observe the choice of the other. Now consider how players . and a should reason. Player a decides whether to play left or right only after observing that player . has moved right. Player a does not know whether player . moved up or down, but player a should not expect player . ever to move down after having moved right. Moving down is dominated by any strategy in which player . moves left. Player .s maximum payo of . in the game that follows after playing right followed by down is dominated by the payo from playing left. Hence, if player . moves right, player . should follow that move by moving up. Were player . to do otherwise, player . would have adopted a dominated strategy. Believing that others would not play dominated strategies, player a will play left in response to player .s initial move of right. Because player a believes player . will move up after moving right, player a ensures a payo of .. rather than c by moving up. Player ., recognizing that player a will move left, will play the strategy of moving right and up and enjoy a payo of 6, rather than one in which player . moves left and enjoys a payo of only a. Even though this coordination game standing alone does . Cnic~co Wovxixc P~vvv ix L~w a Ecoxo:ics not have a unique solution, it does have one when it is part of a larger game. 6 Now take the next step. Replace the solitary payo of (a, a) wi th our Prisoners Dilemma game from gure 6: Player 1 moves left Player 1 moves right No. 1 Up Down Left Right 6, 1.5 0, 0 0, 0 1, 3 No. 2 No. 1 Up Down Left Right 2, 2 1.5, 3 3, 1.5 2.5, 2.5 No. 2 Payo s: (Player r , Player a ) Figure 8 : Embedded Prisoners Dilemma and Coordination Games I n this game, player . moves left or right rst, and this move is observed by player a. I f player . moves left, the Prisoners Dilemma game is played. I f player a moves right, the coordination game is played. How should this game be solved? I n the same way we solved the game in gure ,. I n the Prisoners Dilemma, each player has a dominant strategy and a payo of (a,a) should result. I f player . were to play left, he would obtain a. That payo is better than any payo that can result by playing right followed by down. Hence, player . would follow right only with up. Player a should under- stand this and play left following player .s initial right. This would result in a payo of 6 to player .. Player . should therefore play right followed by up and player a should play left. This results in payos of 6 and .., for a total of ,., the maximum available on these particular (and cooked) numbers. Step back and note what has happened. We started with two games in gure 6, the Prisoners Dilemma and a coordination game. Taking either of these as freestanding games would suggest that le- gal intervention might be appropriate. The Prisoners Dilemma
6 This is an example of forward induction. For an introduction, see Drew Fudenberg and Jean Tirole, GameTheory, ... (MI T Press, ..). Ax I x:vobuc:iox :o G~:v Tnvovv ~xb :nv L~w . plays out ineciently, and the existence of multiple equilibria in the coordination game means we can have little condence of an e cient outcome there. Yet bring these two games together in a single larger game, and private decisionmaking leads to an ecient out- come. The very existence of the Prisoners Dilemma makes it possi- ble to coordinate on a particular Nash equilibrium in the coordina- tion game. The punch line here is that game structure matters, and often matters a lot. I dentication of the game itself is of great importance. Misidentication usually occurs when the small, freestanding game is viewed as thegame. A modeler who focused on the interaction captured in the Prisoners Dilemma in gure rather than the entire game would be misled. I t is a mistake to suggest that a Prisoners Dilemma may arise in a particular context and to use that to justify legal intervention. The larger game structure must be understood, as these rather stylized games suggest. The counterintuitive (at least to me) suggestion of gure is that the existence of a scenario i n which a Prisoners Dilemma game might arise actually helps the players to achieve the best outcome. All of this should introduce a level of caution into willy-nilly i n- vocations of the Prisoners Dilemma as a basis for legislation. More generally, it is critical to understand the context in which a particular game occurs and the extent to which it is embedded in a larger game. , Understanding that may make it clear that the very form of the game is up for grabs. For example, the dominant theoretical justication for bankruptcy is that creditors of the failing rm face a collective action problem akin to that in the Prisoners Dilemma.
(This is often called the common pool problem.) One solution is a
government-created collective procedure, the modern bankruptcy proceeding. Nonetheless, to accept that the creditors of the rm must play the nancial equivalent of the Prisoners Dilemma is a mistake. Together with the debtor, the creditors have an interest i n
, For a similar point in a political science context, see George Tsebelis, Nested Games: Rational Choice in Comparative Politics , (Uni v. of Cali forni a Press, .c).
See Thomas H. Jackson, The Logic and Limits of Bankruptcy Law .c
(Harvard Univ. Press, .6). ac Cnic~co Wovxixc P~vvv ix L~w a Ecoxo:ics taking actions ahead of time to mitigate the possible harms of the dilemma. Security interests can be understood as one important way of completely avoiding the dilemma.
Again, the point here is that
we must understand the context in which a game would otherwise take place. The game in gure makes this pointI hopein rela- tively stark fashion. . Conclusion This talk sketches out some of the basic ideas of game theory. There is a standard language for representing situations, giving rise to the normal form and extensive form games, and ways to discuss solutions, such as dominant strategy solutions, Nash equilibria, backwards induction, and forward induction. I hope that I have suggested a number of ways in which these ideas help us generate counterintuitive insights about legal problems. The central lesson of the torts example is that a legal rule brings about changes through the consequences it attaches to behavior that never happens either when the legal rule is in place or when it is not. I found that surpris- ing. I found even more surprising the notion that having a Prisoners Dilemma handy might actually help solve collective action problems, rather than create them, and that this should make us cautious in relying on the Prisoners Dilemma to justify legal inter- vention. I would have found it dicult to reach either of these points without using game theory, though there very well may be other routes. I return to where I started. The bar stool test demands simplic- ity. The work of Ronald Coase, and a lecture worthy of his name, demands both simplicity and depth. I hope that the ideas set forth here at least come close on both scores. Nonetheless, if I have failed, I accept no blame and instead place it squarely on the shoulders of Dean Georey Stone. Any failings must reect the fact that I spent too little time in bars in preparing this talk and that in turn can be attributed to the measly research budget for it. Notwithstanding this, I am prepared to move forward and undertake more research and we can begin at the reception that immediately follows.
See Randal C. Picker, Security I nterests, Misbehavior, and Common
Pools, U. Chi. L. Rev. 6 (.a). Some of the material in part an of this essay has been published be- fore in the Law School Alumni Magazine of the University of Chicago. See Randal C. Picker, Law and Economics I I : The Sequel, U. Chi. L. School Record .c (Spring .). Much of the analysis contained herein is taken from selected chapters of Douglas G. Baird, Robert H. Gertner, and Randal C. Picker, Game Theory and theLaw (forthcoming, Harvard Univ. Press, .). A version almost identical to this essay will appear as the law and economics selection for a symposium on interdisciplinary approaches to the law in the Loyola (Los Angeles) University Law Review. Readers with comments should address them to: Randal C. Picker Professor of Law The Law School The University of Chicago .... East 6cth Street Chicago, I llinois 6c6, Cn:caco Wovx:Nc Pavvvs :N Law aNo EcoNox:cs (SvcoNo Svv:vs) .. William M. Landes, Copyright Protection of Letters, Diaries and Other Unpublished Works: An Economic Approach (July ..). a. Richard A. Epstein, The Path to TheT. J. Hooper: The Theory and History of Custom in the Law of Tort (August ..). . Cass R. Sunstein, On Property and Constitutionalism (September ..). . Richard A. Posner, Blackmail, Privacy, and Freedom of Con- tract (February .a). . Randal C. Picker, Security I nterests, Misbehavior, and Common Pools (February .a). 6. Tomas J. Philipson & Richard A. Posner, Optimal Regulation of AI DS (April .a). ,. Douglas G. Baird, Revisiting Auctions in Chapter .. (April .a). . William M. Landes, Sequential versus Unitary Trials: An Eco- nomic Analysis (July .a). . William M. Landes & Richard A. Posner, The I nfluence of Economics on Law: A Quantitative Study (August .a). .c. Alan O. Sykes, The Welfare Economics of I mmigration Law: A Theoretical Survey With An Analysis of U.S. Policy (September .a). ... Douglas G. Baird, .a Katz Lecture: Reconstructing Contracts (November .a). .a. Gary S. Becker, The Economic Way of Looking at Life (January .). .. J. Mark Ramseyer, Credibly Committing to Efficiency Wages: Cotton Spinning Cartels in I mperial Japan (March .). .. Cass R. Sunstein, Endogenous Preferences, Environmental Law (April .). .. Richard A. Posner, What Do Judges and Justices Maximize? (The Same Thing Everyone Else Does) (April .). .6. Lucian Arye Bebchuk and Randal C. Picker, Bankruptcy Rules, Managerial Entrenchment, and Firm-Specific Human Capital (August .). .,. J. Mark Ramseyer, Explicit Reasons for I mplicit Contracts: The Legal Logic to the Japanese Main Bank System (August .). .. William M. Landes and Richard A. Posner, The Economics of Anticipatory Adjudication (September .). .. Kenneth W. Dam, The Economic Underpinnings of Patent Law (September .). ac. Alan O. Sykes, An I ntroduction to Regression Analysis (October .). a.. Richard A. Epstein, The Ubiquity of the Benefit Principle (March .). aa. Randal C. Picker, An I ntroduction to Game Theory and the Law, (June .).