High Concept

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DEATH WISH

[1931]
Viral Light Interactive
J. Kelly, K. Fry, R. Kirkwood, B. Artimage, D. Anello
Death Wish [1931] - A Survival Action-RPG

Table of Contents
High Concept .............................................................................................. ............3
Premise and story synopsis ....................................................................................3
Unique Selling Points (USPs)....................................................................................4
Game Features .............................................................................. .........................4
Genre of Game ................................................................................ .......................4
Target Platform .................................................................................. .....................4
Target Customer ................................................................................. ....................5
Competitive Analysis ..............................................................................................6
Team .............................................................................................................. .........7
Concept art ......................................................................................................... ....8
Risks ...................................................................................................... ...............12
Design and development risks: .........................................................................12
Technology risks:.............................................................................. ..................12
Team risks:............................................................................. ............................12
Timeline:............................................................................................................. 12
Other risks? ................................................................................... ....................12

Vrial Light Interactive | 1482 Bayshore Heights, Whitby, Ontario, Canada L1P 1G9
Death Wish [1931] - A Survival Action-RPG

High Concept
Death Wish – 1931 is a survival action RPG set in 1931 with the onset of the great
depression. The
Player plays a formerly wealthy member of a rich Italian family, which has targeted
the Player for extermination. Left for dead, framed for the murder of your family and
hunted by the mob, the Player is transported back to 1931 and with only his/her
hands and wits to survive. In a land where mob rule is the only law. The Player must
learn to be resourceful, scrounge and conserve valuable resources like food,
tradeable goods and ammunition. The Player will have to fight to survive in a harsh
environment, where if the land doesn’t kill you – the mob will. Shooting, trading, or
sneaking his/her way back to his/hers towards rightful vengeance - to vindicate your
name, avenge your family and bring justice to the land.

Premise and story synopsis


Dante is a consigliere for the Italian mafia family,
the Moretti’s during the early 1930’s prohibition in
Chicago. From complications of his wife finding out
too much about his occupation, the godfather of the
family, Renaldo Moretti, sends two of his thugs out
with Dante to have him killed to ensure nothing is
traced back to his name.

After the two thugs shoot Dante on a barren road


and leave him to bleed to death, a farmer stumbles
upon his looted body. The farmer takes him back
home and heals him back to health. Not knowing
Dante was a part of the mafia due to his lack of
symbolic attire and wallet, he sends him out on his Dante
way. Dante then swears to seek revenge on
Renaldo and the entire Moretti family. Not knowing
where he is, Dante walks to the nearest town
gathering essential items and tools for his survival
against anything from thieves to tray wolves to even
soldiers of the Moretti family.

Upon arrival of the town Beecher, the player must


talk with the people in the village to find money and
weapons and work his way North into Chicago via
many other small villages to take down the
Moretti’s by either joining up with the family’s
rivalling family, the Corelli’s and plan an attack, or 3
join in with the police force and planning a bust.
Upon entering Chicago, the player makes his way
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Death Wish [1931] - A Survival Action-RPG

Unique Selling Points (USPs)


• Set in a fresh and well known era, the great depression.

• Multiple endings depending on character development.

• 1st and 3rd person perspective game play for ease of play and style.

• Branching and supporting side quests for depth of play.

• Diverse Ways to improve and further your character.

• Choose your own alliances, make your own enemies.

• Utilize your surroundings... find uncommon uses for ordinary things!

• There are many ways, right or wrong, to rebuild your empire. You choose.

• Cause and effect... what you do now will impact what happens later.

Game Features
• Epic Atmosphere

• Stylised world and events

• Survival gameplay with item management and development.

Genre of Game
• Survival Action Role Playing Game

Target Platform
Our primary target platforms are the Playstation 3, Xbox 360 and PC. Our two
console choices are based on their available technology, their popularity and the
success stories of similar genre games launched on their precursor systems (Ex.
Resident Evil 4, Devil May Cry series, etc). PC, similarly, has had success with such
games as Deus Ex and S.T.A.L.K.E.R.

Next-generation consoles and high performance PCs are subject to accommodate


the level of freedom and detail required of this game project. Not only will this
procedure permit complex AI and superior branching gameplay methods, it also
ensures up-to-date knowledge and expertise with the latest tools and technology,
allowing us to stay competitive.

All aforementioned platforms have proven themselves in terms of their userbases,


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particularly regarding our targeted teen to adult audience. The trend, now
representing such games as Devil May Cry 4, Deus Ex 3, Silent Hill 5 and Ninja

Vrial Light Interactive | 1482 Bayshore Heights, Whitby, Ontario, Canada L1P 1G9
Death Wish [1931] - A Survival Action-RPG

Gaiden 2, prove that action-adventure and survival games are still going strong. And
as the gap between console and PC gaming closes (keyboards, online, hard drives,
etc.), there's still reason to continue and support both platforms.

Target Customer
• Ages, 16 – 32

• Violence, Strong Language, Moderate Difficulty.

Vrial Light Interactive | 1482 Bayshore Heights, Whitby, Ontario, Canada L1P 1G9
Death Wish [1931] - A Survival Action-RPG

Competitive Analysis

Vrial Light Interactive | 1482 Bayshore Heights, Whitby, Ontario, Canada L1P 1G9
Death Wish [1931] - A Survival Action-RPG

Team
Justin Kelly

• Project Lead, Producer, Design, Business CEO.

Experience:

o Kills small babys in his sleep.

Kalan Fry

• 2D Art Development, Asset Manager, Graphical Consultant.

Experience:

o Kills small babys in his sleep.

Robert Kirkwood

• Support, Code Management, Code Development, Programming Lead.

Experience:

o Kills small babys in his sleep.

Ben Artimage

• Interface, 3D Art Asset Development, 3D Video Development

Experience:

o Kills small babys in his sleep.

Dan Anello

• QA Lead, Bug tracking, Community manager, Project representative.

Experience:

o Kills small babys in his sleep.


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Vrial Light Interactive | 1482 Bayshore Heights, Whitby, Ontario, Canada L1P 1G9
Death Wish [1931] - A Survival Action-RPG

Concept art

Vrial Light Interactive | 1482 Bayshore Heights, Whitby, Ontario, Canada L1P 1G9
Death Wish [1931] - A Survival Action-RPG

[Right] In order from top to bottom:

Collectable Machinery Parts –


Some of the many collectable items
that can be used to repair, augment
or enhance objects in the world as
well as the player.

A Top hat - outdated in this time,


but one of the many articles of
patchwork clothing.

A Door Key – One of the many


quest linked items.

An Indoor Lamp – a decretive item


for wealthier families. Sells well
with traders and on the black
market.

A Scythe – a farm implement and


make shift defensive weapon.

A Utility Shovel – is a workhorse


of construction and farming teams.
The Shovel is useful as makeshift
club or spear, as well as utility roles.

Vrial Light Interactive | 1482 Bayshore Heights, Whitby, Ontario, Canada L1P 1G9
Death Wish [1931] - A Survival Action-RPG

[Right] In order from top to bottom:

A Shadowy Figure – One of the


many NPC’s that the player will
meet and interact with in the world.

Farm –One of the 5 major zones


that creates the atmosphere and
playable area of the game.

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Vrial Light Interactive | 1482 Bayshore Heights, Whitby, Ontario, Canada L1P 1G9
Death Wish [1931] - A Survival Action-RPG

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Vrial Light Interactive | 1482 Bayshore Heights, Whitby, Ontario, Canada L1P 1G9
Death Wish [1931] - A Survival Action-RPG

Risks

Design and development risks:


We believe there are little development and design risks. Our project however
intensive it is, we believe is not an issue for our development team. We foresee
perhaps a slight issue balancing the demands of the public and keeping the style of
the 1930’s as well as supplying the action. We believe however we can strike a
balance between realism and arcade while keeping true to the style of the times,
without being to historically accurate. We do not believe a slight change on true
events for game play sake; will impact the development of the game.

Technology risks:
There is some risk in regards to technological risks. Our aim is to use cutting
edge technology and to push technological boundaries with our game. We have
experience with older development platforms like the Unreal 2 engine, although we
plan on utilizing the Unreal 3 development platform. With the technology being new
there made me features and new assets unaware to our development team, leaning
how to most effectively utilise these new assets may slow development slightly. It is
not expected that the Unreal 3 engine will produce much difficulty to our quick
learning development team.

Team risks:
Some members of our team have not worked together before and may have
difficulty communicating with each other. With good management and proper
techniques we do not believe this to be a issue.

Timeline:
We believe our timeline for 2.5 years will be adequate to develop this
product.

Other risks?
As we are aiming for a more mature title our target audience may be too
narrow which may limit our selling. Although our target audience is in the
respectable buying age – 20 to 30 years old, where people have free money to
spend.

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Vrial Light Interactive | 1482 Bayshore Heights, Whitby, Ontario, Canada L1P 1G9

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