STR CON DEX INT WIS CHA: Initiative Initiative Defenses Movement Speed
STR CON DEX INT WIS CHA: Initiative Initiative Defenses Movement Speed
STR CON DEX INT WIS CHA: Initiative Initiative Defenses Movement Speed
Player Name
R.A. Salvatore
Drizzt Do'Urden
Character Name
21
Level
Ranger
Class
Blade Dancer
Paragon Path
Redeemed Drow
Epic Destiny
209,999
Total XP RPGA Number
Drow
Race
Medium
Size
89
Age
Male
Gender
5'4"
Height
130
Weight
Good
Alignment
Mielikki
Deity
INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE
DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC
MOVEMENT
BASE ARMOR ITEM MISC
17
Initiative
10
CONDITIONAL MODIFIERS
33
AC
20
Speed
(Squares)
-1
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE
SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
22 15 24 15 17 13
STR Strength
Constitution
6 2 7 2 3 1 HIT POINTS
16 12 17 12 13 11
27
FORT 20
23 29
10 + 10 +
13 19
CON
CONDITIONAL BONUSES
DEFENSE
Darkvision
28
REF
20
1
ABILITY: ATT BONUS
ATTACK WORKSPACE
Melee Basic Attack - Twinkle
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
DEFENSE
CLASS
FEAT
ENH
MISC
MISC
+ 23
ABILITY: ATT BONUS
10
6
CLASS
2
PROF FEAT
5
ENH MISC
23
WILL 20
CONDITIONAL BONUSES
+ 23 ACTION POINTS
SURGES/DAY
10
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
142
CURRENT HIT POINTS
71
1/2 HP
35
1/4 HP
8
CURRENT SURGE USES
Action Points
ACTION POINTS 1 2 3
DAMAGE WORKSPACE
ABILITY: DAMAGE
6
ABIL FEAT
5
ENH MISC
2
MISC
USED
Lolthtouched - Use either cloud of darkness or darkfire once per encounter. Darkfire Wisdom - Use WIS for Darkfire
2d8+13
6 BASIC ATTACKS
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
23 23 21 22
vs vs vs vs
AC AC AC AC
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC
21 12 15 11 11 20 11 13 12 13 13 18 19 12 23 11 16
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
Armor Proficiency: Chainmail - Training with chainmail arm Two-Weapon Fighting - +1 damage while holding a melee Linguist - Learn three new languages Alertness - Cannot be surprised, +2 to Perception Drow Heretic - +2 damage against spiders Preternatural Senses - Roll twice for Perception checks
Cutting Steps
2 0 0 0 0 2 0 1 0 2 0 0 Page 1
Sacred Duty
Two-Weapon Opening - Critical hit with main weapon gran Two-Weapon Ambush - Wielding two weapons against foe Scimitar Dance - Deal Dex modifier damage on miss
LANGUAGES KNOWN
Common, Elven, Dwarven, Secret Language, Goblin
Drizzt Do'Urden
R.A. Salvatore
POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Hunter's Quarry Twin Strike Circling Strike
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS
MAGIC ITEMS
Twinkle (E) Icingdeath (E) Magic Dagger +2 (3)
ENCOUNTER POWERS
Second Wind Cloud of Darkness Darkfire Sweeping Whirlwind Cross-Body Parry Off-Hand Diversion Blade and Fang
FEET HANDS HEAD NECK RING RING WAIST
Mask of Disguise
PERSONALITY TRAITS
Guenhwyvar Drizzt is a very serious, outwardly even dour man, whose dark sense of humor is generally only revealed to those closest to him. Though some may feel he s overcompensating for the reputation of his fellow drow, Drizzt s sense of honor and justice can not be questioned.
DAILY POWERS
Swirling Leaves of Steel Blade Cascade Threefold Assault Blade Dance
Drizzt presents a calm, stoic, quiet exterior. Though physically small, he cuts an intimidating figure dressed mostly in black, with a hunter green cloak. His brilliant, snow-white hair is kept long and straight, and his jet-black skin is surprisingly free of scars. But what most people notice first are his penetrating, violet eyes, unusual for a drow.
CHARACTER BACKGROUND
Drow - Outcast You were cast out from the city of your birth, most likely because of your failure to comply with the evil customs of your people or the terrible whims of Lolth's priests. Do you dream of returning and gaining revenge, or are you fleeing for your life?
OTHER EQUIPMENT
Holy Symbol
RITUALS / ALCHEMY
Drizzt Do'Urden
Page 2
R.A. Salvatore
CHARACTER NAME
Drizzt Do'Urden
PLAYER NAME
Skills
21 12 15 11 11 20 11 13 12 13 13 18 19 12 23 11 16 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX (Trained)
Action Point
ADDITIONAL EFFECTS
R.A. Salvatore
RACE
Drow
CLASS
Ranger
LEVEL
21
SCORE ABILITY
MOD
(Trained)
Dual- Blade Action: You can spend an action point to make one melee basic attack with your primary weapon and another one with your offhand weapon, instead of taking an extra action. You gain a bonus to the damage rolls equal to your Wisdom modifier.
ADDITIONAL EFFECTS
23
PLAY DATA
Passive Insight
29
PLAY DATA
Second Wind
KEYWORDS USED
Hunter's Quarry
KEYWORDS USED
Twin Strike
KEYWORDS
Martial, Weapon
* *
USED
vs
AC DEFENSE
Effect: You spend a healing surge and regain 35 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
You can designate the nearest enemy to you that you can see as your quarry. Once per round, when you hit your quarry with an attack, the attack deals extra damage based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter's Quarry damage since the start of your turn, you cannot deal it again until the start of your next turn. The hunter's quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time. Level : Hunter's Quarry Extra Damage 1st10th : + 1d6 11th20th : + 2d6 21st30th : + 3d6
If the first attack doesn't kill it, the second one might. Requirement: You must be wielding two melee weapons or a ranged weapon. Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks Hit: 1[W] damage per attack. Increase damage to 2[W] at 21st level. Twinkle: +23 attack, 2d8+7 damage Icingdeath: +23 attack, 2d8+7 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+3d8 to damage once per round (Hunter's Quarry) +2 to damage rolls against creatures with the spider keyword - Drow Heretic.
CLASS LEVEL BOOK
PH
CLASS
LEVEL
BOOK
PH
CLASS
Ranger
LEVEL
BOOK
PH
UTILITY POWER
AT-WILL POWER
AT-WILL POWER
Circling Strike
KEYWORDS
Cloud of Darkness
USED KEYWORDS USED
Darkfire
KEYWORDS USED
Minor ACTION
1
Minor ACTION 21 vs
10
Ranged 10 RANGE
vs
AC DEFENSE
vs DEFENSE TARGET
Reflex DEFENSE
ATTACK
Using the distraction your attack provides, your beast companion finds a better position. Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+6) damage. Increase damage to 2[W] + Strength modifier (+6) at 21st level. Effect: Before or after the attack, your beast companion can shift 1 square. Twinkle: +23 attack, 2d8+13 damage Icingdeath: +23 attack, 2d8+13 damage
ADDITIONAL EFFECTS
A shroud of blackness descends around you, hiding you from sight. Effect: The burst creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects.
A flickering halo of purple light surrounds the target, making it easier to hit. Attack: Intelligence +4 vs. Reflex, Wisdom +4 vs. Reflex, or Charisma +4 vs. Reflex Increase to +6 bonus at 11th level and +8 bonus at 21st level. Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment. Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life and does not change the power's other effects. Unarmed: +21 attack
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+3d8 to damage once per round (Hunter's Quarry) +2 to damage rolls against creatures with the spider keyword - Drow Heretic.
CLASS
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
CLASS
Ranger
LEVEL
BOOK
MP
Racial Power
LEVEL
BOOK
FRPG
CLASS
Racial Power
LEVEL
BOOK
FRPG
AT-WILL POWER
Drizzt Do'Urden
ENCOUNTER POWER
Page 3
ENCOUNTER POWER
R.A. Salvatore
Sweeping Whirlwind
KEYWORDS
Cross-Body Parry
USED KEYWORDS
Off-Hand Diversion
USED KEYWORDS
Martial, Weapon Melee weapon RANGE vs Reflex DEFENSE The triggering enemy TARGET
Martial, Weapon
*
USED
* Imm Interrupt
ACTION 23 ATTACK
vs
vs
AC DEFENSE
You slash and stab at surrounding foes with unbound fury, knocking them off balance with thrusts and leg sweeps. Requirement: You must be wielding two melee weapons. Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+6) damage, and you push the target a number of squares equal to your Wisdom modifier (+3) and it is knocked prone. Twinkle: +23 attack, 1d8+12 damage Icingdeath: +23 attack, 1d8+12 damage
ADDITIONAL EFFECTS
As your foe swings, you quickly cross your blades to parry, then scissor those blades brutally into your attacker. Trigger: An enemy makes a melee attack against you Requirement: You must be wielding two melee weapons. Attack: Strength vs. Reflex (main weapon and off-hand weapon), two attacks Hit: 1[W] damage per attack. If both attacks hit, the target is weakened until the end of your next turn. Weapon: If you're wielding two light blades, two heavy blades, or a heavy blade and a light blade, each attack deals extra damage equal to your Dexterity modifier (+7). Twinkle: +23 attack, 1d8+7 damage Icingdeath: +23 attack, 1d8+7 damage
ADDITIONAL EFFECTS
Your quick off-hand strike leaves your foe open to attacks. Requirement: You must be wielding two melee weapons. Attack: Strength vs. AC (off-hand weapon) Hit: 1[W] + Strength modifier (+6) damage (off-hand weapon), and the target grants combat advantage to you and your allies until the start of your next turn. Twinkle: +23 attack, 1d8+13 damage Icingdeath: +23 attack, 1d8+13 damage
ADDITIONAL EFFECTS
+3d8 to damage once per round (Hunter's Quarry) +2 to damage rolls against creatures with the spider keyword - Drow Heretic.
CLASS
+3d8 to damage once per round (Hunter's Quarry) +2 to damage rolls against creatures with the spider keyword - Drow Heretic.
CLASS
+3d8 to damage once per round (Hunter's Quarry) +2 to damage rolls against creatures with the spider keyword - Drow Heretic.
CLASS
Ranger
LEVEL
BOOK
PH
Blade Dancer
LEVEL
11
BOOK
MP
Ranger
LEVEL
13
BOOK
MP
ENCOUNTER POWER
ENCOUNTER POWER
ENCOUNTER POWER
Blade Dance
USED KEYWORDS
Martial, Weapon
*
USED
vs
AC DEFENSE
vs
vs
AC DEFENSE
Attacking as one, you and your beast companion tear into an opponent. Primary Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+6) damage. Effect: Your beast companion makes a secondary attack against the target. Secondary Attack: Beast's attack bonus vs. AC Hit: 1[B] + beast's Strength modifier damage. Beast: If your companion is a bear, a boar, a lizard, or a snake, the secondary attack deals extra damage equal to your Wisdom modifier (+3). Twinkle: +23 attack, 2d8+13 damage Icingdeath: +23 attack, 2d8+13 damage
ADDITIONAL EFFECTS
You spin around with blades outstretched, using momentum and skill to slice through enemy defenses. Requirement: You must be wielding two melee weapons. Hit: 2[W] + Strength modifier (+6) damage. Attack: Strength vs. AC Miss: Half damage. Twinkle: +23 attack, 2d8+12 damage Icingdeath: +23 attack, 2d8+12 damage
ADDITIONAL EFFECTS
For a moment, you transform into a deadly storm of blades. Requirement: You must be wielding two melee weapons. Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+6) damage. Miss: Half damage. Effect: You can shift 3 squares and repeat the attack against a second target. You can then shift 3 squares and repeat the attack against a third target. Weapon: If you're wielding two light blades, two heavy blades, or a heavy blade and a light blade, the attack deals extra damage equal to your Dexterity modifier (+7). Twinkle: +23 attack, 2d8+13 damage Icingdeath: +23 attack, 2d8+13 damage
ADDITIONAL EFFECTS
+3d8 to damage once per round (Hunter's Quarry) +2 to damage rolls against creatures with the spider keyword - Drow Heretic.
CLASS
+3d8 to damage once per round (Hunter's Quarry) +2 to damage rolls against creatures with the spider keyword - Drow Heretic.
CLASS
+3d8 to damage once per round (Hunter's Quarry) +2 to damage rolls against creatures with the spider keyword - Drow Heretic.
CLASS
Ranger
LEVEL
17
BOOK
MP
Ranger
LEVEL
BOOK
PH
Blade Dancer
LEVEL
20
BOOK
MP
ENCOUNTER POWER
DAILY POWER
DAILY POWER
Blade Cascade
KEYWORDS
Threefold Assault
USED KEYWORDS
Unbalancing Parry
USED KEYWORDS
Martial, Weapon
*
Martial, Weapon
* *
Martial, Weapon
USED
* Imm Reaction
ACTION AT-WILL
vs
AC DEFENSE
vs
AC DEFENSE
Time seems to slow down as your weapons fall upon your hapless foes like rain from an ominous sky. Requirement: You must be wielding two melee weapons. Attack: Strength vs. AC. Alternate main and off-hand weapon attacks until you miss or until you make five attacks .As soon as an attack misses, this power ends. Hit: 2[W] + Strength modifier (+6) damage per attack. Twinkle: +23 attack, 2d8+13 damage Icingdeath: +23 attack, 2d8+13 damage
ADDITIONAL EFFECTS
In a wild onslaught, you unleash three attacks with escalating potential. Requirement: You must be wielding two melee weapons. Attack: Strength vs. AC, three attacks (at least one attack with each weapon) Hit: 1[W] + Strength modifier (+6) damage per attack. If you hit a target twice, you push it a number of squares equal to your Wisdom modifier (+3). If you hit a target three times, it is also dazed until the end of your next turn. Miss: Half damage per attack. Special: If you use this power as a ranged attack, it doesn't provoke opportunity attacks. Twinkle: +23 attack, 1d8+13 damage Icingdeath: +23 attack, 1d8+13 damage
ADDITIONAL EFFECTS
You deftly block your enemy's strike and turn his momentum against him, causing him to stumble to the side. Trigger: An enemy misses you with a melee attack Effect: You slide the enemy three squares into a square adjacent to you and gain combat advantage against it until the end of your next turn.
ADDITIONAL EFFECTS
+3d8 to damage once per round (Hunter's Quarry) +2 to damage rolls against creatures with the spider keyword - Drow Heretic.
CLASS
+3d8 to damage once per round (Hunter's Quarry) +2 to damage rolls against creatures with the spider keyword - Drow Heretic.
CLASS
Ranger
LEVEL
15
BOOK
PH
Ranger
LEVEL
19
BOOK
MP
CLASS
Ranger
LEVEL
BOOK
PH
DAILY POWER
Drizzt Do'Urden
DAILY POWER
Page 4
UTILITY POWER
R.A. Salvatore
Serpentine Dodge
KEYWORDS
Undaunted Stride
USED KEYWORDS
Misleading Bladework
USED KEYWORDS
Martial
Martial, Stance
Martial, Weapon
USED
You snake past your enemies, weaving so that they have a hard time making a follow-up attack against you. Requirement: You must be within 2 squares of at least two enemies. Effect: You can shift a number of squares equal to 1 + your Wisdom modifier (+3). Until the end of your next turn, you gain a power bonus to all defenses equal to the number of enemies you were adjacent to at any time during this shift.
You expertly navigate through difficult terrain. Effect: Your movement is not hindered by difficult terrain.
Whirling your blades, you dance in and out of your enemies' reach, knocking weapons aside and leaving foes off balance. Requirement: You must be wielding two melee weapons. Effect: You shift a number of squares equal to your Dexterity modifier (+ 7). Throughout the shift, each adjacent enemy takes a 2 penalty to attack rolls and grants combat advantage to your allies until the start of your next turn.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Ranger
LEVEL
BOOK
MP
CLASS
Ranger
LEVEL
10
BOOK
PH
CLASS
Blade Dancer
LEVEL
12
BOOK
MP
UTILITY POWER
UTILITY POWER
UTILITY POWER
Longstrider
KEYWORDS
Twinkle
USED
Magic Dagger +2
2
PROFICIENT
Martial, Stance
1d8
DAMAGE
Heavy Blade
GROUP RANGE
1d4
DAMAGE
3
PROFICIENT
Light Blade
GROUP
5/10
RANGE
25
LEVEL
6
LEVEL
+2d6 damage
CRITICAL
ENHANCEMENT
You have an uncanny knack for being in the right place at the right time. Effect: Your speed increases by 2.
This weapon gives off bright light in a 5-square radius unless covered and sheathed. High Crit Melee Basic Attack: +23 attack, 2d8+13 damage
AT-WILL
POWER
Light Thrown, Off-hand Melee Basic Attack: +21 attack, 2d4+8 damage Ranged Basic Attack: +22 attack, 2d4+9 damage
AT-WILL
POWER
ENCOUNTER
DAILY
ENCOUNTER
DAILY
ADDITIONAL EFFECTS
Infused with light, this weapon passes through armor and into flesh. Pow er ( At-Will Radiant): Free Action. All damage dealt by this weapon is radiant damage. Another free action returns the damage to normal. Power (Encounter Radiant): Free Action. Use this power when making an attack that targets AC. The attack targets Reflex defense instead. All damage from the attack is radiant damage.
LEVEL
CLASS
Ranger
16
BOOK
PH
ITEM SLOT
One-hand
WEIGHT
PRICE
625000
BOOK
PH
ITEM SLOT
Off-hand
WEIGHT
PRICE
1800
BOOK
PH
UTILITY POWER
MAGIC WEAPON
MAGIC WEAPON
Icingdeath
1d8
DAMAGE
Anklets of Speed
1
QUANTITY AC BONUS CHECK SPEED
7
AC BONUS
-1
CHECK
-1
SPEED
1
QUANTITY
PROFICIENT
23
LEVEL
+5 AC
ENHANCEMENT
25
LEVEL
Armor
TYPE
PROPERTIES
22
ENHANCEMENT LEVEL
While you are not bloodied, you gain an item bonus to AC equal to your Dexterity modifier up to a maximum of +3.
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
A thin layer of frost coats the business end of this weapon. Pow er ( At-Will Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal. Power (Daily Cold): Free Action. Use this power when you hit with the weapon. The target takes 3d8 cold damage and is slowed until the end of your next turn.
ITEM SLOT
This armor's flexibility allows its wearer much greater freedom of movement.
These durable boots are designed to take you farther, faster. Power (Daily): Minor Action. Take a move action.
One-hand
WEIGHT
PRICE
425000
BOOK
PH
ITEM SLOT
Body
WEIGHT
40
PRICE
625000
BOOK
AV
ITEM SLOT
Feet
WEIGHT
PRICE
325000
BOOK
AV
MAGIC WEAPON
Drizzt Do'Urden
MAGIC ITEM
Page 5
MAGIC ITEM
R.A. Salvatore
Guenhwyvar
1
AC BONUS CHECK SPEED QUANTITY
Mask of Disguise
1
AC BONUS CHECK SPEED QUANTITY
12
ENHANCEMENT
PROPERTIES
Wondrous Item
TYPE
PROPERTIES
10
ENHANCEMENT LEVEL
LEVEL
While using this item's power, gain a +5 item bonus to Bluff checks to pass off a disguise.
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
This burnished, gold figurine depicts a pouncing lion. Pow er ( Daily Conjuration): Standard Action. Use this figurine to conjure a golden-furred lion (see below for statistics). As a free action, you can spend a healing surge when activating this item to give the creature temporary hit points equal to your healing surge value.
ITEM SLOT WEIGHT
This chapeau appears as you wish, changing you and your equipment as it transforms. Pow er ( At-Will I llusion): Standard Action. You gain the appearance of any humanoid race of the same size category as you. Your clothing and equipment alter appearance to reflect this change. The illusion does not alter sound or texture, so a creature listening to you or touching you might detect the illusion.
ITEM SLOT
PRICE
13000
BOOK
AV
Head
WEIGHT
PRICE
5000
BOOK
AV
MAGIC ITEM
MAGIC ITEM
Drizzt Do'Urden
Page 6
R.A. Salvatore
CHARACTER BACKGROUND
Drizzt was born in the dark elf city of Menzoberranzan, deep in the pitiless Underdark. Hated by his own mother, the powerful matron of House Do Urden, he was nearly sacrificed as an infant, but saved with seconds to spare. He went on to study at the Academy, studying magic and the martial arts, but unable to adapt to the cruel world of his fellow drow, Drizzt finally escaped the City of Spiders and set out to find his own way on the World Above. It was there that he met the blind ranger Montolio and learned the ways of the surface world. When at last he found his way to Icewind Dale, he threw in with the dwarf clan led by Bruenor Battlehammer and met the heroes who would forever be his closest friends and most trusted allies.
TREASURE
XP Start
XP Gained
XP Total
+
Gold Start Gold
=
Gold Total
Region
Level At End
Drizzt Do'Urden
Page 7
R.A. Salvatore