NM 01 Klovis The Redeemer

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SPECIAL CHARACTER

KLOVIS.THE REDEEMER
by IAN WRIGHT

He's a legend in his own lifetime and a force


to be reckoned with. His crusades are
notorious for the slaughter they bring. After
himself.
the Arch Zealot
Klovis.
the
Redeemer, is perhaps the most notorious
Redemptor Priest in the Underhive. He
tirelessly
battles
against the infidels,
scourging heretics and purging mutants.
His righteous acts of merci,fi.rl execution are
chronicled by the hand of his faithful scribe,
Deacon Malakev.
Remember,
count!

if it doesn't

hurt,

MWSBS

ST

IALd

44

210

WEAPONS:

Holy Eviscerator, the


Mortifier (see below),
plasma pistol, sword
and a knife.

ARMOUR:

Flak Armour.

SKILLS:

Leap (Agility Skill),


Killer Reputation and
Nerves of Steel
(Ferocity Skills).

PSYCHOLOGY

Klovis is immune to all


psychology tests except
for hatred and ftenzy
(see below).

ALLEGIANCE:

Klovis can only lead a


Redemptionist
Crusade.

RAIING:

Klovis has a rating of


*390 points.

PAYMENT:

Klovis may only be


called as a Mentor. (see
below andp.236).

it doesn't

He does not require


payment.

BOUNTY:

There is a bounty on
Klovis'head equal to his
rating in credits.

SPECIAL RULES
Klovis
follows
all
the
rules
for
Redemptionists as set out in the Outlanders
rulebook and has the skills Leadersbip,
Redeemer and Inspire Hatred as listed for
the Redemptor Priest. He also has the
following rules:
Purge and Purify: Klovis mayonlybe called
upon as a Mentor. Howeveq if you are
fighting against an enemy whose number
include the 'impure' (Scawies, mutants,
psykers, aliens, Outlanders and ary
Outlaws) you may add + 1 to the dice roll
when checking against the table on page
236, to see if a Mentor will help your
Crusade.
Guiding Hand: When I(ovis agrees to help
out a Redemptionist Crusade he will only do
so only as it's Leader. This means that the
Crusade's usual leader does not fight in the
coming battle. He must stay behind at base
camp to study the sacred texs, pray and
meditate.
Controlled Frenzy! Klovis can control his
rage during combat conditions. If you
decide to, at the beginning of your turn he
may become subject to the rules for frenry.

The state of fren4t lasts until the beginning


of your next turn. In the unlikely
circumstance that Klovis loses his nerve, or if
you decide he doesn't become frenzied,
then he is subject to the rules for hatred.
Klovis need not roll dice to test against his
Leadership, he automatically has control
over either state.
Disciplinary Measures: Losing is not an
option! After a lost skirmish, choose one of
the Brethren for discipline. Klovis 'tutors'
the errant Brother causing him one serious
wound. Roll a D66 on the Serious Inluries
table (p.109), re-rolling any results of 4L-66.

WEAPONS
HOLY EVISCERATOR
Also known as the Sword of Persecution or
the Sword of Redemption, Klovis'
Eviscerator is considered a holy weapon.
It is cared for and maintained with loving
reverence by Deacon Malakev. This means
that after each use of the flamer part of the
weapon, roll a D6. It need only take an
ammo test if the roll was a 6. Also, the
weapon is not subject to the rules for
exploding weapons.
All other aspects of Klovis' Eviscerator are
the same as for a standard one. See
Necromunda rulebook, New Weapons
section Gr.2l2).
THE MORTIFIER
This unique skull-shaped iron mace is
swung in close combat, exuding fue from
it's jaws and eye sockets.
Parry: It is not possible to parry the
Mortifier - swords are simply dashed aside.
Fumble: Because the weapon can be
clumsy, anyfumbles in hand-to-hand combat
count double - so every 1 rolled adds *2 to
the target's Combat score.
Catching Fire: Follow the same rule as for a
flamer weapon. See Flamers, Catching Fire
rule, p.51.
Amrno Roll: The Monifier has limited fuel.
Roll a D6 after each wounding hit roll of a 6.
If the roll is 3 or less the weapon has run out
of fuel. The most recent victim may catch
fire, but hereafter disregard the Catching
Fire rule. Ignore the rules for exploding
weapons.

DEACON MALAKEV
If you have Klovis as your Crusade leadeq
you may also have Deacon Malakev, the
Scribe

PAYMENT:

Malakev does not


require payment, only
to be with Klovis.

BOUNTY

There is no bounfy on
Malakev; he is a
scribe, not a
Redemptionist
Brethren warrior.

Malakev is Klovis' personal manservant and


chronicler, recording his great deeds and
noble teachings.
He's also a cringing, toadying little retch
with no redeeming (!) qualities of any sort.
MWSBSSTWIALd
4

3131

Malakev has no
experience as a fighter
and cannot gain any.

SPECIAL RULES
6

POINTS COST:

Free with Klovis, the


Redeemer.

WEAPONS:

Stub gun and a knife.

ARMOUR:

The Liber Excruciatus.


(Unmodified 5* save.
See below)

SKILLS:

None.

PSYCHOLOGY

See below

ALLEGIANCE:

Malakevonlyfights(!?)
alongside Klovis in a
Redemptionist
Crusade.

RAIING:

DGERIENCE:

Zero points. Malakey's


points cost and rating
is included in with
Klovis'.

Klovis' Manservaflt: Malakev must always


stay within 6" of Klovis. I{ for any reason, he
is not he becomes subject to the rules for
fear for any enemy model. Any enemY
model that causespar afiyway now causes
terror in Malakev.
THE LIBER D(CRUCIATUS
Malakev carries upon his back the Liber
Excruciatus, the book of tortures used to
purge and cleanse the unclean. The holy
tome has a thickly bound cover and it's
pages are imbued with the spirit of the
Emperor.
The sacred volume gives Malakev an
unmodi-fied 5* save against any wounding
hit. This save may always be attempted, even
if a weapons aflnour penetration value
would normally negate such protection.

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