D&D 5E - Homebrew - Class Knight of Solamnia

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by Ray Cordova, iltharanos@yahoo.

com
last updated on August 5, 2015 at 10:08:52 AM

New Classes
Knight of Solamnia
To be a Knight of Solamnia is to be a member of the Derek Crownguard from the Chronicles trilogy is a good
greatest fighting order the world of Krynn has ever example of a character with the knight background.
known. It means being part of a tradition over two A PC can also join the Knight of Solamnia
millennia in the making. It means adhering to a strict faction/organization.
code of honor that adheres to the tenets of the triumvirate A fighter PC can also take the Solamnic Knight
of knightly gods, Habbakuk, Kiri-Jolith, and their father, subclass, which is a good way of representing someone
Paladine. who was a trained warrior, but only later officially joined
All knights adhere to their ancient oath, “Est Sularus the Knights of Solamnia. Sturm Brightblade is a good
oth Mithas”, or “My Honor is my Life”. example of this type of character.
Finally, a PC can begin as a knight with the Knight of
Dueling Defenders Solamnia class detailed here. This type of knight is one
Knights excel in single combat and train to protect who knew all along she was destined to join the Orders.
themselves as well as those near them from pain, fear, Bennett from The Legend of Huma is a good example of
exhaustion, and other conditions that would cripple other this dedicated knight.
martial combatants.
Quick Build
Archetypal Knights You can make a knight quickly by following these
There are others in the world whose background is that of suggestions. First, make Strength your highest ability
a knight, or who belong to other martial classes with score. Your next-highest score should be Constitution.
knight archetypes, but the Knight of Solamnia is the Second, choose the knight background for a traditional
knight of knights. Knight of Solamnia, or any other background for
Knightly Races and Alignment something out of the ordinary.

In prior iterations of the D&D game, Knights of Solamnia Multiclassing Prerequisites


have been human (and occasionally half-elven) and A multiclass Knight of Solamnia must have Strength 13
lawful good. and Constitution 13.
Depending on your DM and campaign you can adhere Multiclass Knights of Solamnia gain the following
strictly to this precedent, or you can go another route and proficiencies: Light armor, medium armor, shields, simple
open up the class to other races and alignments. Given weapons, martial weapons.
the Knight of Solamnia class’ reliance upon the Honor
mechanic, it is entirely possible to have a knight of lawful
neutral alignment whose honor is impeccable.

Creating a Knight
As you build your knight, think about one primary
element of your character's background: What road did
you take to knighthood? Were you part of an old
Solamnic family where knighthood was not only
expected of you but required of you? Were you an
outsider from a foreign land who was always drawn to
the tales of honor and glory told about the Knights of
Solamnia?

A Knight is a Knight is a Knight


There are multiple mechanical ways of representing
Knights of Solamnia, some of which are detailed below.
One can simply take the knight background. This
method suits PCs who are born into a family of knights.

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last updated on August 5, 2015 at 10:08:52 AM

The Knight of Solamnia • (a) a heavy crossbow and 20 bolts or (b) two light
Proficiency hammers
Level Features • (a) a dungeoneer’s pack or (b) an explorer’s pack
Bonus
1st +2 Fighting Style, Strength of Honor
2nd +2 Hero
3rd +2 Solamnic Order
4th +2 Ability Score Improvement
5th +3 Extra Attack
6th +3 -
7th +3 Solamnic Order feature
8th +3 Ability Score Improvement
9th +4 Improved Strength of Honor
10th +4 Solamnic Order feature
11th +4 Knight’s Resilience
12th +4 Ability Score Improvement
13th +5 Habbakuk’s Heart
14th +5 -
15th +5 Solamnic Order feature
16th +5 Ability Score Improvement
17th +6 Kiri-Jolith’s Kill
18th +6 Solamnic Order feature
19th +6 Ability Score Improvement
20th +6 Paladine’s Protection

Class Features
As a knight, you gain the following class features.

Hit Points
Hit Dice: 1d12 per knight level
Huma, Knight of the Crown, by Artgerm
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your
Constitution modifier per knight level after 1st Fighting Style
You adopt a particular style of fighting as your specialty.
Proficiencies
Choose one of the following options. You can’t take a
Armor: All armor, shields
Fighting Style option more than once, even if you later
Weapons: Simple weapons, martial weapons
get to choose again.
Tools: None
Saving Throws: Strength, Constitution
Defense
While you are wearing armor, you gain a +1 bonus to
Skills: Choose two skills from Acrobatics, Animal
AC.
Handling, Athletics, History, Insight, Intimidation,
Perception, Persuasion, and Survival Dueling
When you are wielding a melee w eapon in one hand and
Equipment
no other weapons, you gain a +2 bonus to damage rolls
You start with the following equipment, in addition to the
with that weapon.
equipment granted by your background:
• (a) chain mail or (b) chain shirt, longbow, and 20
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you
arrows
make with a melee w eapon that you are wielding with
• (a) a martial weapon and a shield or (b) two martial
two hands, you can reroll the die and must use the new
weapons
roll, even if the new roll is a 1 or a 2. The weapon must

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have the two-handed or versatile property for you to gain Extra Attack
this benefit.
Beginning at 5th level, you can attack twice, instead of
Protection once, whenever you take the Attack action on your turn.
When a creature you can see attacks a target other than
you that is within 5 feet o f you, you can use your Knight’s Resilience
reaction to impose disadvantage on the attack roll. You Beginning at 11th level, you have advantage on all rolls
must be w ielding a shield. to avoid acquiring a harmful condition.

Strength of Honor Habbakuk’s Heart


You gain an Honor score of 12 (see the DMG for the full Starting at 13th level, you can spend a hero point to
honor rules). regain hit points equal to your Honor modifier x knight
As a reaction, you reduce the damage you take from a level.
single attack by your Honor modifier, until the end of Once you use this feature, you must finish a long rest
your next turn. before you can use it again.
At 9th level, the amount of damage reduced is equal to
your Honor modifier x2.
Kiri-Jolith’s Kill
Once you use this feature, you must finish a short or Beginning at 17th level, you can spend a hero point to
long rest before you can use it again. add your Honor modifier x knight level in damage to a
creature you just hit.
Hero Once you use this feature, you must finish a long rest
You gain hero points (see the DMG for the full hero before you can use it again.
point rules).
Paladine’s Protection
At 20th level, you can spend a hero point to ignore the
effects (damage, conditions, etc.) of one attack that just
hit you for 1 minute. At the end of the 1 minute, you
suffer the full effects of the attack.
Once you use this feature, you must finish a long rest
before you can use it again.

Switching Orders

It is entirely possible and even likely that in the course of


adventuring, a knight will wish to change Solamnic
Orders. Such a change is subject to DM approval and
usually requires fulfilling a quest to prove entrance into
the knight’s new Solamnic Order. In general, a knight will
advance upwards from the Crown Order, to the Sword
Order, and finally the Rose Order.
Once the knight has changed Orders, he loses all
previous Order features in favor of his new Order
features.

Vinas Solamnus, founder of the Knights


of Solamnia, by Munin

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Rogue Knights and Atonement Knight of the Crown


Starting at 3rd level, as a bonus action you add your
Though the Knights of Solamnia are renowned for their
Honor modifier to all melee weapon attacks until the end
honorable ways, they are still mortal and subject to all the
of your next turn.
failings of mortals. An impenitent Knight of Solamnia
Once you use this feature, you must finish a long rest
whose transgressions merit expulsion from the
before you can use it again.
knighthood has his Honor score set to 9 or lower
You also gain an additional benefit to the following
(depending upon his transgression(s)), and loses all hero
fighting style.
points (and may not acquire new hero points). The
transgressing knight also loses all his order features andProtection
acquires the order features of a Rogue Knight. Should the You may protect a number of targets equal to your Honor
offending knight seek atonement, usually through a quest modifier.
or series of quests, he may be restored to the knighthood
Shield Knight
and regain his lost features.
Starting at 7th level, as a bonus action you add your
The rogue knight’s actions may be so serious that his
Honor modifier to your AC (maximum 2) until the end of
class changes to that of fighter. While atonement is still
your next turn.
possible in this circumstance, it is unlikely.
Once you use this feature, you must finish a long rest
before you can use it again.
Solamnic Orders Honorable Critical
Different knights choose different Orders, focusing on a At 10th level, as a bonus action your weapon attacks
different aspect of honor with each one. score a critical hit on a roll of 20 – your Honor modifier,
or higher, until the end of your next turn.
Order of the Crown For example, a Solamnic Knight with an Honor score
of 15 (+2 modifier) using this feature would score a
The Knights of the Crown focus on loyalty and
critical hit on a roll of 18 – 20.
obedience as the foundations of their honor. To this end,
Once you use this feature, you must finish a long rest
they focus on protecting others from harm, acting as the
before you can use it again.
shield defending the innocent.
Honorable Strike
Starting at 15th level, you add your Honor modifier to all
melee weapon damage.

Honorable Defense
Beginning at 18th level, you add your Honor modifier to
your AC (maximum 2).

Lord Soth, Knight of the Rose and Death


Knight, by ?

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Order of the Sword Order of the Sword Spellcasting


-Spell Slots per Spell Level-
The Knights of the Sword focus on the values of courage,
Knight Cantrips Spells
heroism, and faith as key components of an honorable 1st 2nd 3rd 4th
Level Known Known
life. During eras when the gods are present, Sword 3rd 2 3 2 - - -
Knights can call upon divine spells granted by Kiri-
4th 2 4 3 - - -
Jolith. In eras when the gods are absent, Sword Knights
5th 2 4 3 - - -
excel in their use of their eponymous weapons.
6th 2 4 3 - - -
Knight Clerist (gods present) 7th 2 5 4 2 - -
When you reach 3rd level, you augment your martial
8th 2 6 4 2 - -
prowess with the ability to cast spells. See chapter 10 in
the PHB for the general rules of spellcasting and chapter 9th 2 6 4 2 - -
11 as well for the cleric spell list. 10th 3 7 4 3 - -
Cantrips. You learn two cantrips of your choice from 11th 3 8 4 3 - -
the cleric spell list. You learn an additional cleric cantrip 12th 3 8 4 3 - -
of your choice at 10th level.
13th 3 9 4 3 2 -
Spell Slots. The Order of the Sword Spellcasting table
14th 3 10 4 3 2 -
shows how many spell slots you have to cast your spells
of 1st level and higher. To cast one o f these spells, you 15th 3 10 4 3 2 -
must expend a slot of the spell’s level or higher. You 16th 3 11 4 3 3 -
regain all expended spell slots when you finish a long 17th 3 11 4 3 3 -
rest.
18th 3 11 4 3 3 -
For example, if you know the 1st-level spell shield of
19th 3 12 4 3 3 1
faith and have a 1st-level and a 2nd-level spell slot
available, you can cast shield of faith using either slot. 20th 3 13 4 3 3 1
Spells Known of 1st-Level and Higher. You know
three 1st-level cleric spells of your choice.
Knight of the Sword (gods absent)
The Spells Known column of the Order of the Sword
Starting at 3rd level, as a reaction you add your Honor
Spellcasting table shows when you learn more cleric
modifier to your AC against one melee attack that would
spells of 1st level or higher. Each of these spells must be
hit you. To do so, you must see the attacker and be
of a level for which you have spell slots. For instance,
wielding a melee weapon.
when you reach 7th level in this class, you can learn one
Once you use this feature you may not use it again until
new spell of 1st or 2nd level. Whenever you gain a level
after a long rest.
in this class, you can replace one o f the cleric spells you
know with another spell of your choice from the cleric Sword Strike
spell list. The new spell must be of a level for which you Beginning at 7th level, when you use your action to
have spell slots. attack, you can reduce the AC of your opponent by your
Spellcasting Ability. Honor is your spellcasting ability Honor modifier, until the start of your next turn.
for your cleric spells, since you learn your spells through Once you use this feature you may not use it again until
your adherence to the Code of the Solamnic Knights as after a long rest.
handed down by Paladine and his sons Kiri-Jolith and
Habbakuk. You use your Honor whenever a spell refers
Sword Spell (gods present)
At 10th level, you gain a number of spell slots equal to
to your spellcasting ability. In addition, you use your
your Honor modifier.
Honor modifier when setting the saving throw DC for a
Once you use this feature you may not use it again until
cleric spell you cast and when making an attack roll with
after a long rest.
one.
Spell save DC = 8 + your proficiency bonus + Sword Flurry (gods absent)
your Honor modifier At 10th level, whenever you use the Attack action, you
gain one extra attack. This means a 10th level Order of
Spell attack modifier = your proficiency bonus + the Sword Knight of Solamnia can attack three times
your Honor modifier whenever he uses the Attack action on his turn.

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Sword Ward (gods present) Knight of the Rose


Starting at 15th level, as a reaction you may negate a Beginning at 7th level, you gain the combat superiority
spell targeting you whose level is less than or equal to feature.
your Honor modifier. Once you use this feature you may Maneuvers. You learn the following maneuvers:
not use it again until after a long rest. commander’s strike, distracting strike, goading attack,
maneuvering attack, rally. You can only use one
Sword Parry (gods absent)
maneuver per attack.
Starting at 15th level, you may use your Knight of the
Superiority Dice. You have five superiority dice,
Sword feature twice before a long rest.
which are d8s. A superiority die is expended when you
Sword and Spell (gods present) use it. You regain all of your expended superiority dice
Beginning at 18th level, when you use your action to cast when you finish a short or long rest.
a spell, you can make one weapon attack as a bonus Saving Throws. Some of your maneuvers require your
action. target to make a saving throw to resist the maneuver’s
effects. The saving throw DC is calculated as follows:
Sword Storm (gods absent)
Beginning at 18th level, you may use your Knight of the Maneuver save DC = 8 + your proficiency bonus +
Sword feature after a short rest. your Honor modifier

Order of the Rose Rose Tactician


At 10th level, you gain another superiority die and your
The Knights of the Rose focus on wisdom and justice as superiority dice increase in size by one step (maximum
the foundation of their honor. They focus on leading d10s).
others through their own honorable examples, in an effort
Rose Virtue
to inspire those others to be the most honorable version
Starting at 15th level, you gain another superiority die.
of themselves they can be.
Rose Paragon
Starting at 18th level, your superiority dice increase in
size by one step (maximum d12s).

Maneuvers
The maneuvers are presented in alphabetical order.
Commander’s Strike. When you take the Attack action
on your turn, you can forgo one of your attacks and use a
bonus action to direct one of your companions to strike.
When you do so, choose a friendly creature who can see
or hear you and expend one superiority die. That creature
can immediately use its reaction to make one weapon
attack, adding the superiority die to the attack’s damage
roll.
Distracting Strike. When you hit a creature with a
weapon attack, you can expend one superiority die to
distract the creature, giving your allies an opening. You
add the superiority die to the attack’s damage roll. The
next attack roll against the target by an attacker other
than you has advantage if the attack is made before the
start of your next turn.
Gunthar uth Wistan, Knight of the Rose Goading Attack. When you hit a creature with a
and Grand Master of the Knights of weapon attack, you can expend one superiority die to
Solamnia, by Larry Elmore attempt to goad the target into attacking you. You add the
superiority die to the attack’s damage roll, and the target
must make a Wisdom saving throw. On a failed save, the
Novice of the Rose
target has disadvantage on all attack rolls against targets
Starting at 3rd level, you may use your Honor score and
other than you until the end of your next turn.
modifier in place of your Wisdom score and modifier.

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Maneuvering Attack. When you hit a creature with a


weapon attack, you can expend one superiority die to
maneuver one of your comrades into a more
advantageous position. You add the superiority die to the
attack’s damage roll, and you choose a friendly creature
who can see or hear you. That creature can use its
reaction to move up to half its speed without provoking
opportunity attacks from the target of your attack.
Rally. On your turn, you can use a bonus action and
expend one superiority die to bolster the resolve of one
of your companions. When you do so, choose a friendly
creature who can see or hear you. That creature gains
Linsha Majere, Knight of the Rose, by
temporary hit points equal to the superiority die roll + Mark Zug
your Honor modifier.

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