Necromunda - Get Yer Motor Runnin
Necromunda - Get Yer Motor Runnin
Necromunda - Get Yer Motor Runnin
Mailing
Isaac, who's a regular contributor to the Journal, is a seventeen year old High School
Senior in Honolulu, Hawaii (GIT! - Ed) and has been playing games since he was
nine. He's a fanatical $?'arhammer 40,000 player with sizeable armies of Space Marines,
Tyranids and Imperial Guard and also fields Redemptionists in Necromunda, the
'Pasty Boy'
in GorkaMorka and Imperial Space Marines in Epic 40K.
A while ago, Isaac was sitting watching the ultra-cool Japanese, Manga actionanimation, Akira, when in a blinding moment of clarity it came to him - he needed
some popcorn to go with the movie! A short while later, when it had all sunk in, he
was inspired to write and plaltest an article for bad-ass outlaw bikers in Necromunda
(God belp us if be utatcbes anytbing like 'Wicked City' tbenl - Ed)
OVERVIEW
81KE..........
T
'W
...12OCreds
SA\IE
8525+
MOVEMENT
The bike and rider are treated as one model
for the purposes of movement. Bikes do not
move normally - they do not charge or mn
either. Instead bikes move at three speeds. At
the beginning of each turn you musl declare
what speed your bikes will be moving at (note
that you can change from any speed to any
speed - Necromundan
bikers are very
experienced):
Cruisin':
The bike moves up to twice its
move (usually 16 inches). The bike may make
up to three 45 degree turns. Any models
shooting at the bike have a -l to hit modifier.
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Runnin'
HTT.AND-RUNATTACKS
Skid Tirns:
Bikers are highty skilled with
their bikes, and are able to make daring highspeed manoeuvres. Skid turns are one such
manoeuvre - the biker leans over while
turning the bike, spinning the whole bike
around, in a very dangerous display of skill.
Any bike may make any number of skid turns
while it is travelling at Cruisin' or Fast speeds,
in addition to its normal turns. Each skid turn
lets the bike turn 45 degrees. Howeveq you
must roll a D6 and consult the skid turn table
below:
Speed/Score
Result
Cruisin'Aast
1
The bike crashes and is
destroyed together with its rider (i.e. they
both go out). The flaming wreck travels
straight forward for the remainder of its
maximum fast move, and then explodes with
an area radius of 1" causing a strength 4 hit on
ar.y target within the effect area. If rhe bike
hits something before its move is complete,
work out normal collision damage and then
the bike explodes.
1
2
The biker skilfirlly guides his
protesting machine in the desired direction,
but is too preoccupied to do anything else this
turn. No weapons may be fired from the bike
this turn, including any fired by a passenger.
In the case of a skid brake. they cannot
dismount either.
DRIVE;BYAXTACKS
Bikers often screech by thbir opponents, spray
them with bullets, and zip back into cover.
Models riding on bikes may chose nor to
shoot in their Shooting phase, and instead
shoot in the middle of the Movement phase. A
biker must be moving at Cruisin' speed or
faster to make a Driue-By. ln a Driue-By you
may stop youf movement at any point, and
shoot with the biker (and his Juve passenger if
he has one). A Driue-By is a difficult
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OVERRUN ATTACKS
A bike can also attack gangers by running
them down. This can occur because the bike is
out of control or because the biker is making
a deliberate attack against the enemy. If a bike
is travelling at 1O" or less per rurn it will not
harm creatures as they have ample time to
step out of the way
ATTACKING BIKES
A bike cannot be engaged in hand-to-hand
combat as such, but a model may charge a
bike in its movement phase and attack it
during the hand-to-hand combat phase. This
is not a pfoper engagement and does not
restrict the movement of either the bike or the
attacker in their subsequent movement phase.
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DAMAGE TO BIKES
whenever you hit a biker model, you must roll
to see if you hit the bike or the rider. On a roll
of 1-4 you hit the bike, on a 5'6 you hit the
rider. when an atev effect weapon (flamer,
shotgun, etc) hits the biker and his bike, roll
to see who is hit as you would normally' If the
biker was hit, then the bike will also be hit on
a 4+, ard vice-versa. The same holds true if
the bike model is only partly touched - roll to
see if it is caught under the blast, and then see
which part of the bike/biker was hit, and then
proceed as mentioned above.
w'hen the bike has been reduced to 0 wounds
it must roll on the Bike Damage table, iust like
a normal model. However, count the Biker
injury results as follows:
The bike is not harmed, but the
Pinned:
rider must test to see if he ducks behind the
handle bars. The rider must take an
immediate Ld test or be pinned himself'
The bike is damaged, and
Flesh Wound:
swerves out of control. Roll a D6 - 1-2 rurn the
blke 45 degrees to the left, 3'4 letve it, and 56 turn it 45 degrees to the right. In addition
the bike may only move at SLOW speed for the
rest of the fight.
Down: The bike is badly damaged, and the
rider must dismount. He will not leave his
precious bike, however, because it may be
restored to working order. The biker must stay
within 1 inch of his bike, but he moves as a
foot model. The bike may not do anything. If
he wishes, the biker may work on the bike he may not move or shoot or fight in hand-tohand, but the bike may roll on the iniury table
in the recovery phase.
Runnin'
Table
Bike Damage
Result
D6 score
1.
2.
CaPtured - the bike has been
captured by the enemy. The enemy may sell
the bike to the Traders for 100+D6 credits, or
the enemy may trade with your gang (treat the
bike howyou would a captured gang member
- you could even attempt to rescue it during a
daring raid)
3.
CALLED SHOTS
Bikes are very hard to damage with most basic
weapofls, and so a ganger facing a bike will
often try to pick off the rider. This is very
difficult to do, as the biker is usually ducking
behind his handlebars, and swerving from
side-to-side. Any model using a pistol or basic
weapon may make a Called Sbot on the biker.
A Called Sbot suffers a -2 to hrt, in addition to
speed and cover modifiers. A model with the
Cracksbot skill does not suffer the -2 to hit
when making a Called Sbot. lf the model
makes the Called Sbot, then he automatically
hits the rider.
DAMAGE TO BIKERS
V/hen a rider is hit and wounded, his bike may
go Out-of-Control, or'Waaay-Out-of-Control. If
he is pinned, the bike goes Out-of-Control
until he is no longer pinned. If the biker is
downed, then his bike goes Waaay'Out-ofControl, and he must take an lnitiative test. lI
he fails the test he falls off the bike, and takes
a hit with a Strength and save modifier as
described below. If the biker goes out (or falls
off his bike), then the bike will also go WaaayOut-of-Control.
A bike will continue going Out-of-Control
rider
its
until
Vay-Out-of-Control
un-pinnedfu n-downed again.
33
or
is
'ard
about for a dead
biker). However, when
you do this (drive off the edge of a level) you
must subtract the vertical distance you fall
from your total movement allowance (the
rider must recover from the fall. and the fall
itself takes time).
Also, after landing, a biker must make a
Leadership test to see if he keeps his bike
under control. If this is failed the bike will
swerve out of control.
Waaay-Out-of-Control
1 Turn the bike 45 degrees to the left, and
move the bike 2D6 inches per speed band it
was moving.
Jumping Table
D6 Score
l-2.
left.
Result
BIKER SKILLS
As a biker gains experience, he can also gain
biker skills. These skills are only available to a
Hear.y that is in possession of a bike, or an
Outlaw Biker (see Outlaw Biker rules). Biker
to skills normally
skills are in addition
available or Heavies. Roll a D6 to generate a
random skill.
1. Veteran biker: The biker is highly skilled in
making skids. He can therefore add + 1 to a
single skid test once per turn.
This biker
has great
2. Sharpsbooter:
proficienry in shooting whilst riding a bike.
He can ignore all to hit modifiers for bike
speed.
3. Gunner: The biker has great skill in
shooting basic weapons. As long as the bike is
travelling at Cruisin' speed or less the biker
can fire a basic weapon (rather than a pistol)
at an additional -1 to hit modifier.
4. Hit-and-Run Expert: T}:.e biker has learned
how to use the motion of the bike to gain
extra impetus on Hit-and-Ruz style attacks.
attack add + 1
V/hen he makes a Hit-and-Run
to his combat score and * 1 to his strength.
5. Mecbanic: The biker has some knowledge
of bike repair. Once per game, you may re-roll
a result on the bike recovery table. You must
accept the outcome of this new roll, even if it
34
is worse than the original roll. You may not reroll a 'captured' result. Likewise, if the nev/
roll indicates the bike is captured, roll again
lose Ouenaatcb.
Oooge
Xbausts
Shiny Bits......-...cost
20 credits
The owner of the
bike has fitted some
absolutely immense
exhaust pipes. The
Oooge Xbausts are
specially customized
to make as much
noise as possible.
The thumping noise
produce
they
sounds like dozens
of Healy
Bolters
opening up, fooling
into
the
enemy
thinking
they are
under attack! Any
enemy models on
Ouerusatcb that are
within 12" of the
bike must pass a
Leadership test or
iust as if they'd been shot at.
CUSTOMBIKES
Tinkerers can build bike upgrades. These
upgrades can take the form of a characteristics
increase or some sbiny bits. Roll a D6 to see
what has been created:
35
t credits
B i g S m o k e y S h i n y B i t s . . . . . . . . . . . . . . . c o 5s 0
This bike's engine produces black smoke
which belches forth from its exhausts. This
smoke lays down a smoke screen behind the
bike which disrupts enemy fire. After the first
move this bike makes, place the Big Smokey
template (use the hand flamer template for
Slow speed and the flamer template for
Cruisin' speed or more) behind the bike. It
will remain in play until the bike is stationary
for a full turn or is destroyed. Models may not
shoot through the Big Smokey template. Move
the Big Smokey template with the bike as it
moves. Any models that the template passes
over will Iose ()uerutatcb as if they'd been
shot at. Models in the cloud have the choice of
moving randomly or standing still in their next
turn until the thick black smoke clears from
their eyes.
Rear Platforms
Rear
rear platforms.
Bikes may mount
platforms can be anlthing from a slab of
plasteel nailed to the back of the bike above
the rear wheel, to a complete rear facing seat.
Only Juves would suffer the indignity that
comes from fighting from a rear platform, and
most Gangers would weigh the bike down too
much.
WSBS
4
WIALD
43
......60Creds
81KER,.........
M
WSBS
33
313
36
LD
Bikers
Experience:
experience
WSBS
2
Bik 1lgyg_
Combat
Muscle
20+D6
.......25Creds
23
LD
Stealth
J1IVE...........
M
with
SKILL TABLE
Leader
BikeYYY
MISCETLANEOUS:
. Bikes may not use Vents or Tunnels
Infiltrate.
to
. Bikers
Infiltrate.
to
may not
sklll
37
Tobin
0aRoolz
Bogz
Have you got a rules query? Do you want to know if we still
have classic Citadel miniatures available? If the answer to
both these questions is 'yes!' ot if you want to discuss any
aspect of the Games Workshop hobby you should contact the
Roolz Boyz, toclay!
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