Tekken-4 - MARSHALL LAW PDF
Tekken-4 - MARSHALL LAW PDF
Tekken-4 - MARSHALL LAW PDF
(F+2+4_2+4) Dragon Bites Foot Notes #1 The initial grab does no damage.
Special Arts
Command 1,2 [~b,f] =3 = u/f+3 = 4 [~b,f] 1,1,1,1,1 1,1,1,1 = 2 [~b,f] =3 = u/f+3 = 4 [~b,f] = 2,2 = F+2,2<2 [~b,f] qcf+1 = 2 [~b,f] = ~4 [~b,f] = 3,4 [~b,f] = u+3 [~b,f] b+1<2<1 [~b,f] BT 1 f+1+2 2,2 F+2<2<2 [~b,f] 2,2<1<2 f+2~1 d/b+2 = ~4 [~D] b+2,3,4 [~b,f] Move Name Double Punch [DSS] = Knee = Fake Somersault = Sky Kick [DFS] Machine Gun Arrow Machine Gun Combo = Right Straight [DSS] = Knee = Fake Somersault = Sky Kick [DFS] = Rave War = Rave War Combo [DSS] Power Jab = Right Straight [DSS] = Shoalin Kick [DSS] = Shoalin Spin Kicks [DFS] = Somersault [DFS] Dragon Storm [DSS] Dragon Back Blow Dragon Hammer Straight - Dragon Whip Rave War Combo [DSS] Dragon Fist Rage Poison Arrow Dragon Whip = Spring Kick [PLD] Junkyard Combo [DFS] BT BT Stance Damage 5,8 10 25 5,5,5,5,5 5,5,5,5 8 10 25 8,10 8,5,10 12 8 16 12,12 30 12,12,15 15 23 10,8 10,5,10 10,8,8,21 22 15 25 12,8,22 Hit Range hh m m hhhhh hhhh h m m hh hmh h h h hh m hmm h m hh hmh hhhm m m m mlm JG
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Properties
GB RC GB JG SH #2 GB RC GB JG
#3 JG #4
JG #7 OB BNc OCb
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6/8/13
(FC_d)+2,3 WS+2 SS+2,1,2<1 [~b,f] f,f+3 [~b,f] 3<4 d/f+3 d+3,3 =4 (WR_f,f,f)+3 FC,d/f,d,d/f+3 FC+3,4 WS+3 [~b,f] (u/b_u_u/f)+3,4 SS+3+4 d+3+4 [~D] 3+4 =3 4,3 [~b,f] 4,3,4 [~b,f] FC,(u/b_u_u/f)+4 =3 (U/F_U_U/B)+3 = 4 [~b,f] FC,(U/B_U_U/F)+4 FC,(U/B_U_U/F)+3+4 4,(u_uf)+3 [~b,f] (FC_d)+4,3 d/f+4,3 WS+4 [~b,f] =3 (U/B_U_U/F+4) =3 d/b+4 b+1+2 = ~1 =2 =3 =4 b+1+2 = f+1 =1 =< f+1 = 2,1,2<1 [~b,f] = 3 [~b,f] = 4,3 = 3+4 =3 f,f+4
Mid Jab - Somersault Dragon Upper Dragon Judgement [DSS] Dragon Cannon [DFS] Head Kick - Somersault Step In Kick Rave Kicks = Somersault Leaping Slash Kick Dragon Slide Crouch Kick - Somersault Twist Kick - [DSS] Jump Kick - Somersault Double Dragon Frog Man [KND] Catapult Kick = Twin Catapult Shaolin Spin Kicks [DFS] Shaolin Spin Combo [DFS] Quick Catapult = Twin Catapult Fake Somersault = Sky Kick [DFS] High Catapult Kick Rainbow Kick Roundhouse - Somersault [DFS] Side Kick - Somersault Front Kick - Somersault Face Kick [DFS] = Somersault Quick Advance Catapult = Twin Catapult Dragon Tail Tricky Step Punch Parry = Tricky Trap = Tricky Fist = Tricky Step In Kick = Tricky Low Kick Tricky Fake Step = Dragon Rave = Dragon Knuckle = Dragon Rave = Dragon Judgement [DSS] = Dragon Cannon [DFS] = Dragon Rush = Dragon Somersault = Twin Catapult Feight Low DFS
(8_10),21 22 10,7,10,27 28 18,21 18 8,10 25 30 22 12,21 16 25,25 16,22 25,27 21 21 16,12 16,12,12 25 25 25 25_28_30 30,20 16,30 7,21 15,25 12 21 15_22_25 25 25 12 12 22 15 43 15 25 10,7,10,27 28 8,22 21 21 10
RCj
#5 GB RC JG
RC JG GB RC JG OSc RC JG
RC JG RC
GB RC JG RC JG GB
RC JG RC JG RD JG RC JG BS OB SH KS #1 GB #7 #5 GB JG RC JG RC KSc
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6/8/13
Crouch Dash Dragon Sign Stance High Parry [DSS] Wall Jump
15
m #6
Missed Punch Parry. Machine Gun Combo follow up moves can be done after 1st, 2nd, 3rd or 4th punch. The qcf+1 Power Jab can replace the 1st hit of Machine Gun Arrow or Machine Gun Combo. After qcf+1,2 Power Combo the regular 1,2 follow up moves are possible. Dragon Sign Stance only after the 1st, 2nd or 3rd hit. Dragon Sign Stance only after succesful parry. Dragon Sign Stance only after 1st or 2nd hit.
Moves starting from Dragon Sign only - DSS - d+1+2 f+1 1 =< f+1 2~1 2,2<1<2 3 [~b,f] 4,3 3+4 =3 Dragon Rave Dragon Knuckle = Dragon Rave Poison Arrow Dragon Fist Rage Dragon Cannon [DFS] Dragon Rush Dragon Somersault = Twin Catapult 25 15 25 22 10,8,8,21 28 8,22 21 21 8,8,14
Moves starting from Dragon Fake Step only - DFS b,f f+1 1 =< f+1 2~1 2,2<1<2 3 [~b,f] 4,3 3+4 =3 (2+4_F+2+4) Foot Notes #1 See Grappling Arts. Dragon Sign Stance Dragon Rave Dragon Knuckle = Dragon Rave Poison Arrow Dragon Fist Rage Dragon Cannon [DFS] Dragon Rush Dragon Somersault = Twin Catapult Dragon Kick Fury 25 15 25 22 10,8,8,21 28 8,22 21 21 8,8,14
Unblockable Arts
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Hit Range ! hl -
Properties
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