A HMM
A HMM
A HMM
Lawful Neutral
ALIGNMENT
Mnk7
CLASS
21000
EXPERIENCE
Human
RACE
Medium
SIZE
5' 4"
HEIGHT
156 lbs.
WEIGHT VISION
7
Character Level
ABILITY NAME BASE SCORE BASE MOD
28000
NEXT LEVEL
ABILITY SCORE ABILITY MOD TEMP SCORE TEMP MOD
21
AGE
Male
GENDER
WOUNDS/CURRENT HP
,
EYES
SUBDUAL DAMAGE
117
POINTS
DAMAGE REDUCTION
HAIR
SPEED
STR
Strength
16 +3 18 +4
16 +3 18 +4 15 +2 15 +2 20 +5 13 +1
TOTAL
BASE SAVE
16 +3 18 +4 15 +2 15 +2 20 +5 13 +1
ABILITY MAGIC
HP
hit points
58 23
TOTAL :
Walk 50 ft.
DEX
Dexterity Constitution
AC
armor class
19
FLAT
20
TOUCH
10 + 3
BASE ARMOR BONUS
0
SHIELD BONUS
4
STAT
0
SIZE
0
DEFLECTION
6
MISC MISS CHANCE
0
ARCANE SPELL FAILURE
+0
ARMOR CHECK PENALTY
0
SPELL RESIST
CON 15 +2 INT
Intelligence
NATURAL ARMOR
15 +2 20 +5 13 +1
INITIATIVE
modifier
+8
TOTAL
+4
DEX MODIFIER
+4
MISC MODIFIER
SKILLS
SKILL NAME Appraise Balance Bluff Climb Concentration Craft (Untrained) Diplomacy Disguise Escape Artist Forgery Gather Information Heal Hide Intimidate Jump Knowledge (Religion) Listen Move Silently Perform (Sing) Ride Search Sense Motive Spot Survival Swim Tumble Use Rope
: can be used untrained.
KEY ABILITY SKILL MODIFIER
10/5
MISC MODIFIER
WIS
Wisdom
BASE ATTACK
bonus
+5
CHA
Charisma
SAVING THROWS
MISC
EPIC
TEMP
conditional modifiers
FORTITUDE
(constitution)
+7 +9 +10
= = =
+5 +5 +5
+ + +
+2 +4 +5
= = =
+ + +
+0 +0 +0
+ + +
+0 +0 +0
+ + +
+0 +0 +0
+ + +
+ + +
REFLEX
(dexterity)
WILL
(wisdom)
TOTAL
STAT
SIZE
MISC
EPIC
TEMP
MELEE
attack bonus
+8 +9 +8
+5 +5 +5
+3 +4 +3
+ + +
+0 +0 +0
+ + +
+0 +0 +0
+ + +
+0 +0 +0
+ + +
RANGED
attack bonus
GRAPPLE
attack bonus
UNARMED
DAMAGE
CRITICAL
REACH
+10
1d8+4
HAND
20/x2
TYPE SIZE CRITICAL
5 ft.
REACH
Dagger +1
TOTAL ATTACK BONUS
Carried
PS
19-20/x2
5 ft.
DAMAGE
+9
10 ft. 20 ft. 30 ft.
1d4+4
40 ft. 50 ft.
TH Dam
+10 1d4+4
+8 1d4+4
+6 1d4+4
HAND
+4 1d4+4
TYPE SIZE
+2 1d4+4
CRITICAL REACH
Special Properties
Shuriken +2
10 ft. 20 ft. 30 ft.
INT DEX CHA STR CON INT CHA CHA DEX INT CHA WIS DEX CHA STR INT WIS DEX CHA DEX INT WIS WIS WIS STR DEX DEX
2 16 1 13 2 2 1 1 9 2 1 5 14 1 15 7 8 14 3 4 2 7 6 5 3 14 4
= = = = = = = = = = = = = = = = = = = = = = = = = = =
2 4 1 3 2 2 1 1 4 2 1 5 4 1 3 2 5 4 1 4 2 5 5 5 3 4 4
+ 10.0 + + + + 10.0 + + + + + + + + + + + + +
5.0
+ + + +
+ 10.0 + + + +
2.0 1.0
+ + + +
+ 10.0 + + + + +
Carried +7 1d2+5
HAND
P
40 ft.
20/x2
50 ft.
5 ft.
TH Dam
+11 1d2+5
+9 1d2+5
+5 1d2+5
TYPE SIZE
+3 1d2+5
CRITICAL REACH
Special Properties
*Flurry of Blows
TOTAL ATTACK BONUS
Equipped
M
DAMAGE
20/x2
5 ft.
+9/+9
Special Properties
1d8+4
*: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H : Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Bracers of Armor +3
+3
+0
STUNNING FIST
Uses per day
WHOLENESS OF BODY
HP per day
Character: Aahmm Player: Created using PCGen 5.16.3 on Feb 12, 2012 at 2:28:09 AM
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. For suggestions please post to [email protected] with "OS Suggestion" in the subject line.
Page 1
EQUIPMENT
ITEM
Special Qualities
QTY 1 1 5 1 1 1 1 1 1 1 1 2 WT 0.0 1.0 0.0 (0.0) 1.0 0.0 4.0 2.0 0.5 0.5 0.5 0.5 COST 6000.0 9000.0 0.01 (0.05) 2302.0 1.0 1.0 0.0 1.0 1.0 1.0 1.0 Evasion (Ex) [Wizards of the Coast Revised (v.3.5) System Reference Document, ClassesII.rtf] If subjected to an attack that allows a Reflex save for half damage, you take no damage on a successful save. Fast Movement (Ex) [Wizards of the Coast Revised (v.3.5) System Reference Document, ClassesI.rtf] Purity of Body (Ex) [Wizards of the Coast Revised (v.3.5) System Reference Document, ClassesI.rtf] Slow Fall (Ex) Equipped Equipped Equipped [Wizards of the Coast Revised (v.3.5) System Reference Document, ClassesI.rtf] [Wizards of the Coast Revised (v.3.5) System Reference Document, ClassesI.rtf] [Wizards of the Coast Revised (v.3.5) System Reference Document, ClassesI.rtf]
Amulet of Mighty Fists +1 Bracers of Armor +3 Candle Dagger +1 Flint and Steel Grappling Hook Outfit (Monk's) Pouch (Belt)
2 lbs., 2 Rice (1 lb.)
LOCATION Equipped Equipped Pouch (Belt) Carried Pouch (Belt) Sack Equipped Equipped
Pouch (Belt)
2 lbs., 2 Rice (1 lb.)
Pouch (Belt)
0 lbs., 5 Candle, 1 Flint and Steel
Pouch (Belt)
0 lbs.
Rice (1 lb.)
(Rations (Trail/Per Day))
Pouch (Belt)
1.0 0.1 (0.2) (2.0) 5.0 0.5 0.5 10.0 0.1 0.1
1 1 1 10 2
14 hp/day
Sack
0 lbs.
Feats
Deflect Arrows [Wizards of the Coast Revised (v.3.5) System Reference Document, Feats.rtf] Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. Dodge [Wizards of the Coast Revised (v.3.5) System Reference Document, Feats.rtf] During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. Improved Initiative [Wizards of the Coast Revised (v.3.5) System Reference Document, Feats.rtf] You get a +4 bonus on initiative checks. Weapon Focus (Unarmed Strike) [Wizards of the Coast Revised (v.3.5) System Reference Document, Feats.rtf] You gain a +1 bonus on all attack rolls you make using the selected weapon. Improved Unarmed Strike [Wizards of the Coast Revised (v.3.5) System Reference Document, Feats.rtf] You are considered to be armed even when unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option. Combat Reflexes [Wizards of the Coast Revised (v.3.5) System Reference Document, Feats.rtf] You may make a number of additional attacks of opportunity equal to your Dexterity bonus. Improved Trip [Wizards of the Coast Revised (v.3.5) System Reference Document, Feats.rtf] You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed and gain a +4 bonus on your Strength check to trip your opponent. If you trip an opponent in melee combat, you immediately get a melee attack against that opponent. Stunning Fist [Wizards of the Coast Revised (v.3.5) System Reference Document, Feats.rtf] 7/day you may stun an opponant with a carefully placed unarmed attack (DC 18) Page 2
Shuriken +2 Wineskin
0 lbs. (Waterskin filled with wine)
0.1 166.2 (1.0) (1662.0) 0.0 1.5 (3.0) (0.0) 0.0 0.0
Flurry of Blows
19 lbs.18983.45 gp
WEIGHT ALLOWANCE
Light 76 Lift over head 230 Medium 153 Lift off ground 460 Heavy 230 Push / Drag 1150
Special Attacks
Flurry of Blows (Ex) [Wizards of the Coast Revised (v.3.5) System Reference Document, ClassesI.rtf] Ki Strike (Su) [Wizards of the Coast Revised (v.3.5) System Reference Document, ClassesI.rtf] Your unarmed attacks are empowered with ki and are considered to have the following properties for the purpose of dealing damage to creatures with damage reduction, Magic
Character: Aahmm Player: Created using PCGen 5.16.3 on Feb 12, 2012 at 2:28:09 AM
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. For suggestions please post to [email protected] with "OS Suggestion" in the subject line.
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Gauntlet, Grapple, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff, Sai, Shuriken, Siangham, Sling, Spells(Ray), Unarmed Strike
LANGUAGES
Common
Character: Aahmm Player: Created using PCGen 5.16.3 on Feb 12, 2012 at 2:28:09 AM
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. For suggestions please post to [email protected] with "OS Suggestion" in the subject line.
Page 3