Lee Chaolan Tekken 6 Move List - Tekken Zaibatsu

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The document provides a detailed move list for the Tekken character Lee Chaolan, outlining his basic, special, hitman and string hit arts moves.

Some of Lee Chaolan's basic arts listed include his jab, straight, roundhouse kick, shin kick and down kick.

Lee Chaolan's special arts include moves like the double punch, revolution, violet kick, silver rain kick and quick uppercut.

5/27/2014

Lee Chaolan Tekken 6 Move List - Tekken Zaibatsu

Lee Chaolan Move List


Grappling Arts
Command

Throw Name

Type

Damage

Escape

(1+3_F+1+3)

Neck Fracture

Front

35

(2+4_F+2+4)

Neck Axle

Front

35

f,f+3+4

Knee Driver

Front

30

1+2

[F+] (1+3_2+4)

Harassment

Left

40

[F+] (1+3_2+4)

Stunner

Right

40

F!

Back

60

None

#1

[F+] (1+3_2+4)
Bulldog
Foot Notes
#1 Lee ends up in BT after the throw

Properties

Basic Arts
Command

Move Name

Jab

f+1

Forward Jab

d+1

Down Jab

RC

FC+1

Crouch Jab

RC

Straight

12

20

21

d/b+2
(u/b_u_u/f)+2

Down Straight
Ne w

Stance Damage

RC

Axis Punch
RC

Hit Range Properties

FC+2

Crouch Straight

3 [~4]

Mist Wolf Kick [HMS]

D/F,3

Low Spin Kick

RC

14

FC+3

Low Kick

RC

14

Roundhouse

19

d/b+4

Shin Kick

RC

FC+4

Crouch Shin Kick

RC

12

Command

Move Name

Stance Damage

1,2

Double Punch

JGc

Special Arts
Hit Range Properties

8,10

hh

= ~f,N

= Mist Step

= 2<3

= Revolution

16,27

mh

MS[1] PLD

= 4 [~3]

= Violet Kick [HMS]

12

CSc

= 4?

= Silver Rain Kick

26

MS CSc

d/f+1

Quick Upper

12

b+(1,1_1:1)

Fang Rush

9,7_14,7

hm

#1

= ~f,N

= Mist Step

=2

= Triple Fang

18_24

= 3+4

= Hit Man

HMS

RC

26

MS FCDc HA B!

#3 OB

1+2

Schwartz Rose Hook

b+1+2

Mist Illusion

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#2 KND

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5/27/2014

Lee Chaolan Tekken 6 Move List - Tekken Zaibatsu

=4

= Quick Screw Kick

2,1 [~3+4]

Violet Rush [HMS]

=1
=4

Ne w

24

12,9

hh

#3 PLD

= Schwartz Rose Hook

RC

21

MS FCDc B!

= Vier Revolution

RC

21

MSc

2,2<3

Right Cross Revolution

16,12,27

hmh

MS[2] PLD

f+2<1 Ne w

Double Signal

16,25

mh

MS[1] KND

d/f+2

Uppercut

14

JG

d+2 Ne w

Gut Polisher

19

MS CFc TC

b+2

Rear Cross Punch

13

= Mist Step

= Knee Snap [HMS]

20

KNDc

36

KND
JG

= ~f,N
= <4 [3+4]

Ne w

=3

= Super High

WS+2,3 Ne w

Rocket Heel

14,24

mm

3 [~4]

Mist Wolf Kick [HMS]

21

3<3

Mist Wolf Combo

21,21

mh

3~3

Feint Mist Wolf

21

25

#4 TT FCD

= :4

= Mist Trap

f+3,3[,3,3,3],4 [~3]

Acid Storm [HMS]

7,7,9,9,9,24

mmhhhh

PLD KND[5]

f,f+3

Impulse Shot

33

KND

(f,f,f_WR)+3,4

Shredder

20,18

mm

JG[all] TJ
KND

= <4

= Shredder Combo

30

= <(f_d/f)+4

= Mid Shredder

18

= <(d_d/b)+4

= Low Shredder

18

18,13,25

mhm

JG

16

TC SLDc
MS F!

d/f+3,2<3

Ne w

RC

Mercury Drive

d+3 [~4]

Silver Low [HMS]

d/b+3

Slice Kick

18

b+3 [~3+4] Ne w

Axe Kick [HMS]

18

21

CSc

25

KND MSc

19

TJ

21

FCDc B!

25

PLD

26

KND TC

19,13

mm

OC F!

12_9

m_l

12,12,12,12...

mhmh...

= 4 Ne w

RC

= Axe Grind

u/b+3 Ne w

Wheel Of Fate

u+3 [3+4]

Fake Flip [HMS]

u/f+3 Ne w

Quick Sting

= 1 Ne w

= Schwartz Rose Hook

= 4 Ne w

= Double Mazurek

FC,d/f,d,d/f+3

Dragon Slide

WS+3,3

Tsunami Kick

= (d/f+3_D+3)

= Infinite Starter

= 3,3,3,3...

= Infinite Rave

RCj
RC

PLD

= u+3,3,3...

= Violet Hammer Rave

18,12,12...

mmh

= d+3,3,3...

= Silver Low Rave

12,12,12...

lmh
-

(3+4_b+3+4)

Hit Man Stance

HMS

f+3+4 Ne w

Feather Landing

RC

16,19

f,f,N+3+4

Delayed Dragon Slide

PLD

18

d/b+3+4

Compass Sweep

19

b,b,N+3+4

Handspring Backflip

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HMS

SLD[1]

TJ KS F!
KND
TJ
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5/27/2014

Lee Chaolan Tekken 6 Move List - Tekken Zaibatsu

u/f+3+4

Silver Sting

24

GB KND TJ

FC,(U/B_U_U/F)+3+4

Rainbow Kick

36,24

mM

KND TJ

SSL+3+4 [~3]

Right Violet Screw [HMS]

36

PLD

SSR+3+4 [~4]

Left Violet Screw [HMS]

42

PLD

Roundhouse

19

JGc

= 3,3

Violet Spin Hammer

14,18

hm

KS MSc[1] SLDc
B!

= 3,4

Violet Spin Somersault

14,25

hm

KND MSc[1]

= (u_u/f)+3

Roundhouse Somersault

30

KND

= 4,4

Machine Gun Kicks

7,9

hh

JGc[all]

f+4<3 Ne w

Silver Whip Heel

15,21

hm

OC BNc B!

f,f+4

Dead Lease Rush

26

CFc

d/f+4 [~3]

Front Kick [HMS]

18

d+4<N+4

Laser Edge

8,19

lh

KNDc

KND

= 3,3

= Violet Spin Hammer

14,18

hm

KS SLDc B!

= 3,4

= Violet Spin Somersault

14,25

hh

KND

= u+3

= Roundhouse Somersault

30

KND

= 4,4

= Machine Gun Kicks

7,9

hh

D+4<4<4<4 [~3]

Laser Edge Rush [HMS]

8,9,6,25

lllm

KND

d,d/b+4

Blazing Kick

24

JG

b+4 [~3]

Silver Heel [HMS]

26

BNc OC B!

b,b+4 [~3]

Violet Cutter [HMS]

27

PLD

u/f+4

Violet Knee

15

JG TJ

u/f,N+4

Hop Kick

30

JG

FC,d/f+4

Silver Tail

RC

20

OSc

FC,(u/b_u_u/f)+4 [~3]

Quick Catapult [HMS]

RC

18_26_30

JG TJ

FC,(U/B_U_U/F)+4

High Catapult Kick

RCj

30_33_36

KND TJ

WS+4 [~3]

Rising Kick [HMS]

19

FC,
(u/b_u_u/f)+3 [~3+4]

Fake Somersault [HMS]

f,N

Mist Step

= Inverted Axle

21,19

mm

= Silver Sway

21

JGc

25

SLD

= 3,4

Ne w

= b,N
= 4 Ne w
b,b,u/b
Foot Notes
#1
#2
#3
#4

RCj

= Silver Trip
Wall Jump

BT

TJ

JG[1,2] TJ

The optional Mist Step cancels the previous hit


Higher damage and KND only occur after a just frame Rush Fang
High and mid punch parry, follow up kick can only be done after a successful parry
Can be done when the previous hit connects or is blocked

Hit Man Arts


Command

Move Name

Stance Damage

Hit Range Properties

Moves starting from Hit Man Stance only - 3+4 - HMS


f

Mist Step

Hit Man Cancel

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5/27/2014

Lee Chaolan Tekken 6 Move List - Tekken Zaibatsu

(D/F_D_D/B)

Crouch Cancel

RC

(u_d)

Predator Step

HMS

Freaker Jab

HMS

12

12,12,12

hhh

= ~f,N

= Mist Step

= 1,1,1

= Freaker Jabs

=3

= Scatter Kick Feint

25,13

#2 TT

=4

= Rub Crush

18

MS

HMS

#2

1+2 Ne w

Poison Touch

14,14

mm

MS

Scatter Blow

27

JG

Scatter Kick

25,13

TT

u/f+3

Hitman Sting

RCj

28

KND TJ

Ship Slicer

RC

28

FCD BS

BNc SLD TJ F!

4
Ne w

Silver Circle
24
u/f+4
Foot Notes
#1 Normal moves are instantly available during the cancel animation
#2 Cancels the previous hit

Unblockable Arts
Command

Move Name

d/b+1+2 [u,u]

Silver Demon Fist [Cancel]

24,54

CF

d+3+4

Silver Cyclone

96

(!)

KND TC TJ

8,9,96

ll(!)

= 3+4
d+4:4~3
= 3+4

Stance Damage

= Hitman Stance Cancel

HMS

Edge Rush Cyclone


= Hitman Stance Cancel

Hit Range Properties

KND TC TJ

HMS

String Hit Arts


Command

Hits Damage

Hit Range

d/f+1,2,2,1,3,3,3,4,3,4

10

mhmhhLhhhm

12,6,7,6,8,7,8,8,12,30

De sign & C onte nt 1999-2014 Te k k e n Zaibatsu - All R ights R e se rve d


Te k k e n Zaibatsu is an unofficial we bsite - Te k k e n and its characte rs are a re giste re d trade m ark and copyright of the
NAMC O BANDAI GAMES Inc.

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