Lee Chaolan Tekken 6 Move List - Tekken Zaibatsu
Lee Chaolan Tekken 6 Move List - Tekken Zaibatsu
Lee Chaolan Tekken 6 Move List - Tekken Zaibatsu
Throw Name
Type
Damage
Escape
(1+3_F+1+3)
Neck Fracture
Front
35
(2+4_F+2+4)
Neck Axle
Front
35
f,f+3+4
Knee Driver
Front
30
1+2
[F+] (1+3_2+4)
Harassment
Left
40
[F+] (1+3_2+4)
Stunner
Right
40
F!
Back
60
None
#1
[F+] (1+3_2+4)
Bulldog
Foot Notes
#1 Lee ends up in BT after the throw
Properties
Basic Arts
Command
Move Name
Jab
f+1
Forward Jab
d+1
Down Jab
RC
FC+1
Crouch Jab
RC
Straight
12
20
21
d/b+2
(u/b_u_u/f)+2
Down Straight
Ne w
Stance Damage
RC
Axis Punch
RC
FC+2
Crouch Straight
3 [~4]
D/F,3
RC
14
FC+3
Low Kick
RC
14
Roundhouse
19
d/b+4
Shin Kick
RC
FC+4
RC
12
Command
Move Name
Stance Damage
1,2
Double Punch
JGc
Special Arts
Hit Range Properties
8,10
hh
= ~f,N
= Mist Step
= 2<3
= Revolution
16,27
mh
MS[1] PLD
= 4 [~3]
12
CSc
= 4?
26
MS CSc
d/f+1
Quick Upper
12
b+(1,1_1:1)
Fang Rush
9,7_14,7
hm
#1
= ~f,N
= Mist Step
=2
= Triple Fang
18_24
= 3+4
= Hit Man
HMS
RC
26
MS FCDc HA B!
#3 OB
1+2
b+1+2
Mist Illusion
http://www.tekkenzaibatsu.com/tekken6/movelist.php?id=lee
#2 KND
1/4
5/27/2014
=4
2,1 [~3+4]
=1
=4
Ne w
24
12,9
hh
#3 PLD
RC
21
MS FCDc B!
= Vier Revolution
RC
21
MSc
2,2<3
16,12,27
hmh
MS[2] PLD
f+2<1 Ne w
Double Signal
16,25
mh
MS[1] KND
d/f+2
Uppercut
14
JG
d+2 Ne w
Gut Polisher
19
MS CFc TC
b+2
13
= Mist Step
20
KNDc
36
KND
JG
= ~f,N
= <4 [3+4]
Ne w
=3
= Super High
WS+2,3 Ne w
Rocket Heel
14,24
mm
3 [~4]
21
3<3
21,21
mh
3~3
21
25
#4 TT FCD
= :4
= Mist Trap
f+3,3[,3,3,3],4 [~3]
7,7,9,9,9,24
mmhhhh
PLD KND[5]
f,f+3
Impulse Shot
33
KND
(f,f,f_WR)+3,4
Shredder
20,18
mm
JG[all] TJ
KND
= <4
= Shredder Combo
30
= <(f_d/f)+4
= Mid Shredder
18
= <(d_d/b)+4
= Low Shredder
18
18,13,25
mhm
JG
16
TC SLDc
MS F!
d/f+3,2<3
Ne w
RC
Mercury Drive
d+3 [~4]
d/b+3
Slice Kick
18
b+3 [~3+4] Ne w
18
21
CSc
25
KND MSc
19
TJ
21
FCDc B!
25
PLD
26
KND TC
19,13
mm
OC F!
12_9
m_l
12,12,12,12...
mhmh...
= 4 Ne w
RC
= Axe Grind
u/b+3 Ne w
Wheel Of Fate
u+3 [3+4]
u/f+3 Ne w
Quick Sting
= 1 Ne w
= 4 Ne w
= Double Mazurek
FC,d/f,d,d/f+3
Dragon Slide
WS+3,3
Tsunami Kick
= (d/f+3_D+3)
= Infinite Starter
= 3,3,3,3...
= Infinite Rave
RCj
RC
PLD
= u+3,3,3...
18,12,12...
mmh
= d+3,3,3...
12,12,12...
lmh
-
(3+4_b+3+4)
HMS
f+3+4 Ne w
Feather Landing
RC
16,19
f,f,N+3+4
PLD
18
d/b+3+4
Compass Sweep
19
b,b,N+3+4
Handspring Backflip
http://www.tekkenzaibatsu.com/tekken6/movelist.php?id=lee
HMS
SLD[1]
TJ KS F!
KND
TJ
2/4
5/27/2014
u/f+3+4
Silver Sting
24
GB KND TJ
FC,(U/B_U_U/F)+3+4
Rainbow Kick
36,24
mM
KND TJ
SSL+3+4 [~3]
36
PLD
SSR+3+4 [~4]
42
PLD
Roundhouse
19
JGc
= 3,3
14,18
hm
KS MSc[1] SLDc
B!
= 3,4
14,25
hm
KND MSc[1]
= (u_u/f)+3
Roundhouse Somersault
30
KND
= 4,4
7,9
hh
JGc[all]
f+4<3 Ne w
15,21
hm
OC BNc B!
f,f+4
26
CFc
d/f+4 [~3]
18
d+4<N+4
Laser Edge
8,19
lh
KNDc
KND
= 3,3
14,18
hm
KS SLDc B!
= 3,4
14,25
hh
KND
= u+3
= Roundhouse Somersault
30
KND
= 4,4
7,9
hh
D+4<4<4<4 [~3]
8,9,6,25
lllm
KND
d,d/b+4
Blazing Kick
24
JG
b+4 [~3]
26
BNc OC B!
b,b+4 [~3]
27
PLD
u/f+4
Violet Knee
15
JG TJ
u/f,N+4
Hop Kick
30
JG
FC,d/f+4
Silver Tail
RC
20
OSc
FC,(u/b_u_u/f)+4 [~3]
RC
18_26_30
JG TJ
FC,(U/B_U_U/F)+4
RCj
30_33_36
KND TJ
WS+4 [~3]
19
FC,
(u/b_u_u/f)+3 [~3+4]
f,N
Mist Step
= Inverted Axle
21,19
mm
= Silver Sway
21
JGc
25
SLD
= 3,4
Ne w
= b,N
= 4 Ne w
b,b,u/b
Foot Notes
#1
#2
#3
#4
RCj
= Silver Trip
Wall Jump
BT
TJ
JG[1,2] TJ
Move Name
Stance Damage
Mist Step
http://www.tekkenzaibatsu.com/tekken6/movelist.php?id=lee
#1
3/4
5/27/2014
(D/F_D_D/B)
Crouch Cancel
RC
(u_d)
Predator Step
HMS
Freaker Jab
HMS
12
12,12,12
hhh
= ~f,N
= Mist Step
= 1,1,1
= Freaker Jabs
=3
25,13
#2 TT
=4
= Rub Crush
18
MS
HMS
#2
1+2 Ne w
Poison Touch
14,14
mm
MS
Scatter Blow
27
JG
Scatter Kick
25,13
TT
u/f+3
Hitman Sting
RCj
28
KND TJ
Ship Slicer
RC
28
FCD BS
BNc SLD TJ F!
4
Ne w
Silver Circle
24
u/f+4
Foot Notes
#1 Normal moves are instantly available during the cancel animation
#2 Cancels the previous hit
Unblockable Arts
Command
Move Name
d/b+1+2 [u,u]
24,54
CF
d+3+4
Silver Cyclone
96
(!)
KND TC TJ
8,9,96
ll(!)
= 3+4
d+4:4~3
= 3+4
Stance Damage
HMS
KND TC TJ
HMS
Hits Damage
Hit Range
d/f+1,2,2,1,3,3,3,4,3,4
10
mhmhhLhhhm
12,6,7,6,8,7,8,8,12,30
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4/4