Range Drill Cards (28APR13)
Range Drill Cards (28APR13)
Range Drill Cards (28APR13)
Course Designer: Ken Hackathorn Source: Larry Vickers (former CAG Lead Firearms Instructor) 300 Points 60 Rounds No Make Up Shots IPSC Target: A = 5 C = 3 D = 2 Entire Head = 5 All stages start holstered unless otherwise noted. 250+ Expert 200-249 Acceptable Below 200 Needs Improvement Overtime shots do not count for score Targets: 3 IPSC, 1m spacing, staggered medium-high-low height #1--5 yards--1 rd on each head from draw freestyle--3 sec #2--5 yards--1 rd on each head strong hand--4 sec #3--5 yards--1 rd on each body strong hand--3 sec #4--5 yards--1 rd on each body strong hand--3 sec #5--8 yards--2 rds on left target freestyle--2 sec #6--8 yards--2 rds on center target freestyle--2 sec #7--8 yards--2 rds on right target freestyle--2 sec #8--10 yards--El Presidente; start facing uprange w/6 rds in gun, turn and draw, 2 rds each target, slide lock reload, 2 rds on each target--10 seconds #9--10 yards--weak hand pickup; gun on ground, butt to strong side, start standing, strong hand in small of back, retrieve handgun, 1 rd on each target--5 sec #10--12 to 8 yards--2 rds each target while moving forward from 12 yds--5 sec #11--15 yards--transition drill; start with hands at shoulder level as if holding rifle, 1 rd on each target--4 sec #12--20 yards--start standing; drop to prone, 2 rds on each target--10 sec #13--25 yards--start behind barricade; 2 rds on each target standing, perform tactical reload under cover(retain/stow partial mag), 2 rds on each target kneeling--24 sec
Trident Concepts / EAG Tactical Distance 50 Yards. Shooter starts with three magazines loaded with five rounds each. Target 8 inch circle COM. Par Time for Entire Drill 25 Sec Standing 5 Rds Perform a Speed Reload (Open Bolt) Kneeling 5 Rds Perform a Speed Reload (Open Bolt) Prone 5 Rds. Scoring Misses = 5 Points Every Sec over Par Time = 2 Points Every Sec Under Par Time = -1 Point 40 Points or less to Qualify Expert = 0-9 Points Sharpshooter = 10-25 Points Marksman = 26-40 Points
For Time + 1 sec/miss outside COM circle Targets four yards apart. Three Step Barricades Spaced evenly Over approximately 35 yards, alternating slants. All shots are from hand matching side of barricade, i.e. moving/kneeling left side of barricade, shots fired left handed on left target. Moving/kneeling on right side, shots fired right side on right target. Start 5 yards to rear of farthest barricade. 3 rds Kneeling left side of far barricade. 3 rds Kneeling right side of far barricade. 3 rds On the move to next barricade, right side. 3 rds Kneeling right side of middle barricade. 3 rds Kneeling left side of middle barricade. 3 rds On the move to next barricade, left side. 3 rds Kneeling left side of close barricade. 3 rds Kneeling right side of barricade. 6 rds Advancing on right target to open bolt. Transition to pistol while moving. 3 rds Head of right target.
Scoring: All hits inside A-Zone count for 10 point. Outside are 0 Single Target 20 Yds Away Start Position Low Ready 20 yds 10 Rounds in 10 seconds. 10 yds 10 Rounds in 5 seconds. 5 yds 10 Rounds in 2.5 seconds.
Scoring: For time. Hits must be in scoring areas in center mass, pelvis and head. Three targets 1 yd apart Shooter 5 yards away. Center Target 3 rds COM, 1 rd Pelvis, 1 rd Head Left Target 3 rds COM, 1 rd Pelvis, 1 rd Head Right Target - 3 rds COM, 1 rd Pelvis, 1 rd Head
Viking Tactics HighSmith Drill (Rifle) Viking Tactics 1-5 Drill (Rifle)
For Time + 1 sec/miss outside COM circle 3 Targets 1 yard apart. Starting position low ready. 1 Rd Left Target 2 Rds Middle Target 3 Rds Right Target 4 Rds Middle Target 5 Rds Left Target
Scoring: Time and hits on steel. Misses should be made up. 5 Targets at 15 yards, 1 yd spacing. Two step barricades on either side, steps facing inward. Start muzzle touching left barricade, normal stance Single rounds fired on outer most targets on appropriate side for that barricade (i.e Left barricades shots, left outermost target) 1 rd Kneeling, Left side of barricade/Left handed 1 rd - Kneeling, Right side of barricade/right handed. 3 rds/each middle target (9 rds) - Moving across to right barricade. 1 rd Kneeling, Left side of barricade/Left handed 1 rd - Kneeling, Right side of barricade/right handed. 1 rd - Kneeling, Left side of barricade/Left handed 3 rds/each middle target (9 rds) - Moving across to left barricade. 1 rd - Kneeling, Right side of barricade/right handed. 1 rd - Kneeling, Left side of barricade/Left handed
Range: Varies (See Below) Target: Three IDPA, shoulder height, two foot separation Rounds: 60 Par Time: 9 Sec All Strings 1. Vice Pres Modified 7 yards a. Two COM each, slidelock reload, Two COM each SHO b. Repeat String 2. Vice Pres 15 yards a. Two COM each, slidelock reload, Two COM each (free) b. Repeat String 3. Speed at Distance 25 yards a. Two COM each (freestyle) b. Repeat String Passing Score, Entire drill run twice with no misses and no shots outside of par time.
1. Fire one (and only one) shot at the head of each target, left-right. 2. Fire one (and only one) shot at the head of each target, right-left. 3. Fire one (and only one) shot at the head of each target, middle target then outside targets in any order. Any hit on head (A+B Zone) counts as a hit. Hits after Par count as misses. Minimum 7 hits to qualify.
Range: Varies (See Below) Target: Three IDPA, shoulder height, two foot separation Rounds: 80 Par Time: 3.5 Sec All Strings Head Body Head 7 Yd String 1 - 2 body T1; 2 head T2; 2 body T3 String 2 2 body T3; 2 head T2; 2 body T1 String 3 2 head T1; 2 body T2; 2 head T3 String 4 2 head T3; 2 body T2; 2 head T1 Two Reload Two 7 Yd String 1 2 body T1, reload, 2 body T1 String 2 2 body T2, reload, 2 body T2 Shooting on the Move 5yd-10yd String 1 2 on each body, Left-Right, from 10yd to 5 yd String 2 - 2 on each body, Left-Right, from 5yd to 10 yd String 3 2 on each body, Right-Left, from 10 yd to 5 yd String 4 - 2 on each body, Left-Right, from 5 yd to 10 yd
Same three strings above fired on the following 7 stages: (63 Total Rds) 1. From the holster, freestyle at 5 yd. 2. From the holster, freestyle at 7 yd. 3. From the holster, freestyle at 10 yd. 4. From the holster, freestyle at 15 yd. 5. From the holster, strong hand only at 5 yd. 6. From ready position, support hand only at 5 yd. 7. From the holster, while moving. (String 1, 10-5yd. String 2, 5-10yd, String 3, 10-5yd line.) Any hit on head (A+B Zone) counts as a hit. Hits after Par count as misses. 49 hits, averaging 7 hits/stage is accomplishment.
TRI-10 (Pistol)
Range: 10 yds Target: Various Size based on ability Start Position: Holstered Rounds: 10 Par Time: 10 Seconds Procedure 1 String 1. Fire 4 shots freestyle (both hands) 2. Transition to gun to strong hand only 3. Fire 3 shots strong hand only 4. Transition gun to weak hand only 5. Fire 3 shots weak hand only
Scoring5 Pts for 9 and 10 zone and head (head = 3x4), 2 pts for all other scoring areas. Target BT-5 or B27 Silhouette Pts Possible = 285. Distinguished = 90%, Passing = 75%
Scoring is same as above. Pts Possible = 300. Distinguished = 90%, Passing = 75%
Phase 1 - 7 Yards, All Strings String 1 Draw and Failure Drill (2 COM, 1 Head) on T1 String 2 Draw and Failure Drill (2 COM, 1 Head) on T2 String 3 Draw and Failure Drill (2 COM, 1 Head) on T3 String 4 Draw and Fire 2rds at each head, T1-T3 Score and Paste Hits Below Head before moving on. String 5 Start with gun in Weak Hand. 1rd each target, T1-T3 WHO String 6 (Start 3rds in Pistol) Face Uprange, Turn and fire 1rd T1-T3, perform a slide lock reload and fire 1rd T1-T3. String 7 Draw and Fire 2rds each at T1-T3 Strong Hand Only Phase 2 10 Yards, String 1, 3 and 4. Retreat 5yds to 10yds String 2 String 1 10yds to 5yds, Shooting on the Move, 2rds each T1-T3 String 2 5yds to 10yds, Shooting on the Move, 2rds each T1-T3 String 3 (Start 6rds in Pistol)Facing Uprange, Turn and Fire 2rds on T1-T3, perform a slidelock reload and fire 2rds on T1-T3. String 4 Draw and Fire 2rds on T1-T3 Strong Hand Only Phase 3 Barricade at 20yds, 55gal barrel at 15yds. String 1 20yds, Draw and Fire 2rds at T1-T3 from either side of the barricade, perform a Tactical Reload and fire 2rds at T1-T3 from the opposite side of the barricade. String 2 20yds, Draw and Fire 2rds at T1-T3 from either side of the barricade, perform a Tactical Reload and then advance to the barrel and fire 2rds at T1-T3 from behind the barrel on either side. String 3 15yds, Draw, kneel and fire 2rds at T1-T3 from either side of the barrel. Vickers Scoring Total Time plus Points Down for Total Score. Additional shots outside the string description will earn a 3 point penalty per shot fired.
3yds Holster, 2 rds COM and 1 Head, 4 SEC (x2) 3yds Low Ready, Weak Hand Only, 3 rds COM, 4 SEC (x2) 7yds Holster, 3 rds COM, 4 SEC (x2) 7yds Holster, 3 rds COM, Strong Hand Only, 5 SEC (x2) 7yds Holster, 2 rds COM and 1 Head, 5 SEC (x4) 15yds Holster, 3 rds COM, 5 SEC (x4) 25yds Holster, using high barricade for cover, 6 rds Standing, mandatory reload, 3 rds high kneeling, mandatory reload, 3 rds prone. 6 Head shots Required Qualification Standards 300 pts = Distinguished Expert 285-299 = Expert 255-284 = Sharpshooter 210-254 = Marksman <210 = Non-qual
Target: IPSC Target w/B-25 Repair center aligned with bottom of C Zone Test designed to be shot cold (1 week or more without shooting) Any misses on String 2-4 mean automatic failure String 1 Starting touching target, run to 25 yard line, fire 6 rounds into the repair center, 30 secs (score required 50 pts or higher) String 2 6yds Draw from concealment and fire 1 rd into the reduced lower A zone, 2 secs (C-zone is a miss, repair center is hostage) String 3 6yds Draw from concealment and fire 6 rds into the reduced lower A zone, 4.5 secs (C-zone is a miss, repair center is hostage) String 4 6yds Draw from concealment and fire 2 rds into the upper A-zone, 3.5 seconds
Target: IPSC Target Time Limit: 1 min A-zone, 5 pts - C-zone, 3 pts - D-zone, Not Counted Passing score on body is 16 pts. All four head shots must on head, with at least two in upper A-zone box. Starting at the 50yd line Run to the 100yd line, 2 rds kneeling to body. Run to the 50yd line, 2 rds standing to body. Run to the 25yd line, 2 rds standing to the head. Run to the 10yd line, 2 rds standing to the head.
Target: IPSC Target Time Limit: 1 min A-zone, 5 pts - C-zone, 3 pts - D-zone, Not Counted Passing score on body is 16 pts. All four head shots must on head, with at least two in upper A-zone box. Start touching target, holstered. Run to 50yd line, draw and fire 2 rounds. Run to 25yd line (at high port), fire 2 rounds. Run to 12yd line (at high port), fire 2 rounds into the head. Run to 6yd line (at high port), fire 2 rounds into the head.
Starting at the 100yd line Run to the 200yd line, 2 rds prone. Run to the 100yd line, 2 rds kneeling. Run to the 50yd line, 2 rds standing. Run to the 25yd line, 2 rds standing. Run to the 10yd line, 2 rds standing.
Created by: Jason Falla Target: IDPA Scoring Zones: Head Box, 8 Chest Circle Scoring: 1 pt for each round in scoring boxes. 0 pts for rounds outside scoring boxes or over time. Passing Score: 64/80 available points. Low Ready: The weapon will be mounted into the shoulder, the barrel will
Target: Modified IDPA with 6 Pelvis box added Scoring Zones: Head Box, 8 Chest Circle, 6 Pelvis Box Scoring: 1 pt for each round in scoring boxes. 0 pts for rounds outside scoring boxes or over time. Passing Score: 60/75 available points. Serial 1: 7 yds (1 10rd magazine + 1 for reload) 1 rd to the body, 2.0 sec. 2 rds to the body, 2.5 sec. 6 rds to the body, 5.0 sec. 1 reload 1 to the body, 5.0 sec. Serial 2: 7 yds (2x10rd magazines) 10 reload 10 to the body, 17.0 sec. Serial 3: 10 yds (3x5rd magazines) 5 rds head, reload, 5 rds body, reload, 5 rds pelvis, 16.0 sec. Serial 4: 20 yds (1x13rd magazine) 5 rds to the body (standing), 10.0 sec 3 rds to the body (standing to kneeling), 6.0 sec. 5 rds to the body (standing to prone), 12.0 sec. Serial 5: 25 yds (2x15rd magazines) 2 rds to the body strong side cover, then 2 rds to the body weak side cover, 12.0 sec. 6 rds to the body strong side cover, tactical reload, 6 rds to the body kneeling strong side cover, 25.0 secs.
Serial 1: 7 yds (Low Ready) 1 rd to the body, 0.80 sec 2 rds to the body, then 1 rd to the head (A zone) , 2.0 sec 6 rds to the body, 2.0 sec Serial 2: 7 yds (High Ready) 1 rd to the body, 1.2 sec 4 rds to the body, then 2 rds to the head (A zone), 3.0 sec 1 rd to the body, 1 rd to the head (A zone), then 1 rd to the body, 2.0 sec Serial 3: 7 yds (Low Ready) 1 rd to the body, transition, 1 rd to the body, 4.0 sec 1 rd to the body, reload, 1 rd to the body, 6.0 sec 1 rd to the body, transition, 1 rd to body, reload, 1 rd to body, 11.0 sec Serial 4: 7 yds (High Ready) 10 rds to the body, reload, 10 rds to the body, 12.0 sec Serial 5: 10 yds (Low Ready) 3 rds to the body, transition, 3 rds to the body, 6.0 sec Serial 6: 10 yds (Weapon unloaded on ground) Load weapon and fire 1 rd to the body, 5.0 sec Serial 7: 20 yds (High Ready) 2 rds to the body (standing), 2.5 sec 4 rds to the body (standing to kneeling), 4.5 sec 6 rds to the body (standing to prone), 8.0 sec Serial 8: 25 yds Vertical Cover (High Ready) 2 rds to the body strong side cover, strong shoulder, then 2 rds to the body weak side cover, support shoulder, 6.0 sec. 5 rds to the body strong side cover, transition, 5 rds to the body strong side cover, 16.0 sec.
oriented at the base of the target stand, the shooter will be looking over the sights with the weapon on safe. High Ready: The weapon will angled diagonally across the body, the optic or rear sight assembly will be touching the shooters chest , the butt-stock will be under the arm, the barrel will be underneath head height and the weapon will be on safe.
By: Pat MacNamara Target: IPSC Range: 10yds Scoring: Goal to keep all rds in lower A-zone. C- zone +1 sec, D-zone +2 sec, Miss +5 sec Start Procedure: Two magazines with 3rds each, one loaded in the rifle. From the low ready, fire three rounds lower A-zone, perform an emergency (speed) reload of the rifle, fire three more rounds lower Azone, transition to handgun and fire three more rounds lower A-zone.
By: Pat MacNamara Target: B-8 target 20 yard line 50 rounds Range: 20 yds Scoring: Values on the target No time limit: 10 rounds two hands, 10 rounds SHO, 10 rounds Support HO Score and mark these hits. No time limit: 10 rounds 30 secs two hands, then 10 rounds - 15 secs Score these and total them up.
By: Pat MacNamara Target: IPSC Range: 100 yds Scoring: Goal to keep all rds in lower A-zone. C- zone +1 sec, D-zone +2 sec, Miss +5 sec Start Procedure: One magazine with 20 rds loaded From the low ready: 5 rds Standing 5 rds kneeling/squatting 5 rds sitting 5 rds prone
By: Alan Tag Target: B-8 Repair Center with (4) 3x5 cards oriented horizontally a few inches off each corner of the B-8 Range: 25yds-3yds Scoring: B-8, target values scored 7-10 points Hits on index cards worth 10 points, Any hits out of score rings or off cards are 0 points Determine hit factor by dividing points earned by overall time. Higher hit factor is better. Starting Procedure: Standing at 25yd line with three ten round magazines, one of them loaded. Drill performed as one long string. Draw and Fire 5 rounds to the B-8 target Drop to a kneeling position and fire 5 more rounds to the B-8 target Move to the 15 yd line while performing an emergency reload Fire 5 rds to the lower left 3x5 card Advance to 10 yd line Fire 5 rds to the lower right 3x5 card Move to the 7 yd line while performing an emergency reload Fire 5 rds to the upper right 3x5 card On the move from the 7-3yd line, fire 5 rds at the upper left card
By: Pat MacNamara On a fresh IPSC target you decide if you are a 150 point, 140 point, or a 130 point shooter. 150 = -10 points for any shots out of the A zone 140 = -5 points for any shots out of the A or C zone 130 = -1 point for any shot out of the A C or D zone 10 rounds at 20 yards both hands 10 rounds at 15 yards Strong hand Only 10 rounds at 10 yards Support hand Only
By: Alan Tag Range Setup: Barricades at 45/25/15/10. All in line with target. Target: IPSC Standard Target Scoring = A Zone - 5 points B+C Zone - 3 points D Zone - 0 points Rounds off target Minus 10 points Total Points Available = 125 Rifle loaded with 20rds total. Pistol loaded with at least 6 rds. Starting at 50 yd line, advance to support side of 45yd barricade, transition to support side shoulder and fire 1 round center mass. Move to strong side barricade and switch to strong side shoulder, fire one round center mass. Advance to 25yd barricade support side. Repeat as above, but fire 2 rds on each side. Advance to 15 yd barricade support side. Repeat as above, but fire 3 rds on each side. Advance to 10 yd barricade support side. Repeat as above, but fire 4 rds on each side. Once rifle is dry, transition to handgun and fire 5rds to the head on the move from the 10-3 yd line.
FAB 4
By: Frank Proctor Range Setup: Three IPSC targets 7 yds out and 1yd separation between. Target: IPSC Standard Target with standard sheet of paper covering Azone. Par Time: 4 seconds (or adjust higher as needed) Goal is all hits on paper sheets in part time. All One String From the low ready, on start signal fire 2 rds at the center target, then one round at each of the other targets Transition to handgun Fire 2rds at the center target, then one round at each of the other targets.
Soul Crusher
By: Frank Proctor Way of the Gun Range Setup: 3x5 card pasted to backer. Cones at 10, 15 and 25 yd lines Target: 3x5 card Par Time: 25 seconds Goal is all hits on card within par time. Start with muzzle on cone at 10 yd line, rifle loaded with one magazine of at least 15 rds. On the start signal, run back to 25 yd line and fire five rounds at the card. Run up to the 15 yd line and fire five rds at the card. Run up to the 10 yd line and fire five rds at the card.
Range Setup: 3 IPSC Targets at 7yds, 1yd separation between targets Start position: Concealed (CONC) with hands relaxed at sides or at compressed ready (READY). Scoring: Exceeding the total par time for a drill equals zero points for the entire drill. Maximum possible score 200, Minimum qualifying score 180 Shots touching the line are scored at the lower point value. IPSC Target : A,B,C = 5 pts. D = 2 pts. IDPA Target : 0, -1 = 5 pts. -3 = 2 pts. Strings (CONC) Draw, fire 1 rd in 1.5sec (x2) (CONC) Draw, double tap in 1.75 sec(x2) (READY) Strong Hand Only, 2 rds in 1.5 sec (READY) 6 rd Rhythm Drill in 2 sec (CONC) Draw, 1 rd, Slide Lock reload, 2 rds in 4.5 sec (x2) (READY) 2rds at each outside target in 1.75 sec (x2) (CONC) 180 Pivot, Draw, 2rds each target in 3.25 sec (READY) Draw, 1 rd, Slide Lock reload, 2 rds from kneeling in 4.5 sec (x2)
By: Sean M (www.pistol-training.com) Range: 7, 10 and 15 yds Start Position: Holstered, mag in pouch Rounds Fired: 48 rds Scoring: ALL 16 rounds must be COMPLETELY INSIDE the target area. "On the line" does not count. All rounds are either "All In", or it is a miss. 7 yds 8rds on circle, slide lock reload, 8 rds on circle. Par time 10 secs. 10yds - 8rds on circle, slide lock reload, 8 rds on circle. Par time 11 secs. 15yds - 8rds on circle, slide lock reload, 8 rds on circle. Par time 12 secs.
By: Pat MacNamara Setup: Single Steel or Paper Target Grid of 6 cones in arranged 2 wide by 3 deep - see diagram Rounds Fired: 8 (or 16/24 on Variation)
99 Drill
By: DocGKR (www.pistol-training.com) Range: 7, 10, 15 yds Targets: 3x5 card or 4x6 card Start Position: Concealed, hands at sides Scored: Total hits on the cards 7 yards, 2.5sec PAR: draw and shoot three (10 times, total 30 rounds) 7 yards, 5.0sec PAR: draw, fire one, reload, fire two (10 times, total 30 rounds) 10 yards, 3.5sec PAR: draw and shoot three (10 times, total 30 rounds) 15 yards, 5.0sec PAR: draw and shoot three (3 times, total 9 rounds)
Procedure: Start where indicated, on signal fire one round at the target and move to the next position, fire one round on target. Continue in order shown until last position. Variation: Fire two or three rounds at each position.
By: Pat MacNamara Range Setup: Single steel (IPSC reduced), cones at 50/35/25 yds Start Position: Standing next to target. Rounds fired: 3 (or multiples) Procedure: On start signal, run back to the 50 yd line, 1 rd freestyle. Run to 35 yd line, 1 rd SHO. Run to 25 yd line, 1 rd WHO. Variation: Fire two or three rounds at each position
Range: 25 yds Target: NRA B8 replacement Start position: ready or holstered Rounds fired: 50 shots Drill is run in five sections: 1. 10 shots freestyle (2 hand) slow fire (ie. NO time limit) 2. 2 sets of 5 shots timed fire in 20 sec 3. 2 sets of 5 shots rapid fire in 10 sec 4. 10 shots strong hand slow fire 5. 10 shots weak hand slow fire. Mediocre score is above 400, good score is over 450, stellar score is above 475.
By: Pat MacNamara Range Setup: Single Steel (IPSC reduced), cones at 100/50/35/25 Start Position: Standing next to target Rounds fired: 7 (or multiples) Procedure: On start signal, run to 25 yd line, 1 rd on target. Repeat at 50, 75, 100, 75, 50 and end at the 25 yds line. Variation: Fire two or three rounds at each position.
Total 66 6 12 6 18 6 24 6 30 6 36 14 50
Time 30 seconds 4.0 seconds 4.5 seconds 4.0 seconds 3.5 seconds 3.0 seconds 3.5 seconds
Total 10 - 10 6 16 6 22 6 28 6 34 6 40 10 - 50
Variations: Use this course as a base. You can add holster work and add 1.5 seconds per repetition. You can shoot the course in gas masks, at night, one-handed, etc. to achieve other skills training. The course uses 50 rounds of ammunition, which eliminates the hundreds of "how many rounds do we need? questions. A tactical load should also be required at the end of every string prior to movement to the next phase. Also introduced was a 360-degree scan prior to holstering or movement. Another possible modification can be done during the moving phase. Have the officers set up with only seven rounds in the gun and seven in their last magazine. Then have them shoot to slide lock on the advance, perform a slide lock reload, and then shoot from three yards back to 10 yards while withdrawing on command. To reinforce the concept of fighting in a 360-degree world, start the shooters facing uprange with their backs to the targets in an "indoor ready". Then on command, the shooters turn and engage without ever having a muzzle cross the body part of another shooter. This type of training helps reinforce muzzle discipline in both training and the real world. Another variation could involve having the shooters fire their controlled pair, take a side step, and then engage the headshot. Throughout, the course remains the same, but the addition of twists helps to achieve different training goals and competencies.
*Fire one pair from retention; shuffle back; fire a failure drill; repeat drill for a total of 10 rounds fired. Note: On occasion, delete the shuffle back portion to simulate the physical or tactical inability to step back (such as being the first officer on an entry and therefore unable to step back into the stack)
Target: FBI "QIT" (bottle) All strings are shot from a distance of seven yards. 1. One Round (performed twice). Concealed from Holster 1.65 seconds (3.30 total time) (2 rounds) 2. Double Tap (twice) Low Ready 1.35 seconds (2.70 total) (4 rounds) 3. Rhythm; fire 6 rounds at one target; no more than 0.6 second between each shot. Low Ready 3.00 seconds (6 rounds) 4. One Shot, Speed reload, one shot (performed twice). Low Ready 3.25 seconds(6.50 total time) (4 rounds) 5. One Round each at two targets three yards apart (performed twice) Low Ready 1.65 seconds(3.30 total time) (4 rounds) 6. 180 pivot. One round each at three targets (performed twice). Turn left, then right. Concealed from Holster 3.50 seconds (7.00 total time) (6 rounds) 7. One Round, slide locks back; drop to one knee; reload; fire one round. (performed twice) Low Ready 4.00 seconds (8.00 total time) (4 rounds) Qualification: Time: Cannot exceed total time for each drill. Example: Drill #1 1st time 1.70 seconds, 2nd time 1.55 seconds; Total = 3.25 seconds = Go. Must achieve a "GO" on each drill. Total rounds fired is 30. Point value inside bottle = 5. Point value touching line or outside bottle = 2. Maximum possible score = 150. Mininum qualifying score = 135. All stages must equal "GO" to qualify. If you don't qualify, you don't fly!
Attributed to: Larry Vickers Target: NRA 25-yard slow fire bull repair center over full count zone of IDPA or IPSC cardboard silhouette Stage I: 100 yards; Standing to prone; 10 shots; 60 seconds Stage II: 75 yards; Standing to sitting; 10 shots; 45 seconds Stage III: 50 yards; Standing to kneeling; 10 shots; 30 seconds Stage IV: 25 yards; Standing; 10 shots; 15 seconds Scoring: On bullseye: no deduction (+10 points); on bullseye white paper: down three points; on cardboard target area: down five points; Misses: down 10 points. Possible Score: 400 points
Gunsite 250
All strings are started from the holster. -1 shot to the head in 1.5 seconds at 3 yards. X2, for a total of 10 points. -2 rounds to the chest in 1.5 seocnds at 5 yards. 10 points. -2 rounds to the chest in 1.5 seconds at 7 yards. 10 points. -2 rounds to the chest in 2 seconds at ten yards. 10 points. -2 rounds to the chest, standing to kneeling in 3.5 seconds at 15 yards. 10 points. -2 rounds to the chest, standing to prone in 6 seconds at 25 yards. 10 points. -A full El Presidente, at 10 yards, turn 180 degrees, draw and shoot 2 rounds to each of three targets, reload and repeat) in 10 seconds. 60 points possible.