Drill of The Week Series (1-72)
Drill of The Week Series (1-72)
Drill of The Week Series (1-72)
For any shot outside of the 6 circle, add 1 second to your time. Total the times (and penalties) for all four strings to determine your overall score: Basic: score total time with penalties is 4+5+6+7 = 22 seconds Intermediate: is 5+6+7 seconds = 18 seconds Advanced: is 6+7 = 13 seconds This drill is also compatible with the Q-PT target using the inner (white outline) center of mass circle.
ToddGs DotW 6 results: Part of the reason I stole CCT125US's drill for this week was due to the recent discussion in the Speed vs Accuracy thread and in particular joshs's comments about IPSC hit factor as it relates to scoring. This drill, for all intents and purposes, uses IPSC scoring. As such, I decided to run it three times with three different goals. First, I ran it like I would at an IPSC match ... focused on hits but not striving for perfect accuracy at the cost of speed. string 1: 7.07 seconds, -1 hit string 2: 6.88 seconds, -2 hits 21 total hits total time 13.95 seconds = 1.51 Finally, I shot 'til the wheels fell off and kept shooting. string 1: 5.61 seconds, -6 hits string 2: 5.48 seconds, -3 hits 15 total hits total time of 11.09 seconds = 1.35
Second, I took the time to guarantee every hit. string 1: 9.71 seconds, clean string 2: 10.62 seconds, clean 24 total hits total time of 20.33 seconds = 1.18
All three runs were with my G17 gen4 endurance test gun loaded to 12rd. Draws were from concealment underneath a half-zip fleece. So even when hits and misses have equal weight (all or nothing points), under this scheme it can be better to go fast and miss than slow down to guarantee every hit. Now for giggles, let's take the IPSC scoring another step. Instead of all or nothing hits and misses, Let's call the circle 5 points and the area around it 4 points (like a C-zone). My scores become: First balanced run (117 points) = 8.39 Second perfect run (120 points) = 5.90 Third wild run (111 points) = 10.01 And that is how, in IPSC, you can miss fast enough to win.
Please report the following when you post your results in this thread: Start position (ready, open holster, concealed, retention holster) Type of reload (speed/in-battery or slidelock) Starting PAR Best PAR (all hits) # of rounds fired total
Week 10 99 Drill
Range: 7-15yd Target: varies (see below) Start position: concealed, hands relaxed at sides Rounds fired: 99 The last few weeks' drills have been leading up to this. It is one of my favorite, and most humbling, drills. This was developed as a way to practice fundamentals (marksmanship at speed, draws, and reloads) with limited time and ammunition. Individual drills are shot multiple times to provide actual training benefit rather than just serving as a test of current skill level. 7 yards, 2.5sec PAR: draw and shoot three (10 times, total 30 rounds) 7 yards, 5.0sec PAR: draw, fire one, reload, fire two (10 times, total 30 rounds) 10 yards, 3.5sec PAR: draw and shoot three (10 times, total 30 rounds) 15 yards, 5.0sec PAR: draw and shoot three (3 times, total 9 rounds) Either 46 or 35 cards can be used as targets. The 35 version is obviously significantly more difficult. All shots must be fired before the end of the PAR time; shots fired after the PAR count as misses. If your range does not allow drawing from a holster, reduce the PAR for each string of fire by one second (so 1.5, 4.0, 2.5, and 4.0). If you want to run the DotW from an open or duty/retention holster, please first shoot it from concealment and then report both scores. Please report the following when you post your results in this thread: Start position (ready or concealed) target used score for each of the four strings of fire total score
Range: 25 yds Target: NRA B8 replacement center Start position: ready (although if you are a stud, try sections 2 & 3 from concealment) Rounds fired: 50 shots Drill is run in five sections: 1. 10 shots freestyle (2 hand) slow fire (ie. NO time limit) 2. 2 sets of 5 shots timed fire in 20 sec 3. 2 sets of 5 shots rapid fire in 10 sec 4. 10 shots strong hand slow fire 5. 10 shots weak hand slow fire. Mediocre score is above 400, good score is over 450, stellar score is above 475. Please report the following when responding to this thread: Start position (pistol, ammo type & any concealment/holster type) Report your score for each section of the test (ie. 98-4x) and if you were within the time limits on sections 2 & 3
Week 56 99 Drill
Range: 7-15yd Target: 3x5" or 4x6" card, see below for details Start position: concealed, hands relaxed at sides Rounds fired: 99 This was developed as a way to practice fundamentals (marksmanship at speed, draws, and reloads) with limited time and ammunition. Individual drills are shot multiple times to provide actual training benefit rather than just serving as a test of current skill level. 7 yards, 2.5sec PAR: draw and shoot three (10 times, total 30 rounds) 7 yards, 5.0sec PAR: draw, fire one, reload, fire two (10 times, total 30 rounds) 10 yards, 3.5sec PAR: draw and shoot three (10 times, total 30 rounds) 15 yards, 5.0sec PAR: draw and shoot three (3 times, total 9 rounds) Either 46 or 35 cards can be used as targets. The 35 version is obviously significantly more difficult. All shots must be fired before the end of the PAR time; shots fired after the PAR count as misses. If your range does not allow drawing from a holster, reduce the PAR for each string of fire by one second (so 1.5, 4.0, 2.5, and 4.0) or better yet, find a decent range that allows realistic training activities. If you want to run the DotW from an open or duty/retention holster, please first shoot it from concealment and then report both scores. Please report the following when you post your results in this thread: Start position (ready or concealed) target used score for each of the four strings of fire total score
Week 60 Slow Fire Marksmanship (aka The 300 Point Aggregate) Drill
Range: 25yd Target: B8 replacement center Start position: any Rounds fired: 30 Using the provided B8 replacement center, fire a ten-shot group at 25yd with no time limit and your normal 2-handed grip. Add up the score for all ten shots. Keep in mind that the "7" ring is visible but not identified, and the four corners of the target are technically the "6" ring. For hits on the line between two scoring zones, use the higher scoring value only if the grease ring of the bullet hole cuts the line between the two zones. Tears and other marks that are greater than the bullet's diameter do not count for scoring. Shots that do not hit the sheet of paper score zero. Do not use a standard B8 target for this drill, as it will give you more scoring area than the repair center provides. Then repeat on a second target but shooting strong hand only. Then repeat on a third target weak hand only. Please report the following when you post your results in this thread: score for each string of fire total score
Face away from the targets with the hands held above the shoulders. On the start signal, turn and fire two rounds at each of the targets, perform a reload, and re-engage the each of the three targets with two rounds. For purposes of this drill, any hits to the C-zone will add 2 sec to to your time; any hits to the D-zone or a full miss adds 10 sec to your time (there is no C-zone on a 3x5 card, so it is either a hit or a miss with the short bus version of the drill...). Here is a link to Robert Vogel running the drill in 4.61 sec, but he gets a C, bumping his score to 6.61 sec: http://s459.beta.photobucket.com/use...e7fa2.mp4.html. Please report the following when you post your results in this thread: Start position (pistol, holster type, concealment). Target used. Total time to complete the drill, number of hits to the A-zone, adjusted score with any penalties. If you need an IPSC A-zone, feel free to download this one and print on legal paper (8.5x14): http://pistolforum.com/attachment.p...8&d=1347302460. You can also use the 8" circle on the FAST target, also printed on legal paper (8.5x14).
Week 71 99 Drill
Range: 7-15yd Target: 3x5" or 4x6" card, see below for details Start position: holstered, hands relaxed at sides, see below for details Rounds fired: 99 This drill was developed as a way to practice fundamentals (marksmanship at speed, draws, and reloads) with limited time and ammunition. Individual drills are shot multiple times to provide actual training benefit rather than just serving as a test of current skill level. 7 yards, 2.5sec PAR: draw and shoot three (10 times, total 30 rounds) 7 yards, 5.0sec PAR: draw, fire one, reload, fire two (10 times, total 30 rounds) 10 yards, 3.5sec PAR: draw and shoot three (10 times, total 30 rounds) 15 yards, 5.0sec PAR: draw and shoot three (3 times, total 9 rounds) Either 46 or 35 cards can be used as targets. The 35 version is obviously significantly more difficult. All shots must be fired before the end of the PAR time; shots fired after the PAR count as misses. The PAR times are based on running the drill from concealment or a legitimate retention holster. If you want to use an open top style range/competition holster, deduct one half second from the PAR for each string draw string and one second for the draw & reload string (2.0, 4.0, 3.0, and 4.5). If your range does not allow drawing from a holster, reduce the PAR for each string of fire by one second (so 1.5, 4.0, 2.5, and 4.0) and shoot it from a ready position. Please report the following when you post your results in this thread: Start position (concealed, retention holster, competition holster, or ready position) target used (3x5 or 4x6) score for each of the four strings of fire total score