ISWC '14 ADJUNCT, SEPTEMBER 13 - 17, 2014, SEATTLE, WA, USA
Hugginess: Encouraging Interpersonal
Touch through Smart Clothes
Leonardo Angelini
Omar Abou Khaled
Abstract
University of Applied Sciences
University of Applied Sciences
and Arts Western Switzerland
and Arts Western Switzerland
Fribourg, Switzerland
Fribourg, Switzerland
[email protected]
[email protected]
Maurizio Caon
Elena Mugellini
University of Applied Sciences
University of Applied Sciences
Physical contact has an important role in human wellbeing. In this paper, we present Hugginess, a concept
of interactive system that encourages people to hug by
augmenting this gesture with digital information
exchange. As a proof of concept, we developed two tshirts that reciprocally send information to the hugged
person through the conductive fabric.
and Arts Western Switzerland
and Arts Western Switzerland
Fribourg, Switzerland
Fribourg, Switzerland
Author Keywords
[email protected]
[email protected]
Hug; interpersonal touch; smart clothes;
Denis Lalanne
ACM Classification Keywords
University of Fribourg
H.5.m. Information interfaces and presentation (e.g.,
HCI): Miscellaneous.
Fribourg, Switzerland
[email protected]
Introduction
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ISWC'14 Adjunct, September 13 - 17, 2014, Seattle, WA, USA
Copyright 2014 ACM 978-1-4503-3048-0/14/09…$15.00.
http://dx.doi.org/10.1145/2641248.2641356
155
Touch is the first human sense to develop and
represents the most fundamental means of contact with
the external world [1] [2]. Indeed, touch plays a very
important role in human development: early tactile
experiences might strongly contribute to shaping and
characterizing the emotional, relational, cognitive and
neural functioning of the adult [3].
In particular, many studies showed that interpersonal
touch can have several positive effects on human
behavior and well-being [3]. For instance, touch is so
ISWC '14 ADJUNCT, SEPTEMBER 13 - 17, 2014, SEATTLE, WA, USA
important in romantic relationships that Montagu stated
that touch and love are indivisible [4]. Several studies
showed that affective touch between partners can
reduce the stress [5] [6]. Touch has been
demonstrated being also capable of mediating the
release of oxytocin, which is the hormone that helps
couples to form lasting relationship bonds [3]. In
particular, a study showed that partners who
exchanged many hugs in the past have higher levels of
oxytocin and significantly lower blood pressure than
those who reported of not having been hugged many
times [7]. Moreover, Field summed up empirical
research on touch including hugging and analyzed the
consequences of too little touch for socio-emotional and
physical well-being in childhood and adulthood [8].
Interpersonal touch plays a crucial role also in
interpersonal communication: the sense of touch
provides a very powerful means of eliciting and
modulating human emotions. In fact, our skin contains
receptors that can elicit affective responses [9].
Therefore, touch can be successfully used to share
emotional aspects of communication between people.
Since hugging is able to elicit positive emotions, it could
be used as a therapy [10] [11]. Using hugging as a
means to give rise to such positive emotions can be
seen in the frame of positive psychology. With
Hugginess, we want to use technology to encourage
people to hug in order to improve their general wellbeing. In fact, the effects of hugging can be beneficial
to both individuals and society; therefore, as stated by
Forsell and Astrom, “encouragement might become a
vital part of public wellness programs” [12].
156
Compared to handshaking, which is another touch
gesture commonly used for greeting, hugging is a
closer and more affectionate form of hailing. Other
studies suggest that hugging behavior seems to create
a more emotional quality in the initial phase of a
conversation, as compared to a verbal greeting or a
handshaking, which leads to a more formal initial phase
and conversation [12].
The change from handshaking to hugging during an
encounter is associated with a greater emotional
involvement [12]. Some people, who have extraverted
personality, are naturally facilitated in taking the
initiative in hugging, as extraversion is associated with
spontaneity and sociability [13]. On the other hand,
anxious people, who lack self-esteem and selfconfidence, may present a decreased likelihood of
taking the initiative to hug [13]; in this case, an
external factor that encourages this behavior can be
decisive. Moreover, the current trend of the technologydriven evolution of the human communication is
separating people one from each other. In fact, Turkle
stated that nowadays people prefer to use computer
mediated-communication in order to hide from each
other but remaining constantly connected [14]. This
change deprives the human communication of the
interpersonal touch and many people in society today
may already be suffering from a shortage of tactile
stimulation, a phenomenon that Field calls “touch
hunger” [3].
In this project, we strive to encourage hugging through
an innovative system that augments the physical
gesture with digital information exchange.
Reintroducing the hugging behavior in the interpersonal
communication can provide many positive effects on
WORKSHOP: ASGA
human well-being such as reducing stress and
strengthening human relationships. These good
consequences could hopefully help the human kind in
the difficult path towards happiness, as the positive
technology discipline teaches us. Besides the practical
benefit of the proposed system, we hope that this
concept can stimulate reflections and help people
understand the importance of promoting interpersonal
touch in the current society.
Related Work
Since social touch is considered as an essential and
primary need of human life, several researchers
investigated the possibility of using computers to mediate
interpersonal touch over a distance. Hugging is a common
means to communicate emotions and show affection to
other people. Indeed, many researchers have chosen to
adopt the hugging gesture for computer-mediated
communication between distant people. Back in 1997,
inTouch [15] is one of the first examples of mediated
haptic communication. Since then, Haans and IJssenstein
reviewed several research projects that aimed at
communicated touch gestures through digital means [16].
Hugging is a typical gesture that researchers tried to
mediate through wearable systems: in order to simulate
the sensation of being hugged, Huggy Pajama [17] and
“Hug over a distance” [18] use pneumatic actuators, while
HugMe [19] uses an array of vibrating motor and
HaptiHug [20] stretches a belt equipped with two soft
hands around the chest of the user.
Hugs mediated through smart clothes became popular
also among the large public: in 2006, the CuteCircuit
company presented the Hug Shirt, demonstrating the
possibility of sending hugs over a distance with a wellintegrated and stylish smart t-shirt [21]. Nevertheless, a
157
provocative question arises: “can those systems replace
human touch?” [22]. Although they allow being in touch
with distant relatives, which is often very useful, they
obviously cannot offer the same sensation of the contact
with a real human. Indeed, Alapack suggests that
“nothing, not a fantasy, nor ‘a text vanishing at the click
of the mouse’, can compensate for the lack of flesh-toflesh contact in virtual communication and/or
relationships” [23]. Hugginess, instead of mediating digital
touch between distant relatives, aims at encouraging
physical contact with nearby friends and with new
acquaintances.
At the best of our knowledge, no previous project
augmented unmediated human-to-human hugs for digital
communication purposes. Handshaking, instead, has been
investigated in several projects to share contact
information. Zimmerman [24] explored first the idea of
sharing contact information, in particular with a
handshake, by integrating a near-field transceiver in the
shoes. More recently, Wu et al. [25] implemented a
similar system with a wrist-worn device, while Ketabdar et
al. [26] integrated a handshaking contact information
sharing system in a smart ring. While in Zimmerman’s
original work [24] the physical contact between people
facilitates the transmission of information, in the other two
works, [25] and [26], data are transmitted wirelessly
through Bluetooth. With our concept, similarly to
Zimmerman’s work [24], we aim at stressing the need of
physical contact in order to allow the communication of
digital information.
Concept
Hugginess is a concept of interactive system that
promotes affective computing beyond computermediated communication. Indeed, while several studies
ISWC '14 ADJUNCT, SEPTEMBER 13 - 17, 2014, SEATTLE, WA, USA
Hug
Kiss
…
Shoulder pat
Poke
focused on mediated social touch over a distance [16],
Hugginess encourages interpersonal touch and face-toface communication by promoting and rewarding the
usage of contact gestures, especially those that occurs
in the intimate space of proxemics. Proxemic
interactions have been studied also in the domain of
ubiquitous computing to model the human interaction
with computer [27]. Hugginess, instead, takes into
account proxemics with their original meaning, i.e., the
typical spatial distances between interacting people
[28]. In particular, we are interested in physical
distances when people communicate through gestures.
In Fig.1, we mapped some occurrences of interpersonal
gestures according to the spatial distances defined by
Hall [29]. Touch interpersonal gestures such as hugging
and kissing fall in the intimate space bubble, while we
noticed that most handshaking occurrences happen in
the personal space bubble, either in the close or in the
far phase. Shoulder pat and poke generally occur in the
close phase of the personal space, while some
occurrences can be found also in the intimate space.
Exchanging contact information through handshaking is
a common approach [25] [26] for encouraging physical
contact among people, while remaining outside of the
intimacy space. Gestures performed in the personal
Waving hand
space are more appropriate in a formal context, such as
a business meeting; however, they lack of the
emotional arousal and related positive effects that
gestures performed in the intimate space can bring.
Hugginess aims at enhancing interpersonal interactions
in a more informal context by providing digital
information exchange between hugging people.
Figure 1. Distance bubbles of
Hugginess takes advantage of a smart t-shirt that is
proxemics and typical
able to detect interpersonal touch and transmit
occurrences of interpersonal
information through textiles. Moreover, by monitoring
gestures.
user’s daily interpersonal touch interactions, Hugginess
can detect their lack and stimulate his or her relatives
to get in contact with them.
Since the objective of Hugginess is promoting physical
touch, we strived to build a system that reflects the
user’s need of physical contact. While existing projects
that exchange information with a handshaking rely on a
wireless communication, we designed smart t-shirts
that need physical contact in order to communicate
properly. Moreover, Hugginess t-shirts can modulate
the amount of information exchanged according to the
length of the hug, but also to the social closeness of the
hugged person. For example, a short hug between two
unfamiliar people would exchange only the contact
name and email of the two people, while a longer hug
would exchange also the telephone number and social
network contacts. A hug between two people that
already hugged in the past, for example two close
friends, would exchange more intimate information
about their current mood and recent important events
of his or her life, rather than the contact information
that they already have.
Handshake
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Thanks to the intimacy of the Hugginess interface and
to the physical communication channel between the
two huggers, the user should be reassured about the
privacy of his or her data. The risk of someone stealing
his or her data is very low, since no man-in-the-middle
attack is possible without a physical interposition
between the two huggers. Conversely, this is a typical
limitation of wireless based transmissions, which can be
sniffed if not adequately encrypted.
WORKSHOP: ASGA
Interaction and system design
Hugging is a natural gesture that we learn since our
first days of infancy. Thus, in our concept we aimed at
preserving the naturalness of the gesture as much as
possible. In order to design the Hugginess smart tshirt, we extrapolated three properties that we consider
as a necessary condition for recognizing a hug gesture:
Figure 2. Front side and back
side of the Hugginess t-shirt.
x
There is physical contact between the two
people’s chest
x
The two heads are at same height (even if the
two people have different heights)
x
The users’ arms are pressing reciprocal backs
The two first conditions are important to locate a
contact surface for exchanging data between t-shirts.
Since there is a bidirectional flow of information
between the two users, two communication channels
composed by a transmitter and a receiver are needed.
We chose to arrange two conductive patches
symmetrically at a fixed distance from the vertical axis
and from the shoulder. We made this assumption in
order to ensure proper patch contact between people
with different body dimensions (males, females,
children, adults). Moreover, we have chosen to position
the transmitter on the left side of the t-shirt, just above
the heart. This design aims at inspiring people by
depicting metaphorically a flow of information from the
heart when people are hugging. The third condition
ensures high arousal during the hug and unintended
information exchanges during occasional contacts in
crowded environments: in order to activate the
exchange of information, both users need to press the
other user’s back. As stressed before, the interaction
159
modality of Hugginess ensures data privacy without
risks of someone stealing user’s data. The design of the
t-shirt is shown in Fig. 2.
The t-shirt could work standalone for basic information
exchange, without the need of wireless connectivity. In
fact, the user can store his or her static contact
information in the t-shirt by simply connecting the tshirt to a PC. Nevertheless, important and useful
applications arise when the Hugginess t-shirt is paired
with a smartphone. Indeed, a smartphone app can log
the user’s physical interactions detected by the t-shirt
and thus infer a lack of physical contact over a long
period. The smartphone app can be location aware and
can also provide a proactive behavior to avoid
loneliness and lack of physical contact by automatically
sending a message to a nearby friend. In Fig. 3, we
Figure 3. Mockup of the smartphone application
ISWC '14 ADJUNCT, SEPTEMBER 13 - 17, 2014, SEATTLE, WA, USA
depict a mockup of the application with a suggestion for
hugging a nearby friend, who is lacking physical
contact.
Proof of concept
Figure 4. Test of the prototype
for the communication among two
Arduino Uno through conductive
fabric patches.
In order to investigate the feasibility of our concept we
developed two smart t-shirts using conductive textiles
and two Arduino Uno boards (see Fig. 4). Our prototype
aims at investigating the possibility of communicating
data between two t-shirts through conductive fabric
patches. We tested three different types of silver fabric
(rigid, soft and elastic), which all ensured enough
conductivity to transmit data at a baud rate of 9600
Bd/s. Since we used the hardware serial port to
communicate with a PC over a wired connection, we
implemented a software serial port to establish the
communication between the two t-shirts. To implement
the software serial port, we used the AltSoftSerial
library1 that ensures best performance at different baud
rates and bidirectional transmission over the TX-RX
electrodes.
As an additional feasibility test, we developed and
tested a pressure sensor placed on the back of the tshirt. The pressure sensor has been implemented using
a sheet of Velostat and is used as trigger for starting
the communication. Indeed, we also developed a
communication protocol based on a three-way
handshaking. When the trigger on the back is
activated, the t-shirt sends a communication keyword
(“AHUG!”) over the fabric communication channel.
When this keyword is received, the user’s name is sent
over the communication channel. Then, if the receiver
does not know this name, i.e., the two people are
hugging for the first time, basic contact information is
sent over the communication channel; otherwise, i.e.,
they already met in the past, only new information is
sent to the other user.
The prototype we developed demonstrates the
feasibility of our concept (Fig. 5). Further work is
___________________________
1
AltSoftSerial Library
https://www.pjrc.com/teensy/td_li
bs AltSoftSerial.html
Figure 5. Two users wearing the Hugginess t-shirt and hugging for exchanging contact information
160
WORKSHOP: ASGA
obviously needed to ensure that the final version of the
t-shirt works flawlessly while hugging. Indeed, we
experienced some communication problems when the
contact was not optimal. Additional tests at different
baud rates need to be conducted too.
Conclusion and Future Work
In this paper, we presented Hugginess: a concept of
interactive wearable system that fosters interpersonal
social touch through hugging. The system is based
upon a smart t-shirt that recognizes hug and transmits
digital information through conductive fabric while
hugging. We showed a proof of concept that
demonstrates the feasibility of the Hugginess concept.
As future work we planned to integrate wireless
connectivity in the t-shirt and to develop a smartphone
app that encourages hugging nearby friends that are
lacking physical contact. Finally, we would like to test
the t-shirt during a crowded event, similarly to a Free
Hugs Campaign [30], in order to get feedback from a
large pool of users and at the same time sensitize to
the need of fighting the “touch hunger”.
Acknowledgements
We thank Stefano Carrino for his warm hugs. This work
has been supported by Hasler Foundation in the
framework of “Living in Smart Environments” project.
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