Data Communication and
Computer Network Tutorial
DATA COMMUNICATION AND COMPUTER NETWORK
TUTORIAL
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ABOUT THE TUTORIAL
Data Communication and Compuet Network
Tutorial
Data communications refers to the transmission of this digital data between two or more computers and
a computer network or data network is a telecommunications network that allows computers to
exchange data. The physical connection between networked computing devices is established using
either cable media or wireless media. The best-known computer network is the Internet.
This tutorial will teach you basics of Data Communication and Computer Network (DCN) and will also
take you through various advance concepts related to Data Communication and Computer Network.
Audience
This tutorial has been prepared for the computer science graduates to help them understand the basic to
advanced concepts related to Data Communication and Computer Networking. After completing this
tutorial you will find yourself at a moderate level of expertise in Data Communication and Computer
Networking from where you can take yourself to next levels.
Prerequisites
Before you start proceeding with this tutorial, I'm making an assumption that you are already aware
about basic computer concepts like what is keyboard, mouse, monitor, input, putput, primary memory
and secondary memory etc. If you are not well aware of these concepts then I will suggest to go through
our short tutorial on Computer Fundamentals.
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Table of Content
Data Communication and Compuet Network Tutorial ............... 2
Audience..................................................................................... 2
Prerequisites .............................................................................. 2
Copyright & Disclaimer Notice ................................................... 2
Overview..................................................................................... 8
Categories .................................................................................................. 8
Geographical Span .................................................................................... 8
Inter-connectivity ........................................................................................ 8
Administration ............................................................................................ 9
Network Architecture .................................................................................. 9
Network Applications .................................................................................. 9
Computer Network - Types ...................................................... 10
Personal Area Network ............................................................................ 10
Local Area Network .................................................................................. 11
Metropolitan Area Network ....................................................................... 11
Wide Area Network .................................................................................. 12
Internetwork ............................................................................................. 13
Network LAN Technologies...................................................... 14
Fast-Ethernet ........................................................................................... 14
Giga-Ethernet ........................................................................................... 14
Virtual LAN ............................................................................................... 15
Computer Network Topologies ................................................ 16
Bus Topology ........................................................................................... 16
Ring Topology .......................................................................................... 18
Mesh Topology......................................................................................... 19
Tree Topology .......................................................................................... 20
Daisy Chain .............................................................................................. 21
Hybrid Topology ....................................................................................... 21
Computer Network Models ....................................................... 23
Layered tasks ........................................................................................... 23
OSI Model ................................................................................................ 24
Internet Model .......................................................................................... 25
Computer Network – Security .................................................. 26
Secret Key Encryption .............................................................................. 27
Public Key Encryption .............................................................................. 27
Message Digest ....................................................................................... 27
Physical Layer – Introduction ................................................... 28
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Signals ..................................................................................................... 28
Transmission impairment ......................................................................... 28
Transmission Media ................................................................................. 29
Channel Capacity ..................................................................................... 29
Multiplexing .............................................................................................. 30
Switching .................................................................................................. 30
Digital Transmission ................................................................. 31
Digital-to-digital conversion ...................................................................... 31
Line Coding .............................................................................................. 31
UNI-POLAR ENCODING...................................................................... 32
POLAR ENCODING ............................................................................. 32
POLAR-NRZ (NON-RETURN TO ZERO)........................................ 32
MANCHESTER .............................................................................. 34
RZ (RETURN TO ZERO) ................................................................ 33
DIFFERENTIAL MANCHESTER ..................................................... 34
BIPOLAR ENCODING ......................................................................... 34
Block Coding ............................................................................................ 35
Transmission Modes ................................................................................ 36
PARALLEL TRANSMISSION ............................................................... 37
SERIAL TRANSMISSION .................................................................... 37
ASYNCHRONOUS SERIAL TRANSMISSION...................................... 37
SYNCHRONOUS SERIAL TRANSMISSION ........................................ 38
Analog Transmission ................................................................ 39
Digital-to-Analog Conversion.................................................................... 39
AMPLITUDE SHIFT KEYING .......................................................... 39
FREQUENCY SHIFT KEYING ........................................................ 40
PHASE SHIFT KEYING .................................................................. 41
QUADRATURE PHASE SHIFT KEYING......................................... 41
Analog-to-analog conversion.................................................................... 41
AMPLITUDE MODULATION........................................................... 41
PHASE MODULATION ................................................................... 43
FREQUENCY MODULATION ......................................................... 42
Transmission Media ................................................................. 45
Twisted Pair Cable ................................................................................... 45
Coaxial Cable ........................................................................................... 46
Power Lines ............................................................................................. 47
Wireless Transmission ............................................................. 49
Radio Transmission ................................................................................. 49
Microwave Transmission .......................................................................... 50
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Infrared Transmission............................................................................... 51
Light Transmission ................................................................................... 51
Multiplexing .............................................................................. 53
Frequency Division Multiplexing ............................................................... 53
Time Division Multiplexing ........................................................................ 54
Wavelength Division Multiplexing ............................................................. 54
Code Division Multiplexing ....................................................................... 55
Network Switching .................................................................... 56
Circuit Switching ....................................................................................... 56
Message Switching .................................................................................. 57
Packet Switching ...................................................................................... 58
Data Link Layer Introduction .................................................... 59
Functionality of Data-link Layer ................................................................ 59
Error Detection and Correction ................................................ 61
Error Detection ......................................................................................... 62
PARITY CHECK ....................................................................................... 62
CYCLIC REDUNDANCY CHECK ............................................................ 62
Error Correction........................................................................................ 63
Data Link Control and Protocols .............................................. 64
Flow Control ............................................................................................. 64
Error Control............................................................................................. 65
STOP-AND-WAIT ARQ .................................................................. 65
GO-BACK-N ARQ........................................................................... 66
SELECTIVE REPEAT ARQ ............................................................ 67
Network Layer Introduction ...................................................... 69
Layer-3 Functionalities ............................................................................. 69
Network Layer Features ........................................................................... 69
Network Addressing ................................................................. 71
Network Layer Routing ............................................................. 74
Unicast routing ......................................................................................... 74
Broadcast routing ..................................................................................... 75
Multicast Routing ...................................................................................... 76
Anycast Routing ....................................................................................... 77
Unicast Routing protocols ........................................................................ 77
DISTANCE VECTOR ROUTING PROTOCOL ................................ 77
LINK STATE ROUTING PROTOCOL ............................................. 77
Multicast Routing Protocols ...................................................................... 78
Routing Algorithms ................................................................................... 78
FLOODING .......................................................................................... 78
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SHORTEST PATH ............................................................................... 78
Internetworking ......................................................................... 79
Tunneling ................................................................................................. 80
Packet fragmentation ............................................................................... 80
Network Layer Protocols .......................................................... 82
Internet Control Message Protocol ........................................................... 83
Internet Protocol version 4 ....................................................................... 84
Internet Protocol version 6 ....................................................................... 84
Transport Layer Introduction .................................................... 85
Functions.................................................................................................. 85
End-to-end communication ...................................................................... 85
Transmission Control Protocol ................................................. 87
Features ................................................................................................... 87
Header ..................................................................................................... 87
Addressing: .............................................................................................. 89
Connection Management: ........................................................................ 89
ESTABLISHMENT: .............................................................................. 89
RELEASE: ........................................................................................... 90
Bandwidth Management:.......................................................................... 90
Error Control & Flow Control: ................................................................... 90
Multiplexing: ............................................................................................. 90
Congestion Control: ................................................................................. 90
User Datagram Protocol ........................................................... 92
Requirement: ............................................................................................ 92
Features: .................................................................................................. 92
UDP Header: ............................................................................................ 93
UDP application: ...................................................................................... 93
Application Layer Introduction .................................................. 94
Client-Server Model.................................................................. 96
Communication: ....................................................................................... 97
Sockets: ................................................................................................... 97
Remote Procedure Call ............................................................................ 98
Application Protocols ................................................................ 99
Domain Name System ............................................................................. 99
Simple Mail Transfer Protocol .................................................................. 99
File Transfer Protocol ............................................................................. 100
Post Office Protocol ............................................................................... 100
Hyper Text Transfer Protocol ................................................................. 100
Network Services ................................................................... 101
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Directory Services .................................................................................. 101
ACCOUNTING ............................................................................. 101
AUTHENTICATION & AUTHORIZATION...................................... 101
DOMAIN NAME SERVICES ......................................................... 101
File Services........................................................................................... 101
FILE SHARING............................................................................. 101
FILE TRANSFER.......................................................................... 102
Communication Services........................................................................ 102
EMAIL .......................................................................................... 102
INTERNET CHAT ......................................................................... 102
SOCIAL NETWORKING ............................................................... 102
DISCUSSION BOARDS ............................................................... 102
REMOTE ACCESS....................................................................... 102
Application Services ............................................................................... 102
RESOURCE SHARING ................................................................ 102
DATABASES ................................................................................ 102
WEB SERVICES .......................................................................... 103
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CHAPTER
1
Overview
Introduction
A
system of interconnected computers and computerized peripherals (such as printers) is called network.
This interconnection among computers facilitates information sharing among them. Computers may connect to
each other by wired media or wireless media.
Categories
Computer Networks are classified into many categories based on their respective attributes. These includes:
Geographical span
Inter-connectivity
Administration
Architecture
Geographical Span
Geographically a network can be seen in one of the following categories:
It may be spanned across your table, among Bluetooth enabled devices. Ranging not more than few meters.
It may be spanned across a whole building, including intermediate devices to connect all floors.
It may be spanned across a whole city.
It may be spanned across multiple cities or provinces.
It may be one network covering whole world.
Inter-connectivity
Components of a network can be connected to each other differently in some fashion. By connectedness we
mean either logically or physically or both ways.
Every single device can be connected to every other device on network, making the network mesh.
All devices can be connected to a single medium but geographically disconnected, created bus like structure.
Each device is connected to its left and right peers only, creating linear structure.
All devices connected together with a single device, creating star like structure.
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All devices connected arbitrarily using all previous ways to connect each other, resulting in a hybrid structure.
Administration
From an administrator‟s point of view, a network can be private network which belongs a single autonomous
system and cannot accessed outside its physical or logical domain. Or a network can be a public network, which
can be accessed by all.
Network Architecture
There can be one or more systems acting as Server. Other being Client, request the Server to serve
requests. Servers take and process request on behalf of Clients.
Two systems can be connected Point-to-Point, or in other words back-to-back fashion. They both reside on
same level and called peers.
There can be hybrid network which involves network architecture of both the above types.
Network Applications
Computer systems and peripherals are connected to form a network provides bunch of advantages:
Resource sharing such as printers and storage devices.
Exchange of Information by means of eMails and FTP.
Information sharing by using Web or Internet.
Interaction with other users using dynamic web pages.
IP phones
Video Conferences
Parallel computing
Instant Messaging
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CHAPTER
2
Computer Network - Types
G
enerally, networks are distinguished based on their geographical span. A network can be as small as
distance between your mobile phone and its Bluetooth headphone and as large as the Internet itself, covering the
whole geographical world, i.e. the Earth.
Personal Area Network
A Personal Area Network or simply PAN, is smallest network which is very personal to a user. This may include
Bluetooth enabled devices or infra-red enabled devices. PAN has connectivity range up to 10 meters. PAN may
include wireless computer keyboard and mouse, Bluetooth enabled headphones, wireless printers and TV
remotes for example.
[Image: Personal Area Network | Bluetooth]
Piconet is an example Bluetooth enabled Personal Area Network which may contain up to 8 devices connected
together in a master-slave fashion.
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Local Area Network
A computer network spanned inside a building and operated under single administrative system is generally
termed as Local Area Network. Usually, Local Area Network covers an organization‟s offices, schools,
college/universities etc. Number of systems may vary from as least as two to as much as 16 million
LAN provides a useful way of sharing resources between end users. Resources like Printers, File Servers,
Scanners and internet is easy sharable among computers.
[Image: Local Area Network]
Local Area Networks are composed of inexpensive networking and routing equipment. It may contains local
servers serving file storage and other locally shared applications. It mostly operates on private IP addresses and
generally do not involve heavy routing. LAN works under its own local domain and controlled centrally.
LAN uses either Ethernet or Token-ring technology. Ethernet is most widely employed LAN technology and uses
Star topology while Token-ring is rarely seen.
LAN can be wired or wireless or in both forms at once.
Metropolitan Area Network
MAN, generally expands throughout a city such as cable TV network. It can be in form of Ethernet, Token-ring,
ATM or FDDI.
Metro Ethernet is a service which is provided by ISPs. This service enables its users to expand their Local Area
Networks. For example, MAN can help an organization to connect all of its offices in a City.
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[Image: Metropolitan Area Network]
Backbone of MAN is high-capacity and high-speed fiber optics. MAN is works in between Local Area Network and
Wide Area Network. MAN provides uplink for LANs to WANs or Internet.
Wide Area Network
As name suggests, this network covers a wide area which may span across provinces and even a whole country.
Generally, telecommunication networks are Wide Area Network. These networks provides connectivity to MANs
and LANs. Equipped with very high speed backbone, WAN uses very expensive network equipment.
[Image: Wide Area Network]
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WAN may use advanced technologies like Asynchronous Transfer Mode (ATM), Frame Relay and SONET. WAN
may be managed under by more than one administration.
Internetwork
A network of networks is called internetwork, or simply Internet. It is the largest network in existence on this
planet. Internet hugely connects all WANs and it can have connection to LANs and Home networks. Internet uses
TCP/IP protocol suite and uses IP as its addressing protocol. Present day, Internet is widely implemented using
IPv4. Because of shortage of address spaces, it is gradually migrating from IPv4 to IPv6.
Internet enables its users to share and access enormous amount of information worldwide. It uses www, ftp, email
services, audio and video streaming etc. At huge level, internet works on Client-Server model.
Internet uses very high speed backbone of fiber optics. To inter-connect various continents, fibers are laid under
sea known to us as submarine communication cable.
Internet is widely deployed on World Wide Web services using HTML linked pages and is accessible by some
client software known as Web Browsers. When a user requests a page using some web browser located on some
Web Server anywhere in the world, the Web Server responds with the proper HTML page. The communication
delay is very low.
Internet is serving many proposes and is involved in many aspects of life. Some of them are:
Web sites
E-mail
Instant Messaging
Blogging
Social Media
Marketing
Networking
Resource Sharing
Audio and Video Streaming
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CHAPTER
3
Network LAN Technologies
Ethernet
E
thernet is a Local Area Network implemenation technology which is widely deployed. This technology was
invented by Bob Metcalfe and D.R. Boggs in early 70s. It was standardized in IEEE 802.3 in 1980. Ethernet is
network technology which shares media. Network which uses shared media has high probability of data collision.
Ethernet uses CSMA/CD technology to detect collisions. CSMA/CD stands for Carrier Sense Multi Access/Collision
Detection. When a collision happens in Ethernet, all its host rolls back and waits for some random amount of time
and then re-transmit data.
Ethernet connector, i.e. Network Interface cards are equipped with 48-bits MAC address. This help other Ethernet
devices to identify and communicate with remote devices in Ethernet.
Traditional Ethernet uses 10BASE-T specifications. 10 is for 10mpbs speed, BASE stands for using baseband and
T stands for Thick net or Thick Ethernet. 10BASE-T Ethernet provides transmission speed up to 10mbps and uses
Coaxial cable or Cat-5 Twisted Pair cable with RJ-5 connector. Ethernet follows Star Topology with segment length
up to 100 meters. All devices are connected to a Hub/Switch in a Star Fashion.
Fast-Ethernet
To encompass need of fast emerging software and hardware technologies, Ethernet extends itself as Fast-Ethernet.
It can run on UTP, Optical Fiber and can be wireless too. It can provide speed up to 100 mbps. This standard is
named as 100BASE-T in IEEE 803.2 using Cat-5 Twisted pair cable. It uses CSMA/CD technique for wired media
sharing among Ethernet hosts and CSMA/CA (Collision Avoidance) technique for wireless Ethernet LAN.
Fast Ethernet on fiber is defined under 100BASE-FX standard which provides speed up to 100mbps on fiber.
Ethernet over Fiber can be extended up to 100 meters in half-duplex mode and can reach maximum of 2000 meters
in full-duplex over multimode fibers.
Giga-Ethernet
After being introduced in 1995, Fast-Ethernet could enjoy its high speed status only for 3 years till Giga-Ethernet
introduced. Giga-Ethernet provides speed up to 1000 mbits/seconds. IEEE802.3ab standardize Giga-Ethernet over
UTP using Cat-5, Cat-5e and Cat-6 cables. IEEE802.3ah defines Giga-Ethernet over Fiber.
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Virtual LAN
LAN uses Ethernet which in turn works on shared media. Shared media in Ethernet create one single Broadcast
domain and one single Collision domain. Introduction of switches to Ethernet has removed single collision domain
issue and each device connected to switch works in its separate collision domain. But even Switches cannot divide
a network into separate Broadcast domain.
Virtual LAN is a method to divide a single Broadcast domain into more than one Broadcast domains. Host in one
VLAN cannot speak to a host in another. By default, all hosts are placed into same VLAN.
[Image: Virtual LAN]
In above pictures, different VLANs are depicted in different color codes. Hosts in one VLAN, even if connected on
the same Switch cannot see or speak to other hosts in different VLANs. VLAN is Layer-2 technology which works
closely on Ethernet. To route packets between two different VLANs a Layer-3 device (such as Router) is required.
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CHAPTER
4
Computer Network Topologies
A
Network Topology
is the way computer systems or network equipment connected to each other.
Topologies may define both physical and logical aspect of the network. Both logical and physical topologies could
be same or different in a same network.
Point-to-point
Point-to-point networks contains exactly two hosts (computer or switches or routers or servers) connected back to
back using a single piece of cable. Often, the receiving end of one host is connected to sending end of the other
end and vice-versa.
[Image: Point-to-point Topology]
If the hosts are connected point-to-point logically, then may have multiple intermediate devices. But the end hosts
are unaware of underlying network and see each other as if they are connected directly.
Bus Topology
In contrast to point-to-point, in bus topology all device share single communication line or cable. All devices are
connected to this shared line. Bus topology may have problem while more than one hosts sending data at the same
time. Therefore, the bus topology either uses CSMA/CD technology or recognizes one host has Bus Master to solve
the issue. It is one of the simple forms of networking where a failure of a device does not affect the others. But
failure of the shared communication line make all other devices fail.
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[Image: Bus Topology]
Both ends of the shared channel have line terminator. The data is sent in only one direction and as soon as it
reaches the extreme end, the terminator removes the data from the line.
Star Topology
All hosts in star topology are connected to a central device, known as Hub device, using a point-to-point
connection. That is, there exists a point to point connection between hosts and Hub. The hub device can be
Layer-1 device (Hub / repeater) or Layer-2 device (Switch / Bridge) or Layer-3 device (Router / Gateway).
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[Image: Star Topology]
As in bus topology, hub acts as single point of failure. If hub fails, connectivity of all hosts to all other hosts fails.
Every communication happens between hosts, goes through Hub only. Star topology is not expensive as to
connect one more host, only one cable is required and configuration is simple.
Ring Topology
In ring topology, each host machine connects to exactly two other machines, creating a circular network structure.
When one host tries to communicate or send message to a host which is not adjacent to it, the data travels
through all intermediate hosts. To connect one more host in the existing structure administrator may need only
one more extra cable.
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[Image: Ring Topology]
Failure of any host results in failure of the whole ring. Thus every connection in the ring is point of failure. There
exists methods which employs one more backup ring.
Mesh Topology
In this type of topology, a host is connected to one or two or more than two hosts. This topology may have hosts
having point-to-point connection to every other hosts or may also have hosts which are having point to point
connection to few hosts only.
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[Image: Full Mesh Topology]
Hosts in Mesh topology also work as relay for other hosts which do not have direct point-to-point links. Mesh
technology comes into two flavors:
Full Mesh: All hosts have a point-to-point connection to every other host in the network. Thus for every new
host n(n-1)/2 cables (connection) are required. It provides the most reliable network structure among all
network topologies.
Partially Mesh: Not all hosts have point-to-point connection to every other host. Hosts connect to each other
in some arbitrarily fashion. This topology exists where we need to provide reliability to some host whereas
others are not as such necessary.
Tree Topology
Also known as Hierarchical Topology is the most common form of network topology in use present day. This
topology imitates as extended Star Topology and inherits properties of Bus topology.
This topology divides the network in to multiple levels/layers of network. Mainly in LANs, a network is bifurcated
into three types of network devices. The lowest most is access-layer where user‟s computer are attached. The
middle layer is known as distribution layer, which works as mediator between upper layer and lower layer. The
highest most layer is known as Core layer, and is central point of the network, i.e. root of the tree from which all
nodes fork.
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[Image: Tree Topology]
All neighboring hosts have point-to-point connection between them. Like bus topology, if the root goes down, the
entire network suffers. Though it is not the single point of failure. Every connection serves as point of failure,
failing of which divides the network into unreachable segment and so on.
Daisy Chain
This topology connects all its hosts in a linear fashion. Similar to Ring topology, all hosts in this topology are
connected to two hosts only, except the end hosts. That is if the end hosts in Daisy Chain are connected then it
represents Ring topology.
[Image: Daisy Chain Topology]
Each link in Daisy chain topology represents single point of failure. Every link failure splits the network into two
segment. Every intermediate host works as relay for its immediate hosts.
Hybrid Topology
A network structure whose design contains more than one topology is said to be Hybrid Topology. Hybrid
topology inherits merits and demerits of all the incorporating topologies.
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[Image: Hybrid Topology]
The above picture represents an arbitrarily Hybrid topology. The combining topologies may contain attributes of
Star, Ring, Bus and Daisy-chain topologies. Most WANs are connected by means of dual Ring topology and
networks connected to them are mostly Star topology networks. Internet is the best example of largest Hybrid
topology
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CHAPTER
5
Computer Network Models
Introduction
N
etworking at engineering level is a complicated task. It involves software, firmware, chip level
engineering, hardware and even electric pulses. To ease network engineering, the whole networking concept is
divided into multiple layers. Each layer is involved in some particular task and is independent of all other layers.
But as a whole the almost all networking task depends on all of these layers. Layers share data between them and
they depend on each other only to take input and give output.
Layered tasks
In layered architecture of Network Models, one whole network process is divided into small tasks. Each small task
is then assigned to a particular layer which works dedicatedly to process the task only. Every layer does only
specific work.
In layered communication system, one layer of a host deals with the task done by or to be done by its peer layer at
the same level on the remote host. The task is either initiated by layer at the lowest level or at the top most level. If
the task is initiated by top most layer it is then passed on to the layer below it for further processing. The lower
layer does the same thing, it processes the task and pass on to lower layer. If the task is initiated by lowest most
layer the reverse path is taken.
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[Image: Layered Tasks]
Every layer clubs together all procedures, protocols, methods which it requires to execute its piece of task. All layers
identify their counterparts by means of encapsulation header and tail.
OSI Model
Open System Interconnect is an open standard for all communication systems. OSI model is established by
International Standard Organization. This model has seven layers:
[Image: OSI Model]
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Application Layer: This layer is responsible for providing interface to the application user. This layer
encompasses protocols which directly interacts with the user.
Presentation Layer: This layer defines how data in the native format of remote host should be presented in
the native format of host.
Session Layer: This layer maintains sessions between remote hosts. For example, once user/password
authentication is done, the remote host maintains this session for a while and does not ask for authentication
again in that time span.
Transport Layer: This layer is responsible for end-to-end delivery between hosts.
Network Layer: This layer is responsible for address assignment and uniquely addressing hosts in a
network.
Data Link Layer: This layer is responsible for reading and writing data from and onto the line. Link errors are
detected at this layer.
Physical Layer: This layer defines the hardware, cabling and wiring, power output, pulse rate etc.
Internet Model
Internet uses TCP/IP protocol suite, also known as Internet suite. This defines Internet Model which contains four
layered architecture. OSI Model is general communication model but Internet Model is what Internet uses for all its
communication. Internet is independent of its underlying network architecture so is its Model. This model has the
following layers:
[Image: Internet Model]
Application Layer: This layer defines the protocol which enables user to internet with the network such as
FTP, HTTP etc.
Transport Layer: This layer defines how data should flow between hosts. Major protocol at this layer is
Transmission Control Protocol. This layer ensures data delivered between hosts is in-order and is
responsible for end to end delivery.
Internet Layer: IP works on this layer. This layer facilitates host addressing and recognition. This layer
defines routing.
Link Layer: This layer provides mechanism of sending and receiving actual data. But unlike its OSI Model‟s
counterpart, this layer is independent of underlying network architecture and hardware.
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CHAPTER
6
Computer Network – Security
Introduction
W
hen first networking was used, it was limited to Military and Universities for Research and
development purposes. Later when all networks merge together and formed Internet, user‟s data use to travel
through public transit network, where users are not scientists or computer science scholars. Their data can be
highly sensitive as bank‟s credentials, username and passwords, personal documents, online shopping or secret
official documents.
All security threats are intentional i.e. they occur only if intentionally triggered. Security threats can be divided into
the below mentioned categories:
Interruption:
Interruption is a security threat in which availability of resources is attacked. For example, a user is unable to
access its web-server or the web-server is hijacked.
Privacy-breach:
In this threat, the privacy of a user is compromised. Someone, who is not the authorized person is accessing or
intercepting data sent or received by the original authenticated user.
Integrity:
This type of threat includes any alteration or modification in the original context of communication. The attacker
intercepts and receives the data sent by the Sender and the attacker then either modifies or generate false data
and sends to the receiver. The receiver receive data assuming that it is being sent by the original Sender.
Authenticity:
When an attacker or security breacher, represents himself as if he is the authentic person and access resources
or communicate with other authentic users.
No technique in the present world can provide 100% security. But steps can be taken to secure data while it
travels in unsecured network or internet. The most widely used technique is Cryptography.
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[Image: Cryptography]
Cryptography is a technique to encrypt the plain-text data which makes it difficult to understand and interpret.
There are several cryptographic algorithm available present day as described below:
Secret Key
Public Key
Message Digest
Secret Key Encryption
Both sender and receiver have one secret key. This secret key is used to encrypt the data at sender‟s end. After
encrypting the data, it is then sent on the public domain to the receiver. Because the receiver knows and has the
Secret Key, the encrypted data packets can easily be decrypted.
Example of secret key encryption is DES. In Secret Key encryption it is required to have a separate key for each
host on the network making it difficult to manage.
Public Key Encryption
In this encryption system, every user has its own Secret Key and it is not in the shared domain. The secret key is
never revealed on public domain. Along with secret key, every user has its own but public key. Public key is
always made public and is used by Senders to encrypt the data. When the user receives the encrypted data, he
can easily decrypt it by using its own Secret Key.
Example of public key encryption is RSA.
Message Digest
In this method, the actual data is not sent instead a hash value is calculated and sent. The other end user,
computes its own hash value and compares with the one just received. The both hash values matches, it is
accepted otherwise rejected.
Example of Message Digest is MD5 hashing. It is mostly used in authentication where user‟s password is cross
checked with the one saved at Server.
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CHAPTER
7
Physical Layer – Introduction
Introduction
P
hysical Layer in the OSI model plays the role of interacting with actual hardware and signaling mechanism.
Physical layer is the only layer of OSI which actually deals with the physical connectivity two different stations. This
layer defines the hardware equipments, cabling, wiring, frequencies, pulses used to represent binary signals etc.
Physical layer provides its services to Data-link layer. Data-link layer hands over frames to physical layer and
physical layer converts it to electrical pulses which represents binary data and sends over to the wired or wireless
media.
Signals
When data is sent over physical medium it needs to be first converted into electromagnetic signals. Data itself can
be analog such as human voice, or digital such as file on the disk. Data (both analog and digital) can be
represented in digital or analog signals.
Digital Signals
Digital signals are discrete in nature and represents sequence of voltage pulses. Digital signals are used within
the circuitry of a computer system.
Analog Signals
Analog signals are in continuous wave form in nature and represented by continuous electromagnetic waves.
Transmission impairment
When signals travel through the medium they tend to deteriorate. This may have many reasons:
Attenuation:
When signal passes through the medium it tends to get weaker as it covers distance. It loses is strength. For the
receiver to interpret the data signal must be sufficiently strong.
Dispersion:
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As signal travels through the media it tends to spread and overlaps. The amount of dispersion depends upon the
frequency used.
Delay distortion:
Signals are sent over media with pre-defined speed and frequency. If the signal speed (velocity) and frequency
does not match, there are possibilities that signal reach destination in arbitrary fashion. In digital media, this is
very critical that some bits reach earlier than the previously sent.
Noise:
Random disturbance or fluctuation in analog or digital signals is said to be Noise in signal, which may distort the
actual information being carried. Noise can be characterized in one of the following class:
o
Thermal Noise:
Heat agitates the electronic conductors of a medium which may introduce noise in the media. Up to a
certain level thermal noise is unavoidable.
o
Intermodulation:
When more than frequency shares a medium their interference can cause noise in the media.
Intermodulation noise occurs say, if two different frequencies sharing a media and one of them has
excessive strength or the component itself is not functioning properly, then the resultant frequency may
not be delivered as expected.
o
Crosstalk:
This sort of noise happens when a foreign signal enters into the media. This is because signal in one
media is affecting the signal of second media.
o
Impulse:
This noise is introduced because of irregular disturbances like lightening, electricity short-circuit or
faulty components. Digital data is mostly affected by this sort of noise.
Transmission Media
The medium over which the information between two computer systems is sent, called Transmission Media.
Transmission media comes in two forms.
Guided Media
All communication wires/cables comes into this type of media, such as UTP, Coaxial and Fiber Optics. In this
media the sender and receiver are directly connected and the information is send (guided) through it.
Unguided Media
Wireless or open air space is said to be unguided media, because there is no connectivity between the sender
and receiver. Information is spread over the air, and anyone including the actual recipient may collect the
information.
Channel Capacity
The speed of transmission of information is said to be the channel capacity. We count it as data rate in digital
world. It depends on numerous factors:
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Bandwidth: The physical limitation of underlying media.
Error-rate: Incorrect reception of information because of noise.
Encoding: number of levels used for signaling.
Multiplexing
Multiplexing is a technique to mix and send multiple data stream over a single media. This technique requires
system hardware called Multiplexer for multiplexing streams and sending them on a media and De-Multiplexer
which takes information from the media and distributes to different destinations.
Switching
Switching is a mechanism by which data/information sent from source towards destination which are not directly
connected. Networks have interconnecting devices, which receives data from directly connected sources, stores
data, analyze it and then forwards to the next interconnecting device closest to the destination.
Switching can be categorized as:
[Image: Switching]
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CHAPTER
8
Digital Transmission
Introduction
D
ata or information can be stored in two ways, analog and digital. For a computer to use that data is must
be in discrete digital form. Like data, signals can also be in analog and digital form. To transmit data digitally it
needs to be first converted to digital form.
Digital-to-digital conversion
This section explains how to convert digital data into digital signals. It can be done in two ways, line coding and
block coding. For all communications, line coding is necessary whereas block coding is optional.
Line Coding
The process for converting digital data into digital signal is said to be Line Coding. Digital data is found in digital
format, which is binary bits. It is represented (stored) internally as series of 1s and 0s.
[Image: Line Coding]
Digital signals which represents digital data, represented as discrete signals. There are three types of line coding
schemes available:
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[Image: Line Coding Schemes]
UNI-POLAR ENCODING
Unipolar encoding schemes uses single voltage level to represent data. In this case, to represent binary 1 high
voltage is transmitted and to represent 0 no voltage is transmitted. It is also called Unipolar-Non-return-to-zero,
because there‟s no rest condition i.e. it either represents 1 or 0.
[Image: UniPolar NRZ Encoding]
POLAR ENCODING
Polar encoding schemes multiple voltage levels are used to represent binary values. Polar encodings are
available in four types:
POLAR-NRZ (NON-RETURN TO ZERO)
It uses two different voltage levels to represent binary values, generally positive voltage represents 1 and
negative value represents 0. It is also NRZ because there‟s no rest condition.
NRZ scheme has two variants: NRZ-L and NRZ-I.
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[Image: NRZ-L and NRZ-I]
NRZ-L changes voltage level at when a different bit is encountered whereas NRZ-I changes voltage when a 1 is
encountered.
RZ (RETURN TO ZERO)
Problem with NRZ was the receiver cannot conclude when a bit ended and when the next bit is started, in case
when sender and receiver‟s clock are not synchronized.
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[Image: Return-to-Zero Encoding]
RZ uses three voltage levels, positive voltage to represent 1, negative voltage to represent 0 and zero voltage for
none. Signals change during bits not between bits.
MANCHESTER
This encoding scheme is a combination of RZ and NRZ-L. Bit time is divided into two halves. It transitions at the
middle of the bit and changes phase when a different bit is encountered.
DIFFERENTIAL MANCHESTER
This encoding scheme is a combination of RZ and NRZ-I. It also transitions at the middle of the bit but changes
phase only when 1 is encountered.
BIPOLAR ENCODING
Bipolar encoding uses three voltage levels, positive, negative and zero. Zero voltage represents binary 0 and bit 1
is represented by altering positive and negative voltages.
[Image: Bipolar Encoding]
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Block Coding
To ensure accuracy of data frame received, redundant bits are used. For example, in even parity one parity bit is
added to make the count of 1s in the frame even. This way the original number of bits are increased. It is called
Block Coding.
Block coding is represented by slash notation, mB/nB, that is m-bit block is substituted with n-bit block where n >
m. Block coding involves three steps: division, substitution and combination.
After block coding is done it is line coded for transmission.
Analog-to-digital conversion
Microphones creates analog voice and camera creates analog videos, which here in our case is treated is analog
data. To transmit this analog data over digital signals we need an analog to digital conversion.
Analog data is wave form continuous stream of data whereas digital data is discrete. To convert analog wave into
digital data we use Pulse Code Modulation.
Pulse Code Modulation is one of the most commonly used method to convert analog data into digital form. It
involves three steps: Sampling, Quantization and Encoding.
SAMPLING
[Image: Sampling of Analog Signal]
The analog signal is sampled every T interval. Most important factor in sampling is the rate on which analog
signal is sampled. According to Nyquist Theorem, the sampling rate must be at least two times of the highest
frequency of the signal.
QUANTIZATION
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[Image: Quantization of sampled analog signal]
Sampling yields discrete form of continuous analog signal. Every discrete pattern shows the amplitude of the
analog signal at that instance. The quantization is done between the maximum amplitude value and the minimum
amplitude value. Quantization is approximation of the instantaneous analog value.
ENCODING
[Image: Encoding from quantization]
In encoding, each approximated value is then converted into binary format.
Transmission Modes
How data is to be transferred between to computer is decided by the transmission mode they are using. Binary
data i.e. 1s and 0s can be sent in two different modes: Parallel and Serial.
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PARALLEL TRANSMISSION
[Image: Parallel Transmission]
The binary bits are organized in to groups of fixed length. Both sender and receiver are connected in parallel with
the equal number of data lines. Both computer distinguish between high order and low order data lines. The
sender sends all the bits at once on all lines. Because data lines are equal to the number of bits in a group or data
frame, a complete group of bits (data frame) is sent in one go. Advantage of Parallel transmission is speed and
disadvantage is the cost of wires, as it is equal to the number of bits needs to send parallelly.
SERIAL TRANSMISSION
In serial transmission, bits are sent one after another in a queue manner. Serial transmission requires only one
communication channel as oppose parallel transmission where communication lines depends upon bit word
length.
[Image: Serial Transmission]
Serial transmission can be either asynchronous or synchronous.
ASYNCHRONOUS SERIAL TRANSMISSION
It is named so because there‟s no importance of timing. Data-bits have specific pattern and helps receiver
recognize when the actual data bits start and where it ends. For example, a 0 is prefixed on every data byte and
one or more 1s added at the end.
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Two continuous data-frames (bytes) may have gap between them.
SYNCHRONOUS SERIAL TRANSMISSION
It is up to the receiver to recognize and separate bits into bytes. The advantage of synchronous transmission is
speed and it has no overhead of extra header and footer bits as in asynchronous transmission.
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CHAPTER
9
Analog Transmission
Introduction
W
hen data i n either digital or analog forms needs to be sent over an analog media it must first be
converted into analog signals. There can be two cases according to data formatting.
Bandpass: In real world scenarios, filters are used to filter and pass frequencies of interest. A bandpass is a band
of frequencies which can pass the filter.
Low-pass: Low-pass is a filter that passes low frequencies signals.
When digital data is converted into a bandpass analog signal, it is called digital-to-analog conversion. When lowpass analog signal is converted into bandpass analog signal it is called analog-to-analog conversion.
Digital-to-Analog Conversion
When data from one computer is sent to another via some analog carrier, it is first converted into analog signals.
Analog signals are modified to reflect digital data, i.e. binary data.
An analog is characterized by its amplitude, frequency and phase. There are three kinds of digital-to-analog
conversions possible:
AMPLITUDE SHIFT KEYING
In this conversion technique, the amplitude of analog carrier signal is modified to reflect binary data.
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[Image: Amplitude Shift Keying]
When binary data represents digit 1, the amplitude is held otherwise it is set to 0. Both frequency and phase
remain same as in the original carrier signal.
FREQUENCY SHIFT KEYING
In this conversion technique, the frequency of the analog carrier signal is modified to reflect binary data.
[Image: Frequency shift keying]
This technique uses two frequencies, f1 and f2. One of them, for example f1, is chosen to represent binary digit 1
and the other one is used to represent binary digit 0. Both amplitude and phase of the carrier wave are kept
intact.
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PHASE SHIFT KEYING
In this conversion scheme, the phase of the original carrier signal is altered to reflect the binary data.
[Image: Phase shift keying]
When a new binary symbol is encountered, the phase of the signal is altered. Amplitude and frequency of the
original carrier signal is kept intact.
QUADRATURE PHASE SHIFT KEYING
QPSK alters the phase to reflect 2 binary digits at once. This is done in two different phases. The main
stream of binary data is divided equally into two sub-streams. The serial data is converted in to parallel in
both sub-streams and then each stream is converted to digital signal using NRZ technique. Later, both the
digital signals are merged together.
Analog-to-analog conversion
Analog signals are modified to represent analog data. This conversion is also known as Analog Modulation.
Analog modulation is required when bandpass is used. Analog to analog conversion can be done in three ways:
[Image: Types of Modulation]
AMPLITUDE MODULATION
In this modulation, the amplitude of the carrier signal is modified to reflect the analog data.
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[Image: Amplitude Modulation]
Amplitude modulation is implemented by means of a multiplier. The amplitude of modulating signal (analog data)
is multiplied by the amplitude of carrier frequency, which then reflects analog data.
The frequency and phase of carrier signal remain unchanged.
FREQUENCY MODULATION
In this modulation technique, the frequency of the carrier signal is modified to reflect the change in the
voltage levels of the modulating signal (analog data).
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[Image: Frequency Modulation]
The amplitude and phase of the carrier signal are not altered.
PHASE MODULATION
In the modulation technique, the phase of carrier signal is modulated in order to reflect the change in
voltage (amplitude) of analog data signal.
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[Image: Phase Modulation]
Phase modulation practically is similar to Frequency Modulation, but in Phase modulation frequency of the carrier
signal is not increased. Frequency is carrier is signal is changed (made dense and sparse) to reflect voltage
change in the amplitude of modulating signal.
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CHAPTER
10
Transmission Media
Magnetic Media
O
ne of the most convenient way to transfer data from one computer to another, even before the birth of
networking, was to save it on some storage media and transfer physical from one station to another. Though it may
seem odd in today‟s world of high speed Internet, but when the size of data to transfer is huge, Magnetic media
comes into play.
For an example, say a Bank has Gigs of bytes of their customers‟ data which stores a backup copy of it at some
geographically far place for security and uncertain reasons like war or tsunami. If the Bank needs to store its copy
of data which is Hundreds of GBs, transfer through Internet is not feasible way. Even WAN links may not support
such high speed or if they do cost will be too high to afford.
In these kinds of cases, data backup is stored onto magnetic tapes or magnetic discs and then shifted physically at
remote places.
Twisted Pair Cable
A twisted pair cable is made of two plastic insulated copper wires twisted together to form a single media. Out of
these two wires only one carries actual signal and another is used for ground reference. The twists between wires
is helpful in reducing noise (electro-magnetic interference) and crosstalk.
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[Image: Twisted Pairs]
There are two types of twisted pair cables available:
Shielded Twisted Pair (STP) Cable
Unshielded Twisted Pair (UTP) Cable
STP cables comes with twisted wire pair covered in metal foil. This makes it more indifferent to noise and
crosstalk.
UTP has seven categories, each suitable for specific use. In computer networks, Cat-5, Cat-5e and Cat-6 cables
are mostly used. UTP cables are connected by RJ45 connectors.
Coaxial Cable
Coaxial cables has two wires of copper. The core wire lies in center and is made of solid conductor. Core is
enclosed in an insulating sheath. Over the sheath the second wire is wrapped around and that too in turn
encased by insulator sheath. This all is covered by plastic cover.
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[Image: Coaxial Cable]
Because of its structure coax cables are capable of carrying high frequency signals than that of twisted pair
cables. The wrapped structure provides it a good shield against noise and cross talk. Coaxial cables provide high
bandwidth rates of up to 450 mbps.
There are three categories of Coax cables namely, RG-59 (Cable TV), RG-58 (Thin Ethernet) and RG-11 (Thick
Ethernet. RG stands for Radio Government.
Cables are connected using BNC connector and BNC-T. BNC terminator is used to terminate the wire at the far
ends.
Power Lines
Power Line communication is Layer-1 (Physical Layer) technology which uses power cables to transmit data
signals. Send in PLC modulates data and sent over the cables. The receiver on the other end de-modulates the
data and interprets.
Because power lines are widely deployed, PLC can make all powered devices controlled and monitored. PLC
works in half-duplex.
Two types of PLC exists:
Narrow band PLC
Broad band PLC
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Narrow band PLC provides lower data rates up to 100s of kbps, as they work at lower frequencies (3-5000 kHz).
But can be spread over several kilometers.
Broadband PLC provides higher data rates up to 100s of Mbps and works at higher frequencies (1.8 – 250 MHz).
But cannot be much extended as Narrowband PLC.
Fiber Optics
Fiber Optic works on the properties of light. When light ray hits at critical angle it tends to refracts at 90 degree.
This property has been used in fiber optic. The core of fiber optic cable is made of high quality glass or plastic.
From one end of it light is emitted, it travels through it and at the other end light detector detects light stream and
converts it to electric data form.
Fiber Optic provides the highest mode of speed. It comes in two modes, one is single mode fiber and second is
multimode fiber. Single mode fiber can carries single ray of light whereas multimode is capable of carrying
multiple beams of light.
[Image: Fiber Optics]
Fiber Optic also comes in unidirectional and bidirectional capabilities. To connect and access Fiber Optic special
type of connectors are used. These can be SC (Subscriber Channel), ST (Straight Tip) or MT-RJ.
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CHAPTER
11
Wireless Transmission
Introduction
W
ireless transmission is a form of unguided media. Wireless communication involves no physical link
established between two or more devices, communicating wirelessly. Wireless signals are spread over in the air
and are received and interpret by appropriate antennas.
When an antenna is attached to electrical circuit of a computer or wireless device, it converts the digital data into
wireless signals and spread all over within its frequency range. The receptor on the other end receives these
signals and converts them back to digital data.
A little part of electromagnetic spectrum can be used for wireless transmission.
[Image: Electromagnetic Spectrum]
Radio Transmission
Radio frequency is easier to generate and because of its large wavelength it can penetrate through walls and alike
structures. Radio waves can have wavelength from 1 mm – 100,000 km and have frequency ranging from 3 Hz
(Extremely Low Frequency) to 300 GHz (Extremely High Frequency). Radio frequencies are sub-divided into six
bands.
Radio waves at lower frequencies can travel through walls whereas higher RF travel in straight line and bounces
back. The power of low frequency waves decreases sharply as it covers longer distance. High frequency radio
waves have more power.
Lower frequencies like (VLF, LF, MF bands) can travel on the ground up to 1000 kilometers, over the earth‟s
surface.
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[Image: Radio wave - grounded]
Radio waves on high frequencies are prone to be absorbed by rain and other obstacles. They use Ionosphere of
earth atmosphere. High frequency radio waves such as HF and VHF bands are spread upwards. When it reaches
Ionosphere it is refracted back to the earth.
[Image: Radio wave - Ionosphere]
Microwave Transmission
Electromagnetic waves above 100 MHz tend to travel in a straight line and signals over them can be sent by
beaming those waves towards one particular station. Because Microwaves travels in straight lines, both sender
and receiver must be aligned to be strictly in line-of-sight.
Microwaves can have wavelength ranging from 1 mm – 1 meter and frequency ranging from 300 MHz to 300
GHz.
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[Image: Microwave Transmission]
Microwave antennas concentrate the waves making a beam of it. As shown in picture above multiple antennas
can be aligned to reach farther. Microwaves are higher frequencies and do not penetrate wall like obstacles.
Microwaves transmission depends highly upon the weather conditions and the frequency it is using.
Infrared Transmission
Infrared waves lies in between visible light spectrum and microwaves. It has wavelength of 700 nm to 1 mm and
frequency ranges from 300 GHz to 430 THz.
Infrared waves are used for very short range communication purposes such as television and it‟s remote. Infrared
travels in a straight line so they are directional by nature. Because of high frequency range, Infrared do not cross
wall like obstacles.
Light Transmission
Highest most electromagnetic spectrum which can be used for data transmission is light or optical signaling. This
is achieved by means of LASER.
Because of frequency light uses, it tends to travel strictly in straight line. So the sender and receiver must be in
the line-of-sight. Because laser transmission is unidirectional, at both ends of communication laser and photodetectors needs to be installed. Laser beam is generally 1mm wide so it is a work of precision to align two far
receptors each pointing to lasers source.
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[Image: Light Transmission]
Laser works as Tx (transmitter) and photo-detectors works as Rx (receiver).
Lasers cannot penetrate obstacles like walls, rain and thick fog. Additionally, laser beam is distorted by wind and
atmosphere temperature or variation in temperature in the path.
Laser are safe for data transmission as it is very difficult to tap 1mm wide laser without interrupting the
communication channel.
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CHAPTER
12
Multiplexing
Introduction
M
ultiplexing is a technique by which different analog and digital streams of transmission can be
simultaneously processed over a shared link. Multiplexing divides the high capacity medium into low capacity
logical medium which is then shared by different streams.
Communication is possible over the air (radio frequency), using a physical media (cable) and light (optical fiber). All
mediums are capable of multiplexing.
When more than one senders tries to send over single medium, a device called Multiplexer divides the physical
channel and allocates one to each. On the other end of communication, a De-multiplexer receives data from a
single medium and identifies each and send to different receivers.
Frequency Division Multiplexing
When the carrier is frequency, FDM is used. FDM is an analog technology. FDM divides the spectrum or carrier
bandwidth in logical channels and allocates one user to each channel. Each user can use the channel frequency
independently and has exclusive access of it. All channels are divided such a way that they do not overlap with
each other. Channels are separated by guard bands. Guard band is a frequency which is not used by either
channel.
[Image: Frequency Division Multiplexing]
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Time Division Multiplexing
TDM is applied primarily on digital signals but can be applied on analog signals as well. In TDM the shared
channel is divided among its user by means of time slot. Each user can transmit data within the provided time slot
only. Digital signals are divided in frames, equivalent to time slot i.e. frame of an optimal size which can be
transmitted in given time slot.
TDM works in synchronized mode. Both ends, i.e. Multiplexer and De-multiplexer are timely synchronized and
both switch to next channel simultaneously.
[Image: Time Division Multiplexing]
When at one side channel A is transmitting its frame, on the other end De-multiplexer providing media to channel
A. As soon as its channel A‟s time slot expires this side switches to channel B. On the other end De-multiplexer
behaves in a synchronized manner and provides media to channel B. Signals from different channels travels the
path in interleaved manner.
Wavelength Division Multiplexing
Light has different wavelength (colors). In fiber optic mode, multiple optical carrier signals are multiplexed into on
optical fiber by using different wavelengths. This is an analog multiplexing technique and is done conceptually in
the same manner as FDM but uses light as signals.
[Image: Wavelength Division Multiplexing]
Further, on each wavelength Time division multiplexing can be incorporated to accommodate more data signals.
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Code Division Multiplexing
Multiple data signals can be transmitted over a single frequency by using Code Division Multiplexing. FDM divides
the frequency in smaller channels but CDM allows its users to full bandwidth and transmit signals all the time
using a unique Code. CDM uses orthogonal codes to spread signals.
Each station is assigned with a unique code, called chip. Signals travels with these codes independently travelling
inside the whole bandwidth. The receiver in this case, knows in advance chip code signal it has to receive signals.
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CHAPTER
13
Network Switching
S
witching is process to forward packets coming in from one port to a port leading towards the destination.
When data comes on a port it is called ingress, and when data leaves a port or goes out it is called egress. A
communication system may include number of switches and nodes. At broad level, switching can be divided into
two major categories:
Connectionless: Data is forwarded on behalf of forwarding tables. No previous handshaking is required and
acknowledgements are optional.
Connection Oriented: Before switching data to be forwarded to destination, there is a need to pre-establish
circuit along the path between both endpoints. Data is then forwarded on that circuit. After the transfer is
completed, circuits can be kept for future use or can be turned down immediately.
Circuit Switching
When two nodes communicates with each other over a dedicated communication path, it is called circuit switching.
There‟s a need of pre-specified route from which data will travel and no other data will permitted. In simple words, in
circuit switching, to transfer data circuit must established so that the data transfer can take place.
Circuits can be permanent or temporary. Applications which use circuit switching may have to go through three
phases:
Establish a circuit
Transfer of data
Disconnect the circuit
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[Image: Circuit Switching]
Circuit switching was designed for voice applications. Telephone is the best suitable example of circuit switching.
Before a user can make a call, a virtual path between caller and callee is established over the network.
Message Switching
This technique was somewhere in middle of circuit switching and packet switching. In message switching, the
whole message is treated as a data unit and is switching / transferred in its entirety.
A switch working on message switching, first receives the whole message and buffers it until there are resources
available to transfer it to the next hop. If the next hop is not having enough resource to accommodate large size
message, the message is stored and switch waits.
[Image: Message Switching]
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This technique was considered substitute to circuit switching. As in circuit switching the whole path is blocked for
two entities only. Message switching is replaced by packet switching. Message switching has some drawbacks:
Every switch in transit path needs enough storage to accommodate entire message.
Because of store-and-forward technique and waits included until resources available, message switching is
very slow.
Message switching was not a solution for streaming media and real-time applications.
Packet Switching
Shortcomings of message switching gave birth to an idea of packet switching. The entire message is broken
down into smaller chunks called packets. The switching information is added in the header of each packet and
transmitted independently.
It is easier for intermediate networking devices to store smaller size packets and they do not take much resources
either on carrier path or in the switches‟ internal memory.
[Image: Packet Switching]
Packet switching enhances line efficiency as packets from multiple applications can be multiplexed over the
carrier. The internet uses packet switching technique. Packet switching enables the user to differentiate data
streams based on priorities. Packets are stored and forward according to their priority to provide Quality of
Service.
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CHAPTER
14
Data Link Layer Introduction
Introduction
D
ata Link Layer is second layer of OSI Layered Model. This layer is one of the most complicated layers
and has complex functionalities and liabilities. Data link layers hides the details of underlying hardware and
represents itself to upper layer as the medium to communicate.
Data link layer works between two hosts which are directly connected in some sense. This direct connection could
be point to point or broadcast. Systems on broadcast network are said to be on same link. The work of data link
layer tends to get more complex when it is dealing with multiple hosts on single collision domain.
Data link layer is responsible for converting data stream to signals bit by bit and to send that over the underlying
hardware. At the receiving end, Data link layer picks up data from hardware which are in the form of electrical
signals, assembles them in a recognizable frame format, and hands over to upper layer.
Data link layer has two sub-layers:
Logical Link Control: Deals with protocols, flow-control and error control
Media Access Control: Deals with actual control of media
Functionality of Data-link Layer
Data link layer does many tasks on behalf of upper layer. These are:
Framing:
Data-link layer takes packets from Network Layer and encapsulates them into Frames. Then, sends each Frame
bit-by-bit on the hardware. At receiver‟s end Data link layer picks up signals from hardware and assembles them
into frames.
Addressing:
Data-link layer provides layer-2 hardware addressing mechanism. Hardware address is assumed to be unique on
the link. It is encoded into hardware at the time of manufacturing.
Synchronization:
When data frames are sent on the link, both machines must be synchronized in order to transfer to take place.
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Error Control:
Sometimes signals may have encountered problem in transition and bits are flipped. These error are detected
and attempted to recover actual data bits. It also provides error reporting mechanism to the sender.
Flow Control:
Stations on same link may have different speed or capacity. Data-link layer ensures flow control that enables both
machine to exchange data on same speed.
Multi-Access:
Hosts on shared link when tries to transfer data, has great probability of collision. Data-link layer provides
mechanism like CSMA/CD to equip capability of accessing a shared media among multiple Systems
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CHAPTER
15
Error Detection and Correction
Introduction
T
here are many reasons such as noise, cross-talk etc., which may help data to get corrupted during
transmission. The upper layers works on some generalized view of network architecture and are not aware of actual
hardware data processing. So, upper layers expect error-free transmission between systems. Most of the
applications would not function expectedly if they receives erroneous data. Applications such as voice and video
may not be that affected and with some errors they may still function well.
Data-link layer uses some error control mechanism to ensure that frames (data bit streams) are transmitted with
certain level of accuracy. But to understand how errors is controlled, it is essential to know what types of errors may
occur.
There may be three types of errors:
Single bit error:
[Image: Single bit error]
In a frame, there is only one bit, anywhere though, which is corrupt.
Multiple bits error:
[Image: Multiple bits error]
Frame is received with more than one bits in corrupted state.
Burst error:
[Image: Burst error]
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Frame contains more than1 consecutive bits corrupted.
Error control mechanism may involve two possible ways:
Error detection
Error correction
Error Detection
Errors in the received frames are detected by means of Parity Check and CRC (Cyclic Redundancy Check). In
both scenario, few extra bits are sent along with actual data to confirm that bits received at other end are same as
they were sent. If the checks at receiver‟s end fails, the bits are corrupted.
PARITY CHECK
One extra bit is sent along with the original bits to make number of 1s either even, in case of even parity or odd, in
case of odd parity.
The sender while creating a frame counts the number of 1s in it, for example, if even parity is used and number of
1s is even then one bit with value 0 is added. This way number of 1s remain even. Or if the number of 1s is odd,
to make it even a bit with value 1 is added.
[Image: Even Parity]
The receiver simply counts the number of 1s in a frame. If the count of 1s is even and even parity is used, the
frame is considered to be not-corrupted and is accepted. If the count of 1s is odd and odd parity is used, the
frame is still not corrupted.
If a single bit flips in transit, the receiver can detect it by counting the number of 1s. But when more than one bits
are in error it is very hard for the receiver to detect the error
CYCLIC REDUNDANCY CHECK
CRC is a different approach to detect if the frame received contains valid data. This technique involves binary
division of the data bits being sent. The divisor is generated using polynomials. The sender performs a division
operation on the bits being sent and calculates the remainder. Before sending the actual bits, the sender adds the
remainder at the end of the actual bits. Actual data bits plus the remainder is called a codeword. The sender
transmits data bits as codewords.
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[Image: CRC in action]
At the other end, the receiver performs division operation on codewords using the same CRC divisor. If the
remainder contains all zeros the data bits are accepted, otherwise there has been some data corruption occurred
in transit.
Error Correction
In digital world, error correction can be done in two ways:
Backward Error Correction: When the receiver detects an error in the data received, it requests back the
sender to retransmit the data unit.
Forward Error Correction: When the receiver detects some error in the data received, it uses an errorcorrecting code, which helps it to auto-recover and correct some kinds of errors.
The first one, Backward Error Correction, is simple and can only be efficiently used where retransmitting is not
expensive, for example fiber optics. But in case of wireless transmission retransmitting may cost too much. In the
latter case, Forward Error Correction is used.
To correct the error in data frame, the receiver must know which bit (location of the bit in the frame) is corrupted.
To locate the bit in error, redundant bits are used as parity bits for error detection. If for example, we take ASCII
words (7 bits data), then there could be 8 kind of information we need. Up to seven information to tell us which bit
is in error and one more to tell that there is no error.
For m data bits, r redundant bits are used. r bits can provide 2r combinations of information. In m+r bit codeword,
there is possibility that the r bits themselves may get corrupted. So the number of r bits used must inform about
m+r bit locations plus no-error information, i.e. m+r+1.
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CHAPTER
16
Data Link Control and
Protocols
Introduction
D
ata-link layer is responsible for implementation of point-to-point flow and error control mechanism.
Flow Control
When data frames (Layer-2 data) is sent from one host to another over a single medium, it is required that the
sender and receiver should work on same speed. That is, sender sends at a speed on which the receiver can
process and accept the data. What if the speed (hardware/software) of the sender or receiver differs? If sender is
sending too fast the receiver may be overloaded (swamped) and data may loss.
Two types of mechanism can be deployed in the scenario to control the flow:
Stop and Wait
This flow control mechanism forces the sender after transmitting a data frame to stop and wait until the
acknowledgement of the data-frame sent is received.
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[Image: Stop and Wait Protocol]
Sliding Window
In this flow control mechanism both sender and receiver agrees on the number of data-frames after which the
acknowledgement should be sent. As we have seen, stop and wait flow control mechanism wastes resources, this
protocol tries to make use of underlying resources as much as possible.
Error Control
When data-frame is transmitted there are probabilities that data-frame may be lost in the transit or it is received
corrupted. In both scenarios, the receiver does not receive the correct data-frame and sender does not know
anything about any loss. In these types of cases, both sender and receiver are equipped with some protocols
which helps them to detect transit errors like data-frame lost. So, either the sender retransmits the data-frame or
the receiver may request to repeat the previous data-frame.
Requirements for error control mechanism:
Error detection: The sender and receiver, either both or any, must ascertain that there‟s been some error
on transit.
Positive ACK: When the receiver receives a correct frame, it should acknowledge it.
Negative ACK: When the receiver receives a damaged frame or a duplicate frame, it sends a NACK back to
the sender and the sender must retransmit the correct frame.
Retransmission: The sender maintains a clock and sets a timeout period. If an acknowledgement of a dataframe previously transmitted does not arrive in the timeout period, the sender retransmit the frame, thinking
that the frame or it‟s acknowledge is lost in transit.
There are three types of techniques available which Data-link layer may deploy to control the errors by Automatic
Repeat Requests (ARQ):
STOP-AND-WAIT ARQ
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[Image: Stop and Wait ARQ]
The following transition may occur in Stop-and-Wait ARQ:
o
o
o
o
o
The sender maintains a timeout counter.
When a frame is sent the sender starts the timeout counter.
If acknowledgement of frame comes in time, the sender transmits the next frame in queue.
If acknowledgement does not come in time, the sender assumes that either the frame or its
acknowledgement is lost in transit. Sender retransmits the frame and starts the timeout counter.
If a negative acknowledgement is received, the sender retransmits the frame.
GO-BACK-N ARQ
Stop and wait ARQ mechanism does not utilize the resources at their best. For the acknowledgement is received,
the sender sits idle and does nothing. In Go-Back-N ARQ method, both sender and receiver maintains a window.
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[Image: Go-Back-N ARQ]
The sending-window size enables the sender to send multiple frames without receiving the acknowledgement of
the previous ones. The receiving-window enables the receiver to receive multiple frames and acknowledge them.
The receiver keeps track of incoming frame‟s sequence number.
When the sender sends all the frames in window, it checks up to what sequence number it has received positive
ACK. If all frames are positively acknowledged, the sender sends next set of frames. If sender finds that it has
received NACK or has not receive any ACK for a particular frame, it retransmits all the frames after which it does
not receive any positive ACK.
SELECTIVE REPEAT ARQ
In Go-back-N ARQ, it is assumed that the receiver does not have any buffer space for its window size and has to
process each frame as it comes. This enforces the sender to retransmit all the frames which are not
acknowledged.
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[Image: Selective Repeat ARQ]
In Selective-Repeat ARQ, the receiver while keeping track of sequence numbers, buffers the frames in memory
and sends NACK for only frame which is missing or damaged.
The sender in this case, sends only packet for which NACK is received.
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CHAPTER
17
Network Layer Introduction
Introduction
L
ayer-3 in the OSI model is called Network layer. Network layer manages options pertaining to host and
network addressing, managing sub-networks and internetworking.
Network layer takes the responsibility for routing packets from source to destination within or outside a subnet. Two
different subnet may have different addressing schemes or non-compatible addressing types. Same with protocols,
two different subnet may be operating on different protocols which are not compatible with each other. Network
layer has the responsibility to how to route packets from source to destination, mapping different addressing
schemes and protocols.
Layer-3 Functionalities
Devices which works on Network Layer mainly focus on routing. Routing may include variety of tasks aimed to
achieve a single goal. These can be:
Addressing Devices and Networks.
Populating Routing tables (or static routes).
Queuing incoming and outgoing data and then forwarding them according to Quality of Service constraints
set for those packets.
Internetworking between two different subnets.
Delivering packets to destination with best efforts.
Provides connection oriented and connection less mechanism.
Network Layer Features
With its standard functionalities, Layer 3 can provide various features:
QoS management.
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Load balancing and link management.
Provides Security.
Interrelates different protocols and subnets with different schema.
L3 can produce different logical network design over the physical network design.
L3 VPN and tunnels can be used to provided end to end dedicated connectivity.
Internet protocol is widely respected and deployed Network Layer protocol which helps to communicate end to
end devices over the internet. It comes in two flavors. IPv4 which has ruled the world for decades but now is
running out of address space. IPv6 which has been created to replace IPv4 and hopefully mitigates IPv4‟s
limitations too.
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CHAPTER
18
Network Addressing
L
ayer 3 network addressing is one of the major tasks of Network Layer. Network Addresses are always
logical i.e. these are software based addresses which can be changed by appropriate configurations.
A network address always points to host / node / server or it can be represent a whole network. Network address
is always configured on network interface card and is generally mapped by system with the MAC address
(hardware address or layer-2 address) of the machine for Layer-2 communication.
There are different kinds of network address were in existence:
IP
IPX
AppleTalk
We are discussing IP here as it is the only one we use in practice these days.
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[Image: Network Addressing]
IP addressing provides mechanism to differentiate between host and network. Because IP addresses are
assigned in hierarchical manner, a host always reside under a specific network only. Hosts which needs to
communicate outside their subnet, needs to know destination network address, where the packet/data is to be
sent.
Hosts in different subnet needs a mechanism locate each other. This task can be done by DNS. DNS is a server
which provides Layer-3 address of remote host mapped with its domain name or FQDN. When a host acquires
the Layer-3 Address (IP Address) of the remote host, it forwards all its packet to its gateway. A gateway is a
router equipped with all the information which leads to route packets to the destination host.
Routers take help of routing tables, which has the following information:
Where is the Destination Network address?
How to reach that?
Routers upon receiving a forwarding request, forwards packet to its next hop (adjacent router) towards the
destination.
The next router on the path follows the same thing and eventually the data packet reaches its destination.
Network address can be of one of the following:
Unicast (destined to one host)
Multicast (destined to group)
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Broadcast (destined to all)
Anycast (destined to nearest one)
A router never forwards broadcast traffic by default. Multicast traffic uses special treatment as it is most a video
stream or audio with highest priority. Anycast is just like unicast, but the packets are delivered to the nearest
destination when more than one are available.
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CHAPTER
19
Network Layer Routing
Introduction
W
hen a device has multiple paths to reach a destination it always selects one path by preferring it over
others. This selection process is termed as Routing. Routing is done by special network devices called routers or it
can be done by means of software processes, but software based routers have limited functionality and limited
scope.
A router is always configured with some default route. A default route tells the router where to forward a packet if
there is no route found for specific destination. In case there are multiple path exists to reach the same destination,
router can make decision based on the following information:
Hop Count
Bandwidth
Metric
Prefix-length
Delay
Routes can be statically configured or dynamically learnt. One route can be configured to be preferred over others.
Unicast routing
Most of the traffic on the Internet and Intranets are sent with destination specified, known as unicast data or
unicast traffic. Routing unicast data over the internet is called Unicast Routing. It is the simplest form of routing
because the destination is already known. So router just have to look up the routing table and forward the packet
to next hop.
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[Image: Unicast routing]
Broadcast routing
By default a Broadcast packets are not routed and forwarded by the routers on any network. Routers create
broadcast domains. But it can be configured to forward broadcasts in some special cases. A broadcast message
is destined to all network devices.
Broadcast routing can be done in two ways (algorithm):
A router creates a data packet and then sends it to each host one by one. In this scenario router creates
multiple copies of single data packet with different destination addresses. All packets are sent as unicast but
because they are sent to all, it simulates as if router is broadcasting.
This method consumes lots of bandwidth and router must destination address of each node.
Secondly, when router receives a packet that is to be broadcasted, it simply floods those packets out of all
interfaces. All routers are configured that way.
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[Image: Broadcast routing]
This method is easy on router’s CPU but may cause the problem of duplicate packets received from peer routers.
Reverse Path Forwarding is a technique, in which router knows in advance about its predecessor from where it
should receive broadcast. This technique is used to detect and discard duplicates.
Multicast Routing
Multicast routing is special case of broadcast routing but has significance difference and challenges. In broadcast
routing packets are sent to all nodes, even if they do not want it. But in Multicast routing, the data is sent to only
nodes which wants to receive the packets.
[Image: Multicast routing]
Router must know that there are nodes who wishes to receive multicast packets (or stream) then only it should
forward. Multicast routing works spanning tree protocol to avoid looping.
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Multicast routing also uses Reverse Path Forwarding technique, to detect and discard duplicates and loops.
Anycast Routing
Anycast packet forwarding is a mechanism where multiple host can have same logical address. When a packet
destined to this logical address is received it is sent to the host which is nearest in routing topology.
[Image: Anycast routing]
Anycast routing is done with help of DNS server. Whenever an Anycast packet is received it is enquired with DNS
to where to send it. DNS provides the IP address which is the nearest IP configured on it.
Unicast Routing protocols
There are two kinds of routing protocols available to route Unicast packets:
DISTANCE VECTOR ROUTING PROTOCOL
Distance Vector is simple routing protocol which takes routing decision on the number of hops between source
and destination. A route with less number of hops is considered best route. Every router advertises its set best
routes to other routers. Ultimately, all routers build up their network topology based on the advertisements of their
peer routers.
Example: Routing Information Protocol (RIP).
LINK STATE ROUTING PROTOCOL
Link State protocol is slightly complicated protocol than Distance Vector. It takes in account the states of links of
all the routers in a network. This technique helps routes build a common graph of the entire network. All routers
then calculates their best path for routing purposes.
Example: Open Shortest Path First (OSPF) and Intermediate System to Intermediate System (ISIS).
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Multicast Routing Protocols
Unicast routing protocols use graphs while Multicast routing protocols use trees, i.e. spanning tree to avoid loops.
The optimal tree is called shortest path spanning tree.
DVMRP: Distance Vector Multicast Routing Protocol
MOSPF: Multicast Open Shortest Path First
CBT: Core Based Tree
PIM: Protocol independent Multicast
Protocol Independent Multicast is commonly used now. It has two flavors:
PIM Dense Mode
This mode uses source-based trees. It is used in dense environment such as LAN.
PIM Sparse Mode
This mode uses shared trees. It is used in sparse environment such as WAN.
Routing Algorithms
FLOODING
Flooding is simplest method packet forwarding. When a packet is received routers send it to all the interfaces
except the one on which it was received. This creates too much burden on the network and lots of duplicate
packet wandering in the network.
TTL (Time to Live) can be used to avoid infinite looping of packets. There exists another approach for flooding,
which is called Selective Flooding to reduce the overhead on the network. In this method router does not flood out
on all interfaces, but selective ones.
SHORTEST PATH
Routing decision in networks, are mostly taken on the basis of cost between source and destination. Hop count
plays major role here. Shortest path is technique which uses various algorithms to decide a path with minimum
number of hops.
Common shortest path algorithms are:
Dijkstra's algorithm
Bellman Ford algorithm
Floyd Warshall algorithm
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CHAPTER
20
Internetworking
Internetwork Routing
I
n real world scenario, networks under same administration are generally scattered geographically. There may
exist requirement of connecting two different networks of same kind as well as of different kinds. Routing between
two networks is called internetworking.
Networks can be considered different based on various parameters such as, Protocol, topology, Layer-2 network
and addressing scheme.
In internetworking, routers have knowledge of each other‟s address and addresses beyond them. They can be
statically configured go on different network or they can learn by using internetworking routing protocol.
[Image: Routing]
Routing protocols which are used within an organization or administration are called Interior Gateway Protocols or
IGP. RIP, OSPF are example of IGP. Routing between different organization or administration may have Exterior
Gateway Protocol, and there is only one EGP i.e. Border Gateway Protocol.
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Tunneling
If they are two geographically separate networks, which wants to communicate with each other, they may deploy
a dedicated line between or they have to pass their data through intermediate netwoks.
Tunneling is a mechanism by which two or more same networks communicate with each other, by passing
intermediate networking complexities. Tunneling is configured at both ends.
[Image: Tunneling]
Data when enters from one end of Tunnel, it is tagged. This tagged data is then routed inside the intermediate or
transit network to reach the other end of Tunnel. When data exists the Tunnel its tag is removed and delivered to
the other part of the network.
Both ends feel as if they are directly connected and tagging makes data travel through transit network without any
modifications.
Packet fragmentation
Most Ethernet segments have their maximum transmission unit (MTU) fixed to 1500 bytes. A data packet can
have more or less packet length depending upon the application. Devices in the transit path also have their
hardware and software capabilities which tells what amount of data that device can handle and what size of
packet it can process.
If the data packet size is less than or equal to the size of packet the transit network can handle, it is processed
neutrally. If the packet is larger, it is broken into smaller pieces and then forwarded. This is called packet
fragmentation. Each fragment contains the same destination and source address and routed through transit path
easily. At the receiving end it is assembled again.
If a packet with DF (don‟t fragment) bit set to 1 comes to a router which can not handle the packet because of its
length, the packet is dropped.
When a packet is received by a router has its MF (more fragments) bit set to 1, router then knows that it is a
fragmented packet and parts of the original packet is on the way.
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If packet is fragmented too small, the overhead is increases. If the packet is fragmented too large, intermediate
router may not able to process it and it might dropped.
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CHAPTER
21
Network Layer Protocols
Address Resolution Protocol
I
n a network, every computer has an IP address by which a computer can be uniquely identified and
addressed in whole broadcast domain. An IP address is Layer-3 (Network Layer) logical address. This address
may change every time a computer restarts. A computer can have one IP at one instance of time and another IP at
some different time.
While communicating, a host needs Layer-2 (MAC) address of the destination machine which belong to the same
broadcast domain or network. A MAC address is physically burnt into the Network Interface Card of a machine and
it never changes.
On the other hand, IPs on the public domain are rarely changed but if their NIC is changed (in case of mechanical
fault etc.) their MAC address also changes. This way, for Layer-2 communication to take place, a mapping
between to is required.
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[Image: ARP Mechanism]
To know the MAC address of remote host on a broadcast domain, a computer wishing to initiate communication
sends out an ARP broadcast message asking “who has this IP address?”. Because it is a broadcast, all hosts on
the network segment (broadcast domain) receives this packet and process it. ARP packet contains the IP address
of destination host, the sending host wishes to talk to. When a host receives an ARP packet destined to it, it
replies back with its own MAC address.
Once the host gets destination MAC address, now it can communicates with remote host using Layer-2 link
protocol. This MAC to IP mapping is saved into ARP cache of both sending and receiving hosts. Next time, if they
require to communicate, they can directly refer to their respective ARP cache.
Reverse ARP is a mechanism where host knows the MAC address of remote host but requires to know IP
address to communicate.
Internet Control Message Protocol
ICMP is network diagnostic and error reporting protocol. ICMP belongs to IP protocol suite and uses IP as carrier
protocol. After constructing ICMP packet it is encapsulated in IP packet. Because IP is itself a best-effort nonreliable protocol, so is ICMP.
Any feedback about network is sent back to the originating host. If some error in the network occurs it is reported
by means of ICMP. ICMP contains dozens of diagnostic and error reporting messages.
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ICMP-echo and ICMP-echo-reply are the most commonly used ICMP messages to check the reachability of endto-end hosts. When a host receives an ICMP-echo request it is bound to send back an ICMP-echo-reply. If there
is any problem in the transit network the ICMP will report that problem.
Internet Protocol version 4
IPv4 is 32-bit addressing scheme used as TCP/IP host addressing mechanism. IP addressing enables every host
on the TCP/IP network to be uniquely identifiable.
IPv4 provides hierarchical addressing scheme which enables it to divide the network into sub-networks, each with
well-defined number of hosts. IP addresses are divided into many categories:
Class A:
Class B:
Class C:
Class D:
Class E:
uses first octet for network addresses and last three octets for host addressing
uses first two octets for network addresses and last two for host addressing
uses first three octets for network addresses and last one for host addressing
provides flat IP addressing scheme in contrast to hierarchical structure for above three.
experimental
IPv4 also has well-defined address spaces to be used as private addresses (not routable on internet) and public
addresses (provided by ISPs and routable on internet).
Though IP is not reliable one but it provides „Best-Effort-Delivery‟ mechanism.
Internet Protocol version 6
Exhaustion of IPv4 addresses gave birth to a next generation Internet Protocol version 6. IPv6 addresses its
nodes with 128-bit wide address providing plenty of address space for future to be used on entire planet or
beyond.
IPv6 has introduced Anycast addressing but have removed the concept of broadcasting. IPv6 enables devices to
self-acquire an IPv6 address and communicate within that subnet. This auto-configuration removes the
dependability of DHCP servers. This way even the DHCP server on that subnet is down, hosts can communicate
with each other.
IPv6 provides new feature of IPv6 mobility. Mobile IPv6 equipped machines can roam around without the need of
changing their IP addresses.
IPv6 is still in transition phase and is expected to replace IPv4 completely in coming years. At present, there are
few networks which are running on IPv6. There are some transition mechanism available for IPv6 enabled
networks to easily speak and roam around different networks on IPv4. These are:
Dual Stack implementation
Tunneling
NAT-PT
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CHAPTER
22
Transport Layer Introduction
Introduction
N
ext layer in OSI model is recognized as Transport Layer (Layer-4). All modules and procedures
pertaining to transportation of data or data stream categorized into this layer. As all other layers, this layer speaks
to its peer Transport layer of the remote host.
Transport layer offers peer-to-peer and end-to-end connection between two processes on remote hosts.
Transport layer takes data from upper layer (i.e. Application layer) and then breaks it into smaller size segments
numbers each byte and hands over to lower layer (Network Layer) for delivery.
Functions
This Layer is the first one which breaks the information data, supplied by Application layer in to smaller units
called segments. It numbers every byte in the segment and maintains their accounting.
This layer ensures that data must be received in the same sequence in which it was sent.
This layer provides end-to-end delivery of data between host which may or may not belong to the same
subnet.
All server processes intend to communicate over the network are equipped with well-known TSAPs
(Transport Service Access Point) also known as port numbers.
End-to-end communication
A process on one host identifies its peer host on remote host by means of Transport Service Access Points, also
known as Port numbers. TSAPs (Ports) are very well defined and a process which is trying to communicate with
its peer knows this in advance.
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[Image: Transport Layer | TSAP]
For example, when a DHCP client wants to communicate with remote DHCP server, it always request on port
number 67. When a DNS client wants to communicate with remote DNS server it always requests on port number
53 (UDP).
Two main Transport layer protocols are:
Transmission Control Protocol
Provides reliable communication between two hosts.
User Datagram Protocol
Provides unreliable communication between two hosts.
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CHAPTER
23
Transmission Control Protocol
Introduction
T
CP is one of the most important protocols of Internet Protocols suite. It is most widely used protocol for
data transmission in communication network such as Internet.
Features
TCP is reliable protocol, that is, the receiver sends an acknowledgement back to the sender, of each packet
it receives. Sender is now confirmed that packet has been received and can process further packets in its
queue.
TCP ensures that data has been received in the order it was sent.
TCP is connection oriented. TCP requires that connection between two remote points be established before
sending actual data.
TCP provides error-checking and recovery mechanism.
TCP provides end-to-end communication.
TCP provides flow control and quality of service.
TCP operates in Client/Server point-to-point mode.
TCP provides full duplex server, i.e. it can act like receiver and sender.
Header
TCP header at minimum is 20 bytes long and maximum 60 bytes.
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[Image: TCP Header]
Source Port (16-bits): Identifies source port of the application process on the sending device.
Destination Port (16-bits): Identifies destination port of the application process on the receiving device.
Sequence Number (32-bits): Sequence number of data bytes of a segment in a session.
Acknowledgement Number (32-bits): When ACK flag is set, this number contains the next sequence
number of the data byte expect and works as acknowledgement of the previous data received.
Data Offset (4-bits): This field contains two meaning. First, it tells the size of TCP header (32-bit words)
Secondly, it indicates the offset of data in current packet in the whole TCP segment.
Reserved (3-bits): Reserved for future use and all are set zero by default.
Flags (1-bit each):
o NS: Nonce Sum bit is used by Explicit Congestion Notification signaling process.
o CWR: When a host receives packet with ECE bit set, it sets Congestion Windows Reduced to
acknowledge that ECE received.
o ECE: has two meaning:
If SYN bit is clear to 0, then ECE means that the IP packet has its CE (congestion experience) bit set.
If SYN bit is set to 1, ECE means that the device is ECT capable
o
o
o
o
URG: indicates that Urgent Pointer field has significant data and should be processed.
ACK: indicates that Acknowledgement field has significance. If ACK is cleared to 0, it indicates that packet
does not contain any acknowledgement.
PSH: when set, it is a request to the receiving station to PUSH data (as soon as it comes) to the receiving
application without buffering it.
RST: Reset flag has many features:
It is used to refuse an incoming connection.
It is used to reject a segment.
It is used to restart a connection.
o
o
SYN: this flag is used to set up a connection between hosts.
FIN: this flag is used to release a connection and no more data is exchanged thereafter. Because packets
with SYN and FIN flags have sequence numbers, they are processed in correct order.
Windows Size: This field is used for flow control between two stations and indicates the amount of buffer
(in bytes) the receiver has allocated for a segment, i.e. how much data is the receiver expecting.
Checksum: this field contains the checksum of Header, Data and Pseudo Headers.
Urgent Pointer: Points to the urgent data byte if URG flag is set to 1.
Options: Facilitates additional options which are not covered by the regular header. Option field is always
described in 32-bit words. If this field contains data less than 32-bit, padding is used to cover the remaining
bits to reach 32-bit boundary.
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Addressing:
TCP communication between two remote hosts is done by means of port numbers (Transport Service Access
Points). Ports numbers can range from 0 – 65535 which are known as:
System Ports (0 – 1023)
User Ports ( 1024 – 49151)
Private/Dynamic Ports (49152 – 65535)
Connection Management:
TCP communication works in Server/Client model. The client initiates the connection and the server either accept
or rejects it. Three-way handshaking is used for connection management.
[Image: Three-way handshake]
ESTABLISHMENT:
Client initiates the connection and sends the segment with a Sequence number. Server acknowledges it back
with its own Sequence number and ACK of client‟s segment (client‟s Sequence number+1). Client after receiving
ACK of its segment sends an acknowledgement of Server‟s response.
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RELEASE:
Either of server and client can send TCP segment with FIN flag set to 1. When the receiving end responds it back
by ACKnowledging FIN, that direction of TCP communication is closed and connection is released.
Bandwidth Management:
TCP uses the concept of window size to accommodate the need of Bandwidth management. Window size tells
the sender (the remote end), how much data byte segment the receiver (this end) can receive. TCP uses slow
start phase by using window size 1 increases the window size exponentially after each successful
communication.
For example: Client uses windows size 2 and sends 2 bytes of data. When the acknowledgement of this segment
received the windows size is doubled to 4 and next segment will be sent of 4 data bytes. When the
acknowledgement of 4-byte data segment is received client sets windows size to 8 and so on.
If an acknowledgement is missed, i.e. data lost in transit network or it receives NACK the window size is reduced
to half and slow start phase starts again.
Error Control & Flow Control:
TCP uses port numbers to know what application process it needs to handover the data segment. Along with that
it uses sequence numbers to synchronize itself with the remote host. All data segments are sent and received
with sequence numbers. The Sender knows which last data segment was received by the Receiver when it gets
ACK. The Receiver knows what last segment was sent by the Sender looking at the sequence number of recently
received packet.
If the sequence number of a segment recently received does not match with the sequence number the receiver
was expecting it is discarded and NACK is sent back. If two segments arrives with same sequence number, the
TCP timestamp value is compared to make a decision.
Multiplexing:
The technique to combine two or more data stream in one session is called Multiplexing. When a TCP client
initializes a connection with Server, it always refers to a well-defined port number which indicates the application
process. The client itself uses a randomly generated port number from private port number pools.
Using TCP Multiplexing, a client can communicate with a number of different application process in a single
session. For example, a client requests a web page which in turn contains different type of data (HTTP, SMTP,
FTP etc.) the TCP session timeout is increased and the session is kept open for longer time so that the three-way
handshake overhead can be avoided.
This enables the client system to receive multiple connection over single virtual connection. These virtual
connections are not good for Servers if the timeout is too long.
Congestion Control:
When large amount of data is fed to system which is not capable of handling such amount of data, congestion
occurs. TCP controls congestion by means of Window mechanism. TCP sets a window size telling the other end
how much data segment to send. TCP may use three algorithms for congestion control:
Additive increase, Multiplicative Decrease
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Slow Start
Timeout React
Timer Management:
TCP uses different types of timer to control and management different type of tasks:
KEEP-ALIVE TIMER:
This timer is used to check the integrity and validity of a connection.
When keep-alive time expires, the host sends a probe to check if the connection still exists.
RETRANSMISSION TIMER:
This timer maintains stateful session of data sent.
If the acknowledgement of sent data does not receive within the Retransmission time, the data segment is
sent again.
PERSIST TIMER:
TCP session can be paused by either host by sending Window Size 0.
To resume the session a host needs to send Window Size with some larger value.
If this segment never reaches the other end, both end may wait for each other for infinite time.
When the Persist timer expires, the host re-send its window size to let the other end know.
Persist Timer helps avoid deadlocks in communication.
TIMED-WAIT:
After releasing a connection, either host waits for a Timed-Wait time to terminate the connection completely.
This is in order to make sure that the other end has received the acknowledgement of its connection
termination request.
Timed-out can be a maximum of 240 seconds (4 minutes).
Crash Recovery:
TCP is very reliable protocol. It provides sequence number to each of byte sent in segment. It provides the
feedback mechanism i.e. when a host receives a packet it is bound to ACK that packet having the next sequence
number expected (if it is not the last segment).
When a TCP Server crashes mid-way communication and re-starts its process it sends TPDU broadcast to all its
hosts. The hosts can then send the lasts data segment which was never unacknowledged and carry onwards.
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CHAPTER
24
User Datagram Protocol
Introduction
U
DP is simplest Transport Layer communication protocol available of the TCP/IP protocol suite. It
involves minimum amount of communication mechanism. UDP is said to be an unreliable transport protocol but it
uses IP services which provides best effort delivery mechanism.
In UDP, the receiver does not generate an acknowledgement of packet received and in turn, the sender does not
wait for any acknowledgement of packet sent. This feature makes this unreliable as well as easier on processing.
Requirement:
Why do we need an unreliable protocol to transport data? We deploy UDP where the acknowledgement packets
share significant amount of bandwidth with the actual data. Say for example, in Video streaming thousands of
packets are forwarded towards its users. Acknowledging all the packets is troublesome and may contain huge
amount of bandwidth wastage. The best delivery mechanism of underlying IP protocol ensures best efforts to
deliver its packets, but even if some packets in video streaming get lost, the impact is not huge and can be
ignored easily. Loss of few packets in video and voice traffic sometime goes unnoticed.
Features:
UDP is used when acknowledgement of data does not hold any significance.
UDP is good protocol for data flowing in one direction.
UDP is simple and suitable for query based communications.
UDP is not connection oriented.
UDP does not provide congestion control mechanism.
UDP does not guarantee ordered delivery of data.
UDP is stateless.
UDP is suitable protocol for streaming applications such as VoIP, multimedia streaming.
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UDP Header:
UDP header is as simple as its function
[Image: UDP Header]
UDP header contains four main parameters:
Source Port: This 16 bits information is used to identify the source port of the packet.
Destination Port: This is also 16 bits information, which is used identify application level service on
destination machine.
Length: Length field specifies the entire length of UDP packet (including header). It is 16-bits field and
minimum value is 8-byte, i.e. the size of UDP header itself.
Checksum: This field stores the checksum value generated by the sender before sending. IPv4 has this
field as optional so when checksum field does not contain any value is made 0 and all its bits are set to
zero.
UDP application:
Here are few applications as example, which uses UDP to transmit data:
Domain Name Services
Simple Network Management Protocol
Trivial File Transfer Protocol
Routing Information Protocol
Kerberos
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CHAPTER
25
Application Layer Introduction
A
pplication Layer is the highest most layer in OSI and TCP/IP layered model and. This layer exists in both
layered Models because of its significance which is interacting with user and user applications. This layer is for
applications which are involved in communication system.
A user may or may not directly interacts with these applications. Application layer is where the actual communication
is initiated and reflects. Because this layer is on the top of the layer stack it does not serve any other layers.
Application layer takes the help of Transport and all layers below it to communicate or transfer its data to the remote
host.
When an application layer protocol wants to communicate with its peer application layer protocol on remote hosts it
hands over the data or information to the Transport layer. The transport layer does the rest of the things with help of
all layers below it.
[Image: Application Layer]
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There‟s an ambiguity in understanding Application Layer and its protocol. Not every user application can be put
into Application Layer. Only application which interacts with the communication system. For example, a designing
software or text-editor cannot be considered as application layer programs.
On the other hand when we use a Web Browser, which is actually using HTTP (Hyper Text Transfer Protocol) to
interact with the network. So in this case, HTTP is Application Layer protocol which we take into consideration
when we study layered models.
Another example is File Transfer Protocol, which helps a user to transfer a text based or binary file across the
network. A user can use this protocol in either GUI based software like FileZilla or CuteFTP and the same user
can use FTP in Command Line mode.
So it is not important what software you use, it the protocol which is considered at Application Layer used by that
software. DNS is a protocol which helps user application protocols like HTTP to accomplish its work.
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CHAPTER
26
Client-Server Model
Introduction
T
wo remote application process can communicate in mainly two different fashions:
Peer-to-peer: Both remote processes are at same level and exchange data using some shared resource.
Client-Server: One the remote process acts as Client and requests some resource from another application
process acting as Server.
In client-server model, any process can act as Server or Client. This not the machine or size of the machine or its
computing power which makes it server but it is the feature of serving request that makes it server.
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[Image: Client Server Model]
A system can act as Server and Client simultaneously. That is, one process is acting as Server and another is
acting as a client. This may also happen that both client and server processes reside on the same machine.
Communication:
Two processes in client-server model can interact in various ways:
Sockets
Remote Procedure Calls (RPC)
Sockets:
In this paradigm, the process acting as Server opens a socket using a well-known (or known by client) port and
waits until some client request comes. The second process acting as Client also opens a socket but instead of
waiting for an incoming request, client process „requests first‟.
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[Image: Socket]
When the request is reached to server, it is served. It can either be an information sharing or resource request.
Remote Procedure Call
This is a mechanism where one process interacts with another by means of procedure calls. One process (client)
calls the procedure lying on remote host. The process on remote host is said to be Server. Both processes are
allocated stubs. This communication happens in the following way:
The client process calls the client stub. It passes all the parameters pertaining to program local to it.
All parameters are then packed (marshalling) and a system call is made to send them to other side of the
network is made.
Kernel sends the data over the network and the other end receives it.
The remote host passes data to the server stub where it is unmarshalled.
The parameters are passed to the procedure and the procedure is then executed.
The result is sent back to the client in the same manner.
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CHAPTER
27
Application Protocols
Introduction
T
here are several protocols which works for users in Application Layer. Application layer protocols can be
divided into two categories broadly:
Protocols which are used by users; email for example.
Protocols which help and support protocols used by users; DNS for example.
Few of Application layer protocols are described below:
Domain Name System
DNS works on Client Server model. It uses UDP protocol for transport layer communication. DNS uses
hierarchical domain based naming scheme. The DNS server is configured with FQDN (Fully Qualified Domain
Names) and email addresses mapped with their respective Internet Protocol addresses.
A DNS server is requested with FQDN and it responds back with the IP address mapped with it. DNS uses UDP
port 53.
Simple Mail Transfer Protocol
SMTP is used to transfer electronic mail from one user to another. This task is done by means of email client
software (User Agents) the user is using. User Agents help the user to type and format the email and store it until
internet is available. When an email is submitted to send, the sending process is handled by Message Transfer
Agent which is normally comes inbuilt in email client software.
Message Transfer Agent uses SMTP to forward the email to another Message Transfer Agent (Server side).
While SMTP is used by end user to only send the emails, Servers normally use SMTP to send as well as receive
emails. SMTP uses TCP port number 25 and 587.
Client software uses IMAP or POP protocols to receive emails.
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File Transfer Protocol
FTP is the most widely used protocol for file transfer over the network. FTP uses TCP/IP for communication and it
works on TCP port 21. FTP works on Client/Server Model where a client requests file from Server and server
sends requested resource back to the client.
FTP uses out-of-band controlling i.e. FTP uses TCP port 20 for exchanging controlling information and the actual
data is sent over TCP port 21.
The client requests the server for a file. When the server receives a request for a file it opens a TCP connection
for the client and transfers the file. After the transfer is complete the server closes the connection. For a second
file, client requests again and the server open a new TCP connection again.
Post Office Protocol
POP (version 3) is a simple mail retrieval protocol used by User Agents (client email software) to retrieve mails
from mail server.
When a client needs to retrieve mails from server it opens a connection with the server on TCP port 110. User
can then access his mails and download them to local computer system. POP3 works in two modes. The most
common mode (delete mode) is to delete the emails from remote server after they are downloaded to local
machines. The second mode (keep mode) does not delete the email from mail server and gives the user an
option to access mails later on mail server.
Hyper Text Transfer Protocol
HTTP is the foundation of World Wide Web. Hypertext is well organized documentation system which uses
hyperlinks to link to another pages in the text documents. HTTP works on client server model. When a client
(user) wants to access any HTTP page on the internet it initiates TCP connection to server on port 80. When the
server accepts client request, the client is then authorized to access web pages.
To access web pages a client normally uses web browsers, who are responsible for initiating, maintaining and
closing TCP connections. HTTP is a stateless protocol, which means the Server maintains no information about
earlier requests by clients.
HTTP versions:
HTTP 1.0 uses non persistent HTTP. At most one object can be sent over a single TCP connection.
HTTP 1.1 uses persistent HTTP. In this version, multiple objects can be sent over a single TCP connection.
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CHAPTER
28
Network Services
Introduction
C
omputer systems and computerized systems help human beings to work efficiently and explore the
unthinkable. When these devices are connected together to form a network, the capabilities are enhanced multitimes. Below mentioned are some basic services which any computer network can offer.
Directory Services
These services are mapping between name and its value, which can be variable value or fixed. This software
system help store information, organize them and provides various means of access.
ACCOUNTING
In an organization, lots of users have their user name and password mapped to them. Directory Services provides
means of storing these information in cryptic form and make available when requested.
AUTHENTICATION & AUTHORIZATION
User credentials can checked to authenticate a user at the time of login and/or periodically. User accounts can be
set into hierarchical structure and their access to resources can be controlled using authorization schemes.
DOMAIN NAME SERVICES
DNS is widely used and one of the essential services on which internet works. This system maps IP addresses to
domain names, which are easier to remember and recall than IP addresses. Because network works on IP
addresses and humans tend to remember website names, when a website is requested, in the back-end DNS
provides website‟s IP address which is mapped to its name.
File Services
FILE SHARING
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One of the reason which gave birth to networking was file sharing. File sharing enables its users to share their
data with other users. User can upload the file to a specific server, which is accessible by all intended users. As
an alternative, user can make its file shared on its own computer and provides access to intended users.
FILE TRANSFER
This is an activity to copy or move file from one computer to another computer or to multiple computers, with help
of underlying network. Networks enable its user to locate other users in the network and transfer files.
Communication Services
EMAIL
Electronic mail is a communication method and something a computer user cannot live without. This is the bases
of today‟s internet features. Email system has one or more email servers. All its users are provided with unique
IDs. When a user sends email to other user, it is actually transferred between users with help of email server.
SOCIAL NETWORKING
Recent technologies have made technical life social. People, computer savvy, can find other known people or
friends, can add them into their own account and can share thoughts, pictures and videos.
INTERNET CHAT
Internet chat provides instant text transfer services between two hosts. Two or more people can communicate
with each other user Internet Relay Chat services which is text based. These days, voice chat and video chat are
common too.
DISCUSSION BOARDS
Discussion boards provides a mechanism to connect multiple peoples with same interests. It enables its users to
put queries, questions, suggestions which can be seen by all other users. Other may respond as well.
REMOTE ACCESS
This service enables user to access their own data lying on their computer, remotely. This feature is known as
Remote desktop. This can be done via some remote device, e.g. mobile phone or home computer.
Application Services
RESOURCE SHARING
To use resources efficiently and economically, network provides a mean to share them. This may include Servers,
Printers, and Storage Media etc.
DATABASES
This application service is one of the most important one. It stores data and information, processes it and enables
its users to retrieve in very efficient way by using queries. Databases help organizations to make decisions based
on statistics.
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WEB SERVICES
World Wide Web has become the synonym for Internet. It is used to connect to the Internet and access files and
information services provided by the internet servers.
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