Int. J. Entertainment Technology and Management, Vol. 1, No. 1, 2020
Use of simulation technology in teaching nursing
clinical skills
Michael Kourakos
Department of Nursing,
‘Asklepieion’ Voulas General Hospital,
Athens, Greece
Email:
[email protected]
Theodora Kafkia*
Faculty of Nursing,
Alexander Technological Educational Institute,
Thessaloniki, Greece
Email:
[email protected]
*Corresponding author
Abstract: Nursing education has evolved from being descriptive and more
conventional to using state-of-the-art equipment such as simulators and/or
computer software. Educational institutions invest in costly technology in order
to prepare students for clinical practice while not worrying for patient’s safety
and confidentiality. On the other hand, educators need to be able not only to use
modern technology, but also to prepare appropriate and active learning courses
transforming students from passive receptors of knowledge to critical thinkers
who can apply their theoretical knowledge in the actual clinical or community
setting. The goal of high-fidelity technologies integration into education is to
achieve high level and cost-effective care and ultimate patient outcomes.
Keywords: education; nursing; simulation.
Reference to this paper should be made as follows: Kourakos, M. and
Kafkia, T. (2020) ‘Use of simulation technology in teaching nursing clinical
skills’, Int. J. Entertainment Technology and Management, Vol. 1, No. 1,
pp.95–102.
Biographical notes: Michael Kourakos is the Head of the Department of
Nursing, ‘Asklepieion’ Voulas General Hospital, Athens, Greece. He has a
30 years clinical career in nursing care and nursing administration. In the last
five years he has taught either in undergraduate (ATEI of Thessaloniki, TEI of
Crete) and postgraduate level (University of Western Attica). He has published
a lot in Greek and English. His main interests are renal and mental health
nursing, education, evidence-based nursing and administration.
Theodora Kafkia is an Assistant Professor in the Faculty of Nursing in the
ATEI of Thessaloniki. She has a 20 years clinical background and is a full time
Professor since 2013, teaching in undergraduate and post-graduate nursing
programs. Her interests are renal nursing, education, evidence-based practice,
diabetes mellitus and quality of life. She has published a lot in Greek and
English and she has been a member of the Education and Research Board
(2003-2012), as well as the Accreditation Committee (2019) of the European
Dialysis and Transplantation Nursing Association.
Copyright © 2020 Inderscience Enterprises Ltd.
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Introduction
Nowadays, a lot of educational institutions invest in simulation technology for providing
state-of-the-art teaching. According to Merriam-Webster’s Dictionary (2018), simulation
is defined as “the imitative representation of the functioning of one system or process by
means of the functioning of another.” Another definition of the word, also included in the
same dictionary, states that simulation is the “examination of a problem often not subject
to direct experimentation by means of simulating device.”
The first use of the simulation process has been recorded to be in World War II
during pilot training (Ward-Smith, 2008). The process is still used to train pilots in very
sophisticated simulators using scenarios of poor weather conditions, loss of power and
engine failures aiming at achieving higher safety both for commercial and military
flights. Furthermore, the aviation industry is using flight simulators to imitate exact
weather and flight conditions after plane accidents to determine the reasons and to try to
prevent other accidents. Another major user of such technologies is the motor industry.
Car manufacturers and research institutes are using simulation in order to set standards
for passenger safety, testing seatbelts and car breaks, as well as the whole car’s response
to various weather conditions or coalition situations.
In everyday life, simulation is a very popular form of entertainment since the first
video games, in the mid-1980s, were released. They were designed to simulate real-world
activities, such as farming, driving, doing a sport or business, planning strategies and
military operations (Wolf and Baer, 2001). Modern simulation games are using
sophisticated and high-fidelity graphics that are very life-like. In addition, virtual reality
equipment can be connected to home cinemas, TVs or computers giving the player the
ability to be a part of the game.
As science and technology progressed, simulation has been adopted by education as
sophisticated and innovative learning and teaching approach, as well as an assessment
practice (Edgecombe et al., 2013; Zendejas et al., 2013). In healthcare education, in
particular, the USA Institute of Medicine, in 2004, has adapted simulation as a
pedagogical method and proposed the use of it by healthcare schools (Sanford, 2010).
The use of sophisticated advanced technological devices, such as simulator rooms and/or
computerised mannequins that perform human functions realistically, are allowing
students, as well as professionals that want to update their knowledge, to practice skills
and interventions in a more ‘artificial’ and less threatening environment of a lab to
provide accurate and safe care to patients/clients (Sanford, 2010; Arthur et al., 2012).
With simulation real situations can be mirrored, anticipated or amplified with guided
experiences in a completely interactive way. Within this context “simulation is a
technique to replace or amplify real experiences with guided experiences, often
immersive in nature, that evoke or replicate substantial aspects of the real world in a fully
interactive fashion” (Gaba, 2007). Simulation can be of high or low cost, depending on
the technology, fidelity, and methods used (Maloney and Haines, 2016). During the
simulation process professional actors or mannequins can be used in live or ‘virtual’
environments presenting any signs, symptoms, and feelings an actual patient would feel
(Maloney and Haines, 2016).
In Greece, mainly due to financial constraints and reduced budgets, the majority of
nursing schools are not fully equipped with high-fidelity simulation technology. Clinical
skills are practiced mainly on models or mannequins with the use of clinical scenarios
and care plans and afterward in the actual clinical environment. Having that in mind, the
Use of simulation technology in teaching nursing clinical skills
97
present review is the first part of a research study on the impact and effectiveness of
high-fidelity simulation technology into nursing education and clinical skill teaching.
A literature review was conducted in the last five year’s publications in PubMed and
CINAHL, in order to find studies on the use and effectiveness of simulation in nursing
education and the impact on student learning. Keywords used in the search were nursing
education and simulation, clinical skill teaching and simulation, learning in clinical
environment, undergraduate nursing studies and simulation. More than 300 papers were
found and from those 100 matched the search criteria.
2
Nursing education and simulation technology
Nursing teaching process within nursing curricula integrates theoretical knowledge and
practical skills aiming at preparing students to develop their problem-solving skills and
implement them in real-time situations during their clinical placement and/or their career
(Norman, 2012).
Organised nursing education has started with classroom lectures by an experienced
nurse, teaching, mainly empirically, nursing interventions and implementing them
directly to patients/clients. It proceeded to more theoretical courses but still, procedural
skills had to be learned with the use of learning equipment such as oranges to practice
intramuscular and subcutaneous injections. Life-size mannequins and task trainers (part
or region of the body) were introduced in nursing education in the early 1910s, in the
USA and Canada, and became more popular worldwide in the 1950s (Hyland and
Hawking, 2009). The outer layer became more sophisticated, but it was still rubber and
gave no actual human skin feeling making difficult for students to visualise this dummy
model as a real person with health problems (Issenberg et al., 2001; Seropian et al., 2004;
Medley and Horne, 2005).
Since the late 1990s and the early 2000s, various simulation educational methods,
useful pedagogical approaches, were used according to education level and learning
outcomes without compromising the patient’s safety or well-being (Toserud et al., 2013;
Kim et al., 2016). Up-to-date nursing education uses devices, equipment and computer
software specially designed to imitate patient’s signs, symptoms and reactions looking
like life-sized human mannequins but with extremely realistic anatomical structure and
high response fidelity (Issenberg et al., 2005; Kiernan, 2018). The ‘patient’ can have a
pulse and heartbeat, signs of bleeding or fluid overload and the healthcare student can
perform auscultation of heart, lung and bowel sounds. Low-fidelity basic simulators, such
as wound sites, model ‘arm’ for practicing IV insertion, Foley insertion pelvic models,
are also used in a lot of training settings (Hyland and Hawkins, 2009; Sanford, 2010).
Furthermore, lifelike virtual clinical environments (emergency room, operating theatre,
hospital ward and community settings) and/or emergency situations are used to help
nursing students to develop a variety of skills that are going to be needed during their
career (Moule et al., 2008; MacLean et al., 2018). In addition, with the use of computers
students can develop not only clinical skills, but also procedures that are used in everyday
clinical practice like patient handoffs, phone assessment and provision of guidelines or
teaching self-management to a patient aiming at improving patients’ outcomes (Kraft
et al., 2013; Kiernan, 2018).
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An in-depth literature review by Paige and Morin (2013) described simulation as a
matrix of three dimensions: physical, psychological and conceptual. Physical dimension
is associated with equipment (mannequin technology) and environment (appearance and
layout of the simulated setting). Psychological dimension is about students’ perceptions
about the believable representation and authenticity of the experience of caring for a
‘real’ patient. The conceptual dimension refers to the way that theoretical knowledge is
connected to the clinical situation encountered during the simulation process.
In the evolving of nursing education, members of the faculty are teaching students to
become critical thinkers who can apply their evidence-based theoretical knowledge and
clinical skills in complex healthcare situations (Decker et al., 2008; Welman and Spies,
2016). A US national survey (Clapper and Kardong-Edgren, 2012) has demonstrated that
69% of nursing teachers’ time is consumed by observing students demonstrating clinical
skills. Worldwide, and in Greece in particular, patients’ shorter hospitalisation days,
larger student numbers and faculty shortage, due to financial cut-outs in universities’
budgets, have led to fewer clinical practice hours than a decade ago. Because of the
situation described, students are not able to have the appropriate supervised clinical
experience (Rhodes and Curran, 2005; Missen et al., 2016). On the other hand, patient
numbers are increasing, diseases become chronic and more complex as the world’s
population is aging, making the demand for better-prepared healthcare students urgent
(Nestel and Kneebone, 2010). A solution to the problem could be the use of simulation
during graduate studies where faculty can teach and evaluate student clinical skills and
then students could have clinical practice without the need for intense supervision by
their teachers (McCormick et al., 2010; Nestel and Kneebone, 2010). Alas, only two
nursing schools out of nine Greek universities and applied universities have the privilege
to have high-fidelity equipment/mannequins and none a simulation classroom or
environment.
3
Advantages and disadvantages of simulation as an educational strategy
Training healthcare professionals with simulation, according to DeVita (2009), should be
the main educational strategy as it is “measurable, focused, reproducible, mass producible
and very memorable.” As a teaching process, simulation offers a means through which
students participate in clinical decision-making and provision of care in a manner not
encouraged by merely reading textbooks or listening to lectures. It includes first
self-study or classroom lecture, secondly the simulation session and finally an evaluation
session. In the last phase of simulation teaching, evaluation, students review their
performance and discuss the theoretical framework that was applied into the nursing
practice scenario (Fowler Durham and Alden, 2008). The most important part of the
whole process is the feedback that the instructor/teacher is giving at the end of the
evaluation session.
Scholars have been looking into the use of sophisticated technology combined with
traditional ways of teaching nursing science and skills. In the mid-1990s, the beginning
of the high-fidelity simulation, Fletcher (1995) argued about its positive effects: realistic
clinical settings, no threat to the patient, active learning, errors that could be corrected
and discussed, and consistent experience offered to all the students. In other words,
Use of simulation technology in teaching nursing clinical skills
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simulation is a mixture of technical and non-technical experiences and skills that are
offered to all students (Medley and Horne, 2005; Nestel and Kneebone, 2010).
Since the beginning of the 2010s, it is well established that the advantages of
simulation-based education include the ability to repeat the nursing skills taught, to
provide feedback, to adjust the difficulty level, to individualise learning, to improve
communication skills and collaboration and enhance self-efficacy (Kim and Choi, 2011;
Cook et al., 2011; Kim et al., 2011; Norman, 2012; Kraft et al., 2013). Furthermore,
students have been found to be more active in the classroom, more satisfied by their
ability to implement knowledge into practice, keener to the learning process and faster
learners than those who were trained with traditional education practices (Garrett et al.,
2010; Norman, 2012; Shin et al., 2015). Kim et al. (2016) argue that simulation-based
nursing education has a positive educational effect, especially in students’ psychomotor
domain.
In addition, as it has been documented that nursing students and new graduate nurses
with less than a year of clinical experience are involved in 49%–53% of patient falls,
medication administration errors and failure-to-rescue incidents simulation training can
prevent these situations (Saintsing et al., 2011; Beroz and Hallmark, 2017; Kenward and
Zhong, 2006). Repetitive supervised practice with critique and feedback from faculty
embedded into virtual reality simulator helps students to become more competent in
clinical skills and enhance their performance (Oermann et al., 2011; Chiniara et al.,
2013).
On the other hand, it could be argued that technology has an uneven effect on
teachers and students, based on their familiarity, comfort, and expertise with technology,
and their intent of how to use technology. It is well established that every new generation
can understand and use technology better than the previous one (Canas-Bajo et al., 2016).
So, it not uncommon that nursing students can use sophisticated devices easier and more
efficient than faculty members. McKnight et al. (2016) stated that current learners expect
their faculty to use technology in education and to incorporate the modern technologies
needed for their profession. In addition to that, science textbooks tend to be outdated by
the time they reach students and the combined use of other resources can provide richer
and more useful information (McKnight et al., 2016).
In order to keep up with training needs and trends in education, a lot of nursing
schools have purchased extremely costly interactive computerised models and/or setup
simulation training classrooms. However, it is not uncommon that the teaching process is
still unchanged, and the equipment misused or underused mainly due to faculty’s
difficulty in dealing with such equipment and the resistance to change (Medley and
Horne, 2005). In addition, this enormous emphasis on having state-of-the-art equipment
and surroundings, might negatively affect the learning outcomes (Dieckmann et al.,
2009), as students could be more interested and keen on practicing in the safety of the
simulation lab than in actual clinical settings.
With more innovation in nursing education, and with appropriately trained personnel,
knowledge and skills offered to reach a higher level aiming at providing a better quality
of care for patients/clients. Nurse educators through simulation technology, as well as
other new teaching procedures, can bring transformational leadership to the profession
and achieve the goal of a high level and cost-effective care and ultimate patient
outcomes.
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Conclusions
Today, simulation technology is more mainstream than ever; but is it worth the financial
cost? In our opinion, it is a value for money investment. Learners can have up-to-date
scientific knowledge and clinical skills, interprofessional collaboration with fewer
educators, in a safe, but also accurate, clinical and/or community environment where
confidentiality and safety concerns cannot interfere with the teaching process.
For nursing students, and other healthcare professionals, to be clinically competent
and confident it is required of them to spent adequate time practicing in the lab and get
sufficient feedback on techniques and performance. Simulation training can enhance a
student’s confidence, critical thinking, knowledge, and skills leading to the creation of a
better healthcare professional.
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