ORIGINAL ARTICLE
Sharing Design Agency with Local Partners in
Participatory Design
Chiara Del Gaudio 1,*, Carlo Franzato 1, and Alfredo J. de Oliveira 2
1
2
Universidade do Vale do Rio dos Sinos (UNISINOS), Porto Alegre, Brazil
Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil
Partnerships with local actors are quite common in social design projects developed in unknown contexts. Several design researchers
describe them as positive and supportive elements for project development. However, setting up a partnership may bring several unexpected
challenges to the designer’s agency and have strong implications on the design process—with a level of inluence that changes according
to contextual conditions too. This paper aims to point out and discuss them. In order to do this, it explores what a local design partner
could mean for the designer and the design process, by describing and analysing action research undertaken on a participatory design
project conducted in a Brazilian favela in partnership with a local NGO. Three under-discussed issues about local partnerships emerged
and are examined through partnership, power, delegation, and agency theory. Lastly, ive strategies to deal with them and to strengthen
the designer’s practice are presented.
Keywords – Agency, NGO, Participatory Design, Partnership, Slum.
Relevance to Design Practice – This paper presents the inluence and risks related to having local partners for the designer’s agency and
for project development in participatory design projects, with a special focus on those undertaken in poor, undemocratic, marginalized,
and culturally distant contexts. Weak points of the present literature are discussed and suggestions to deal with them are given.
Citation: Del Gaudio, C., Franzato, C., & Oliveira, A. (2016). Sharing design agency with local partners in participatory design. International Journal of Design, 10(1), 53-64.
One of the fruitful paths that has emerged is to develop
participatory design (PD) processes. Actually, in PD the
designer opens the process up to users starting from the initial
phases of the project (Bjerknes, Ehn, & Kyng, 1987), sharing
the decision-making power usually exercised by whoever leads
the process and plans the project. This brings great change for
users: they participate in all the implemented activities and
express their ideas—that is, they gain the power of inluencing
the design process and they are empowered by it. Consequently,
when used with local groups of people or communities, through
participation, the PD approach has the potentiality of fostering
more democratic dynamics and attitudes, and the redistribution
of power both within the design process and within society too.
Changing the design process becomes the irst step towards
democratizing society. However, this change in process changes
the designer’s agency too. If broadly speaking we can consider the
designer’s agency as his or her capacity and possibility of action,
in a PD project with a local community, it relates not only to
technical project design tasks, but also to his or her capacity and
Introduction
Over the last 50 years a critical view of design practice has become
widespread among designers, both relating to the consequences of
its actual application and to the possibilities of playing a different
role within society. Recently, due to the pressure of societal issues
and to the shared understanding of the relevance of moving
towards a more egalitarian society, the interest in applying design
skills to improve people’s life and to foster more democratic
dynamics and contexts has increased. Designers seeking to act in
this way—which means within the so-called social design ield—
can choose from among a wide range of different possibilities of
action: from the situation to tackle, to the characteristics of the
territory, to the approach used, and to the speciic design object
and aim. They can target their actions towards social inclusion or
social innovation, towards healing problems or towards solving
them. In addition, they can work in their context of origin and
in already democratic areas, or otherwise. Even if all these
possibilities seem worthy of attention, the importance of the
designer acting with communities in poor, undemocratic, and
marginalized contexts has often been stressed. In such contexts, a
social design practice can contribute to resolving social issues and
to improving the everyday-life of the local population. Ultimately,
the improvement of the social conditions of these areas can be
a part of a wider process of integrated development and change
in these territories. However, due to the designer’s unfamiliarity
with these contexts—often culturally and physically distant from
him or her—and the newness of the practice itself, one must
understand how designers can design there.
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Received Sep. 11, 2015; Accepted Feb. 05, 2016; Published April 30, 2015.
Copyright: © 2016 Del Gaudio, Franzato, & Oliveira. Copyright for this article
is retained by the authors, with irst publication rights granted to the International
Journal of Design. All journal content, except where otherwise noted, is licensed
under a Creative Commons Attribution-NonCommercial-NoDerivs 2.5 License.
By virtue of their appearance in this open-access journal, articles are free to use,
with proper attribution, in educational and other non-commercial settings.
*Corresponding Author:
[email protected].
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International Journal of Design Vol. 10 No. 1 2016
Sharing Design Agency with Local Partners in Participatory Design
Actually, the strategy of setting up a partnership with local
actors—among which there are different kinds of organizations
too, such as local public administrations, associations, and
NGOs—implies power delegation and, in turn, delegating power
inluences actors’ agency both positively and negatively—
consequently this means that a partnership may increase or reduce
the designer’s agency. However, whereas the present literature
points out the positive aspects of local partnerships, it does not
really detail the overall inluence on the design process, such as
their unexpected and intricate aspects. What is the inluence of
having a local design partner on the design process and on the
designer’s agency? Which are the challenges? And what additional
issues relating to local partnerships have to be considered when
working on PD projects in conlict-affected and fragile urban
contexts? Thus, the main aim of this paper is to discuss agency
sharing within a partnership, speciically the implications for the
designer’s agency associated with having local design partners in
PD projects, and on the strategies to deal with them.
This is an interdisciplinary domain. First of all, design
projects with and within communities and territories are
interdisciplinary in nature: they require bringing together
contributions from different ields since their issues cross
disciplinary borders (Silva, Morais, & Rubenilson, 2009).
Moreover, in the case of setting up a local partnership, this
characteristic intensiies as the PD project is conducted by
actors belonging to different institutional environments (Dille &
Söderlund, 2011). Due to this coniguration, they can be deined
as inter-institutional projects, or even inter-organizational ones
if one includes all the types of organizations operating with or
within a community, as well as informal ones. For these reasons,
in order to achieve our aim, in addition to design references, we are
also going to use authors from social sciences and organizational
theory for deining and understanding the concepts of agency,
partnership, delegation, and power. This will allow a deeper
understanding and the possibility of improving PD methods, as
well as, more broadly, the work of professionals who operate
within community projects and in critical contexts.
Considering the presented purpose, after identifying the
presented issues and deining our theoretical framework, we
undertook action research on a PD project aimed at regenerating
urban space in partnership with a local organization. Actually,
due to the relevance of the contextual dimension in PD and of
observing how design happens in the real world in design research,
we needed a ield approach to design (Koskinen, Zimmerman,
Binder, Redström, & Wensveen, 2011): to listen to people, and to
follow and observe design unfolding in practice. Action research
served this purpose: it allows theory and real life to be brought
closer together, and knowledge to be produced through action
(Fals Borda & Rahman, 1991; Brandão, 2005).
The subsequent analysis of the project suggested
paying attention to four aspects relating to designer’s agency
and local partnerships: 1) power delegation; 2) indirect use
of power; 3) collaboration and competition dynamics within
the partnership; 4) and the partners’ interest in the suggested
process. Analysing them based on the theory, we understood
possibility of building relationships among the involved actors
and of developing design processes that enable a more democratic
development of the local situation.
For all these reasons, recently approaches that improve
everyday-life conditions through citizen participation, inclusion,
and empowerment have gained importance and recognition when
it comes to fostering more egalitarian dynamics, processes, and
relationships. In this paper we will focus on their application in
conlict-affected and fragile urban areas. Conlict-affected and
fragile urban areas are what the UNDP (2012) deines as contexts
that are chaotic and hyper politicized, whose inhabitants live
in fragile social and economic conditions, that feature social
divisions and are affected by social exclusion; where there is no
public security, formal institutions, or basic infrastructure; and
inally that experience struggles for power among actors with
conlicting agendas.
The interest in this kind of action has increasingly gained
strength in the last 10-15 years, and several suggestions for the
designer’s agency in these contexts have been given. In this
regard, one of them is to set up partnerships with local actors.
This is a strategy that, when it comes to design with and within
communities and territories, allows combining designer’s skills and
expertise with existing local resources and knowledge. Moreover,
as emerges from several design projects undertaken by design
researchers—such as Winschiers-Theophilus, Chivuno-Kuria,
Kapuire, Bidwell, and Blake (2010)—it is a way to facilitate and
achieve dialogue and integration with the context, and it becomes
a priority and grows in relevance when the designer acts in an
unknown, culturally different or critical territory. This strategy
has been favourably embraced by design researchers. Manzini,
Jégou, and Meroni (2009), for instance, have even extended this
idea to building a local design network in order to foster not only
synergies between the designer and the local partner’s knowledge
and resources, but also among all the involved local actors.
Despite the presented interest and contributions, designing with
communities, and in a critical context, still presents several issues
that have to be better explored (Correia & Yusop, 2008; Emilson,
Seravalli, & Hillgren, 2011; Hussain, Sanders, & Steinert, 2012;
Mulgan, 2014). This is exactly the case of having local partners,
for instance.
Chiara Del Gaudio is a designer and post-doctoral researcher in Design at
UNISINOS (Universidade do vale do Rio dos Sinos, Porto Alegre, Brazil). She
holds a Bachelor degree and an MSc in Design from Politecnico di Milano,
and a PhD in Design from PUC-Rio (Pontifícia Universidade Católica do
Rio de Janeiro, Rio de Janeiro, Brazil). Her research focuses on participatory
design (PD) and social innovation. In this perspective, she investigates the main
obstacles and the necessary conditions for the designer’s social action.
Carlo Franzato is a designer, holds a PhD in Design from Politecnico di
Milano, and Professor in Design at UNISINOS (Universidade do vale do Rio
dos Sinos, Porto Alegre, Brazil). His research focuses on complex collaborative
design networks developed by designers, other professionals, organisations and
institutions, users, and citizens.
Alfredo Jefferson de Oliveira is a Professor in Design at PUC-Rio (Pontifícia
Universidade Católica do Rio de Janeiro, Rio de Janeiro, Brazil). His research
focuses on design for environmental and social sustainability through a
CoDesign approach.
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International Journal of Design Vol. 10 No. 1 2016
C. Del Gaudio, C. Franzato, and A. J. de Oliveira
Enderud, 1981). The reasons are several: because of power being
the indirect effect of others’ actions; because it can be originated
by unknown actors; and because it can be the result of hidden
agendas. This latter possibility is better explained by Bachrach
and Baratz (1963) who stressed that power can be exercised by
actors participating directly in decision-making situations, but
also when actors focus their energies in activities that limit the
others’ possibility of discussing and dealing with issues that may
hinder their aims.
Derkzen et al. (2008) afirmed that in participatory and
collective decision-making dynamics it is easier for partners to
exercise power over each other, and that this inluences power
relations in several different ways that depend on each situation
and on involved actors. Furthermore, it has already been observed
that the processes that take place within partnerships rarely
involve full inclusion and equal participation. All of this brings to
light further understandings of partnerships within PD processes:
when a designer establishes them it increases and facilitates the
possibilities of one partner exercising power over the others;
moreover, partnerships with local actors might not mean only
and exclusively solidary collaborations but have other deeper and
wider implications.
One of the main reasons of this phenomenon is that a
partnership is a situation in which a dynamic of delegation
occurs. To delegate is to ask someone to fulil activities. Thus,
when partners collaborate to achieve an objective, each of them
will undertake some activities or play roles on the others’ behalf.
As presented by Lupia (2001), delegation is quite a common
situation—due to everyone being limited in resources, time and
energies, and seeking to achieve better results—, and it usually
happens because of synergies of resources and of surpassing of
personal limits. It allows increasing of results both in terms of
the amount of tasks accomplished and in terms of quality of the
execution. However, delegation brings risks with it because it
implies a power transfer too, as Lupia presented:
that in this kind of project: a) the partner is a mediator, and this
gives it agency and power over the process; b) the partnership
is not only collaboration but also competition, and this requires
negotiation skills; c) the partner is unfamiliar with the design
process and activities, and this inluences its engagement, thus its
collaboration. Subsequently, a more in-depth and literature-based
relection on these understandings resulted in ive strategies for
a designer dealing with partnerships’ implications: 1) design
process explanation and training; 2) sharing and negotiating
common interests; 3) developing a dialectic and dialogic process;
4) strengthening a supportive local network; 5) managing
collaboration and competition.
Finally, this paper is structured as follows: a review of the
main features of the concepts of partnership, delegation, power,
and agency; the description and discussion of the ield study,
meaning the action research conducted in a favela—that is, a
Brazilian slum—in Rio de Janeiro together with the description of
the main issues brought to light; and inally, the results.
Background
A stakeholder is anyone who is affected by an organization or
who can affect it. Thus, if a design project can be understood
as an organization (Dille & Söderlund, 2011), all the actors of
its design network are its stakeholders. The mutual inluence
that exists among a stakeholder and an organization stresses the
stakeholders’ interests in the project and their inluence, thus
pointing out the relevance of involving them in the design process
and of setting up different kinds of agreements and collaborations
in order to implement it and manage their inluence. In this regard,
one of the several possibilities is to set up a partnership with them.
This is what happens and is suggested by some researchers for
undertaking PD projects in poor, undemocratic, marginalized, and
culturally distant contexts.
A partnership is an arrangement that partners, which are the
involved actors, set up to cooperate for the achievement of mutual
interests. Despite the ostensible collaborative nature, according
to Derkzen, Franklin, and Bock (2008), a partnership is not only
a harmonic way for different actors to collaborate in a solidary
manner, but it is also an instrument used for the unsymmetrical
exercise of power. Actually, they deine partnerships as “arenas
of power.” The possibility of exercising power—within and
because of a partnership—is due to the close interaction that this
kind of agreement enables among the partners and it has strong
implications on the relationships itself. In this regard, Foucault
(1982) himself understands power as a force that deines a
relationship between partners and is deined by them. According
to him, the partners inluence each other through their actions, and
the actions are each one’s exercise of power over the other.
Therefore, a partnership can be seen as an expression of
the power that each actor exerts over the other, and it is deined by
the power relationship that is established between them. However,
not always is a partner able to understand when and how the other
is exercising power over it. Power exercise may not be visible in
origin and shaped by those who are inluenced by it (Borum &
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While delegation allows lawmakers to beneit from the expertise
and abilities of others, it can also be hazardous. The hazards
arise from the fact that delegation entails a transfer of power. For
example, every time lawmakers delegate to bureaucrats, they give
away a portion of their authority to govern. (p.2)
According to Lupia, when an actor entrusts another
with implementing some activities, it grants to the other power
over them and over all related ones. Nevertheless, entrusting
and trustworthiness do not always come together, and if not, a
situation of power abuse may occur and the former actor may cede
more power than expected instead of increasing its potentialities
through the other.
Everything presented till now shows how partnerships
entail two kinds of power-related risks that can affect them and
their dynamics: the partners’ inluence on the other’s activities
and situations facilitated by closeness and by the setting up of the
relationship; and power abuse brought about by power delegation.
These risks stand out for relevance because delegation is directly
related to agency.
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Sharing Design Agency with Local Partners in Participatory Design
establish relationships with each other to exchange favours and
share skills to achieve speciic results, the partnership will move
constantly through this spectrum according to the above-presented
dynamics. According to Sennett, to guide a partnership towards
one of these speciic kinds, the principal has to apply negotiating
skills and to be sensitive to the other. Sennett’s exchange spectrum
shows us that collaboration and competition are not opposites
in partnerships. If we consider the PD process setting, constant
negotiation takes place between the involved actors in order to
build and move towards a shared vision. This negotiation includes
both collaboration and dialogic competition dynamics. The strong
relationship between partnership, power, delegation, and agency,
as discussed above, raises a question: if designers need to set up
a partnership in PD projects—mostly in unknown contexts—
how does this inluence their agency and the design process? We
undertook action research to understand this issue better.
Agency, at its simplest, is an actor’s capacity and possibility
of action (Giddens, 1984). The direct relation between delegation
and agency is explained by Foucault’s (1982) statement about the
exercise of power: it “is not simply a relationship between partners,
individual or collective, it is a way in which certain actions modify
others” (p.788). Thus, an actor’s capacity and possibility of action
is determined by the power exercised by other actors. This means
that in a dynamic of delegation—that implies power’s transfer and
exercise—whoever receives power can modify the possibilities
of action of whoever delegates. Consequently, delegation may
involve agency loss (Pollack, 1997). Agency reduction relating to
partnership has a two-fold nature: it can be seen as agency sharing
when it is planned, as well as agency loss when it goes beyond the
transfer planned and it compromises an actor’s agency.
According to agency theory’s researchers and their
principal-agent models, within a delegation whoever delegates
is the principal and whoever receives authority is the agent.
Based on these models, agency loss is deined as the gap between
the actual consequences of delegation for the principal and the
best possible consequences that could happen (Lupia, 2001). In
standard delegation dynamics, agents may have interests that
differ from the principal’s ones (Da Conceição, 2010). This means
that there is no agency loss when the agent acts according to the
principal’s interests, but it increases together with the divergences
of interests. Drawing from political sciences considering the
political dimension of PD, a relection emerges: due to opening
up the process, a design partnership in a PD process implies
agency transfer and sharing among the partners. However, when
the designer is not able to negotiate this sharing and it happens
in a higher amount than planned, he or she loses possibilities of
action, meaning agency. Thus, translating the previous statement
into a design partnership in a PD process, there is no designer
agency loss when the designer is aware of agency transfer and
the design partner acts according to the project’s main aim, while
it exists and increases when the designer is unable to manage it
and the partner does not share it. According to Da Conceição,
when the principal and the agent do not share the same interests in
delegating power, this is like abdication.
Method: Action Research on a
PD Project
The theoretical background has described the power dynamics that
exist within a partnership and how they may inluence and reduce
the agency of whomever is setting up the partnership itself—in
our discussion, this is the designer. It strengthened our conviction
about the need of providing enlightenment about the inluence and
challenges—for the designer’s agency and the design process—
related to having local design partners in PD projects, speciically
in conlict-affected and fragile urban contexts. For this reason,
we undertook action research on a PD project conducted in a
Brazilian favela in partnership with a local NGO.
Besides the previously presented relevance of a ield
approach and of observing how design happens in the real
world, action research was selected also because in Brazil and
South America it is considered of great relevance for application
in projects concerning social improvement and community
emancipation (Thiollent, 1985). This is explained by the fact that,
in this speciic geographical context, social sciences and education
are the leading areas for the development of this approach.
Lupia and McCubbins (1998) presented two situations
that reduce agency loss. The irst one is when both partners share
common interests—for instance the same design aim. The second
situation is one in which the principal is aware of all the possible
consequences relating to the agent’s actions. There are several
strategies put into action to reduce agency loss and to inluence
agents’ behaviour. For instance, McCubbins, Noll, and Weingast
(1987) suggested that to reduce agency loss principals have to
exert inluence over the actors that share their interests and that, at
the same time, are able to inluence agents’ action.
During action research, data was collected through a ield
research diary, and semi-structured interviews about the project
development and the design process, the collaboration with the
involved actors, and the design partner. Speciically, the research
diary consisted mostly of on-site observations and photos; on the
other hand, regarding the interviews, two of the NGO’s directors
and four of its employees were interviewed—considering the
large amount of data, just the most relevant for this paper will
be cited here. According to main principles of action research
(Fals Borda & Rahaman, 1991), throughout the research,
the researcher’s point of view is as important as those of the
community of practice; all point of views have to be considered
in project development and knowledge production. Thus, in the
presented case, we tried to value the point of view of all the
involved actors. However, considering that here the focus is on
the implications of local partnership for the designer’s agency,
we consequently paid special attention to the designer’s point of
Power dynamics implied in a partnership and the
principal’s effort to manage them point out that a relationship set
up for collaborating may shift constantly between collaboration
and competition. As explained by Sennett (2012), exchanges
among actors may be of ive different types: altruistic exchange;
win-win exchange; differentiating exchange; zero-sum exchange;
and winner-takes-all exchange. Therefore, when partners
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C. Del Gaudio, C. Franzato, and A. J. de Oliveira
view—this means to data contained in the ield research diary.
Even if this choice is aligned with our focus, this could be in part a
limit of the presented research. Nevertheless, it was not exclusive;
the other actors’ points of view have also been considered through
data contained in the undertaken semi-structured interviews, as
presented in the data analysis section.
In regard to analysis, after being collected, the data was
divided into analysis units and encoded, and all data relating to
local partnerships and the designer’s agency was grouped by
semantic coherence. The analysis led to the identiication of
four main categories: power delegation; indirect use of power;
collaboration and competition dynamics within the partnership;
and partners’ interest in the suggested process. Their deeper
understanding led to our results. Finally, data analysis will be
described in the following section.
There are several consequences of this situation on local
social fabric: citizens live in fear and insecurity, for instance.
This, together with their unattended necessities, lead them not
to fulil their duties and not to be interested in the community.
An individualistic logic dominates and has weakened community
feelings and attitudes (Souza e Silva, 2003, 2010). In order to
challenge this situation, it is necessary to stimulate interest in
common goods—like public space—and to develop the habit of
acting cohesively as a community. Thus, the application of PD
processes in such a context seemed to us to be a potential way to
address this need.
Lastly, Complexo de favelas da Maré is a cluster of 16 small
favelas with a population of 130,000 inhabitants. Within the city,
it is known for its size, high population density, infrastructural
problems, and crime situation. At the time of the project, it was
dominated by three local armed criminal groups that struggled for
power with great inluence on local dynamics. The project took
place in Nova Holanda—one of the sixteen favelas.
Data Analysis
A praça que nós queremos (“The square we want”) was a PD
project targeting the regeneration of an urban context through
the fostering of democratic dynamics in the community. It
actually occurred in Complexo de favelas da Maré (“Maré slum
complex”), and it involved local inhabitants and a local NGO
in the collective redesign of a dilapidated public square. In this
section, irstly we present the main features of the speciic context
of action; secondly, the main phases of project development; then
we present the four categories that emerged from data analysis
through the description of four situations in which the design
partnership impeded the progress of the project and limited the
designer’s agency thus exemplifying them. Lastly, we present the
main understandings obtained by way of the project.
Development
The methodological framework of the project was action research
on a PD project, and the work was undertaken over eight months,
from March to October 2012. It was carried out by a team made
up of two designers with signiicant experience and knowledge
about the local context and in social and participatory design,
three senior design researchers, a junior designer, and a researcher.
The researcher, who was the one involved in direct and everyday
activities in the favela, met with the others at ad-hoc meetings set
up to make decisions about the project. The designer’s presence on
the ield was intensive, although it varied throughout the process,
in line with the needs of the different phases. At the same time,
the design team had a local partner that consisted of a local NGO.
Analysis Unit
Context
The partner was selected from among others by the design
team mostly on the basis of its previously developed projects
that addressed the improvement of local people’s life through
participatory processes. At the same time, the strong presence
of local inhabitants among the NGO’s members reinforced the
choice—they knew local dynamics and needs. The partnership
was established before the beginning of the design project in
meetings held to share knowledge and aims, and to deine the
partnership main aspects. Actually, the design team and the NGO
agreed that the partnership would be for the purpose of undertaking
the PD project aimed at promoting community behaviours for the
resolution of local life issues. They established that the design
object would be determined together after the designer was irst
immersed in the territory.
Complexo de favelas da Maré is a Brazilian favela, speciically a
Rio de Janeiro favela. When we talk about Rio de Janeiro favelas,
we are referring to conlict-affected and fragile urban areas.
Actually, even if Rio de Janeiro features a geography in which
formal and informal urban areas are all mixed together—rich
neighbourhoods, medium class ones, and favelas co-exist side by
side—the latter territories suffer from a condition of inferiority
and invisibility: their inhabitants lack citizenship since the most
basic rights are not guaranteed. Social issues like social exclusion,
inequity, lack of governmental investments in supplying basic
services, criminality, and violence mark the several and many
favelas of the city—there are 1094 (Instituto Brasileiro de
Geograia e Estatística, 2010). This situation has been caused
over time most of all by public repression and inconsistent
urban and social policies. At the same time, years of government
non-fulilment and absence has allowed criminal groups to grow
in power there, to replace public institutions in satisfying people’s
basic needs, and now they manage all local dynamics and rule
the territory through the power of arms (Souza e Silva, 2004).
Thus, at the present moment, the government does not exercise
any political or juridical power there (Souza e Silva, 2011).
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The project consisted of three main phases. During the
irst phase, several activities were implemented by the designer
to gather knowledge about the context, to become familiar with
it, and for integration. This exploratory period lasted for two
months, from March to May, and the main activities undertaken
were: observation, participation in local activities—both the
NGO’s routine and local events—, and unstructured interviews
with NGO’s members and local people.
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Sharing Design Agency with Local Partners in Participatory Design
Afterwards, there was a second phase, in which the design
object was selected and the main action strategies deined. The
design object was decided in a joint meeting between the designer
and one of the NGO’s directors, and consisted of a run-down
local square (Figure 1). This meant that the PD process had to
be directed towards redeining the use of the square, and towards
improving the place through promoting and provoking active
citizenship initiatives able to support local inhabitants’ wishes
concerning it.
This decision was based on a local need that both the NGO
expressed—through its employees who were living there—and
the designer detected: the need for free, pleasant, open-air public
spaces where local people could spend time together. One of the
reasons underlying this desire was the small and overcrowded
home space. In the favela, people usually live in small houses
and have big families. At the same time, broadly speaking, the
Complexo was lacking in this kind of outside space. For this reason,
the presence of a local run-down square was seen as a relevant
possibility of action. The square was almost the only one within the
large territorial expanse of the favela, but its conditions prevented
many activities such as spending time together, socializing and
relaxing, and children playing safely there. Actually, the situation
was as follows: garbage on the loor, broken playground facilities
(Figure 2), crumbling infrastructure, and lastly a growing number
of market stalls within its limits (Figure 3). Moreover, this last
element symbolized the inluence of criminal groups on the space:
the stalls were built and sold by the local criminal group to people
interested in opening a small business.
Subsequent to the selection of the design object, the
designer tried to set up co-creative meetings with some of NGO’s
members to deine action strategies. Actually, the design team
thought that encouraging people’s spontaneous participation had
to be the irst step. These meetings were intended to generate ideas
about how to raise people’s interest in participating in the square
renovation. However, they did not happen as planned. Actually,
the NGO suggested a different strategy: it proposed organizing
a public meeting at which to present the square issue directly to
local inhabitants and at which they could express their ideas and
needs regarding the place. Vast experience had taught the NGO
that this was the best way to involve people and to justify an
intervention in a public space to other local actors—such as local
associations and criminal organisations.
Lastly, in the inal phase, two public meetings were held
to promote PD activities related to the selected object. The irst
meeting was held at the end of July and it consisted of an opening
speech given by the NGO’s members and of an interactive activity
with participants promoted by the designer in order to start
co-creating (Figure 4).
The second meeting occurred at the end of August. The
designer tried to promote local inhabitants’ participation and to
stimulate the expression of their ideas through some sketches
based on people’s previous suggestions. Unfortunately, few
inhabitants participated and those who did were mostly shop
owners who came with a different aim. They were worried that
the project could compromise their businesses and they wanted
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Figure 1. View of the square.
Figure 2. View of the square playground area.
Figure 3. The stalls area.
Figure 4. The irst meeting:
the designer interacting with local people.
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C. Del Gaudio, C. Franzato, and A. J. de Oliveira
exemplify this point. He afirmed that the collaboration with the
NGO was crucial for acting safely within the territory—every
action would fall under the responsibility of the institution, but at
the same time, for this reason every designer’s action depended
on the NGO’s backing:
to defend their territory. This was the last part of the project
because the same NGO ended the meeting afirming that these
initial representations made by the designer were the project’s
inal output.
Challenges Experienced
While you are operating within the NGO you are relatively safe.
Encoding and grouping data collected during the ield study
allowed us to identify four categories that gave us insights into the
implications of having a local partner. We selected four situations
that could exemplify each one of the categories, and that could
show how the established partnership inluenced the project and
challenged the designer’s agency instead of enhancing it through
synergy. They are presented below.
Any problem will bounce back to the institution, not to you
because you are acting inside the institution. You can stop people
on the street, you can call them over them with a microphone,
but you are doing so because of the NGO, It is not you trying to
reform the square. Your arrival was mediated. [ ... ] But anyway
you are limited to the power structure of the institution. You can
pick up a microphone only if someone tells you to. You cannot take
a microphone out of the drawer and go onto the street and make
an announcement, unless you do this with your own microphone,
Power Delegation
then you have no relationship with the institution. (personal
The irst one exempliies the power delegation category. We
decided to establish the partnership both for the main reasons
that are expressed by the presented literature and because of
the project’s contextual conditions. First of all, we made the
decision due to the local criminal situation: entering into and
even operating within the favela were not a trivial issue. Local
criminal organizations required informal permission in order
to do so. By working with a local partner, that already had it,
this was not necessary. At the same time, the designer was an
outsider in the context and having a local partner—in the form
of the NGO—with knowledge of it and its rules, could help
actions development and activities implementation. Finally,
in a place where basic infrastructure is lacking, having a local
partner with well-structured headquarters could facilitate the
project’s development. Despite all this, the decision of having
a local partner had several unexpected implications in terms of
the designer’s power and agency that can be better understood
considering the process the designer suggested and the one that
was carried out.
On one hand, there was the designer’s interest in
stimulating a local endogenous community process by raising
people’s interest in the space irst, and then redesigning the square
counting on their spontaneous participation. On the other hand, the
partner’s culture revealed itself to be characterized by top-down
processes. The result was that none of the implemented activities
was actually participative. Even when they occurred—as in the
meeting case shown by Figure 4—few people participated and
they were not representative of the different types of the square’s
users. During meetings, moreover, the designer’s leadership had to
be very strong, since the NGO left no time to prepare participants
for co-creation. This gap between the designer’s suggestions,
the NGO’s suggestions, and the actually implemented activities
clearly shows that NGO exercised more power than the designer.
In this regard, why did the designer not reject the NGO’s
decisions and go further with the original plan? Actually, besides
the shared nature of the process, the designer could not act
differently because the partnership was necessary both to operate
and to be safe in the context. A declaration released by one of
the NGO’s employees during the completed interviews can better
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communication, 13th November, 2012)
The presented situation shows that in the project the
design partner was the designer’s mediator with the local context.
This means that the designer delegated the mediation with local
actors to it. This delegation implied the transfer of an amount of
power over the design process from the designer to the NGO—
meaning the designer’s agency too. When the partner takes on a
mediation role with the local context on the designer’s behalf, it
has more power than the designer on deciding which actions have
to be implemented. Lastly, the designer’s agency is reduced and
transferred to the partner to an extent that increases directly with
the existence of social and safety issues.
Indirect Use of Power
The second situation serves as an example for the category of
indirect use of power. As previously presented, the design object
was the shared redesign of a dilapidated local public square. This
topic was suggested by the NGO during the irst meetings with
the designer. Even if it was suggested together with other topics,
the NGO clearly expressed the relevance it had. During the irst
phase of the project, the designer investigated the context, trying
to understand its needs—observing and talking with people—
and to verify the relevance of what was suggested by the NGO.
Conversations with local inhabitants conirmed an unfulilled
desire of enjoying the square, of spending time there with friends
and families, and that the current conditions were preventing
them. Thus, the designer agreed to go further with this topic both
because of the information collected and because of the NGO’s
interest. The strong interest the local partner had in the object
could be useful for the project development because it could
result in a stronger commitment and participation on the part of
the design partner.
However, throughout the process the NGO’s interest in
the project revealed itself to be of a different nature. Actually,
at the beginning, the NGO afirmed that it was interested in the
collaborative renovation of the square because it was a way to give
it back to the local population and to foster community feelings.
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Sharing Design Agency with Local Partners in Participatory Design
interest and relections—such as street art activities, temporary
street exhibits, several co-creative dynamics, and ways to divulge
the meeting—but the NGO’s prevented them, by claiming various
reasons such as lack of funds, lack of time, and lack of people.
However, the designer still believed in the importance of a
different kind of process and decided to act during the meeting
itself. In the succession of ideas suggestion and rejection, we
noticed a competitive dynamic between the designer and the
NGO. It was competition about who would succeed in applying
the desired dynamic during the meeting. Actually, the meeting
occurred following the NGO’s standard procedures: some of the
NGO’s members conducted it and presented the square conditions
and the importance of improving it. However, the designer had
prepared—through negotiation with the NGO—visual interaction
design tools to stimulate local inhabitant’s expression of their
ideas and wishes.
The tools were posters intended to provoke people’s
interaction and to collect their ideas. They could have been the
irst part of a collaborative process. While the designer thought
space had been gained and the partnership had shifted more
towards collaboration, at the end of the meeting, after the tools
application, the NGO invited everyone to a second meeting where
the designer would present the new square design based on the
expressed ideas. The NGO continued with fostering a different
kind of process.
The presented situation shows how the partnership changed
and shifted in nature: at some points, it was closer to collaboration,
at others to competition. This did not happen in a linear way and
both the partners experienced the different states.
It agreed to conduct a PD process to pursue this aim. By reason of
this initial agreement, the designer went forward with the project
and the collaboration. However, as presented, during the process
the partner never accepted the designer’s suggestions. Even if this
attitude on the part of the NGO was initially justiied by its better
knowledge of the context, a different interest emerged after the
two public meetings were held. The NGO asked the designer to
meet the local Secretary of Parks and Gardens to show him some
of the sketches developed throughout the process. According
to local inancing rules, this would probably be the irst step
for the NGO to start a funding application process. Thus, based
on a subsequent analysis of the experience and of the NGO’s
behaviour, we thought that its real interest was different from the
declared one, and that all throughout the project it was addressing
it through its actions. In the NGO’s view getting funds to renovate
the square was the best way to give it back to local population:
this was the quickest and most effective way to succeed. In fact,
during a subsequent interview, one of the NGO’s directors stated:
I think that the approach you bring requires time. If you really want
to achieve the others’ sincere participation you have to make them
understand what kind of process this is. So, you cannot just come
and say: we will do it this way. No, the person has to participate in
the shared creative and implementation process. For this, you need
time. So, I think that the idea of changing the situation through a
collective process requires a lot of time. A lot of time. (personal
communication, 13th November, 2012)
Throughout the process the NGO took actions that led the
process in this direction and that limited the designers’ possibilities
of action. This meant that the NGO indirectly exercised a hidden
power over the process and over the designer’s possibilities of
action, and that this was related to its hidden agendas. The NGO’s
long-term presence in the context, its network, and its knowledge
of it favoured the indirect use of power. This inluenced the
designer’s agency and reduced it beyond that expected. These
dynamics may be quite common and the designer may not be
aware of them or may be unprepared to deal with them. Lastly,
this situation was ampliied by the partner being a mediator. Not
only did the partner have agendas unknown to the designer, but by
being a mediator it could ilter information in this regard.
Partners’ Interest in the Suggested Process
The last situation serves as an example for the category partners’
interest in the suggested process. In the period of time between
the irst and the second meeting, the designer tried to involve
the NGO’s members more in the square redesign by suggesting
several internal activities. One of these was a workshop with the
employees who worked in its library that was situated close to the
square. Actually, some of them participated in the irst meeting,
seemed interested, and were local inhabitants. Due to these
factors, and the proximity of the library to the square, involving
them could have been useful for the project development.
The designer organized a workshop with the employees of
the local library who were allocated to the children’s section. The
aim of the workshop was to plan together some activities to be
undertaken with children in the square and some actions meant to
involve children’s parents in the process.
This could have been the irst step of a creative participatory
process. Due to the reduced amount of time that the employees
could dedicate to the workshop, the designer irst interviewed
them and, based on this, deined some issues and topics, and
organized them into polarities. During the workshop, the designer
tried to explore the polarities, and then conduct a brainstorming
session to develop ideas that could address the local situation
in the desired direction. At both moments several dificulties
Collaboration and Competition Dynamics
within the Partnership
The third situation exempliies the category collaboration and
competition dynamics within the partnership. As previously
stated, the NGO did not agree with the designer on implementing
a process in which ad-hoc planned activities would give rise to
people’s engagement irst. Instead, it organized a public meeting
at which local inhabitants could express their ideas and needs
regarding the place.
We observed that during the meeting’s organization,
constant negotiation took place between the designer and the
NGO about how this meeting had to happen. The designer
suggested several activities and actions to stimulate people’s
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These three points provide enlightenment about some
challenges to the designer’s agency associated with having local
design partners. Relecting on them based on the previously
presented theory will lead to a better understanding and show
some strategies to deal with them.
emerged and few ideas were generated, mostly suggested by the
designer. Instead of actively co-creating, the participants acted
more like passive informers, and the process itself was laborious.
The participants expected answers from the designer more than
playing an active role. At the same time, the designer noticed that
thinking about something different from what they were used to
doing or could do was really hard for them. They were lacking in
this habit and expertise. In brief, two kinds of obstacles emerged:
the employees had several dificulties in understanding the kind
of process and rationale proposed; and they lacked time to do this
kind of activity, thus preventing a longer process that could have
led to better results.
During a subsequent interview, one of the NGO’s members
afirmed that her limits in understanding the process led her not
to collaborate with the designer: “It is not demagoguery. I mean,
I felt that I turned my back on you many times, because I didn’t
know what to think about to help you” (personal communication,
12th November, 2012).
This situation points out: how in the project the design
process was not trivial for participants; the designer’s unawareness
and inability to understand the foregoing and to support them; and
how this compromised their interest. When participants do not feel
useful and potentially active actors in the process, they may easily
lose interest in the project and hinder a participatory dynamic.
The four presented situations are examples of dynamics that
occurred throughout the whole process. Interpreting them through
our theoretical background led to some understanding about
establishing a partnership with a local actor when conducting a
PD project:
Discussion and Conclusion
The previous section described a PD project undertaken in a
conlict-affected and fragile urban context, and pointed out some
of the implications of setting up a partnership with a local actor
that may be unexpected by the designer. It is an example in which
the partnership hindered the project development in several ways
and which, mostly, highlights under-discussed issues in current
discourse about social design and how they manifest themselves
in projects’ development.
In the Complexo de favelas da Maré project the designer
lost a great amount of agency over the project throughout the
whole process. Why and how did it happen? Three understandings
emerged about this speciic case: the partner was a mediator and
had undeclared agendas that it addressed through indirect use of
power; the partnership featured both collaborative and competitive
dynamics—the latter being unexpected to the designer; and, lastly,
the design partner was unfamiliar with the design process and had
dificulties in participating. Some concepts about partnership,
power, delegation, and agency are helpful to understand them
better—that means how and why they happened, as well as to
provide enlightenment about the designer’s responsibilities and
possibilities of dealing with them.
Within PD, the designer shares his or her power and agency
with project participants in order to open and democratize the
process. In this setting, a closer partnership with one speciic
local actor can be seen as a different way of understanding and
practising his or her own agency. Actually, it is a shared and
collaborative form of design agency. The designer establishes a
local partnership to create synergies among skills and resources
that characterize each one of the two different separate entities
involved—taking advantage of the different features and skills
and overcoming each one’s own limitations. In theory, this
situation would only beneit the project.
However, designers have to be aware that sharing agency
also implies the accomplishment of negotiating tasks, if not, this
situation can result not only in the designer’s agency sharing
but in its loss too. Actually, as Lupia (2001) explained, in a
partnership the designer delegates to the partner the performance
of some tasks on his or her behalf. For instance: knowing the
context, having the permission to act there, creating relationships
with local people, etc. This is clearly an act of agency delegation.
Nevertheless, it is an act of power delegation too: by fulilling
tasks the partner acquires power over the related activities and
actors, thus over the design process. However, a partner may have
different and hidden agendas (Bachrach & Baratz, 1963), and
this means that in a PD process it may even not share the main
principles of the fostered dynamics, and the apparently common
design goal. In this speciic case, agency delegation is risky: if not
1. The design partner is a mediator between the designer
and the local context. The mediator role gives it a great
amount of power over the design process, even more
than the designer’s power. Consequently, this has a great
impact on the designer’s possibilities of action within the
design process and on the project itself. The partner, whose
power increases directly in proportion with its knowledge
of the context, and the closeness of the relationship with
the designer, can act towards the same objective as the
designer as well in a different direction, thus inluencing
and hindering the design process.
2. The partnership with a local actor is not solidary
collaboration. It shifts constantly between collaborative
and competitive dynamics. This creates antagonistic
tension within the design network that if managed through
negotiation will have constructive results. The designer
has to understand that the partner is a separate entity with
its own beliefs, interests, and ways of action, and has to
negotiate with it to accomplish the design process and
achieve results.
3. The design partner is unfamiliar with design dynamics
and this could undermine its interest in the process, its
contribution, and trust in its value. If the partner does not
believe in the effectiveness of what is suggested, it will not
support the process and will oppose it.
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Sharing Design Agency with Local Partners in Participatory Design
considering the NGO’s individual members, the dificulties they
had in understanding the design process may have undermined
their participation and consequently had a negative inluence on
the project.
Theory and experience gained from this study has led us to
identify ive strategies to deal with the challenges and implications
of local partnerships:
appropriately managed the partner can abuse this power (Lupia,
2001) to the detriment of the designer’s agency and that of the
others involved. This risk is not trivial considering, as explained
by Broum and Enderud (1981), that the partner can exercise its
power in an indirect and invisible way. This implies that the
designer may not be aware of it and of who is inluencing the
project, even in non-participatory ways. In brief, if the partner has
hidden and different agendas, it can invisibly exercise power in
the direction of limiting the designer’s possibilities of fostering
the desired participatory process (Bachrach & Baratz, 1963)—as
happened in the ield study described above. This is a situation
that limits the designer’s agency.
Hence, as previously stated, in a PD project, whose process
openness increases the risk, a partnership requires the designer to
engage in intensive and constant negotiations. If not, delegation
becomes total, and the designer loses any possibility of acting
within the project. However, as the presented case and the present
literature show, it seems that the designer could both not be aware
of it and lack the negotiation and agency sharing skills necessary
to set up and deal with local partnership. What should the designer
do or what can he or she do in this case?
The Complexo de favela da Maré project will help in this
understanding. According to agency theory, the designer was the
principal while the NGO—both as an institution and through its
individual members—was the agent. As Lupia and McCubbins
(1998) explained, when a designer sets up a local partnership,
agency loss is zero when the local partner shares the same interest,
which in a PD project means sharing the interest in promoting
more democratic dynamics and the jointly elected design goal—
the collaborative redesign of the square in the Maré case. At the
same time, according to them, the designer’s agency loss is limited
when the designer knows well the partner, its political position,
local dynamics, and actors. If this precondition is lacking, the
partner may address hidden agendas that in radical situations
may mean manipulating the designer for its own purposes. In this
regard, it is important to observe that these are extreme situations.
Actually, rarely do two partners, or the different actors of a design
network share the same aims. According to the nature of the
network form of organization, the aims of the involved actors
are convergent with the possibility of synergies. Only in few
situations are they actually shared with full agreement (Castells,
2009). Moreover, actors’ aims and interests are never ixed but
rather evolve constantly due to several contextual factors and the
on-going dynamic network of relations that constantly stimulate
change in their perceptions and interpretations (Stacey, Grifin, &
Shaw, 2000).
Therefore, considering the described case and the three,
presented issues, the irst one was due to the designer’s lack of
knowledge about the design partner and about the implications
of its actions and activities, while the second and the third ones
were due to not being aware of the dynamic nature of each actor’s
interests and of the factors that sustain and inluence them. The
designer did not know the partner and the context well—thus
the implication of the partner’s actions—and this allowed the
partner to inluence the project signiicantly. Furthermore,
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1. Design process explanation and training.
For the development of a project, it is relevant that
the design partner fully understands how the process
works and how it can contribute. It has to feel able and
apt to collaborate. If the partner does not feel capable of
contributing, it will perceive the participation as a waste
of time (Correia & Yusop, 2008) and hindering dynamics
will emerge. Thus, to avoid them, at the beginning of the
project, the designer has to implement activities to train
the partner.
2. Sharing and negotiating common interests.
The local design partner may be not only unfamiliar with
design process, but unaware of the potentiality of design
and the opportunities it can add to its activity too. Should
the partner not automatically collaborate, then the designer
has to implement activities to stimulate the partner’s
interest in the design process, to share and constantly
negotiate common objectives, and to work together
towards achieving them.
3. Developing a dialectic and dialogic process.
As previously stated, at the beginning of the project it is
important to know the partner well and the implications
of its actions. Usually an initial immersion in the context
is considered enough for this purpose. However, due to
the designer being an outsider, this may not be suficient.
The designer and the partner are separate entities with
backgrounds and organizational dynamics unknown
to each other. Thus, it is important for both of them to
engage together in a discovery process and in building a
shared vision of the future. We suggest that the designer
should conduct both a dialogic and dialectic process. Its
dialogic phase will be a moment in which the designer
and the partner become more aware about what they can
do together in the speciic situation and understand better
each other through an exchanging ideas process; while in
the dialectic phase they gradually come closer and build a
common vision. This kind of process has to be planned and
stimulated by the designer.
4. Strengthening a supportive local network.
Agency theory literature points out that to limit power
abuse it is important to design ways to affect the agents’
future actions. McCubbins et al. (1987) suggested that the
principal has to ensure that people who share its interest
will be able to inluence what agents do. In the design case,
this means that the designer has to develop strategies to
foster and strengthen a network of supportive local social
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C. Del Gaudio, C. Franzato, and A. J. de Oliveira
designers ind in the elaboration of design scenarios (Manzini,
2003) and prototypes (Björgvinsson, Ehn, & Hillgren, 2010)—
whose application has the potentiality to promote awareness,
empowerment, inclusion, and participation—a potential path
that needs to be improved by them according to the perspective
presented in this paper.
actors. He or she has to identify the actors that present
similar principles and approach, and may be interested
in the achievement of the speciic elected design goal.
Then, he or she has to do social networking with them. An
appropriate network favourable to the project will more
easily avoid possible partner’s hindering dynamics.
5. Managing collaboration and competition.
Partnership does not mean solidary collaboration, but
creative collaboration as well as competition. Both of
them may positively inluence the design project. Thus, it
is a designer’s task to manage them towards the project
purposes. In order to do this, he or she has to constantly
observe the partner’s actions and, through negotiation,
orientate the partnership towards one of the ive kinds of
exchange dynamics (Sennett, 2012) more suitable for each
speciic moment.
Acknowledgments
The author Chiara Del Gaudio would like to thank CAPES, the
funding research agency of the Brazilian Ministry of Education,
for the PNPD/CAPES scholarship, a scholarship that is part of the
CAPES Post-doctoral National Program.
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We believe that, by applying these strategies, the designer’s
agency loss will be reduced. However, despite what has been
presented till now, we think that local design partnerships
still have to be better discussed by the design community. The
presented strategies are not really ad hoc design processes to be
replicated for designing in the social ield. In fact, this paper was
intended to discuss and improve the PD approach. Thus, these
strategies are just suggestions meant to be better explored and to
stimulate further research.
In this regard, one of the main understandings that stands
out from this paper is that current literature does not prepare
designers for partnerships. It does not really present the two-fold
nature of partnership and it does not discuss the implications
and challenges for the design process, as well as partnership
dynamisms and otherness issues. By afirming this, we are not
disregarding the relevance of establishing partnership with local
actors. On the contrary, we think that having a local partner is
important for understanding the context and integration within,
as well as for action. Moreover, considering that the partner is
one of the actors of the local design and social network, it and its
local relationships are important—as well as each of the actors’
relationships in the local social network.
Relationships are at the core of PD. Actually, a PD process
occurs among, through, and because of the social network that
all the involved actors weave during design practice. Emilson,
Seravalli, and Hillgren (2011) called this feature of the design
process infrastructuring. The -ing form of the verb suggests that
such effect of PD is not a inal result of the process, but an on-going
and never-ending dynamic that is generated by collaboration and
generates collaboration—both dialectically and dialogically. The
presented case is an example of how designers may still lack the
skills to truly contribute to this process.
Finally, we think that the fact of partnerships being arenas
of power (Derkzen et al., 2008), not only in conlict-affected and
fragile urban areas but in others too, can be welcomed by designers
as an opportunity not as an obstacle. Actually, if the possibility of
discussing social issues that affect a community is a mandatory
feature of agonistic spaces (Björgvinsson, Ehn & Hillgren, 2010),
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