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1 Field: What is field ? How to add dynamic field ? Work with fields. 2 Collision effect: What is collision effect ? Make collide. Make particle collision events. 3 Examples: Creating waterfalls. Rain on car.
pg, 1998
In the next section, we describe the minimal set of requirements we defined for ourselves. We then describe the Maya renderer architecture in Section 3. Section 4 describes our implementation in detail with a view on how we achieved the goals we defined for ourselves. Section 5 ...
Electronic Workshops in Computing, 2012
Pervasive animation in games, animation, films, numerous websites and stand-alone information interfaces, means that software increasingly influences how we imagine fictions, display information and interact with a digitally mediated world. Given its centrality in creating image, how can a 3D software package be made visible beyond the images seen in cinema, in games, commercials and visualizations? Is there such as thing as an interface language? This paper explores Autodesk ® Maya ® through a methodology based in visual studies, production culture studies, and science technology studies. The primary materials are moving images (games, films, animations, web sites), production culture materials, training manual and on-line tutorials, and interviews with software users. This diverse and extensive range of materials is approached through a focus on space. As the project remains a work-in-progress, a tentative conclusion is reached. The language of an interface is not something that can be straightforwardly read off the images of games, or fx sequence in movies, or animations. It emerges through software processes that make data legible and open to manipulability. It can be indirectly encountered as both a colonization of data by software users, and as a colonization of human users by data.
2005
The CD++ modeling tool was created to study complex systems by using DEVS and Cell-DEVS formalisms. Although CD++ was successfully employed to define a wide variety of models for complex applications, visualization facilities were limited. We have introduced a 3D visualization engine, which creates virtual worlds using the Maya visualization environment with simulations running in CD++, to permit interaction with DEVS models. These tools are able to run in advanced environments based on OpenGL. We show different examples, and discuss current developments on the creation of a new visual environment based on open source OpenGL tools.
Computational Collision Physics, 2024
This project focuses on collision physics which is simulated through Python. Using both elastic and inelastic collisions, the simulation presents the dynamics of colliding entities in one and two dimensions, effectively demonstrating the principles of momentum and kinetic energy conservation. By applying classical mechanics, particularly Newtonian motion laws, this paper looks into the mechanisms of momentum and energy transfer during collisions, along with the consequences of various collision types on these parameters. The simulation is designed to not only accommodate simulate elastic and inelastic collisions but also offer visual representations of the outcomes. Through these simulations, the project evaluates the influence of parameters such as mass, velocity and impact angle on collision results. This abstract has been extracted from the project paper.
2005
The formal development of industrial-size software is an errorprone and therefore an evolutionary process. Verifying formal specifications usually reveals hidden errors causing the change of parts of the specification. Also adding new functionality will result in changes of the specification which always endangers the verification work already done. In this paper we describe the system Maya which maintains formal developments. The Maya-system supports an evolutionary formal development since it allows users to specify and verify developments in a structured manner, incorporates a uniform mechanism for verification inthe-large to exploit the structure of the specification, and maintains the verification work already done when changing the specification. Maya relies on development graphs as a uniform representation of structured specifications, which enables the use of various (structured) specification languages to formalize the software development. Moreover, Maya allows the integration of different theorem provers to deal with the actual proof obligations arising from the specification, i.e. to perform verification in-the-small.
11th International Symposium on Architectural Interchanges in Asia (ISAIA), 2016
This research uses Wellington's wind climate as the pivot of inquiry in all of its complexity, and explores design narratives that best respond to those circumstances in order to generate building forms with the capacity to emanate communicative energy of the city. The process of using an environmental conditions with the strongest effect (in this case, wind) as catalyst, takes the vagaries of concepts and plants them into responsive forms that excel in exploring the possibilities of a hyper-localized architecture based on its immediate environment. Autodesk Maya TM simulation and dynamic modeling capabilities allow for the exploration of a new typology that opens up discussion towards the acknowledgment of local climatic situations. The stimulation of this discussion generates awareness of environmental conditions and leads towards recognition for resilience, subject to specific locations. Our emergent system described in this paper, is established through generative computational methodologies. The geneses of complex geometries are subject to the rules that are defined by the wind dynamics apparent in Wellington.
Los reyes malditos VII Maurice Druon 2 De cómo un rey perdió Francia 2 Librodot
Cumhuriyet İdeolojisi, Tarih Yazıcılığı ve İslâm, 2024
İntihal / Plagiarism Bu makale, iTenticate yazılımınca taranmıştır. İntihal tespit edilmemiştir. This article has been scanned by iTenticate. No plagiarism detected.
Hipogrifo, 2020
Reseña de Julia D’Onofrio, «Cervantes frente a la cultura simbólica de su tiempo. El testimonio de las “Novelas ejemplares”», Buenos Aires, Eudeba, 2019, 467 pp. ISBN 978-950-23-2930-7
Topics in emergency medicine, 2005
No pó da terra: o Alentejo em época romana. Casa do Alentejo - Cultura, liberade, solidariedade - 100º aniversário (Coord. Rosa Calado, Fernado Mão de Ferro), Lisboa, Edições Colibri, p. 45-52, 2023
43. Kazı Sonuçları Toplantısı-Cilt 5, 2024
Marcello Pera, Lo sguardo della Caduta. Agostino e la superbia del secolarismo, Brescia: Morcelliana, 2022
Organization and Environment, 2004
Philippine Social Science Journal, 2024
Studia mythologica Slavica, 2015
Revista Eletrônica Acervo Científico
Revista Española de Investigación de Marketing ESIC, 2014
The Annals of the University of Oradea. Economic Sciences
Proceedings of the 30th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]
Clinical Nutrition ESPEN
Internat ional Journal of Cardiology Research, 2025