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2003
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4 pages
1 file
Smoothing (regularization), interpolation and surface reconstruction are well known subjects in computer vision. The major difficulty is to choose a model well suited for one of these goals and driven by a minimum number of parameters. Another problem also arises when we want to do one of these opemtiow adaptatively, i.c. local features are processed in keeping m'th the application domain (e.g. cartography). Our goal is to present a discrete operator driven by only one parameter, allowing both global and local prvcessing of a surface and, well suited to smoothing, interpolation and surface reconstruction.
Transactions on Computational Science VI, 2009
Graphical Models and Image Processing, 1997
Given a set of topographical data, we want to reconstruct The approximation of topographical surfaces is required in the shape of the surface at a variety of predefined resolua variety of disciplines, for example, computer graphics and tions where each resolution is defined in terms of the maxigeographic information systems (GIS). The constrained Delaumum error value for the height of the reconstructed surnay pyramid is a hierarchical model for approximating 2face. For all practical purposes, we expect the number m dimensional surfaces at a variety of predefined resolutions. of predefined resolutions to be less than 20. Of course, m Basically, the topographical data are given by a set of threecan be larger but it remains a small and constant number dimensional points, but an additional set of nonintersecting which does not depend on the size of the input data. For line segments describing linear surface features like valleys, example, we might choose m ϭ 8 and reconstruct the shape ridges, and coast lines is required to constrain the representaof the surface for maximum error values of 100, 75, 50, 40, tion. The approximation is obtained by computing a constrained Delaunay triangulation for each resolution. The model 30, 20, 10, and 5 m.
Proceedings of the fourth ACM workshop on Advances in geographic information systems - GIS '96, 1996
representation of topographic surfaces.
In this paper we discuss two image-based 3D modeling methods based on a multi-resolution evolution of a volumetric function's levelset. In the former the role of the levelset implosion is to fuse ("sew" and "stitch") together several partial reconstructions (depth maps) into a closed model. In the latter the levelset's implosion is steered directly by the texture mismatch between views. Both solutions share the characteristic of operating in an adaptive multi-resolution fashion, in order to boost computational efficiency and robustness.
ACM Transactions on Graphics, 2003
The generalization of signal and image processing to surfaces entails filtering the normals of the surface, rather than filtering the positions of points on a mesh. Using a variational framework, smooth surfaces minimize the norm of the derivative of the surface normalsi.e. total curvature. Penalty functions on the surface normals are computed using geometrybased shape metrics and minimized using gradient descent. This produces a set of partial differential equations (PDE). In this paper, we introduce a novel framework for implementing geometric processing tools for surfaces using a two step algorithm: (i) operating on the normal map of a surface, and (ii) manipulating the surface to fit the processed normals. The computational approach uses level set surface models; therefore, the processing does not depend on any underlying parameterization. Iterating this two-step process, we can implement geometric fourth-order flows efficiently by solving a set of coupled second-order PDEs. This paper will demonstrate that the framework provides for a wide range of surface processing operations, including edge-preserving smoothing and high-boost filtering. Furthermore, the generality of the implementation makes it appropriate for very complex surface models, e.g. those constructed directly from measured data. ¡ 0, by fitting surface primitives that have those properties. 7
1998
A novel technique for multi-scale smoothing of a free-form 3-D surface is presented. Complete triangulated models of 3-D objects are constructed (through fusion of range images) and are then described at multiple scales. This is achieved by convolving local parametrizations of the surface with 2-D Gaussian filters iteratively. Our method for local parametrization makes use of semigeodesic or goedesic polar coordinates as a natural and efficient way of sampling the local surface shape. The smoothing eliminates surface noise and small surface detail gradually. Our technique for 3-D multi-scale surface smoothing is independent of the underlying triangulation. It is also argued that the proposed technique is preferrable to volumetric smoothing or level set methods since it is applicable to incomplete surface data which occurs during occlusion.
In this paper we are going to use a physically motivated method for surface reconstruction that can recover smooth surfaces from noisy and sparse data sets. No orientation information is required. By a new technique based on regularized-membrane potentials the input sample points are aggregated, leading to improved noise tolerability and outlier removal, without sacrificing much with respect to detail (feature) recovery. In this method, sample points are first aggregated on a volumetric grid. A labeling algorithm that relies on intrinsic properties of the smooth scalar field which emerging after the aggregation, is used to classify grid points as exterior or interior to the surface. We also introduce a mesh-smoothing paradigm based on a mass-spring system, enhanced with a bending-energy minimizing term to ensure that the final triangulated surface is smoother than piecewise linear. The method compares favorably with respect to previous approaches in terms of speed and flexibility.
Geographic, Information …, 2006
Mesh-based terrain representations provide accurate descriptions of a terrain, but fail in capturing its morphological structure. The morphology of a terrain is defined by its critical points and by the critical lines joining them, which form a so-called surface network. Because of the large size of current terrain data sets, a multi-resolution representation of the terrain morphology is crucial. Here, we address the problem of representing the morphology of a terrain at different resolutions. The basis of the multi-resolution terrain model, that we call a Multi-resolution Surface Network (MSN), is a generalization operator on a surface network, which produces a simplified representation incrementally. An MSN is combined with a multi-resolution mesh-based terrain model, which encompasses the terrain morphology at different resolutions. We show how variable-resolution representations can be extracted from an MSN, and we present also an implementation of an MSN in a compact encoding data structure.
Computers & Graphics, 2010
Public reporting burden for this collection of information is estimated to average 1 hour per response, including the time for reviewing instructions, searching data sources, gathering and maintaining the data needed, and completing and reviewing the collection of information. Send comments regarding this burden estimate or any other aspect of this collection of information, including suggestions for reducing this burden to and to the Office of Management and Budget, Paperwork Reduction Project (0704-0188) Washington, DC 20503. other multiresolution methods, our approach relies on spectral properties of the surface to build a binary hierarchical decomposition. Namely, we utilize the first nontrivial eigenfunction of the Laplace-Beltrami operator to recursively decompose the surface. For this reason we coin our surface decomposition the Fielder tree. Using the Fiedler tree ensures a number of attractive properties, including: mesh-independent decomposition, well-formed and nearly equi-areal surface patches, and noise robustness. We show how the evenly distributed patches can be exploited for generating multiresolution high quality uniform meshes. Additionally, our decomposition permits a natural means for carrying out wavelet methods, resulting in an intuitive method for producing featuresensitive meshes at multiple scales. 15. SUBJECT TERMS multiresolution, remeshing, spectral geometry, segmentation 16. SECURITY CLASSIFICATION OF: 17. LIMITATION OF ABSTRACT UU 18. NUMBER OF PAGES 13 19a. NAME OF RESPONSIBLE PERSON PETER A. JEDRYSIK a. REPORT U b. ABSTRACT U c. THIS PAGE U 19b. TELEPHONE NUMBER (Include area code) N/A Standard Form 298 (Rev. 8-98)
The Visual Computer, 1996
Multiresolution terrain models describe a topographic surface at dierent levels of resolution. Besides providing a data compression mechanism for dense topographic data, such models permit to analyze and visualize surfaces at variable resolution. This paper provides a critical survey of multiresolution terrain models. A formal denition of hierarchical and pyramidal model is presented, and multiresolution models proposed in the literature (namely, surface quadtree, restricted quadtree, quaternary triangulation, ternary triangulation, adaptive hierarchical triangulation, hierarchical Delaunay triangulation and Delaunay pyramid) are described and discussed within such framework. Construction algorithms for all such models are given together with an analysis of their time and spatial complexities.
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