1
The Functionality of Virtual
Organizations
Matti Vartiainen
Laboratory of Work Psychology and Leadership,
Department of Industrial Engineering and Management,
Helsinki University of Technology, Finland,
Abstract
The objective of this paper is to study, how well the new organizational forms called virtual organizations
are functioning. The ultimate purpose is to develop a more coherent theoretical account of virtual
organizations and their various forms, e.g. teams, companies and networks. The practical aim is to
develop bases to analyse and model virtual organizations. In the first chapter, reasons for the emergence
of virtual organisations are discussed. The second chapter deals with the background of virtual
organizations, the concept ‘virtual organization’ is defined, and different forms of virtual organizations as
objects of the study are described. The third chapter summarizes some empirical findings concerning
virtual organizations including three own case studies. Advantages, disadvantages and some managerial
implications are presented. And finally, questions are dealt, what to study in virtual organizations, and
how to study them empirically. This review is based on selected written material and on three own case
studies.
Keywords : virtual organization, advantages, disadvantages, research methodology
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1. Where new organizational forms come from?
1.1 Driving forces of organizational development
The development of theoretical concepts as ‘virtual organization’ is related to
developing technologies and new organizational practices in a cyclical manner. A
model (Fig. 1) describes quite well driving forces behind various forms of virtual
organizations. The driving force may be a new business practice, e.g., a globalised
business is not possible with a local organization, a new technology, e.g., mobile and
wireless information and communication technology (ICT) creates possibilities to work
in any time and place, and even a new strategic thought, e.g., of developing a virtual
community.
New organizational thinking:
- concepts
- strategies
- images
- theories
- policies
-
Shapes the perceived
significance of
New technologies:
Demand
updates in
- technological capabilities
- ‘enablers’ of work designs
New practices:
-
organisational designs
work processes
products and services
Help to catalyse
and support
(creating new dynamics)
Figure 1. New organizational thinking, technologies and practices (Jackson 1999, 5).
As is understandable, virtual organizations are needed for several purposes and are justified by several
reasons. New products, the globalisation and internalisation of businesses create new kinds of challenges
for the management of work processes and practices. The globalisation of economies and businesses
increases the number of boundaryless enterprises creating multi-site working in cross-cultural contexts. In
order to take full advantage of these changes business must organize itself along radical new lines. For
example, small and medium-sized companies are networking to uphold their position in the marketplace.
The business environment is turbulent and evolving requiring flexible and fast responses.
At the same time, new information and communication technologies are introduced to facilitate the
ongoing change. ICT is often considered to be the main driving force of the societal change into
knowledge society. Fast progress of information and communication technologies provides technical
bases for the globalisation. The ICT has enabled a decentralization of work. Evolving technologies also
create pressures for new organizational structures and job contents. Future mobile and wireless
technologies will revolutionize the working life totally by increasing possibilities to work whenever in
any place. It is clear that organizations in both the private and public sector have to redesign themselves
to utilize fully these new technologies if they are to survive in the dawning spatially and temporally
compressed world. Therefore, the number of virtual organizations increases.
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1.2 Open systems in turbulent fields
The need for work systems’ flexibility, adaptability and development seem to be a
central justifier for virtual organizational structures. In the traditional socio-technical
systems (STS) theory, work systems were considered open systems with respect to their
external environment continuously reorganizing their internal sub-systems to achieve a
“steady state” at a level where they can still perform their tasks. This indicates that the
external environment has a decisive role in work system functioning. Environments,
however, differ requiring different adaptation mechanisms. Emery and Trist (1997, orig.
1963) outlined ideal environmental models into four types:
1. A stabile, placid environment, where organizations’ response is a simple tactic of
attempting to do one’s best on a purely local basis.
2. A placid, clustered environment, where the new feature of organizational response is
the eme rgence of strategy as distinct from tactics.
3. A disturbed-reactive environment, where organizations’ response needs an
intermediate level of the operation in addition to tactics and strategy.
4. 'Turbulent fields', where dynamics arise not simply from the interaction of the
component organizations, but also from the field itself.
The dynamics of globalised markets has generated turbulent fields to many work
systems. The reality of many organizations consists of a variety of different
environments. How to cope with them? Work systems’ internal capability, that is, their
redundancy, provides principled means to meet external challenges and to be purposive.
In the STS theory, ‘Redundancy’ was considered a princ ipal, intra-system means to
cope with external complexity and to achieve flexibility in performing a system’s task.
This traditional concept may provide a basis to describe and understand flexibility needs
and competences also in today’s virtual organizations applying new technologies.
1.3 Virtual organizations as redundant work systems
There are two basic ways of building redundancy (Emery 1993, orig. 1976) in
organizations. First, redundant parts can be added to the system. Each part is
replaceable; as and when one part fails, another takes over. In practice, the redundancy
of parts means hiring of new single purpose employees and implementing new single
purpose tools and technologies into a work system. Second, redundant functions can be
added to the parts, that is, recruit competent employees, tools and technologies. When a
multiple purpose part fails, other multiple purpose parts can assume the function.
The traditional STS approach emphasized the redundancy of functions as the main and
human-centred manner to increase systems' flexibility capacity by developing individual
competencies and by organizing work as group work. Different environments require
different forms of an organization. As early as Herbst (1976) proposed from organizing
viewpoint individual jobs for the stable, placid environment and autonomous groups for
the placid, clustered environments. And correspondingly, matrix groups for disturbedreactive environments and network groups for ‘turbulent fields’. A network group was
described as consisting of members dispersed individually or in small subsets meeting
only infrequently for a work session and direct communication. Adding the possibility
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of asynchronous working time and the use of ICT result in the definition of a virtual
team.
The development of ICT and virtual organizations has questioned the strict division of
the two forms of redundancies (Fig. 2). Redundant parts, i.e., ICT, have new functional
and smart qualities compared to traditional technologies. This has as well raised the
question, how technologies enlarge capabilities of employees in virtual working? This
topic has come out in discussions on individual and organizational memories and their
tools, e.g., learning and knowledge support environments, and mechanisms (Kasvi et al.
2000).
Placid, clustered
environment:
some
instability
Forms of virtual
organizations as
A moment
of bifurcation,
adaptive
mechanisms
threshold of chaos
Placid, randomized
environment: order, predictable
Disturbed-reactive
environment:
continuous
instability
fields: chaos
Figure 2. Adaptive organizational mechanisms, e.g., a virtual project, as a regulatory
mechanism in various activity environments.
In principle, information and communication technologies provide a large set of tools to
enhance communication and knowledge management in virtual organizations. There are
tools for knowledge capturing: data analysis and data mining, storing: databases,
decision making: decision support systems, performing: electronic performance
systems, and transferring knowledge and communication: telephone and teleconference,
email and videoconferencing. In addition, there is an increasing number of applicable
web tools available including web conferencing and environments that allow shared
workplaces and databases.
The concept ‘Redundancy’ is still relevant and valid when trying to understand and model work systems
in various environments. Its content, however, needs to be revised. Instead of two redundancies, we could
use three redundancies in increasing the system’s flexibility capacity: the redundancies of parts, functions
and knowledge. Virtual working needs the integration of the three redundancies as an adaptation
mechanism in a turbulent environment. These redundancies are so closely interconnected that you cannot
select “either or” but “both and”. For example, information and knowledge is so embedded in hardware
that it is almost impossible to supply “pure” technology. Employees as well cannot cope with complexity
without communicating face-to-face and using different ICT memory tools. In a predictable, placid
environment, classical ‘Redundancy of Functions’ is enough. The more turbulent and chaotic the
environment becomes, the more is needed the integration of various redundancies. According to Ashby’s
law external variety requires internal variety: the integration redundancies of functions is needed the more
the degree of environmental turbulences increases.
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2. Dimensions and types of virtual organizations
The background of the concept 'Virtual Organization' dates back to the 80's groupware
technologies (Baecker 1993), and to the resulting discussion on telework, and on visions
of virtual corporations (Davidow & Mallone 1992, Byrne 1993). Multi-site, multiorganizational and dynamic organizations began to appear in the 1970s (Snow, Lipnack
& Stamps 1999). In the middle of 90's, the first empirical studies were done to
understand the nature of virtual organizations and working.
2.1 Dimensions of virtual organizations
Virtual organizations are often characterized with three dimensions: space (same place – dispersed), time
(synchronous – asynchronous) and mode of interaction (face-to-face – electrical). Individual diversity
(similar – different) could be the fourth dimension (Fig. 3). In a non-virtual organization, employees
similar to their cultural and national background are working in a same room, at the same time, and
communicating face-to-face.
In virtual organizations, employees work geographically dispersed, often asynchronously and are linked
with each other by using various communication technologies. People involved may speak several
languages and have diverse cultural, educational and vocational backgrounds. This brings along a strong
cultural emphasis. Thus the virtual organization challenges the traditional working here and now, and
communicating face-to-face. In order to overcome temp oral, spatial and organizational disablers, ICT is
utilized both as means of communication and as a collective memory. In addition, virtual organizations
have been described, for example, with the following characterizations: an alliance for a common goal,
concentration on knowledge products, temporary nature of an organization (a project), flexibility of
working time and place (e.g., telework), diversified and multicultural workforce, mobility of work force,
vertical integration, no hierarchy, decentralized, decreased use of offices, etc.
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Individual
diversity
Space
Time
Mode of interaction
= non-virtual organization
Figure 3. Dimensions of virtual organizations (Modified based on Gristock 1997).
Space. In their review, McDonough et al. (2001) note that if team members cannot be
collocated they may as well be miles apart, since even a small degree of dispersion
among team members will negatively affect the degree of trust and the degree of
cooperation between them. Physical proximity is said to reinforce social similarity,
shared values, and expectations, and to increase the immediacy of threats from failing to
meet commitments (Jarvenpaa & Leidner 1998). The geographical dispersion also
makes communication among team members complex. Cascio (1999) considers the lack
of physical interaction as the major disadvantages of virtual teams with its associated
verbal and non-verbal cues, and the synergies that often accompany face-to-face
communication. Thus, we would expect that team members collocated on the same
floor would engage in different behaviours than team members in the same building but
on different floors, in different parts of the same country, or in different parts of the
world.
Time. For most virtual teams, synchronous interaction, either face-to-face or electrically
mediated, is a scarce resource. Work tasks are often realized asynchronously. In global
virtual teams, as the distance increases and more time zones are crossed, the possibility
to work synchronously decreases. Snow et al. (1999) write about R&D team at Texas
Instruments, who has turned this type of situation into an advantage by dividing its
members among locations in France, California and Japan, and then passing work
sequentially so that a 24-hour workday was achieved.
Mode of interaction. Dispersed working asynchronously emphasizes the meaning of
information and communication technologies as communication mode. New mobile
technologies provide more and more possibilities to flexible communication in any time
and place. Wiesenfeld, Raghuram and Garud (1998) compared different communication
media with respect to accessibility, formality, shared interpretive context and social
context cues (Table 1).
Table 1. Comparison of different communication media (Wiesenfeld et al. 1998).
Face-to-face
Document
Telephone
Electronic mail
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Accessibility/
Synchronicity
Synchronous
with respect to
time and place
Asynchronous
with respect to
time and place
Formality
Dependent upon
communicators
Facilitates
creation of
interpretive
context
Highly formal
Strong
Moderate
Shared
interpretive
context
Social
context cues
Synchronous
with respect to
time;
asynchronous
with respect to
place
Dependent upon
communicators
Moderate
Asynchronous
with respect to
time and place
Highly informal
Facilitates
communication
within
established
interpretive
context
Weak
Electrical communication as the only mode in virtual working has, however, been
strongly questioned from the viewpoint of developing trust. Face-to-face encounters are
considered irreplaceable for both building trust and repairing shattered trust. Jarvenpaa
and Leidner (1998) note that “Paradoxically though, only trust can prevent the
geographical and organizational distances of global team members from becoming
psychological distances: trust allows people to take part in risky activities that they can
not control or monitor and yet where they may be disappointed by the actions of
others.” The future will show, to what extent the features of ‘virtual presence’ can be
created and used in virtual working environments.
Individual diversity. In their review, McDonough et al. (2001) also note that cultural
diversity impacts team behaviour. Multicultural teams have higher levels of creativity
and develop more and better alternatives to a problem than teams with less cultural
diversity. Such teams, however, can also have difficulty in developing a task strategy
and troubles solving conflicts, creating cohesion and building trust. Different language
and culture makes communication among team members complex.
2.2 Types of virtual organizations
There are different types of virtual organizations (Fig. 4). They can be classified by
starting from the needs of human interaction and communication. The communication
concerning the joint group task organizes people to work together. The main division is
made between communities and work organizations. Communities are driven by
common interests and informal communication, whereas work organizations by
common goals and tasks, and more formal communication. They both can be realized
with virtual qualities. This paper deals with virtual work organizations.
There may be informal and formal virtual organizations. The first ones are often called communities
instead of formal work organizations. Rheingold (1993) defines ‘virtual communities’ from the viewpoint
of Internet as “.. social aggregations that emerge from the Net when enough people carry on those public
discussions long enough, with sufficient human feeling, to form webs of personal relationships in
cyberspace.” The definition emphasises interaction only via information and communication
technologies. In communities, people communicate and interact voluntarily, sometimes grouped in small
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clusters, sometimes acting individually. Communities do have a common interest, but not necessarily a
common goal, which characterises work organizations.
Human interaction and
communication structures
Communities driven
by common interests
Type1
Type2
Type3
Type4
Work organizations driven
by common goals and tasks
Network
Company
Team
Dyad
Figure 4. The classification of different forms of human interaction and communication structures.
Virtual work organizations are divided into networks, companies, teams and dyads (Table 1). Virtual
organizations are essentially network organizations. Typically a company develops its strategy around its
core competences and then searches for partners whose expertise and resources complete its own
competencies. When the network of partners is spread across large geographical areas, and when
relationships change frequently, the organization is considered to be virtual (Snow et al. 1999). Virtual
organizations are often a group of teams. The activities of large virtual organizations are performed by
teams that form among parts of the cooperating organizations. Virtual teams are a kind of “basic cells” of
virtual organizations, and, therefore, a significant unit of study.
Snow et al. (1999) describe different variants of virtual teams. They describe a distributed team from
space and time viewpoints. Distributed teams are composed of people in the same organization who work
in different places, either interdependently (e.g., a multi-site product development group), or separately
(e.g., branches and local offices). The dimension of organization is also important. There are various
cross-organizational teams. Collocated cross-organizational teams comprise people from different
organizations who work together in the same place. Distributed cross-organizational teams involve people
from different organizations who work in different places. They consider the most extreme type of
virtual team one that is cross-
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Table 1. Examples of definitions of virtual work organizations.
AUTHORS
Byrne, J.A. (1993)
Hyötyläinen, R. (2000)
DEFINITIONS
Virtual corporations (networks)
”A temporary network of companies that come together quickly to exploit fast changing opportunities …
companies share costs, skills and access to global markets with each partner contributing what it’s best at
…”
“Enterprise networks include three types of companies. The core of the network consists of the strategic
network … A strategic network usually has one distinct core company … At another level are the partner
companies … At the third level are delivery contract companies … Enterprise networks form “virtual
companies” within them … Virtual companies operate for a fixed period of time. When the task has been
carried out, the virtual company is dissolved”
Virtual organizations
Ahuja, M.K. & Carley, K.M. (1998)
Snow, C.C., Lipnack, J. & Stamps, J.
(1999)
Lipnack & Stamps (1997); Snow,
Lipnack & Stamps (1999)
Jarvenpaa, S.L. & Leidner, D.E.
(1998)
McDonough III, E.F., Kahn, K.B. &
Barczak, G. (2001)
“A geographically distributed organization whose members are bound by a long-term common interest or
goal, and who communicate and coordinate their work through information technology.”
“The key factors that we believe set a virtual organization apart are that its members work across space,
time, and organizational boundaries … virtual organization can be defined as those that are multisite,
multiorganizational, and dynamic.”
Virtual teams
“A group of people who interact through interdependent tasks guided by common purpose” that “work
across space, time, and organizational boundaries with links strengthened by webs of communication
technologies”
“We define a global virtual team to be a temporary, culturally diverse, geographically dispersed,
electronically communicating work group.”
“Virtual NPD (New Product Design – MV). teams are comprised of individual who have a moderate level of
physical proximity and are culturally similar.” “Global NPD teams are comprised of individuals who work and
live in different countries and are culturally diverse.”
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organizational and that rarely meets in the course of doing its work. Common forms of
virtual teams are task forces and project teams as temporary groups. Such teams are
formed specifically to solve a particular problem or to perform a specific task. When the
problem is solved or the task completed, the virtual team disappears and team members
go back to their normal duties.
3. Experiences on Virtual Organizations
3.1 Empirical findings
The material on virtual organizations may roughly be divided into three categories: (1) material including
conceptual descriptions and definitions, (2) empirical studies showing some features of virtual working,
and (3) material including managerial implications. The number of empirical studies made on virtual
organizations is still limited, although they would be needed to find out critical success factors. Some
preliminary conclusions can, however, be made concerning reasons to implement virtual organizations,
their advantages and disadvantages.
Advantages
The traditional advantages attributed to virtual organizations include adaptability, flexibility, and the
ability to respond quickly to market changes (Grabowski and Roberts 1998). The following list describes
advantages and reasons to implement virtual organizations:
As companies expand globally, face increasing time compression in product development, and
use more foreign based subcontracting labour, virtual teams promise the flexibility,
responsiveness, lower costs, and improved resource utilization necessary to meet ever-changing
task requirements in highly turbulent and dynamic global business environments (Jarvenpaa &
Leidner 1998).
The sales division of a large international computer company implemented a mandatory virtual
work program. It was initiated both for the cost reduction, i.e., minimizing real estate expenses,
and strategic, i.e., encouraging closer contacts with clients and customers, purposes (Wiesenfelt,
Raghuram & Garud 1998).
Reduced real estate expenses: IBM saves 40 to 60 per cent per site annually by eliminating
offices for all employees except those that truly need them. Increased productivity: internal IBM
studies show gains of 15 to 40 per cent. High profits: Hewlett-Packard doubled revenue per
salesperson after moving its sales people to virtual workplace arrangements. Improved customer
service: Andersen Consulting found that its consultants spent 25 per cent more “face time” with
customers when they did not have permanent offices (Cascio 1999).
Eliminates lack of access to experts. Team can be organized whether or not members are in
reasonable proximity to each other. Firms can use outside consultants without incurring
expenses for travel, lodging, and downtime. Virtual teams allow firms to expand their potential
labour markets, enabling them to hire and retain the best people regardless of their physical
location. Employees can accommodate both personal and professional lives. Dynamic team
membership allows people to move from one project to another. Employees can be assigned to
multiple, concurrent teams. Team communications and work reports are available online to
facilitate swift response to the demands of a global market (Cascio 1999).
Global teams are needed, because companies move into multinational markets. It is necessary to
understand globally distributed customers who locate in different countries, speak different
languages, have different sets of cultural beliefs, and who express their preferences in different
ways. The needed expertise can be scattered throughout the world (McDonough, Kahn &
Barczak 2001).
Disadvantages
Several disadvantages and costs are also mentioned in the material concerning virtual organizations:
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-
-
-
Such dysfunction as low individual commitment, role overload, role ambiguity, absenteeism,
and social loafing may be exaggerated in a virtual context. Customers might perceive a lack of
permanency, reliability, and consistency in virtual forms (Jarvenpaa & Leidner 1998).
Lack or interaction: there is a tendency for an “in-group” and an “out-group” to develop based
on the dominant language. Lack of creative informal interactions. No sense of identity: “It’s
really difficult to develop ‘we’ feeling; it’s as if whilst we are out of sight we are also out of
mind. The team has no real identity. We’ve never had that from the beginning” à no trust and
real commitment to their goal, timetables not held. Who’s who: experienced project workers
report frequently that they don’t know, who the other members of the team are or what they have
to offer à in collocated projects, the informal networks have developed. The difficulty of
meeting: getting people together is costly. Meetings’ agendas tend to be too full à virtual
meetings: audio, video and bulletin boards on the e-mail. The impact of time zones: bitter
complaints about the constant invasion into private and family life from telephone calls. It is
hard to imagine the situation in other locations. Travelling imposes burdens and stresses
(Hastings 1999).
Problems with the technology: hype relating to video conferencing, groupware and other forms
of communication technologies has created unrealistic expectations (Hastings 1999).
The lack of physical interaction: the meaning of verbal and non-verbal cues in communication
(Cascio 1999).
The additional cost required to equip a mobile or home worker varies roughly US$3000 to
$5000, plus about $1000 in upgrades and supplies every year thereafter (Cascio 1999).
Functionality
A superficial review on empirical studies (Table 2) show, that virtual organizations are
not managed very well. Their performance is not good enough. There are some familiar
features like development of hierarchies but the answers are often different from
traditional organizations. Because of their dispersed nature, virtual organizations are not
as transparent as traditional organizations and, therefore, need special managerial
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Table 2. Empirical studies on virtual organizations (VO).
AUTHORS
Ahuja, M.K. &
Carley, K.M.
(1998)
Jarvenpaa,
S.L. & Leidner,
D.E. (1998)
Wiesenfelt,
B.M.,
Raghuram, S.
& Garud, R.
(1998)
McDonough
III, E.F., Kahn,
K.B. &
Barczak, G.
(2001)
RESEARCH QUESTIONS
- What is the structure (degree
of hierarchy, centralization, and
hierarchical levels) of VO?
- What is the relationship
among task routines,
organizational structure and
performance?
- Can trust exist in global virtual
teams where the team
members do not share any
past, nor have any expectation
of future interaction?
- How might trust be developed
in such teams?
- What communication
behaviours may facilitate the
development of trust?
- How do employees in a virtual
context build and sustain
organizational identification?
- What is the role of information
technologies in the creation and
maintenance of a common
identity among decoupled
organization members?
- To investigate the use of
global new product
development (NPD) teams, and
examine whether such teams
differ from virtual and co-located
teams in terms of their use,
management challenges, and
ability to perform.
DATA AND METHODS
- Email interaction during four months among
members (n=64) of virtual research
organization.
- Questionnaire and interview to determine
task routines and performance.
- Publication archives on objective
performance of group members.
- Data was generated from electronic mail
archives and two questionnaires assessing
trust and its antecedents and outcomes from
global virtual teams (students, n=75)
collaborating six weeks. 12 teams were
selected for case analysis.
CONCLUSIONS
- There were evidence of hierarchy and centralization in VO.
- The fit between structure and task routines affects the perception
of performance, but not the objective performance.
- VO is dissimilar to traditional organization as fit did not predict
objective performance.
- A total of 325 sales employees in a
international computer company were
surveyed (n=276 respondents).
- Employees worked both in office, at home
and in clients’ office.
- Number of days spent in office,
communication (face-to-face, document,
telephone, email) frequency with other
organization members, and organization
identification were measured.
- A three-page questionnaire to managers
and directors in marketing, engineering and
R&D (n=103).
- Virtual workers’ strength of identification with the organization
depends upon the frequency of electronic communication with
other organization members.
- Electronic communication is a more critical means by which high
virtual status employees create and sustain their organizational
identification, whereas phone communication is more critical to low
virtual status employees.
- Global virtual teams may experience a form of ‘swift’ trust but
such trust appears to be very fragile and temporal.
- Communication behaviours may facilitate trust. The first
impression seems important. Communication about the project
and tasks is necessary, complementing social communication may
strengthen trust. Responsing behaviours are as critical as initiating
behaviours, and members have to explicitly verbalize their
commitment, excitement, and optimism.
- The use of global teams is rapidly increasing, 54 companies
used. The use of co-located teams remains constant, the use of
virtual teams is declining.
- Global teams experience more behavioural challenges (trust,
interpersonal relationships, communication) than collocated and
virtual teams.
- There are least management challenges (identifying customer
needs, stable project goals, staying in budget, keeping schedule,
having sufficient resources) in collocated teams.
- Performance: collocated > virtual > global.
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attention to function. The most often mentioned prerequisite for functioning is ‘trust’ and various
communication practices, that are provided to create it, even a ‘swift trust’.
3.2 Cases
We explored in a pilot study the requirements and the use of information and
communication technologies as support tools in three virtual projects (Vartiainen &
Kasvi 2001). The research question was: how do virtual projects function and use
emerging technologies?
Data and Methods
The data consists of three cases 1 . Case Project A operated within national borders. Three workstations
were established in a distant location to let the project staff to choose their working site more freely. The
project crossed geographical, but not temporal borders. Because of the client’s different organizational
culture, the project was also a meeting point of two organizational cultures. Case Project B was crossEuropean and aimed at developing an information system. Case Project C was also European. After the
prototype building, system building, product testing and system rollout were done simultaneously in
different countries.
The projects were studied mainly by qualitative methods. The data was collected by analysing project
documents, and by interviewing project participants (n=15). The interview themes included the following
main topics: project description, use of technology, significance of face-to-face meetings, critical success
factors, benefits and challenges. The interview data was analysed and classified into two broad categories:
challenges and best practices.
Results
None of the projects were completely virtual. All of them had a face-to-face phase in the
beginning (Table 3). Problems of leadership were mentioned in every case. All the
interviewees mentioned some restrictions in their communication through media.
Mobile technologies were used only seldom except mobile phones. All of the projects
used the knowledge management system to support project management processes and
to document archiving. Net-meeting was used frequently only in one project,
videoconferencing as well. In all, the limits of support technologies were met in
communicating of complex messages. There were some cultural differences mentioned
between the organization and the client, but also between remote sites. To work in
virtual projects seem to requite specific individual traits, e.g., autonomy, ability to take
responsibility, openness and ability to communicate.
Discussion
The case studies showed that all the projects needed non-virtual phases and meetings.
The support technologies used could not guarantee the sufficient communication and
1
Marko Malmberg collected the data for his thesis.
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Table 3. The challenges and best practices appeared in the studied three virtual projects.
PROJECT A
PROJECT B
Challenges - Electronic communication: inadequate Electronic communication: not convincing,
Best
Practices
PROJECT C
- Electronic communication: the huge
especially in case of a highly complex or a lack of body language and unclear amount of daily e-mails, for remote teams it
critical message. Was the message meaning of voice tune, hard to present a was hard to describe problems by
understood?
problem as a text or verbally without telephone
and
e-mail
including
- Leadership: it was hard to anticipate future drawings.
attachments and fax.
problems and foresee the project staff’s - Leadership: same as in Project A.
- Leadership: same as in Project A. The
‘happiness’, because of scarcity of face-to- Cultural
diversity:
verbal project manager could not go around all
face contacts.
misunderstandings.
the remote sites, feelings of non- Cooperation with the client is hard virtually:- Temporal differences: because of theappreciation.
definition of the client requirements,
different time zones, the common working- The integration of expert knowledge through
continuous checking and feedback of
hours were few. 24-hour availability is costly. virtual media was difficult.
products and outcomes, checking the
outcome of the client’s performance.
- Fixing programming bugs and testing the - Communication in a large project was - Instructions how to communicate, e.g.,
product virtually worked out, if the tasks were tackled with (a) a proper knowledge how to handle messages including
specified in advance.
management tool, and (b) a communication negative feelings, and to avoid futile
- Disseminating knowledge by e-mail was plan.
messages.
easy, and Net-meeting applicable for asking - Decreasing the amount of communicating - The project manager’s positive messages
help and advice, e.g., in programming
through different media.
and a project climate survey to create good
- Starting project face-to-face in project and
- Double-communicating in critical issues.
spirit in the project.
with
clients:
trust,
team
spirit,
and- Centralized functions: coordination, - Delegating tasks to local team leaders.
acknowledgement of shared goals, easier e-resource allocation, system building and - The local leaders should report on the true
communicating afterwards
fixing, collecting feedback, rollout support
progression of the project.
- Rollout information pack age, e.g.,
document
templates,
procedure
descriptions.
- A committee to arrange in formal and formal
face-to-face meetings.
15
performance support or building of a social community necessary for efficient
cooperation within a project. Leadership practices and the meaning of face-to-face
phases were underlined in identified best practices. Virtual working did not remove
the meaning of social element. The case projects showed that ICT was mainly used
for communication in the projects, in the implementation phase also for knowledge
support, e.g., the use of document templates and procedure descriptions. Mobile
technologies were used seldom.
The findings concerning electronic communication methods were contradictory as, on
one hand, they were found to be inadequate to communicate complex messages or
messages including non-verbal information, but, on the other hand, they were found to
deliver too much information. In spite of the observed problems, the role of ICT
seems to grow, especially in larger projects. A basic methodology like standards and
process models seem to provide a firm basis for virtual projects.
3.3 Some managerial implications
Firms need to recognize the different problems that may be associated with managing collocated and
dispersed organizations, and prepare their managers and team members for working in different types
of virtual organizations. Understanding organizational innovations as multi-component activity systems
helps to optimise their future implementation and use, and increases management competencies.
Managers may derive many practical conclusions and recommendations from the empirical
investigation of virtual organizations. Hastings (1999) notes that project leader’s role has a far greater
proportion involved in communications within the team and externally than would be normally the
case.
Snow et al. (1999) consider managerial philosophies that do not allow for large amount of members
influence and autonomy as barriers to the development of virtual organizations. The difficulties of
human communication, institutional inertia, and people’s reluctance to change, together with limits to
the still-evolving technologies supporting cross-boundary collaboration, impair the effectiveness of
virtual organizations. Other management challenges in global virtual teams are those relating to
ensuring communication, building trust, etc, and those relating to managing the project and its
schedule, budget and tasks (McDonough et al. 2001).
It is possible that all tasks are not suitable for virtual organizations. According to Ahuja and Carley
(1998) expertise- and competence-based, information and communication intensive tasks utilizing
distributed resources are suitable.
Jarvenpaa and Leidner (1998) recommend that managers should carefully select individuals for virtual
teamwork: qualities such as responsibility, dependability, independence, and self-sufficiency are
needed. In addition, they state that a clear definition of responsibilities might smooth coordination, as a
lack of clarity may lead to confusion, frustration, and disincentive. If the work is only a part of the team
members’ responsibilities, providing guidelines on how often to communicate and inculcating a regular
pattern of communication, will increase the predictability of the team’s coordination. Ensuring that the
team members have a sense of complementary objectives and share in the overall aim of the team will
help prevent the occurrence of desultory participation. One strategy to handle conflicts is to address
perceived discontent as early as noticed, another strategy is to address as much as possible to only the
concerned individual.
Several authors underline the meaning of both electrical and face-to-face communication. Wiesenfelt et
al. (1998) recommend that managers must provide the ‘hardware’, i.e., separate telephone lines at
home, email, teleconference, LAN, to facilitate communication and the ‘software’, i.e., training that
enables the virtual worker in the use of the system, to encourage its usage. At the same time, it is
important to enable face-to-face contact to further strengthen the group identity or organizational
identity that is formed in virtual space. Hastings (1999) underlines that the communication
technologies alone cannot create effective virtual teams. They have to be complemented by more
people-centred ways of communicating. For certain kind of interaction, such as reaching consensus and
16
negotiating complex agreements, there is no substitute for face-to-face meetings. The face-to-face
meetings must be carefully prepared. Their purpose should be clear, information available in advance,
time structured during the meeting, and enough informal and social time before and during meetings. In
addition, Hastings (1999) provides the following guidelines for managers:
In the beginning, the directory of people involved in the project should be made: who is who,
what they are doing, skills and experiences, contacts.
It is beneficial to have people travel in pairs and trios à builds informal relationships.
People not only travel but can be switched between sites for longer periods.
Building bridges for people from different cultures: language training, cultural awareness
workshops, translation of key documents (project scope, key elements of the project plan).
Counterparts or buddies can be jointly accountable for parcels of work.
Peoples’ recognition and celebrating their successes and efforts, remembering their birthdays,
etc.
4. Research considerations
New, evolving forms of virtual organizations in the edge of known and unknown create an exceptional
possibility to study new organizational forms and their human outcomes in their developmental
process. For organizational scientists, this provides a kind of ‘laboratory’ to test various hypotheses
based on the classical concepts and empirical findings.
What to study?
The content of research certainly covers all the topics of traditional organizational studies. It is evident
that research must concentrate on the following themes:
Space (same place – dispersed). Multi-located working raises several questions. The degree of
disperseness varies a lot already in traditional organizations. The distance influences
inevitably on the communication opportunities. The basic question is, if longer distances have
varied effects on the arrangements of virtual working? Does a trust, an identification, a
cohesion, and a commitment exist in virtual teams and upon what are they based? Is a trust
qualitatively different from traditional conceptualisations of trust? Swift trust?
Time (synchronous – asynchronous). Time touches virtual organizations in at least two
meanings. First, how to organize and work concurrently and at different times? Second,
virtual organizations are mainly temporary structures. They have their life cycle, and resulting
effects on their members’ tasks, roles and attitudes.
Mode of interaction (face-to-face – electrical). What are the most effective ways of
communicating social information in virtual teams? We need to understand the effective
leadership styles and contrast virtual teams with and without initial face-to-face contact.
‘Virtuality’ is often considered as the synonym of electrical communication. A lot of promises
is loaded on the information and communication technologies supporting virtual working.
How do these tools and artifacts really support virtual organizations and what is their
usability?
Individual diversity (similar – different). Dispersed working in different companies and
countries bring along employees with diverse cultural, ethnical and linguistic backgrounds.
What is the diversity’s real influence on virtual working?
Group processes. Virtual organizations are temporary structures having their life cycle.
Member diversity is inevitable. Research is needed on the virtual team member profile, task
requirements, and technology capabilities. Why some groups are capable of addressing
problems and conflicts early on in the group’s life? What are the necessary conditions for
virtual teams to learn dynamically and engage in team processes that allow the teams to
redirect their activities at a halfway point or at a similar logical point of their life?
Boundary management in virtual organizations. How is knowledge and learning best
transferred from one globally dispersed virtual team to another? What kinds of change models
are needed to help managers to transform hierarchical organizations into virtual organizations?
Performance of virtual organizations. How the effectiveness of changes from traditional to
virtual models can be measured? What is the relationship between social capital and business
success?
17
How to study?
What kind of research strategy should be selected to study virtual organizations? On conceptual level,
clarifications are needed in definitions of the key concepts, types and levels of virtual organizations. As
there are still few empirical studies, their number must be increased in order to find recommendations
and guidelines, how to arrange the daily life in these new organizational forms. Action research is
needed to develop new leadership and management practices.
Both quantitative and qualitative data is needed. The features and functions of each virtual company
should be analysed, modelled and evaluated by collecting documents, observing and interviewing
personnel, and making questionnaires. Case studies and their analysis provide the deepest knowledge
but have the well-known problems of how to generalize. Action research is also needed. By action
research we mean that results of the study are provided for the company development. The research
approach will be very much qualitative, utilizing ethnographic method to investigate the social
processes, actions and meanings involved in creating and sustaining the virtual organizations.
The collection of data is a challenge. There are not much experiences of using such traditional methods
as network and communication analyses, information flow and network analyses. New methodologies
are just emerging. In addition, the collection of empirical data is complicated and costly, because of
dispersed, often global working.
18
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