ファイナルファンタジーIII (NES)
Final Fantasy III |
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Developer: Square This game has hidden developer credits. |
Final Fantasy III is, of course, the third game in the Final Fantasy series. Unfortunately, it didn't get released in America until the Nintendo DS era – the SNES III was a renumbered Final Fantasy VI, and Square skipped it while rereleasing the series on PlayStation (the three compilations were I and II; V and VI; and IV and Chrono Trigger) - III's omission is supposedly due to the loss of the original source code.
For many years, this entry of the series was something of a lost game, even in Japan. The planned WonderSwan Color port was scrapped due to the loss of the original source code and consequently it ended up being the only Final Fantasy game from the original Famicom trilogy that was not ported to the PlayStation nor Game Boy Advance. It would eventually get a 3D remake for the Nintendo DS, which is the version that made it to the rest of the world.
To do: Steal more info from FFWiki or something. Some good info here, and this site has some info on the NES enemies. |
Contents
開発者のメッセージ
Hold Up + Left + Start + Select, press Reset, then release Select to display the message "BY: NASIR" (Nasir Gebelli, the game's programmer). Presumably, he could have used this code to prove the game was his if a pirate were to remove the game's credits.
未使用のテキスト
Location Names
All of these locations are present in the game but the location text went unused.
ウルのいど
"Ur's Well"
サロニアのせんじょう
"Saronia Battlefield"
こだいいせき ちょうさたい
"Ancient Ruins Investigation Unit"
きょだいせん インビンシブル
"Great Ship Invincible"
たきのうらがわ
"Behind the Waterfall"
ザンデのへや
"Zande's Chamber"
未使用のアイテム
ハンマー
A lightning-elemental hammer with 25 attack power, and 60% hit rate. Can be equipped by Viking. It can't be found, stolen, bought, or won from enemies, but it can be obtained through a glitch. It ended up being used in the DS remake.
ちんもくのおふだ ("Silence Amulet")
A battle item that casts Silence on a single target. It can only be obtained through a glitch.
ボムのあたま ("Bomb Head")
A battle item that casts Flare on a single target. It can only be obtained through a glitch.
ハンマー ("Hammer")
A lightning-elemental hammer with 25 attack power, and 60% hit rate. Can be equipped by Viking. It can't be found, stolen, bought, or won from enemies, but it can be obtained through a glitch. It ended up being used in the DS remake.
ゆめのたてごと ("Dream Harp")
A harp with 0 attack power, 60% hit rate, and can cause sleep. Can be equipped by bards and ninjas. It can't be found, stolen, bought, or won from enemies, but it can be obtained through a glitch. It ended up being used in the DS remake.
Unused Enemies
Captain
Level 34 with 315 HP, gives 410 XP and 800 Gil. Doesn't have any spells or elemental affinities, and it doesn't have any items to drop or steal. Has an alternate palette for some reason. Seems like there were supposed to be goblin enemies on the surface overworld, judging from its stats.
Hob Goblin
Level 48
16560 HP
121 Attack
28 Defense
32 Magic Defense
320 XP
8 CP
2500 Gil
Its HP places it around the final areas of the game, maybe the Ancient's Maze or as part of formations in the Crystal Tower, though given its relatively low level it could have appeared as a powerful enemy earlier on, which is also supported by its relatively high Gil drop. Either way, the dummied-out status of this and the Captain means that at some point they decided to make Goblins exist only on the Floating Continent.
Phoenix
Level 35 with 330 HP. Gives 960 XP and 440 Gil. Weak to Ice and Wind, and can cast Fire. Can steal Potions from it. Definitely the most complete of the dummied enemies. Stats place it somewhere on the surface world as a random encounter, or perhaps earlier as a boss.
Spriggan
Level 64 with 1140 HP, gives 4600 XP and 4400 Gil. Can steal Potions. This one was definitely in the Ancient's Maze.
Terrible Dragon
To do: Apparently there's a third palette, but I can't find it. |
Level 64
16510 HP
144 Attack
38 Defense
208 Magic Attack
18 Magic Defense
4600 XP
66 CP
4500 Gil
Has no items or elemental affinity, but it does have a Strength of 150 - higher than even the final boss! Seems like either a powerful Ancient's Maze or Crystal Tower enemy, or perhaps a superboss. It might have been removed for being too powerful, as the last few bosses are incredibly difficult already.
Lost Gold
Level 30 with 265 HP, gives 560 XP and 310 Gil. Can steal Potions. Has no special abilities or elemental affinities. Apparently, this enemy was listed in Japanese guides. This enemy had its stats boosted and ended up used in the DS remake, as a random encounter in the Goldor's Mansion room with the Gold Swords!
Fury
Level 11 with 120 HP, gives 152 XP and 102 Gil. Steal potions, no abilities or elemental affinities, the usual. She was also put in the DS remake, as a random encounter in the first floor of Tower of Owen.
Sea Dragon
To do: Get status from the Japanese guide book... |
This enemy does not appear in the ROM data itself, but it does appear in the official japanese Famicom strategy guide book, complete with stats, showing that the enemy was a very late removal and still existed in the game at the time that the guide book was written.
However, this enemy did make its way into the DS version, appearing on the water in the northern part of the Floating Continent.
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