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Final Fantasy VI Advance

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Title Screen

Final Fantasy VI Advance

Developers: TOSE[1], Quintet[1]
Publishers: Square Enix (JP), Nintendo (US/EU)
Platform: Game Boy Advance
Released in JP: November 30, 2006
Released in US: February 5, 2007
Released in EU: July 6, 2007


TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


Final Fantasy VI Advance is a port/remake of Final Fantasy VI to the Game Boy Advance, featuring two new optional dungeons (Dragon's Den and Soul Shrine) and a new optional superboss. Oh and the English script was completely retranslated from scratch, causing eternal confusion in strategy guides due to the totally different enemy names.

Also notable for being the last Game Boy Advance game in Japan.

Unused Text

All of the unused text from the SNES/PS Final Fantasy VI is still there, retranslated and everything.

Hmmm...
To do:
Should be dumped.

Regional Differences

Pincer Attack Bug

The European release fixed a bug that has been carried over all the way from the SNES version where Latimeria (SNES)/Oceanus (GBA) and L. 90 Magic (SNES)/Level 90 Magic (GBA) could pincer attack the party despite being alone.

Level Reset Bug

The US and European versions feature a bug that resets the characters' levels, allowing for easy stat maximization.

  1. On a save file that features the characters whose levels should be reset, save the game, then quicksave.
  2. Return to the title screen and start a new file. (This erases the quicksave.)
  3. Without ever saving, play the game up to the point where the desired characters join the party.
  4. Get a Game Over.

The game will throw you back to the last savefile, but the levels of all characters that joined up to that point will be reset to what it was at the moment the Game Over occurred.

This bug doesn't occur in the Japanese version, which simply sends you back to the title screen.

References

  1. 1.0 1.1 GDRI