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Scene lighting acting strangely when I change scene

I have been encountering this problem when I use SceneManager to change the scene or restart. where the new scene looks darker and the shadows more prominent even though the values are the same. See ...
Avisa Rasooli's user avatar
1 vote
1 answer
30 views

I cant reload scenes in unity without code stop working

I am trying to make a molti level 2D game in unity, the problem shows up when u load the scene with a level, then u go to the main menu or complete the level and return to the map, and try to restart ...
ecio79's user avatar
  • 43
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0 answers
78 views

Scene Transition Takes Long Time

I have a shop scene. There is a button that brings player back to menu scene. But transition from shop to menu a takes a bit long and I do not know why. I checked all codes and debugged them. Also ...
Mehmet YILDIZ's user avatar
0 votes
0 answers
44 views

Unity when touch phase ended in switch case scenario, it will return back to touch phase began when it moved to anoter scene

using System.Collections; using System.Collections.Generic; using UnityEngine; public class no1 : MonoBehaviour { [SerializeField] private Transform no1bg; private Vector2 initialPosition; ...
emmanuel evan's user avatar
0 votes
2 answers
115 views

I'm trying to load scene by clicking button but when I write using UnityEngine.SceneManagement; it doesn't recognize the SceneManager.LoadScene line

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MenuButton : MonoBehaviour { // Start is called before the first ...
Amine Dev's user avatar
1 vote
1 answer
1k views

Player movement doesn't work after reloading the scene in Unity

Using Unity 2021.3.16f1. I followed this tutorial from Brackeys to make the pause menu for my flappybird like game, my player movement stops working after I exit the main game to the main menu and ...
Jopeez's user avatar
  • 13
0 votes
1 answer
245 views

When loading the main menu scene in Unity, I need the player position to reset even if there's a playerprefs save

I need to reset the player's position in the main menu scene to 0,0,0, whether or not they have saved their playerprefs. This is the code I'm using in Unity to reset the player's position when they ...
yo_mama_'s user avatar
0 votes
1 answer
456 views

Data Persistence between Scenes in Unity creates multiple instances, regardless of conditional destroying of extra Game Objects

I am creating a game where the first scene will have a generated map saved as a 2D array, then the next scene takes care of all the combat. Once that's done, user needs to go back to the first scene ...
Yakuman's user avatar
  • 183
0 votes
1 answer
314 views

Why does successive loadings of scenes take a very long time?

I have a simple 2D top-down adventure game. There's a main level scene with houses. The player can enter the house and when doing so it deletes the main scene and loads the house scene. Respectively, ...
narnia649's user avatar
  • 381
0 votes
2 answers
2k views

Why does activation phase of a scene being loaded in Unity take too much time?

I'm new to Unity3D. I am trying to make my own FPS game in Unity 2020.3. I have to make a lot of maps (scenes). So far I discovered a problem with LoadSceneAsync. What I know from Unity docs: When ...
Qwerty-uiop's user avatar
0 votes
2 answers
40 views

Error with Fader during Scene Transitions

I successfully used a fader in a practice game I made a few months back. I am now trying to implement a similar approach for my mobile game. My goal: when a user goes to the play screen, the screen ...
itsgalsugarfree's user avatar
-1 votes
1 answer
549 views

Check if boolean is true from another script/scene [duplicate]

I'm writing a code in unity where the player clicks on a mousetrap, which sets the boolean mousetrap = true and increases its value to 1. That is attached to a gameobject called Trap. When I click on ...
awooga's user avatar
  • 1
1 vote
1 answer
46 views

Simulating a second, hidden physics scene into the future on a single frame to predict the trajectories of planets?

I want to simulate the trajectories of planets in a seperate scene to find out where they will be in the future. I drew a quick diagram to demonstrate. Is there a way to simulate 2 scenes separately, ...
pixelgaming579's user avatar
1 vote
1 answer
2k views

Load Scene is not restarting the scene properly

I'm trying to restart my game when the player loses, I play a coroutine which makes the player ignore collisions and falling off the platforms. Then when the player click a button, the same scene is ...
adrian's user avatar
  • 127
0 votes
1 answer
1k views

Unity - Scene Additive Not showing in final Build

so I'm having a problem. I'm developing a game for our final project and I'm using scene load additive to load all the scenes). So the problem is... Everything works right when I test/play the game ...
JSilva's user avatar
  • 3
0 votes
1 answer
65 views

transporting a bool across scene's while changing it

For my game you need to complete a mini-game to unlock abilities. But I atually have no clue how to do it cause the value gets resetted to false whenever I load the main-level. Code playerMovement: ...
Remco.d.jong's user avatar
0 votes
1 answer
4k views

Unity SceneManager loads scene, Start / Awake do not run on load

I have a StartupScript that i want to run every time when a scene (re)loads. When I load Scene 1 the script runs. When I load Scene 2 the script runs. When I go back to Scene 1 the script does not run....
Rob G's user avatar
  • 143
0 votes
1 answer
93 views

Can i change the scene (value?) via public void or something? I do not want to make a new code everytime and change the scene that is going to load

This is the code i am using. It switches to another scene if the goal gets touched by an objekt with the right tag. Now I want to know how i can change the numbers of the scenes via unity without ...
Ghoast's user avatar
  • 29
0 votes
2 answers
884 views

Unity 3D Collision on gameobject not working

I've made a code where once you collide on a gameobject, it will go to a different scene, the gameobject is a bed, I've applied a tag named Bed, I've applied a rigidbody, I've applied the code to the ...
WarlockGames's user avatar
1 vote
1 answer
2k views

UnityException: GetActiveScene is not allowed to be called from a MonoBehaviour constructor

I'm trying to make a save level system and I keep on getting this error. UnityException: GetActiveScene is not allowed to be called from a MonoBehaviour constructor I've tried searching this up, but ...
Green Crocodile's user avatar
0 votes
1 answer
429 views

How can I share scores via 2 scenes in Unity

I am a New person to Unity. My problem is that I have a Score in my first scene which is the position of z of the player. I want it to save it to the HighScore using PlayerPrefs. I have 2 empty ...
Burhanuddin Nasikwala's user avatar
0 votes
1 answer
2k views

button.OnClick listener triggers twice

My play button in scene changes the current menu scene to the actual level scene. I added the listener method in the form of a delegate: playLevel.onClick.AddListener(delegate { LoadLevel();}) Most ...
Victor's user avatar
  • 1
0 votes
1 answer
33 views

How to keep player skin through restart

I'm trying to keep the player skin, even when reloading the scene, or moving on to a new one. The player object changes every scene. The player skin is chosen in a pause menu, with three buttons. Each ...
Emilia's user avatar
  • 15
2 votes
1 answer
723 views

Empty Scene is taking time to unload in Unity

I have a normal project with about 30 Scripts and 30 Scenes (approx). When unloading any scene, it takes about 2 seconds. For testing, I have made 2 empty scenes with 1 button each and want to ...
Junaid Pathan's user avatar
-1 votes
1 answer
108 views

unity scenemanager only reload active scene

public void startscene(string scnm) { Debug.Log("DF"); SceneManager.LoadScene(scnm); Debug.Log("DF"); } I used this code to go back to the menu scene and come to the ...
신호진's user avatar
0 votes
1 answer
5k views

Unity - unable to list all scenes in a project

In my app, I wanted to get a list of certain scenes and their build indices at start up of a particular scene. The probability is that none of the scenes has yet been loaded. To do this I tried ...
nmw01223's user avatar
  • 1,723
-1 votes
1 answer
698 views

How to use a button in unity to go to different scene in different condition?

In my unity game there are 3 levels and when a player lose any level a same "Game Over" scene appears having a "play again" button and when the player clicks the button I want the ...
Mohammad AL - Haque's user avatar
1 vote
2 answers
437 views

checkpoints c# in unity

i am making a game with c# in unity and i want that if you die in level 4 that you go back to level 0 but if you are in level 5 that you respawn in level 5 the code: { int currentSceenIndex ...
kajvans's user avatar
  • 85
0 votes
1 answer
759 views

How to fix unity error CS0176 with scenemanager

My Problem is the following: I´m trying to code a script for Unity with which I can change the scene when one specific Object was clicked. But I get the following error: NewBehaviourScript.cs(19,21):...
Jusses's user avatar
  • 1
0 votes
2 answers
4k views

scene gets not destroyed when loading another

I have a problem with the ScenManager of my unity android app. When I start a new Scene the old scene is activ and work but the new scene is shown an work. I want that only the new scene work. // ...
julianpjp's user avatar
  • 112
1 vote
0 answers
4k views

Unity start() called before scene is fully loaded

I ran into this article Multi-scene editing, and at the bottom of the tips and tricks section, there's the following sentence: "It is recommended to avoid using DontDestroyOnLoad to persist manager ...
Thrindil's user avatar
  • 143
0 votes
1 answer
112 views

Is there a way to set a scene's content to a variable?

I have a game where I need to save a scene. I'm doing this by setting the scene to a variable which I can access later. The player then goes to a main menu when they are done. The player now wants to ...
notacountry's user avatar
1 vote
1 answer
109 views

Saving all scene content through script

I've been working on a game, and one of its features is being able to create a level. However, I'm having some trouble on how to save the level the user has created. I'm thinking of duplicating the ...
notacountry's user avatar
0 votes
0 answers
157 views

How to make the restart button work after the game

I'd like the restart-button to work after the game, not only during the game. The button is there (visible) during the game, but it only works during the game. Whenever "gameOn is false, the button ...
Senseless's user avatar
0 votes
1 answer
1k views

Why doesnt my scene finish loading Unity?

Hi I'm currently developing a game in Unity and I run into a small problem for some reason the fourth scene I'm creating(Level 3) gets stuck and doesnt finish loading preventing my game from ...
Maurice Bekambo's user avatar
2 votes
2 answers
9k views

How to prevent the reload of already loaded gameobjects in Unity?

I'm currently developing a game in Unity and I ran into a small problem. I'm working on a restart function that gets called automatically when the player dies and loads the first scene again. However ...
Maurice Bekambo's user avatar
0 votes
1 answer
2k views

Unity iOS crash when unloading assetbundle scene

I have separated some mini games in another project to load them all in one project. I have created asset bundles successfully with Unity 2018.4.9 version and put them into StreamingAssets folder. ...
Ali Avcı's user avatar
  • 1,301
0 votes
1 answer
3k views

How can I make a method that runs before any scene is loaded?

I'm currently making a game in Unity and I ran into a problem. Essentially what I'm currently trying to do is load a huge list of objects that I require for future scenes in my Recource folder and ...
Maurice Bekambo's user avatar
0 votes
1 answer
4k views

How to change scenes in Unity with any input (key pressed or mouse clicked)?

I'm trying to change the scene with any key pressed or mouse clicked but it doesn't seem to be giving any response in-game. I've tried the most common solution to this on the internet : using System....
HSN720's user avatar
  • 71
1 vote
1 answer
1k views

How can adapt my object pooler to reset for each new scene that I load?

After updating the game according to the specifications given in the answer I now get the following error message: Assets\ObjectPooler.cs(79,41): error CS0103: The name 'pool' does not exist in the ...
Maurice Bekambo's user avatar
3 votes
1 answer
2k views

How to preserve the full state of objects between scenes?

When loading a new Scene I run into the trouble of having my mouse drag not carry over to the next scene and having to re-click when the new scene is loaded. I would like the mouse click to carry ...
Maurice Bekambo's user avatar
4 votes
3 answers
3k views

How to fix unintended scene buildIndex of -1 in Unity

Essentially, after testing a few level prototypes, I've decided to stick with my current game idea so I started creating a GameManager to control the flow of levels, etc. I don't have any additional ...
Adam Elaoud's user avatar
0 votes
1 answer
120 views

How to load the right scene

Hey I am making a gameover screen for my game. I want it to get gameover screen, then when player dies it restarts that level. I made it in a inefficient way making multiple gameover screens then ...
noobprogrammer1337's user avatar
0 votes
0 answers
1k views

Coroutine couldn't be started because the game object 'Scene Loader' is inactive [duplicate]

I have already searched in the Internet, also this link, and this link but didn't find the specific problem I have now. I have a main scene with 2 buttons, where each button should open other scene (...
Johny's user avatar
  • 625
0 votes
1 answer
82 views

How can I change scenes when 2 different player objects are inside a door's trigger at the same time? [closed]

There are player GameObjects which must have different tags: "Player1" and "Player2". There is a door GameObject, where if both players are inside the door's trigger, the scene will be changed.
sisva's user avatar
  • 41
0 votes
1 answer
2k views

Unity Android Build - error on change scene

I'm facing a rather odd problem, I'm using unity 2017.3.1f1 Personal. When I build the APK and I copy that file to the phone and install it from the phone's file manager, I can't switch from the main ...
Herb's user avatar
  • 171
0 votes
0 answers
114 views

SceneChange script compiler error: unable to access due to protection level

I have this script that allows me to change to a different scene when I push a button. I've used it multiple times before with no issue, but recently I've been getting this compiler error that's ...
MadDog Gaming's user avatar
2 votes
2 answers
8k views

Unity scene switching takes too much time

I have created a game with a main menu in a scene and I have a second scene that has the actual game in it. When the user taps the play button on main menu scene it loads the actual game scene but the ...
Fazil Mahesania's user avatar
1 vote
2 answers
3k views

How to access gameobject present in another scene [duplicate]

I am creating a simple number guessing game in unity3d. I want to open a new scene on button click and change the text of a text element present in the loaded scene from the current scene. I have ...
user avatar
0 votes
1 answer
2k views

UNITY Cant change transform.position after loading scene

i have a some problem with my C# scirpt. So, the problem is after loading the scene, obj is moving to starting position on scene, not to the one i set. Can someone help me with this super hard ...
GimpFather's user avatar