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In DnD 5e, Simulacrum says:

"The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat."

But, what if someone gives vague orders, and something happens that makes that order harder, or seemingly impossible to complete, especially if the caster is not in range to assess the situation and give new orders?

For the following examples, Tom ordered his simulacrum to "Go to the village, give Sally her necklace and come back:

  1. Does the simulacrum defend itself if it gets attacked while performing the orders, or does it just let people take pod shot because his mission is to go to the village, get to Sally, give her the necklace, and come back? None of them involve fighting this little band of goblins, but its mission might fail if the goblins kill it.

  2. If someone is actively trying to prevent it from reaching Sally, as in a "You can't just barge into people's home like that! Go away!" type of situation, does the simulacrum simply ignore them and try to get to Sally anyways, or do they wait and come back?

  3. If someone or something is hostile to Sally (let's say someone is trying to kidnap her), does Tom's simulacrum do anything about that, or does it simply try to give the necklace, "and come back" as ordered should it succeed?

  4. If Sally is not immediately where the simulacrum would know to look for, does it ask people, does it wait, does it search around the entire village frantically, or does it come back to Tom without having completed its order?

  5. Is there a point after people not knowing where Sally went and not being able to find her (let's say Sally was kidnapped), where the simulacrum will just give up on its mission and come back?

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2 Answers 2

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The correct answer to this question is going to vary heavily based on what the simulacrum is a copy of, and from there, how the DM running the game choices to interpret the situation. It is important to keep in mind that while a simulacrum is created by the player and must act within the confines of the spell that made it, it is still technically an NPC and thus falls well within DM-fiat to arbitrate issues such as this. That said, we can still look closely at the spell to examine how such an event will most likely play out.

From the spell description, emphasis mine;

You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature’s hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates.

This passage illuminates one of two important factors that must be addressed before an answer to this question can be determined, even theoretically. The second important factor can be drawn from the quote in the original question.

1.) The simulacrum is a creature that is a duplicate of either a beast or a humanoid, that uses ALL of the statistics of the creature it duplicates. Game statistics include the creature's intelligence, strength, etc., but also its alignment, and physical needs. As it is a duplicate of either a beast or a humanoid, it must breath, eat, and sleep.* It will also age the same as the original, growing older over time. All of these factors can give us insight into how it may respond to any given situation.

2.) As stated in the original question, the simulacrum is friendly to you and creatures you designate. This is important because it is a condition imposed on the creature by the spell itself, and thus, remains a constant of its existence. However, it also means that, unless specifically designated, the simulacrum is not innately friendly to any other creatures.

These two factors, combined, create the framework for how to answer the question of what any given simulacrum would do when forced to make a decision of their own volition. To begin with, the basis of what the creature would do is largely based on what the original creature would, itself, do in that situation. It has the same intelligence, wisdom, skills, abilities, and alignment of the original. If the original creature was a lawful good paladin whom had taken the oath of devotion, then it could be assumed it would act in keeping with that oath as it would otherwise lose its abilities. If the original creature were, instead, a dog, then once the magic compelling it to complete its order ceased compelling it, it would very likely just continue living the life of an average dog. If, however, the original creature was some manner of chaotic evil cleric whom the party had captured and made a simulacrum of, then it would be reasonable for the simulacrum to seek to follow the will of the chaotic evil god granting it its power, likely doing everything it can to avoid its creator as it must obey their orders when given. Apart from that, assuming the creature is intelligent enough to understand as much, it would also presumably take into account that it can never naturally heal from any injuries it sustains and that any spells it has are a limited resource. Other resources** could still be regained as normal.

The only other variable in this is the second factor; The creature is friendly to its creator, if no one else. This is where much of the variance in the simulacrum's behavior will come from, in contrast to how the original would otherwise act. This is not the same as being 'charmed' by its creator, or necessarily even loyal. As such, how any given simulacrum responds to being 'friends' with a creator who has the ability to issue it commands it cannot refuse is likely as dependent on what the original creature was as any of its other actions. A dog would likely never betray something it considered a 'friend,' but an oathbreaker paladin might feel compelled to do so at the first opportunity.

*Unless some aspect of the original makes one of these unnecessary, such as elves needing to trance instead of meditate. **Class features like action surge, sorcery points, channel divinity, and features such as breath weapons and spells granted by its race, etc

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  • \$\begingroup\$ While I agree with the general thrust of your answer here, that the DM needs to consider what the simulacrum is a copy of and base their reactions to circumstances accordingly, there is a rules misunderstanding. When simulacrum says the new creature has all of the statistics of the original except equipment, it is using statistics in the game sense, which has a specific definition. \$\endgroup\$
    – Kirt
    Commented 15 hours ago
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    \$\begingroup\$ The statistics of a creature explicitly do not include whether it needs to eat, sleep, or breathe, since these are typically found in its lore, which is not part of its stat block. As part illusion, part snow, and all construct, it seems more reasonable that the simulacrum does not need to eat, sleep, or breathe, regardless of what it is copying. \$\endgroup\$
    – Kirt
    Commented 15 hours ago
  • \$\begingroup\$ @Kirt: Breathing requirements (or at least their lack) often are part of a statblock. See the 5e monster manual entries for aquatic creatures for example: fish can only breathe underwater (e.g. shark) with some being able to hold their watery breath for some minutes (e.g. octopus). Mammals and some reptiles (crocodile) can hold their breath for a stated number of minutes. Some can creatures can breathe air and water (Amphibious trait, e.g. frog, green dragon). But some creature types (like elemental or construct) have a different default? (no breath), not mentioned in each statblock. \$\endgroup\$ Commented 9 hours ago
  • \$\begingroup\$ @PeterCordes Yes. It seems like breathing restrictions, eg "can breathe only underwater" are usually found in the stat block while things that depart from the breathing assumptions for a living creature, eg does not need to breathe at all, are usually found in the lore. \$\endgroup\$
    – Kirt
    Commented 8 hours ago
  • \$\begingroup\$ @Kirt To address your concern; Nothing in the simulacrum spell says the creature made is a construct. As creature type-in this case, humanoid or beast-IS part of the creature's stat block. Whether or not it needs to eat, breath, etc, can be pulled from that section of its stats. All living creatures must do these things, by default, unless exempt. The rules for sleep, breathing, and food requirements apply to all characters, NPC or otherwise, unless specifically exempt. Constructs, undead, etc, are exempt. Beasts and humanoids are not. If you'd like to discuss further, message me. \$\endgroup\$
    – Necroes
    Commented 2 hours ago
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As any creature of the same statistics would

… it can take actions and otherwise be affected as a normal creature. … Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a construct.

It’s a creature and it can reason and decide on a course of action just like any other.

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  • \$\begingroup\$ I liked it when we could use Limited Wish to give the Simulacrum a bit more of the emulated person's personality than the barebones minimum it gets. Then the Simulacrum would react as 70% Tom would. \$\endgroup\$ Commented 12 hours ago

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