Books by Madalina (Ghibusi) Macaveiu
Opening a Lexicon of the New Social Spaces, 2024
Starting from the premise that the practices and behaviors of people in the urban environment are... more Starting from the premise that the practices and behaviors of people in the urban environment are producing new forms of social space, this transdisciplinary research aimed to identify and define some of the most relevant for our times, in order to update and enrich the lexicon of urban space.
Scales of Interiors: Parks, Gardens, Objects, 2019
This publication presents itself as a debate upon some of the scales that can be touched by the d... more This publication presents itself as a debate upon some of the scales that can be touched by the design mechanisms and its interiority. From park through gardens and arriving to object might seem, at the first sight, like a big leap between these three different notions that we propose to call scales, as they are going to be treated by their ability to measure and orientate Moreover, this is what the discourse of this publication aims to highlight: that design can reach and enrich on multiple levels. These levels will arrive to some touchpoints in a few cases only to continue afterwards to go in other directions, proving how the research in design and architecture can become a never-ending resource for future inquiries.
Urban Design Ecologies: Projects for City Environments, 2018
What does it mean living in an urban environment? Are the cities the
product of their inhabitants... more What does it mean living in an urban environment? Are the cities the
product of their inhabitants or are the inhabitants the product of their
cities? What are the ingredients for a successful method of planning the
urban habitat of tomorrow? These are some of the questions that start
building a picture of the practice of today in urban design, planning
and management. The different natures of the challenges anticipate the
operating system around which the speech of this book is constructed. It
both encloses and discloses investigations of the relations between the space,
its builders and its users that find themselves in a phase of overwhelming exponential growth of population in the urban habitats. Added to this, the growth is also an intensive one, so the pressure and instability is experienced from micro to macro levels intertwining and exceeding the physical one illustrating how the space is now the product of this tensions, both representing and molding them beyond the physical requirements.
This is the trigger that enabled this cross-disciplinary collaboration in the pursue of covering a range of understandings of the urban environments in order to bridge new strategies for the urban tomorrow. Throughout the diversity of points of view, it is still identifiable the common investigation of the relation between actions and space that are each generating and reinforcing the other depending on the contextual premises and evolution in time. Around this principle, the various positions taken by each author intersect, overlap, compete, juxtapose and contrast in a generative formula: the Urban Design Ecologies.
Book Chapters by Madalina (Ghibusi) Macaveiu
Un quartiere-mondo: Abitare e progettare il Satellite di Pioltello, 2022
Un quartiere-mondo: Abitare e progettare il Satellite di Pioltello, Aug 31, 2022
Ciò che la storia recente e le pratiche contemporanee negli ambienti urbani stanno dimostrando è ... more Ciò che la storia recente e le pratiche contemporanee negli ambienti urbani stanno dimostrando è che l'atto ludico ha effetti che vanno oltre il suo scopo principale. Il discorso che segue si propone di tracciare alcune delle forme e degli esiti più interessanti del gioco in città, in particolare nella contemporaneità, ma non facendo a meno di addentellati con le idee precedenti collegate all'oggi. In breve, il saggio mostra come una città equilibrata e a misura d'uomo sia, o possa essere, basata sul gioco, perché questi possa diventare una delle sue caratteristiche più ingegnose.
L'atto del gioco può abbracciare una varietà di applicazioni, da manifesto culturale e strategia di collegamento sociale a essere utilizzato con successo da adulti e specialisti come strumento di progettazione condivisa e metodo di ricerca o di marketing. Inoltre, lo studio del gioco ha visto una notevole evoluzione nel corso del tempo: se il gioco o "ludus" è nella natura di tutti gli esseri umani, diversi autori lo hanno ampiamente teorizzato nella storia, incentivando la successiva ricerca in discipline che vanno dalla psicologia all'arte, dalla sociologia all'antropologia, dalle tecnologie digitali al design, dalla filosofia al marketing, all'urbanistica.
Contested Spaces Concerted Projects: Designs for Vulnerable Memories, 2020
European cultural heritage is inherently complex and layered. In the past, conflicting or controv... more European cultural heritage is inherently complex and layered. In the past, conflicting or controversial perspectives on different historical memories and experiences have been colliding in the rich cultural landscape of Europe and continue to do so in the present. Contemporary projects of re-activation of contentious spaces seem to challenge both the traditional design parameters and the role of spatial practitioners. They require new strategies that effectively mix top-down and bottom-up impulses, through a new design approach that is still in search of a clear definition. Contested Spaces, Concerted Projects collects the stories of some selected cases of difficult built heritage, in order to highlight the most innovative methodologies of re-activation, by which architects, artists, designers and collectives have developed new participatory public interfaces.
Urban Interstices in Italy: Design Experiences, 2021
Urban Interstices in Italy: Design Experiences, 2021
Urban Interstices in Italy: Design Experiences, 2021
Urban Interstices in Italy: Design Experiences, 2021
Urban Interstices in Italy: Design Experiences, 2021
Urban Interstices in Italy: Design Experiences, 2021
Scales of Interiors: Parks, Gardens, Parks, 2019
The following discourse is debating upon the urban objects and more specifically on their potenti... more The following discourse is debating upon the urban objects and more specifically on their potential to act as social critics in the contemporary space. This debate starts from searching possible 'objectual' dimensions of the space. The objectual dimension of space is defined, in the context of this speech, as the one that measures the behavior of individuals. It can be also interpreted as a transcription of the social practices in a certain space. The positions and case studies that shall be put into discussion will highlight how objects imply behaviors and attitudes towards them, and therefore, their insertion in a particular space defines that specific space in the life of the individuals.
Urban Design Ecologies: Projects for City Environments, 2018
This chapter focuses on the several implications between people and
space. Nevertheless, the rela... more This chapter focuses on the several implications between people and
space. Nevertheless, the relationship between these two entities, good, bad, strong or merely existent, is a simple acknowledgement that architecture lives, and it is as dynamic, complex and fragile as the human nature. This short analogy between the architectural object and human, introduces the identity meaning of this inquiry that is regarded as a tool to understand the participants of the dialogue. The dialogue in this context is intended as one of the ways of knowledgeable exploring (Zingale 2009, 64), as architects trying to understand not only to ask. Then, the participants in this dialogue are, on one hand, the space and the individual, and, on the other hand, the several disciplines that deal with these two. From the architectural point of view, the means of understanding the human needs, require access to deeper insights into psychology of the individual and the masses, trying to relate to socio-cultural tools connected to the space conditions. In this sense we need to calibrate the implications that sociological approaches have in the field of architecture, also through approaches and terminology that are supported by the fields of human geography and environmental psychology. The discorse will highlight how, for example, place, genius loci, identity, place attachment are common terms studied cross-disciplinary. The touching points between the sciences that deal with the terms of city and people can be reached through a deeper insight in connecting concepts and terms, trying to apply a soft, practical and conceptual approach on a hard science in the osmotic continuous relationship between these (Cervelli and Sedda 2005, 185).
Urban Design Ecologies: Projects for City Environments, 2018
Johan Huizinga shows that “A play-community generally tends to become permanent even after the ga... more Johan Huizinga shows that “A play-community generally tends to become permanent even after the game is over” (Huizinga 1938, 12) and this underlines how the game influences the coagulation of new communities because the way players act inside a game is what reveals their personality consequently breaking the barriers between the strangers. This is why it is necessary to understand what the nature of playing is in order to have the basis for an inquiry in what are the implications of play in a common act, a co-action, and even further in co-design and participative design. In this way, the design thinking that emerges from play can definitely be seen as a resource for designers, especially when there is need for co-designing. Not only the act of play engages participants, but it also becomes a way of understanding them, which, are two important conditions for the process of co-design to offer qualitative results. Co-design can become even more motivating for all the participants if it approaches them throughout the ludic inner self as a general condition and only afterwards materializes the process into the most suitable forms of play.
In a more practical way, it has been shown that, this range of co-designing games is the most relevant when it focuses on creating possible future scenarios as “The notion of scenarios as open-ended narratives describing artifacts in use is very powerful for participatory design” (Brandt and Messeter 2004, 129) and it can be materialized into board games on a small scale, or even in temporary public facilities like in the case of the Nevicata14 project. From the case studies of co-design games analyzed by Brandt and the Nevicata14 urban initiative, we can underline two interesting guidelines for participative game strategies design. One is to leave space for ambiguity and interpretations but at the same time to offer access to materials that illustrate realistic situations to which the participants can relate to.
Francesca Berni, Veronica Ferrari, Madalina Ghibusi, Luyi Liu, Federica Marchetti, Gianfranco Orsenigo, Jing Sun. „AgriUrbana: A Project for Porta Romana.” In Urban Design Ecologies: Projects for City Environments, edited by Madalina Ghibusi and Federica Marchetti, 57-69., 2018
Con(temporary) living
A paradigmatic shift is happening in the way of living in the city: open
sp... more Con(temporary) living
A paradigmatic shift is happening in the way of living in the city: open
space has more and more importance, due to the modifications of human lifestyle and economic balances. The urban life is more related to the workspace, to the open-air life, it is more linked to the mobility and to the need of inhabiting the public space. Together with these changes
we are discovering the open-air life linked to the experience of our
landscape and natural heritage, coherently with a recent slowing down
of the cities expansion and new kind of lifestyles of the inhabitants. We
are understanding the importance of the nature for the Earth balance and for our daily life both in city and outside it (Mancuso 2013). Moreover, variation of economic balances changes even the life cycle of buildings and metropolitan areas: in the time of the functional variations, the object degrades to a condition of abandonment or semi-abandonment, waiting for some type of renewal. This condition can be a challenge to reflect about
the contemporary condition of the city, the people and the architectural
project. The expression con(temporary) living wants to express the necessity to think again about the practice of the architectural project starting from the actual conditions of the metropolitan space and lives, interpreting the present forms of sharing economies and space in order to set up, with the project, ways and tools to inhabit the urban places.
Suspended Living in Temporary Space: Emergencies in the Mediterranean Region, 2018
Cercetare & Proiect./ Research & Design, 2013
Beyond placing an architectural object in the
city is implementing it on the levels that exceed
t... more Beyond placing an architectural object in the
city is implementing it on the levels that exceed
the tectonics: society, culture and education. In
the Romanian educational system and society
there are multiple gaps and needs and therefore
adapting architecture programs as a reaction
to these can act as a catalyst for the integration
of the system in the urban and international
network.
Architecture as a profession is responsible for
clotting host spaces for social, professional and
cultural integration. Given the situation of a
disadvantaged category by society’s perception
due to lack of information, the category of
people who suffer from autism spectrum
disorders, architecture is challenged to assume
a vital role in raising awareness on the needs of
these people as a complex tool that is able to
transform constraints into creativity.
The purpose of this work is not only to
promote and initiate a specific design approach
but also highlight the impact that architecture
can have on current problems. There are
many individuals and companies interested
in the subject that explores design for autism,
so necessary to start this profession. Many
architects are eager to design learning centres
for autism, but few are willing to investigate. Awareness efforts will provide in time funding
and motivation to perform more studies with
objectives and quantifiable outcomes, using
appropriate sampling and the opportunity to
advance in these debates on design for people
affected by autism disorders.
Papers by Madalina (Ghibusi) Macaveiu
Fragile Territories IFAU 2018 Pescara, 2018
Planing peripheral using Urbanscape Emanation for creating vibrant cities 024. Martina Bordoni, U... more Planing peripheral using Urbanscape Emanation for creating vibrant cities 024. Martina Bordoni, Università degli Studi "G. d'Annunzio" di Chieti-Pescara 025. Antiche città e nuovi municipi: le fragili identità nella città metropolitana Francesca Calace, Polytechnic of Bari 026. The changing city. Good practices of resilience and sustainability Teresa Cilona, University of Palermo estratto 027.
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Books by Madalina (Ghibusi) Macaveiu
product of their inhabitants or are the inhabitants the product of their
cities? What are the ingredients for a successful method of planning the
urban habitat of tomorrow? These are some of the questions that start
building a picture of the practice of today in urban design, planning
and management. The different natures of the challenges anticipate the
operating system around which the speech of this book is constructed. It
both encloses and discloses investigations of the relations between the space,
its builders and its users that find themselves in a phase of overwhelming exponential growth of population in the urban habitats. Added to this, the growth is also an intensive one, so the pressure and instability is experienced from micro to macro levels intertwining and exceeding the physical one illustrating how the space is now the product of this tensions, both representing and molding them beyond the physical requirements.
This is the trigger that enabled this cross-disciplinary collaboration in the pursue of covering a range of understandings of the urban environments in order to bridge new strategies for the urban tomorrow. Throughout the diversity of points of view, it is still identifiable the common investigation of the relation between actions and space that are each generating and reinforcing the other depending on the contextual premises and evolution in time. Around this principle, the various positions taken by each author intersect, overlap, compete, juxtapose and contrast in a generative formula: the Urban Design Ecologies.
Book Chapters by Madalina (Ghibusi) Macaveiu
L'atto del gioco può abbracciare una varietà di applicazioni, da manifesto culturale e strategia di collegamento sociale a essere utilizzato con successo da adulti e specialisti come strumento di progettazione condivisa e metodo di ricerca o di marketing. Inoltre, lo studio del gioco ha visto una notevole evoluzione nel corso del tempo: se il gioco o "ludus" è nella natura di tutti gli esseri umani, diversi autori lo hanno ampiamente teorizzato nella storia, incentivando la successiva ricerca in discipline che vanno dalla psicologia all'arte, dalla sociologia all'antropologia, dalle tecnologie digitali al design, dalla filosofia al marketing, all'urbanistica.
space. Nevertheless, the relationship between these two entities, good, bad, strong or merely existent, is a simple acknowledgement that architecture lives, and it is as dynamic, complex and fragile as the human nature. This short analogy between the architectural object and human, introduces the identity meaning of this inquiry that is regarded as a tool to understand the participants of the dialogue. The dialogue in this context is intended as one of the ways of knowledgeable exploring (Zingale 2009, 64), as architects trying to understand not only to ask. Then, the participants in this dialogue are, on one hand, the space and the individual, and, on the other hand, the several disciplines that deal with these two. From the architectural point of view, the means of understanding the human needs, require access to deeper insights into psychology of the individual and the masses, trying to relate to socio-cultural tools connected to the space conditions. In this sense we need to calibrate the implications that sociological approaches have in the field of architecture, also through approaches and terminology that are supported by the fields of human geography and environmental psychology. The discorse will highlight how, for example, place, genius loci, identity, place attachment are common terms studied cross-disciplinary. The touching points between the sciences that deal with the terms of city and people can be reached through a deeper insight in connecting concepts and terms, trying to apply a soft, practical and conceptual approach on a hard science in the osmotic continuous relationship between these (Cervelli and Sedda 2005, 185).
In a more practical way, it has been shown that, this range of co-designing games is the most relevant when it focuses on creating possible future scenarios as “The notion of scenarios as open-ended narratives describing artifacts in use is very powerful for participatory design” (Brandt and Messeter 2004, 129) and it can be materialized into board games on a small scale, or even in temporary public facilities like in the case of the Nevicata14 project. From the case studies of co-design games analyzed by Brandt and the Nevicata14 urban initiative, we can underline two interesting guidelines for participative game strategies design. One is to leave space for ambiguity and interpretations but at the same time to offer access to materials that illustrate realistic situations to which the participants can relate to.
A paradigmatic shift is happening in the way of living in the city: open
space has more and more importance, due to the modifications of human lifestyle and economic balances. The urban life is more related to the workspace, to the open-air life, it is more linked to the mobility and to the need of inhabiting the public space. Together with these changes
we are discovering the open-air life linked to the experience of our
landscape and natural heritage, coherently with a recent slowing down
of the cities expansion and new kind of lifestyles of the inhabitants. We
are understanding the importance of the nature for the Earth balance and for our daily life both in city and outside it (Mancuso 2013). Moreover, variation of economic balances changes even the life cycle of buildings and metropolitan areas: in the time of the functional variations, the object degrades to a condition of abandonment or semi-abandonment, waiting for some type of renewal. This condition can be a challenge to reflect about
the contemporary condition of the city, the people and the architectural
project. The expression con(temporary) living wants to express the necessity to think again about the practice of the architectural project starting from the actual conditions of the metropolitan space and lives, interpreting the present forms of sharing economies and space in order to set up, with the project, ways and tools to inhabit the urban places.
city is implementing it on the levels that exceed
the tectonics: society, culture and education. In
the Romanian educational system and society
there are multiple gaps and needs and therefore
adapting architecture programs as a reaction
to these can act as a catalyst for the integration
of the system in the urban and international
network.
Architecture as a profession is responsible for
clotting host spaces for social, professional and
cultural integration. Given the situation of a
disadvantaged category by society’s perception
due to lack of information, the category of
people who suffer from autism spectrum
disorders, architecture is challenged to assume
a vital role in raising awareness on the needs of
these people as a complex tool that is able to
transform constraints into creativity.
The purpose of this work is not only to
promote and initiate a specific design approach
but also highlight the impact that architecture
can have on current problems. There are
many individuals and companies interested
in the subject that explores design for autism,
so necessary to start this profession. Many
architects are eager to design learning centres
for autism, but few are willing to investigate. Awareness efforts will provide in time funding
and motivation to perform more studies with
objectives and quantifiable outcomes, using
appropriate sampling and the opportunity to
advance in these debates on design for people
affected by autism disorders.
Papers by Madalina (Ghibusi) Macaveiu
product of their inhabitants or are the inhabitants the product of their
cities? What are the ingredients for a successful method of planning the
urban habitat of tomorrow? These are some of the questions that start
building a picture of the practice of today in urban design, planning
and management. The different natures of the challenges anticipate the
operating system around which the speech of this book is constructed. It
both encloses and discloses investigations of the relations between the space,
its builders and its users that find themselves in a phase of overwhelming exponential growth of population in the urban habitats. Added to this, the growth is also an intensive one, so the pressure and instability is experienced from micro to macro levels intertwining and exceeding the physical one illustrating how the space is now the product of this tensions, both representing and molding them beyond the physical requirements.
This is the trigger that enabled this cross-disciplinary collaboration in the pursue of covering a range of understandings of the urban environments in order to bridge new strategies for the urban tomorrow. Throughout the diversity of points of view, it is still identifiable the common investigation of the relation between actions and space that are each generating and reinforcing the other depending on the contextual premises and evolution in time. Around this principle, the various positions taken by each author intersect, overlap, compete, juxtapose and contrast in a generative formula: the Urban Design Ecologies.
L'atto del gioco può abbracciare una varietà di applicazioni, da manifesto culturale e strategia di collegamento sociale a essere utilizzato con successo da adulti e specialisti come strumento di progettazione condivisa e metodo di ricerca o di marketing. Inoltre, lo studio del gioco ha visto una notevole evoluzione nel corso del tempo: se il gioco o "ludus" è nella natura di tutti gli esseri umani, diversi autori lo hanno ampiamente teorizzato nella storia, incentivando la successiva ricerca in discipline che vanno dalla psicologia all'arte, dalla sociologia all'antropologia, dalle tecnologie digitali al design, dalla filosofia al marketing, all'urbanistica.
space. Nevertheless, the relationship between these two entities, good, bad, strong or merely existent, is a simple acknowledgement that architecture lives, and it is as dynamic, complex and fragile as the human nature. This short analogy between the architectural object and human, introduces the identity meaning of this inquiry that is regarded as a tool to understand the participants of the dialogue. The dialogue in this context is intended as one of the ways of knowledgeable exploring (Zingale 2009, 64), as architects trying to understand not only to ask. Then, the participants in this dialogue are, on one hand, the space and the individual, and, on the other hand, the several disciplines that deal with these two. From the architectural point of view, the means of understanding the human needs, require access to deeper insights into psychology of the individual and the masses, trying to relate to socio-cultural tools connected to the space conditions. In this sense we need to calibrate the implications that sociological approaches have in the field of architecture, also through approaches and terminology that are supported by the fields of human geography and environmental psychology. The discorse will highlight how, for example, place, genius loci, identity, place attachment are common terms studied cross-disciplinary. The touching points between the sciences that deal with the terms of city and people can be reached through a deeper insight in connecting concepts and terms, trying to apply a soft, practical and conceptual approach on a hard science in the osmotic continuous relationship between these (Cervelli and Sedda 2005, 185).
In a more practical way, it has been shown that, this range of co-designing games is the most relevant when it focuses on creating possible future scenarios as “The notion of scenarios as open-ended narratives describing artifacts in use is very powerful for participatory design” (Brandt and Messeter 2004, 129) and it can be materialized into board games on a small scale, or even in temporary public facilities like in the case of the Nevicata14 project. From the case studies of co-design games analyzed by Brandt and the Nevicata14 urban initiative, we can underline two interesting guidelines for participative game strategies design. One is to leave space for ambiguity and interpretations but at the same time to offer access to materials that illustrate realistic situations to which the participants can relate to.
A paradigmatic shift is happening in the way of living in the city: open
space has more and more importance, due to the modifications of human lifestyle and economic balances. The urban life is more related to the workspace, to the open-air life, it is more linked to the mobility and to the need of inhabiting the public space. Together with these changes
we are discovering the open-air life linked to the experience of our
landscape and natural heritage, coherently with a recent slowing down
of the cities expansion and new kind of lifestyles of the inhabitants. We
are understanding the importance of the nature for the Earth balance and for our daily life both in city and outside it (Mancuso 2013). Moreover, variation of economic balances changes even the life cycle of buildings and metropolitan areas: in the time of the functional variations, the object degrades to a condition of abandonment or semi-abandonment, waiting for some type of renewal. This condition can be a challenge to reflect about
the contemporary condition of the city, the people and the architectural
project. The expression con(temporary) living wants to express the necessity to think again about the practice of the architectural project starting from the actual conditions of the metropolitan space and lives, interpreting the present forms of sharing economies and space in order to set up, with the project, ways and tools to inhabit the urban places.
city is implementing it on the levels that exceed
the tectonics: society, culture and education. In
the Romanian educational system and society
there are multiple gaps and needs and therefore
adapting architecture programs as a reaction
to these can act as a catalyst for the integration
of the system in the urban and international
network.
Architecture as a profession is responsible for
clotting host spaces for social, professional and
cultural integration. Given the situation of a
disadvantaged category by society’s perception
due to lack of information, the category of
people who suffer from autism spectrum
disorders, architecture is challenged to assume
a vital role in raising awareness on the needs of
these people as a complex tool that is able to
transform constraints into creativity.
The purpose of this work is not only to
promote and initiate a specific design approach
but also highlight the impact that architecture
can have on current problems. There are
many individuals and companies interested
in the subject that explores design for autism,
so necessary to start this profession. Many
architects are eager to design learning centres
for autism, but few are willing to investigate. Awareness efforts will provide in time funding
and motivation to perform more studies with
objectives and quantifiable outcomes, using
appropriate sampling and the opportunity to
advance in these debates on design for people
affected by autism disorders.
| * Research Programme Ex-Farb 2018, DAStU Department, Politecnico di Milano | Funded Programme |
* ABSTRACT_ Small public areas, mostly neglected or degraded, urban interstices represent the remnant of heterogeneous processes of discontinuity, fragmentation and marginalization, randomness and inattention in the production of space. They are physical places, but also environments charged with a symbolic value of encounter/clash between materiality and the immaterial capacities of imaginary, communicative flows, urban cultures. In Italy, they constitute recognizable spaces of social and territorial fragility, but they also delineate fractures and discontinuities in the historical centres of cities, which claim a redemption from marginality through new tools and methods of investigation and design for their activation. "Interstitial and Urban Vulnerabilities" is a Research Project aimed at tracing, reading and narrating the best examples of regeneration, re-appropriation and "domestication" of urban interstices in Italy, giving back data, mapping their morphology through an ad hoc photographic campaign, questioning the actors, comparing them with virtuous examples of the recent past, in order to develop an atlas of ideas, strategic protocols, guidelines for other interventions.
/// Interstizi e fragilità urbane: Il caso Italia, la prospettiva europea
Tipologia finanziamento: Ex-Farb 2018, DAStU Politecnico di Milano
Responsabile scientifico: Imma Forino (SSD ICAR16)
Gruppo di ricerca: Luca Basso Peressut (SSD ICAR16), Bertrando Bonfantini (SSD ICAR21), Jacopo Leveratto (SSD ICAR16), Luigi M. Spinelli (SSD ICAR14), Pierluigi Salvadeo (SSD ICAR16), Michela Bassanelli (SSDICAR16), R. Madalina Ghibusi (SSD ICAR16), Marco A. Introini (SSD ICAR17),
Descrizione del progetto: Aree pubbliche di ridotta dimensione, per lo più neglette o degradate, gli interstizi urbani rappresentano il residuo di eterogenei processi di discontinuità, frammentarietà e marginalizzazione, casualità e disattenzione nella produzione dello spazio. Sono luoghi fisici, ma anche ambiti carichi di una valenza simbolica di incontro/scontro tra materialità e portati immateriali di immaginari, flussi comunicativi, culture urbane. In Italia costituiscono riconoscibili spazi di fragilità sociale e territoriale, ma delineano altresì fratture e discontinuità nei centri storici delle città, che reclamano un riscatto dalla marginalità attraverso nuovi strumenti e metodologie di indagine e progetto per la loro attivazione. “Interstizi e fragilità urbane” è un Progetto di Ricerca atto a tracciare, leggere e narrare i migliori esempi di rigenerazione, riappropriazione e “addomesticamento” degli interstizi urbani italiani, restituendone i dati, mappandone la morfologia attraverso una campagna fotografica ad hoc, interrogandone gli attori, confrontandoli con virtuosi esempi del recente passato, al fine di mettere a punto un atlante di idee, protocolli strategici, linee guida per altri interventi.
Mappatura Casi Italiani: La prima fase della ricerca si è concentrata sulla costruzione di una mappatura generale che raccoglie sessanta esempi paradigmatici presenti sul territorio italiano, dal 2000 a oggi, raggruppati secondo cinque macro-aree o categorie analitiche atte a identificare altrettanti processi di rigenerazione: Urban Rewriting, Connecting Publicness, Architectural Threshold, Green Rooms, Ephemeral Devices. Al fine di tracciare un Atlante di riferimenti progettuali, la mappatura dei casi-studio è stata organizzata attraverso un modello tassonomico composto da “schede di ricognizione”, che raccolgono le informazioni principali relative ai progetti, agli architetti, alle dimensioni degli interstizi e agli usi passati e recenti. Il contatto diretto con i diversi studi professionali ha consentito un migliore approfondimento e ampliamento dei casi ricercati. Parallelamente è stato svolto un lavoro di ricerca bibliografica che ha portato alla costruzione di un apparato teorico-critico sulla rigenerazione degli interstizi urbani.
Fasi successive: La ricerca si focalizza sull’analisi approfondita di dieci progetti (due per ogni singola categoria analitiche) che rappresentano significativi approcci di rigenerazione e riappropriazione degli interstizi urbani quali luoghi negati, abbandonati e resi obsoleti dall’incuria. Ogni progetto sarà raccontato attraverso interviste ai progettisti sulla loro esperienza, i processi e le dinamiche attivate, una lettura approfondita dei dati e da una campagna fotografica effettuata sui siti d’intervento. Tutto il materiale della Ricerca sarà esposto in una mostra nel febbraio 2021, poi itinerante.
_ Research Field: A phenomenological interpretation of the redesign of existing architecture should start from the recognition that the interior space has to be re-considered, according to Bruno Zevi’s idea of architecture, as “art of spatial hollows”. The focus on the interior part of buildings is particularly significant, looking at the specific design features characterising the intervention on the built environment in a complex cultural and morphological context such as the European one. In a historical-economic reality that certainly lacks in new contributions, designers still draw on the relationship with the past for new conditions. European culture, and especially Italian culture, is in fact the result of a long-time period stratification which has seen a diffuse integration of old and new buildings, new developments in otherwise consolidated urban fabrics, but which has also been marked by breaks, additions, and reconstructions within the same structure, dictated by the necessary changes made at different historical times. The final result is a metahistorical continuum that, looked at in a future perspective, often ends up merging differences and making the discourse between the old and the new dialogic, as if it were the effect of a single understanding, time, and no longer the sum of different contributions. Furthermore the dialogue with the existing structure is increasingly complex when it takes place in an intervention within the construction. If on the one hand, in fact, the regulations actually set a limit to the building “shell” design, on the other hand, they allow the contemporary intervention a wider margin in its “hollow”. Through critical interpretations borrowed from studies about the visual form of architectural space (Rudolph Arnheim), that unveil in design the use of previous traces, this research looks for the most significant trends of contemporary design in existing architecture.
_ Since 2006 the Interior Reuse Lab has been working on architectural interior and its adaptive reuse through Research by design, Teaching and Writings.
See also:
https://polimi.academia.edu/ImmaForino
https://polimi.academia.edu/MichelaBassanelli
https://polimi.academia.edu/JacopoLeveratto
https://polimi.academia.edu/francescalanz
https://polimi.academia.edu/francescarapisarda
https://polimi.academia.edu/IrenePasina
Progetti del Laboratorio di Progettazione dell’Architettura degli Interni | CdL in Progettazione dell’Architettura | Scuola AUIC | Politecnico di Milano | a.a. 2018-2019
Proff. Imma Forino e Francesca Rapisarda | Interior Reuse Lab | Arch.tti Marcella Camponogara Biagio Cofini Madalina Ghibusi Jacopo Leveratto
Il Laboratorio ha affrontato il progetto di riuso del lotto Venere del quartiere Satellite, integrando funzioni pubbliche, semi-pubbliche, private e proponendo modelli di intervento possibili per gli spazi aperti e gli edifici preesistenti.
Gli studenti hanno immaginato nuove funzioni d’uso (teatro, cinema, laboratori, aule per corsi e doposcuola, palestra, scuola di danza, negozi, ristoranti, bar, mercato, biblioteca di quartiere, spazi espositivi o di riunione), disegnato giardini, aiuole, luoghi di sosta e percorsi, ripensato la destinazione residenziale. A partire dagli edifici esistenti il progetto delle abitazioni ha affrontato tre diverse prospettive d’uso: a. Residenze per famiglie; b. Ostelli temporanei per studenti o viaggiatori con spazi comuni (cucine, lavanderie, soggiorni); c. Co-Housing ovvero piccoli alloggi per famiglie con aree in condivisione (cucine, soggiorni, lavanderie, sale corsi, nursery).
A fronte della attuale densità abitativa, gli studenti hanno ipotizzato una migliore vivibilità degli spazi pubblici e privati attraverso svuotamenti, logge, giardini pensili, passerelle e innumerevoli funzioni collettive. L’intento finale dei loro progetti è promuovere opportunità sociali e nuove forme di inclusività per gli abitanti del Satellite.
(*) MOST of Pioltello (coordinamento scientifico prof. Andrea Di Giovanni) è una ricerca Polisocial Award che propone l'ideazione di un progetto pilota per la rigenerazione urbana della periferia metropolitana di Pioltello (MI) attraverso la sperimentazione di azioni innovative volte all'integrazione di minori immigrati.
Il Gruppo di Ricerca: http://www.mostpioltello.polimi.it/?page_id=25
Il Progetto di Ricerca: http://www.mostpioltello.polimi.it/?page_id=45