New York Institute of Technology
Arts and Sciences
Video games have taught many our students the foundation of craft for both narrative and character, even if they may only see them as entertainment. This is not to say that all games serve to teach narrative. Some games do not provide... more
How to utilize student familiarity with mobile devices in the writing classroom
Sometimes I consider my path to teaching writing unique. After talking with adjunct colleagues, however, I discover I barely stand out. I didn't get a degree in composition and rhetoric before I taught. Instead, I argue, I earned the... more
Did grading show the importance of student drafts or was it just a distraction? img: AlbertEinstein'sGrades.gif credit: Image: certificate of maturity issued to Albert Einstein, by a high school in Aargau, Switzerland (via the book Albert... more
How to connect pop culture, reality TV and dramatic tragedy in the intro to lit classroom.
With advancing technology and resources available to game designers, video games have developed into movie-like productions. This paper will discuss how these modern video games deliver a more tightly developed narrative and how such... more
Mobile devices can be used as writing tools in the English classroom. This paper offers classroom exercises and strategies to implement the use of such devices, enabling a connected learning space that offers particular benefits to... more
An introduction on how to use web videos to enhance classroom discussion and illustrate argument. This example explores Raymond Chandler's views on detective fiction in his article, 'The Simple Art of Murder' by comparing formula fiction... more
A lesson to elicit student reaction to a computer-generated 'casting demo' that highlights both video games as narrative and the issue of believability in acted drama.
Teaching narrative sense of place to student writers can be difficult with traditional texts. Virtual reality (VR) games can help students realize the importance of this by illustrating it. This article outlines a VR exercise for students... more
Hamlet (and similar texts) can be difficult for students to follow initially. Often when students read, they may gloss over the text, missing key contexts. These problems lead to a lack of engagement in the literature classroom. The use... more
Large variations in mobile users, mobile devices, and course content make generalizations about mobile learning difficult. Prior to the international pandemic that forced more virtual and mobile instruction, this exploratory study... more
Tracy Bridgeford states the goals for Teaching Professional and Technical Communication from the outset, calling the edited collection a "Practicum in a Book". The introduction states the volume is for inexperienced teachers of technical... more