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This study aims to throw lights on the phenomena of self-broadcast videos, focusing on the distance between author and the character presented on screen, on how such videos may be perceived by society and on collateral implications of... more
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      Self and IdentityFilm & Digital VideoYoutubeWebcam
Paratextual information as a mystery-solving device? Is the director's hand an agent of paratexts and interventions? The Deus Ex Machina trick Haneke played on the spectators on Caché tells more than meets the eye: the transition from... more
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      Film StudiesNarratologyCinemaParatext
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      BlogsCollaborationIdentity (Culture)Video Art
Preceeding my paratextual studies, this essay intent is to throw some lights on the ideas of immediation, hypermediation and remediation. Mediation and other derivatives are widely discussed topics nowadays, usually referred to Bolter... more
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      NarratologyMediationNew Media ArtParatext
This work aims to describe and analyze the concept of tagnovels, developed as a digital literature project in the website NEOCRONICA (http://www.neocronica.org). In order to do that, some archeology of the scenario has been made, firstly... more
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      Ergodic TheoryNew MediaCollective IntelligenceNew Media Arts
In this paper, a brief History of Search Engines and Google will be presented, as some example of uses of Google for art purposes. Some ideas on how Neocronica GoogleArt work function in relation to computer-human interaction will be... more
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      DesignDirectingAnimationPhotography
The IRC (Internet-Relay Chat) tool has been more popular among brazilian Internet us-ers, although it is still popular worldwide. IRC is a free tool, compatible with any lan-guage and it can be used in any personal computer connected to... more
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      Social SciencesSocial NetworkingOnline CommunitiesVirtual Communities
Entre ações precisas, doses de humor negro e imagens que abrem cavernas no inconsciente, o livro leva a certa perplexidade e, ao mesmo tempo, profunda lucidez. (...) Como uma epifania que se fecha aos poucos, como as possibilidades que se... more
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      Literatura brasileiraBrazilian Contemporary LiteratureLiteratura Brasileira Contemporânea
Why? What is motivating us? What are the outcomes of our writing experiences? How to improve them? How to enable and empower young writers, students or independent artists to write more and better? What are the challenges? The activity of... more
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      Creative WritingWritingParatextParatexts
This article discusses what is an author in social media. It questions the distinction between “average user” and “famous author”, and analyzes the content of Twitter accounts of such authors, classifying them between personal, public and... more
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      Contemporary ArtPublic RelationsMedia ArtsSocial Media
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      Creative WritingBiographySocial MediaMichel Foucault
Perceiving social media activity as performance, the traditional approach to social media studies, explains a series of motives behind such activities: the construction of an online persona, the use of the medium as a stage for this... more
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      Digital HumanitiesLiteratureAcademic WritingBiography
The object of this article is to map correspondences between the literacy of books and the literacy of online video platforms, in order to create common ground between both media and assist transmedia storytellers in the task of exploring... more
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      Digital HumanitiesSocial MediaTransmedial StorytellingYoutube
Na nossa mídia de massa, Brasil e brasileiros são retratados por três lentes principais, todas elas irremediavelmente distorcidas. Esse triclope midiático inclui grande parte -- ao menos, a parte que mais aparece -- da televisão, do... more
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      Portuguese and Brazilian LiteratureBrazilian StudiesLiteratura brasileiraLiteratura
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      Information SystemsSociologyMedia StudiesDigital Humanities
Computer role-playing games (CRPGs) are often seen as having of embedded deep cultural aspects from the world outside of it . It is by recognizing those aspects that players relate to games, and therefore establishing their own view about... more
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      Game studiesVideo GamesComputer Games EducationMMORPG
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    •   6  
      Cultural StudiesLiterary studiesText AnalysisCommunication and media Studies
CLCWeb: Comparative Literature and Culture (ISSN 1481-4374), the peer-reviewed quarterly of scholarship in the humanities and social sciences, is published by Purdue University Press ©Purdue University online in full text and in open... more
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      Cultural StudiesLiterary studiesText AnalysisCommunication and media Studies
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      Cultural StudiesLiterary studiesCommunication and media StudiesCLCWeb: Comparative Literature and Culture
Contribu tions are weicome d from ali countries . They shouid be written in English, French or German. Ali contribut ions shouId inc!ude an abstract in both English and French. Manuscr ipts should be submitte d to one of the Editors in... more
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      LinguisticsLanguage StudiesTarget