All Questions
31 questions
0
votes
1
answer
368
views
How to store animation data on the GPU?
I want to store my animations on the GPU via buffers (instead of using a single constant buffer which contains the current skeleton frame only), so the vertex shaders of the skeletal meshes can read ...
0
votes
1
answer
441
views
Choosing Number of Points and PPI Resolution To Future-Proof Game Images
I'm working on an iOS SpriteKit game and I'm currently designing some images to be used as character animations in Photoshop. There are many different iPhones with various screen sizes and resolutions,...
2
votes
1
answer
90
views
How can I reduce amount of graphics to draw for a smooth 2D character evolution transition?
I'm working on a game where the player has a character that can be fatter or skinnier, and maybe other transitions. Not only the height and width could change, but the complete appearance of the body.
...
6
votes
1
answer
839
views
How do I make spring animation for a 2D game?
I want to create a realistic spring object, as a sprite, that compresses and expands when a force is applied and released, respectively. The only thing I know is that it requires some complex ...
2
votes
1
answer
362
views
How to get smooth parallax in a wrap-around world
I'm working on a multiplayer space shooter a-la Star Control melee. The background of the game consists of several layers of tiles sprites making up a parallax effect of clouds and stars. The player ...
2
votes
0
answers
489
views
What tools do professionals use to create pixel art with animations? [closed]
I've been looking for the right tool for creating my own pixel art, but I've been having a few difficulties finding the right one.
What I've tried so far:
ProMotion NG - seems to have lots of ...
1
vote
1
answer
187
views
Skeletal Animation - Caching global bone transforms
Very often I see skeletal animation implemented like this:
On Init - store bone's local transforms and inverse bind pose
On Update - traverse the skeleton tree, multiplying local transforms on the ...
1
vote
0
answers
53
views
Matrix stack from direction vector chain
I've implemented an IK system for a grabber arm based on several straight segments, starting from a fixed point. The IK is based on a mass-spring simulation, which eventually rests. What I'm left with ...
1
vote
1
answer
2k
views
Processing move between tiles with an animation in isometric map
In my isometric map, entities can only be in the center of the floor tile.
So it's tile per position.
This is my map with an entity:
(source: gyazo.com)
Entity can either move forward, left, or right....
0
votes
1
answer
50
views
How to use mocaps in your game if they don't loop smoothly?
Following suggestions on IRC, I've downloaded, parsed and incorporated the Free Release of 2500 mocaps to my game. I've noticed, though, that none of those loop perfectly. It does not connect and thus ...
0
votes
1
answer
345
views
Ground contact point for animated character sprites in an isometric game?
I'm working on an isometric game. I have the 3D pre-rendered sprites for directions per state (walking/running, etc.) per frame. Now I need to know where a particular character stands on the ground to ...
1
vote
1
answer
191
views
How to render models using a personalized projection matrix?
I'm creating a game with a great sprite demand. Out team is considering automatizing the sprite generation using 3D models. The problem is we have a very particular ortographic projection:
We have ...
2
votes
1
answer
2k
views
Which camera angle is used for these sprites?
I am trying to replicate these sprites:
But I am not managing to make sense of how it is done. The character is facing forward ( <--- ), but you can see the front of its body instead of just the ...
3
votes
2
answers
3k
views
How can I determine an appropriate frame count for various fighting game animations?
I am currently starting to outline a fighting game I'm doing with a friend. The biggest obstacle for me now is determining frames for every move.
How can I determine how many frames should a quick ...
0
votes
1
answer
423
views
Game Designer or Game Programmer, please help me choose! [closed]
I know this question is asked a lot but I am still so confused and overwhelmed by the different opinion and comments everybody has on the internet, that I wanted to ask my questions in a single thread ...
11
votes
1
answer
617
views
Breathing for game/movie characters
Breathing (the movement of chest and face features): I'd like to ask if it is hard to model and whether it is computationaly expensive. I recently noticed the great effect it has in Madagascar 3 movie,...
2
votes
0
answers
67
views
Where can I find good designers/animators for the graphics of a 2d game? [duplicate]
Possible Duplicate:
Where to hire 2D sprite artists?
I've got a little bit of experience in this field already, and I noticed that it's way better to look for animators than graphic designers, ...
3
votes
3
answers
892
views
How can I efficiently create/store/implement animations as I add to my game?
My game's characters are made up of different parts (head/body/legs/etc), and whatever items they have equipped. As I'm creating the animation system for my game, I want to try to anticipate a large ...
-1
votes
1
answer
510
views
Blender or 3Ds Max [closed]
I am starting a 3D video game project and I do not know whether I should use Blender or 3Ds max. Other sites say to use Blender because it has similar functionality and it is free, but I need to know ...
0
votes
2
answers
1k
views
Computer animation in C++ and if it can be integrated in web designes
I have a PhD in Mathematics with some experience in C++ programming. I am very interested in computer animation, and would like to try to teach myself in C++.
My humble resources at the moment are: ...
1
vote
1
answer
694
views
Problems with 3D rotation when creating a 3D skeleton
I am writing a simple BVH parser in C# using the XNA framework. At the moment I have managed to parse in all the data and my goal is to find out the global coordinates of all the joints in the ...
4
votes
4
answers
9k
views
what is the simplest 3d software for unity? [closed]
Ive heard a lot about Daz studio, Poser, Maya, K-3d, Anim8or, Blender, and all the rest.
My question is which one is the best choice in terms of simplicity and quality. price is not an issue really. ...
1
vote
1
answer
890
views
Fitting 3D points representing bones to a BVH animation file
I am developing a motion capture animation system and I want my data to be stored within a BVH file. At the moment I have measured the size of the actor so I can create the hierarchy of the BVH file. ...
11
votes
3
answers
7k
views
Animation in OpenGL using 3D Models
I have created a model in Blender. Now i want to read that 3D model in my c++ program. I figured that a model can be exported to various file formats e.g. .obj, .3ds or COLLADA and then can be read in ...
3
votes
2
answers
384
views
How can I animate a recursive algorithm?
Say I have a recursive algorithm, for example one that generates a random tree:
...
1
vote
1
answer
542
views
What are good puzzle game interface design principles?
I'm building a prototype puzzle game at the moment. I'm just curious as to the principles behind building graphic interfaces within games.
At the minute I'm looking at designing the graphics for an ...
3
votes
1
answer
5k
views
iPhone image asset recommended resolution/dpi/format
I'm learning iPhone development and a friend will be doing the graphics/animation. I'll be using cocos2d most likely (if that matters).
My friend wants to get started on the graphics, and I don't ...
8
votes
6
answers
5k
views
How come the 3d graphics and animations of MMORPGs are usually worse than non-online 3d games? [closed]
I have noticed that in general it seems like the 3d graphics and animations for MMOs and MMORPGs seem not as seductive and polished as the graphics for normal, non-online 3d games.
How come this is ...
25
votes
9
answers
20k
views
Tips and Tools for creating Spritesheet animations
I am looking for a tool that I can use to create sprite sheet easily.
Right now I am using Illustrator, but I can never get the center of the character in the exact position, so it looks like it is ...
114
votes
7
answers
257k
views
How do I get started making Android games? [closed]
I am new to game development. I am interested in developing 2D games for the Android platform. What is the best place to start with (i.e) What are the basics and how to proceed? I already have ...
3
votes
1
answer
280
views
Web site for XAML snippet sharing?
I am making a game with WPF and C#, and I frequently am in need of artwork for it. Some things could be easily shared, such as explosion animations, exhaust plumes, etc. I was wondering if there are ...