Skip to main content

All Questions

Tagged with
Filter by
Sorted by
Tagged with
0 votes
1 answer
368 views

How to store animation data on the GPU?

I want to store my animations on the GPU via buffers (instead of using a single constant buffer which contains the current skeleton frame only), so the vertex shaders of the skeletal meshes can read ...
Raildex's user avatar
  • 778
0 votes
1 answer
441 views

Choosing Number of Points and PPI Resolution To Future-Proof Game Images

I'm working on an iOS SpriteKit game and I'm currently designing some images to be used as character animations in Photoshop. There are many different iPhones with various screen sizes and resolutions,...
muZero's user avatar
  • 103
2 votes
1 answer
90 views

How can I reduce amount of graphics to draw for a smooth 2D character evolution transition?

I'm working on a game where the player has a character that can be fatter or skinnier, and maybe other transitions. Not only the height and width could change, but the complete appearance of the body. ...
Alvin Reyes's user avatar
6 votes
1 answer
839 views

How do I make spring animation for a 2D game?

I want to create a realistic spring object, as a sprite, that compresses and expands when a force is applied and released, respectively. The only thing I know is that it requires some complex ...
codeit's user avatar
  • 61
2 votes
1 answer
362 views

How to get smooth parallax in a wrap-around world

I'm working on a multiplayer space shooter a-la Star Control melee. The background of the game consists of several layers of tiles sprites making up a parallax effect of clouds and stars. The player ...
OpherV's user avatar
  • 655
2 votes
0 answers
489 views

What tools do professionals use to create pixel art with animations? [closed]

I've been looking for the right tool for creating my own pixel art, but I've been having a few difficulties finding the right one. What I've tried so far: ProMotion NG - seems to have lots of ...
Jakub Arnold's user avatar
1 vote
1 answer
187 views

Skeletal Animation - Caching global bone transforms

Very often I see skeletal animation implemented like this: On Init - store bone's local transforms and inverse bind pose On Update - traverse the skeleton tree, multiplying local transforms on the ...
user avatar
1 vote
0 answers
53 views

Matrix stack from direction vector chain

I've implemented an IK system for a grabber arm based on several straight segments, starting from a fixed point. The IK is based on a mass-spring simulation, which eventually rests. What I'm left with ...
ferry's user avatar
  • 111
1 vote
1 answer
2k views

Processing move between tiles with an animation in isometric map

In my isometric map, entities can only be in the center of the floor tile. So it's tile per position. This is my map with an entity: (source: gyazo.com) Entity can either move forward, left, or right....
Ben Beri's user avatar
  • 157
0 votes
1 answer
50 views

How to use mocaps in your game if they don't loop smoothly?

Following suggestions on IRC, I've downloaded, parsed and incorporated the Free Release of 2500 mocaps to my game. I've noticed, though, that none of those loop perfectly. It does not connect and thus ...
MaiaVictor's user avatar
  • 1,180
0 votes
1 answer
345 views

Ground contact point for animated character sprites in an isometric game?

I'm working on an isometric game. I have the 3D pre-rendered sprites for directions per state (walking/running, etc.) per frame. Now I need to know where a particular character stands on the ground to ...
SmartK8's user avatar
  • 614
1 vote
1 answer
191 views

How to render models using a personalized projection matrix?

I'm creating a game with a great sprite demand. Out team is considering automatizing the sprite generation using 3D models. The problem is we have a very particular ortographic projection: We have ...
MaiaVictor's user avatar
  • 1,180
2 votes
1 answer
2k views

Which camera angle is used for these sprites?

I am trying to replicate these sprites: But I am not managing to make sense of how it is done. The character is facing forward ( <--- ), but you can see the front of its body instead of just the ...
MaiaVictor's user avatar
  • 1,180
3 votes
2 answers
3k views

How can I determine an appropriate frame count for various fighting game animations?

I am currently starting to outline a fighting game I'm doing with a friend. The biggest obstacle for me now is determining frames for every move. How can I determine how many frames should a quick ...
Matt's user avatar
  • 51
0 votes
1 answer
423 views

Game Designer or Game Programmer, please help me choose! [closed]

I know this question is asked a lot but I am still so confused and overwhelmed by the different opinion and comments everybody has on the internet, that I wanted to ask my questions in a single thread ...
John Simpson's user avatar
11 votes
1 answer
617 views

Breathing for game/movie characters

Breathing (the movement of chest and face features): I'd like to ask if it is hard to model and whether it is computationaly expensive. I recently noticed the great effect it has in Madagascar 3 movie,...
dtldarek's user avatar
  • 213
2 votes
0 answers
67 views

Where can I find good designers/animators for the graphics of a 2d game? [duplicate]

Possible Duplicate: Where to hire 2D sprite artists? I've got a little bit of experience in this field already, and I noticed that it's way better to look for animators than graphic designers, ...
Lucas's user avatar
  • 129
3 votes
3 answers
892 views

How can I efficiently create/store/implement animations as I add to my game?

My game's characters are made up of different parts (head/body/legs/etc), and whatever items they have equipped. As I'm creating the animation system for my game, I want to try to anticipate a large ...
Nick Badal's user avatar
-1 votes
1 answer
510 views

Blender or 3Ds Max [closed]

I am starting a 3D video game project and I do not know whether I should use Blender or 3Ds max. Other sites say to use Blender because it has similar functionality and it is free, but I need to know ...
stas's user avatar
  • 240
0 votes
2 answers
1k views

Computer animation in C++ and if it can be integrated in web designes

I have a PhD in Mathematics with some experience in C++ programming. I am very interested in computer animation, and would like to try to teach myself in C++. My humble resources at the moment are: ...
Polo's user avatar
  • 1
1 vote
1 answer
694 views

Problems with 3D rotation when creating a 3D skeleton

I am writing a simple BVH parser in C# using the XNA framework. At the moment I have managed to parse in all the data and my goal is to find out the global coordinates of all the joints in the ...
Jkh2's user avatar
  • 584
4 votes
4 answers
9k views

what is the simplest 3d software for unity? [closed]

Ive heard a lot about Daz studio, Poser, Maya, K-3d, Anim8or, Blender, and all the rest. My question is which one is the best choice in terms of simplicity and quality. price is not an issue really. ...
kdavis8's user avatar
  • 395
1 vote
1 answer
890 views

Fitting 3D points representing bones to a BVH animation file

I am developing a motion capture animation system and I want my data to be stored within a BVH file. At the moment I have measured the size of the actor so I can create the hierarchy of the BVH file. ...
Jkh2's user avatar
  • 584
11 votes
3 answers
7k views

Animation in OpenGL using 3D Models

I have created a model in Blender. Now i want to read that 3D model in my c++ program. I figured that a model can be exported to various file formats e.g. .obj, .3ds or COLLADA and then can be read in ...
snape's user avatar
  • 709
3 votes
2 answers
384 views

How can I animate a recursive algorithm?

Say I have a recursive algorithm, for example one that generates a random tree: ...
user avatar
1 vote
1 answer
542 views

What are good puzzle game interface design principles?

I'm building a prototype puzzle game at the moment. I'm just curious as to the principles behind building graphic interfaces within games. At the minute I'm looking at designing the graphics for an ...
mal's user avatar
  • 409
3 votes
1 answer
5k views

iPhone image asset recommended resolution/dpi/format

I'm learning iPhone development and a friend will be doing the graphics/animation. I'll be using cocos2d most likely (if that matters). My friend wants to get started on the graphics, and I don't ...
Matthew's user avatar
  • 891
8 votes
6 answers
5k views

How come the 3d graphics and animations of MMORPGs are usually worse than non-online 3d games? [closed]

I have noticed that in general it seems like the 3d graphics and animations for MMOs and MMORPGs seem not as seductive and polished as the graphics for normal, non-online 3d games. How come this is ...
user avatar
25 votes
9 answers
20k views

Tips and Tools for creating Spritesheet animations

I am looking for a tool that I can use to create sprite sheet easily. Right now I am using Illustrator, but I can never get the center of the character in the exact position, so it looks like it is ...
Spooks's user avatar
  • 2,965
114 votes
7 answers
257k views

How do I get started making Android games? [closed]

I am new to game development. I am interested in developing 2D games for the Android platform. What is the best place to start with (i.e) What are the basics and how to proceed? I already have ...
3 votes
1 answer
280 views

Web site for XAML snippet sharing?

I am making a game with WPF and C#, and I frequently am in need of artwork for it. Some things could be easily shared, such as explosion animations, exhaust plumes, etc. I was wondering if there are ...
jle's user avatar
  • 727