I'm wondering if anyone knows some common and efficient ways to do a fast tracer for an instant bullet.
I've seen people speak on forums of using primitive lines with DirectX, but I doubt this is up to "Commercial" standards. I also thought of using some sort of minimal prism geometry encompassing the line and using a shader but even then, I'm not sure how to give it that nice glow and fade. I'm obviously not looking for any code in specific, just some ideas in general.
Thanks, Joey