I am using OpenGL ES 1.x/2.x
I have 2 attributes to be passed to the GPU(one is colors, one is vertices, one color per vertex).
I use indices. Both attributes will use the same indices array
This is not a big issue but I was wondering if there is a way to tell the GPU that both attributes use the same indices array so that it is not transfered to the gpu twice, or maybe it does not matter because the GPU uses the RAM?