Wooden Mop

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Wooden Mops are recurring Items and Objects in The Legend of Zelda series.(BotWBreath of the Wild | TotKTears of the Kingdom | HWAoCHyrule Warriors: Age of Calamity)[1][2][3] Wooden Mops go unnamed in Skyward Sword.

Location and Uses

Skyward Sword

In Skyward Sword, a Wooden Mop can be found inside the Knight Academy in Skyloft. It is found leaning against the wall inside the Restroom. When examined, a message appears stating that it's used to keep the room clean.[4]

Breath of the Wild

Hyrule Compendium Entry
281  (286Master Mode) Wooden Mop
Description
Just a mop to the untrained eye, it excels at tidying up the place. But it owes its sturdy construction to a true craftsman, so it actually has some combat merit.
Common Locations
East Necluda
Hyrule Field
Properties
Atk 5

Wooden Mops are commonly used to clean up around households in Hyrule Kingdom.[1] Therefore, they can be found in villages such as Hateno Village and ruins within East Necluda and Hyrule Field. Despite their intended purpose, Wooden Mops have a sturdy construction, giving them some merit in combat.[1]

Being made of Wood, Wooden Mops will float when dropped in Water. They are also unable to conduct Electricity or attract Lightning when equipped during Thunderstorms, but they will burn when exposed to a Fire or a Scorching Climate.

Wooden Mops belong to the Daily Use Goods equipment archetype, which consists of tools used for the upkeep of settlements throughout Hyrule Kingdom.[5]

Weapon Parameters
Name
ActorName
Value
"Weapon_Spear_036"
Description
Internal name
Name
Life
Value
8
Description
Durability of the weapon
Name
Power
Value
5
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
2
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
4
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
1
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
2
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
5
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
5
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
3
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
4
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.5
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
100.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
1
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
3
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Spear_036"
Internal name
Life
8
Durability of the weapon
Power
5
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
2
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
4
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
1
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
2
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
5
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
5
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
3
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
4
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
1.5
Initial speed of the weapon when thrown
ThrowRotSpeed
100.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
1
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
3
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom



Other Appearances

Hyrule Warriors: Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
木のモップ (Ki no moppu) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
木拖把 (Mù tuōbǎ) 
The People's Republic of China
ChineseSISimplified
木拖把 (Mù tuōbǎ) 
The Kingdom of the Netherlands
Dutch
Dweil[6]Mop
The French Republic
FrenchEUEuropean
Balai-brosse 
Canada
FrenchCACanadian
Moppe 
The Federal Republic of Germany
German
Wischmopp 
The Italian Republic
Italian
Scopettone 
The Republic of Korea
Korean
나무 대걸레 (Namu daegeolle) 
The Russian Federation
Russian
Деревянная швабра (Derevyannaya shvabra) 
Latin America
SpanishLALatin American
Trapeador 
The Kingdom of Spain
SpanishEUEuropean
Fregona 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 1.2 Wooden Mop
    Just a mop to the untrained eye, it excels at tidying up the place. But it owes its sturdy construction to a true craftsman, so it actually has some combat merit.
    — Inventory (Breath of the Wild)
  2. Wooden Mop
    Just a mop to the untrained eye, it excels at tidying up the place. But it owes its sturdy construction to a true craftsman, so it actually has some combat merit.
    — Inventory (Tears of the Kingdom)
  3. Wooden Mop
    Just a mop to the untrained eye, it excels at tidying up the place. But it owes its sturdy construction to a true craftsman, so it actually has some combat merit.
    — Allies (Hyrule Warriors: Age of Calamity)
  4. Keep it squeaky clean in here. — N/A (Skyward Sword HD)
  5. Creating a Champion, Dark Horse Books, pg. 169
  6. Dweil — Inventory (Breath of the Wild)