Key Item
Key Items are a recurring mechanic in The Legend of Zelda series.[1][2][3][4][5]
Overview
Four Swords Adventures
Spirit Tracks
Breath of the Wild
Key Items have their own stash in Link's Inventory. Once they are obtained, they can not be sold to shopkeepers, but certain Items can be placed or given to other characters.
Key Iterm | Ancient Bridle (TCBThe Champions' Ballad Downloadable Content) |
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Description | A mysterious bridle made with forgotten ancient technology. Equipping a horse with this will maximize their abilities, increasing the number of spurs associated with them. |
Location | |
Key Iterm | Ancient Saddle (TCBThe Champions' Ballad Downloadable Content) |
Description | |
Location | |
Key Iterm | |
Description | Inside the envelope is a picture of a beautiful young woman of the Sheikah tribe. |
Location | |
Key Iterm | |
Description | |
Location | |
Key Iterm | Daruk's Protection + (TCBThe Champions' Ballad Downloadable Content) |
Description | |
Location | |
Key Iterm | |
Description | Most often used in festivals, this gem of a bridle is decorated with some charming little feathers. It's great for adding just a splash of color to any horse. |
Location | |
Key Iterm | |
Description | This ornamental saddle is used in festivals. The delicate embroidery and arrangement of gems leaves a lasting impression. It's perfect for those who want to stand out. |
Location | |
Key Iterm | |
Description | A gift of friendship given to you by Hestu. It smells pretty bad. |
Location | |
Key Iterm | |
Description | Hestu's beloved maracas. He's been shaking them since he was two years old. |
Location | |
Key Iterm | |
Description | Hyrulean knights once outfitted their horses with this bridle. It boasts additional armor to protect the horse's head and neck. |
Location | |
Key Iterm | |
Description | Hyrulean knights favored this saddle. Only the most elite among them were allowed to outfit their mounts with it. |
Location | |
Key Iterm | |
Description | This small seed was given to you by a Korok. It has a distinct smell. If you gather a bunch of them, you never know what may happen... |
Location | |
Key Iterm | |
Description | A medal presented by Kilton in somber honor of having defeated every Hinox. Ending a monster's life is never an easy task, but at times it's a necessary one. |
Location | |
Key Iterm | |
Description | A medal presented by Kilton in somber honor of having defeated every Molduga. Slaying a monster is a heavy burden to bear. You must steel yourself to carry that weight. |
Location | |
Key Iterm | |
Description | A medal presented by Kilton in somber honor of having defeated every Stone Talus. Taking the life of a monster is a solemn act, but at times it must be done. |
Location | |
Key Iterm | Medoh's Emblem (TCBThe Champions' Ballad Downloadable Content) |
Description | The commemorative symbol of a wind trial's completion by one who wishes to control a Divine Beast. Collecting three emblems will lead to a new challenge |
Location | |
Key Iterm | |
Description | A restorative power born from the spirit of the Champion Mipha. When your hearts run out, you'll automatically be resurrected with full health plus temporary bonus hearts. |
Location | |
Key Iterm | Mipha's Grace + (TCBThe Champions' Ballad Downloadable Content) |
Description | Champion Mipha's divine gift. If your hearts run out, you'll automatically be resurrected with full health plus temporary bonus hearts. It now requires less time to recharge. |
Location | |
Key Iterm | |
Description | This bridle was handmade by Kilton, but it looks like he may have hand some monstrous horse in mind when he made it. It includes a mask that conceals the horse's head. |
Location | |
Key Iterm | |
Description | Kilton hand made this saddle. Apparently he had some sort of monstrous horse in mind as he worked on it. It looks strange but is certainly usable. |
Location | |
Key Iterm | Naboris's Emblem (TCBThe Champions' Ballad Downloadable Content) |
Description | The commemorative symbol of a wind trial's completion by one who wishes to control a Divine Beast. Collecting three emblems will lead to a new challenge |
Location | |
Key Iterm | |
Description | |
Location | |
Key Iterm | Picture of the Champions (TCBThe Champions' Ballad Downloadable Content) |
Description | A picture of Zelda and the five Champions, taken after the inauguration ceremony at Hyrule Castle. Kass gifted you this precious item after completing The Champions' Ballad. |
Location | |
Key Iterm | |
Description | |
Location | |
Key Iterm | Revali's Gale + (TCBThe Champions' Ballad Downloadable Content) |
Description | |
Location | |
Key Iterm | |
Description | This bridle is well known for being a favorite of the Hyrulean royal family. Its gold ornamentations leave an impression, but its true value lies in its solid craftsmanship. |
Location | |
Key Iterm | |
Description | The shimmering emblem design of this saddle signifies its origins with the Hyrulean royal family. They say Princess Zelda herself once used this saddle for her own beloved horse. |
Location | |
Key Iterm | Rudania's Emblem (TCBThe Champions' Ballad Downloadable Content) |
Description | The commemorative symbol of a fire trial's completion by one who wishes to control a Divine Beast. Collecting three emblems will lead to a new challenge. |
Location | |
Key Iterm | Ruta's Emblem (TCBThe Champions' Ballad Downloadable Content) |
Description | The commemorative symbol of a water trial's completion by one who wishes to control a Divine Beast. Collecting three emblems will lead to a new challenge. |
Location | |
Key Iterm | |
Description | A mysterious tablet with a glowing center. You've never seen this device before, and yet...there's something familiar about it. |
Location | |
Key Iterm | |
Description | A symbol of courage given to those who have overcome the challenges of a shrine. |
Location | |
Key Iterm | Travel Medallion (TMTThe Master Trials Downloadable Content) |
Description | This mysterious tool was made using forgotten ancient technology. Place it by opening your pouch and registering your current location as a travel gate. |
Location | |
Key Iterm | |
Description | A standard bridle. The design doesn't really stand out, which is why it's well suited to any type of horse. A favorite among peddlers and travelers alike. |
Location | |
Key Iterm | |
Description | A standard saddle designed for comfort during long journeys. Its durable material holds strong in all sorts of weather, which has made it a favorite among travelers. |
Location | |
Key Iterm | |
Description | |
Location | |
Key Iterm | Urbosa's Fury + (TCBThe Champions' Ballad Downloadable Content) |
Description | |
Location |
Key Iterm | Description | Location |
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Ancient Bridle (TCBThe Champions' Ballad Downloadable Content) | A mysterious bridle made with forgotten ancient technology. Equipping a horse with this will maximize their abilities, increasing the number of spurs associated with them. | |
Ancient Saddle (TCBThe Champions' Ballad Downloadable Content) | ||
Inside the envelope is a picture of a beautiful young woman of the Sheikah tribe. | ||
Daruk's Protection + (TCBThe Champions' Ballad Downloadable Content) | ||
Most often used in festivals, this gem of a bridle is decorated with some charming little feathers. It's great for adding just a splash of color to any horse. | ||
This ornamental saddle is used in festivals. The delicate embroidery and arrangement of gems leaves a lasting impression. It's perfect for those who want to stand out. | ||
A gift of friendship given to you by Hestu. It smells pretty bad. | ||
Hestu's beloved maracas. He's been shaking them since he was two years old. | ||
Hyrulean knights once outfitted their horses with this bridle. It boasts additional armor to protect the horse's head and neck. | ||
Hyrulean knights favored this saddle. Only the most elite among them were allowed to outfit their mounts with it. | ||
This small seed was given to you by a Korok. It has a distinct smell. If you gather a bunch of them, you never know what may happen... | ||
A medal presented by Kilton in somber honor of having defeated every Hinox. Ending a monster's life is never an easy task, but at times it's a necessary one. | ||
A medal presented by Kilton in somber honor of having defeated every Molduga. Slaying a monster is a heavy burden to bear. You must steel yourself to carry that weight. | ||
A medal presented by Kilton in somber honor of having defeated every Stone Talus. Taking the life of a monster is a solemn act, but at times it must be done. | ||
Medoh's Emblem (TCBThe Champions' Ballad Downloadable Content) | The commemorative symbol of a wind trial's completion by one who wishes to control a Divine Beast. Collecting three emblems will lead to a new challenge | |
A restorative power born from the spirit of the Champion Mipha. When your hearts run out, you'll automatically be resurrected with full health plus temporary bonus hearts. | ||
Mipha's Grace + (TCBThe Champions' Ballad Downloadable Content) | Champion Mipha's divine gift. If your hearts run out, you'll automatically be resurrected with full health plus temporary bonus hearts. It now requires less time to recharge. | |
This bridle was handmade by Kilton, but it looks like he may have hand some monstrous horse in mind when he made it. It includes a mask that conceals the horse's head. | ||
Kilton hand made this saddle. Apparently he had some sort of monstrous horse in mind as he worked on it. It looks strange but is certainly usable. | ||
Naboris's Emblem (TCBThe Champions' Ballad Downloadable Content) | The commemorative symbol of a wind trial's completion by one who wishes to control a Divine Beast. Collecting three emblems will lead to a new challenge | |
Picture of the Champions (TCBThe Champions' Ballad Downloadable Content) | A picture of Zelda and the five Champions, taken after the inauguration ceremony at Hyrule Castle. Kass gifted you this precious item after completing The Champions' Ballad. | |
Revali's Gale + (TCBThe Champions' Ballad Downloadable Content) | ||
This bridle is well known for being a favorite of the Hyrulean royal family. Its gold ornamentations leave an impression, but its true value lies in its solid craftsmanship. | ||
The shimmering emblem design of this saddle signifies its origins with the Hyrulean royal family. They say Princess Zelda herself once used this saddle for her own beloved horse. | ||
Rudania's Emblem (TCBThe Champions' Ballad Downloadable Content) | The commemorative symbol of a fire trial's completion by one who wishes to control a Divine Beast. Collecting three emblems will lead to a new challenge. | |
Ruta's Emblem (TCBThe Champions' Ballad Downloadable Content) | The commemorative symbol of a water trial's completion by one who wishes to control a Divine Beast. Collecting three emblems will lead to a new challenge. | |
A mysterious tablet with a glowing center. You've never seen this device before, and yet...there's something familiar about it. | ||
A symbol of courage given to those who have overcome the challenges of a shrine. | ||
Travel Medallion (TMTThe Master Trials Downloadable Content) | This mysterious tool was made using forgotten ancient technology. Place it by opening your pouch and registering your current location as a travel gate. | |
A standard bridle. The design doesn't really stand out, which is why it's well suited to any type of horse. A favorite among peddlers and travelers alike. | ||
A standard saddle designed for comfort during long journeys. Its durable material holds strong in all sorts of weather, which has made it a favorite among travelers. | ||
Urbosa's Fury + (TCBThe Champions' Ballad Downloadable Content) |
Tears of the Kingdom
List of Key Items
The following data table is incomplete. You can help Zelda Wiki by editing the page to fill in the empty cells.
Key Item | |
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Description | To thank you for finding the locations of all the wells in Hyrule, Fera awarded you this beautiful model of a well encased in a glass sphere. |
Location | |
Key Item | |
Description | A strange crystal left by defeated Bubbulfrogs in caves. Its eerie blue glow may entice you to...collect even more. |
Location | |
Key Item | |
Description | Capture images using the Purah Pad. You can then save them to the album. |
Location | |
Key Item | |
Description | A fragment of crystal made by condensing Zonai charges processed from zonaite. Said to be used for Energy Cell improvement. |
Location | |
Key Item | |
Description | An award for one who has conquered the darkness by lighting up every lightroot. This special item commemorates blessings received. |
Location | The Depths |
Key Item | |
Description | An esoteric manual that reveals the secret of the Earthwake technique known only to Yiga blademasters. It's a move that involves executing a charge attack with no weapons. |
Location | |
Key Item | |
Description | A portable power source charged with the energy needed to use some Zonai devices. It recharges over time automatically. |
Location | |
Key Item | |
Description | This small seed was given to you by a Korok. It has a distinct smell. If you gather a bunch of them, you never know what may happen... |
Location | |
Key Item | |
Description | A crystal that glows with a light that purges ancient evil and purifies with its radiance. |
Location | |
Key Item | |
Description | A very old map that shows a marked spot. What could be there? |
Location | |
Key Item | |
Description | This item, given to you by Purah, lets you ride the wind and glide through the sky. Press [X]Icon in midair to activate it. |
Location | |
Key Item | |
Description | A glowing spirit orb found all over the Depths. Offer these to a Bargainer Statue for a variety of rewards. |
Location | The Depths |
Key Item | |
Description |
Using a stable earns points. Collecting points grants rewards. Points needed for the next reward: X Using a stable earns points. Collecting points grants rewards. You are eligible for a reward. |
Location | |
Key Item | |
Description | Princess Zelda's prized device. It has a variety of features that are essential for adventure. |
Location | |
Key Item | |
Description |
A small stone believed to have belonged to a sage. Holding it in your hand, you can feel the remnants of a strong bond. The remnants of a former Sage's resolve. If you gather four of them and offer them to a Goddess Statue, you can deepen your connection with the Sages. |
Location | |
Key Item | |
Description |
A stone etched with what looks like a design schematic. It could be useful... These stone slabs depict schematics of things such as Zonai vehicles. Autobuild saves the schematic and builds it on command. |
Location | |
Key Item | |
Description | A lodging voucher for a regular stable bed. A reward for collecting Pony Points. Spend it at a stable to get some rest and recover from the fatigue of travel. |
Location | |
Key Item | |
Description | A durable harness that comes as a set with a horse saddle. Attach a wagon or other objects to the harness for a horse to tow. |
Location | |
Key Item | |
Description | This mysterious tool was built by Robbie. Place it by opening your inventory and registering your current location as a travel gate. |
Location | |
Key Item | |
Description | Robbie reverse-engineered a travel medallion to make this prototypical version, but it's unusable in its current state because it's missing some important data. |
Location | |
Key Item | |
Description |
A schematic for a strange invention made of Zonai devices and building materials. Looks like it could be useful... A scrawled schematic for a contraption made of Zonai devices and building materials. Looks like you can use Autobuild to store schematics and then build from them. |
Location |
Key Item | Description | Location |
---|---|---|
To thank you for finding the locations of all the wells in Hyrule, Fera awarded you this beautiful model of a well encased in a glass sphere. | ||
A strange crystal left by defeated Bubbulfrogs in caves. Its eerie blue glow may entice you to...collect even more. | ||
Capture images using the Purah Pad. You can then save them to the album. | ||
A fragment of crystal made by condensing Zonai charges processed from zonaite. Said to be used for Energy Cell improvement. | ||
An award for one who has conquered the darkness by lighting up every lightroot. This special item commemorates blessings received. | The Depths | |
An esoteric manual that reveals the secret of the Earthwake technique known only to Yiga blademasters. It's a move that involves executing a charge attack with no weapons. | ||
A portable power source charged with the energy needed to use some Zonai devices. It recharges over time automatically. | ||
This small seed was given to you by a Korok. It has a distinct smell. If you gather a bunch of them, you never know what may happen... | ||
A crystal that glows with a light that purges ancient evil and purifies with its radiance. | ||
A very old map that shows a marked spot. What could be there? | ||
This item, given to you by Purah, lets you ride the wind and glide through the sky. Press [X]Icon in midair to activate it. | ||
A glowing spirit orb found all over the Depths. Offer these to a Bargainer Statue for a variety of rewards. | The Depths | |
Using a stable earns points. Collecting points grants rewards. Points needed for the next reward: X Using a stable earns points. Collecting points grants rewards. You are eligible for a reward. | ||
Princess Zelda's prized device. It has a variety of features that are essential for adventure. | ||
A small stone believed to have belonged to a sage. Holding it in your hand, you can feel the remnants of a strong bond. The remnants of a former Sage's resolve. If you gather four of them and offer them to a Goddess Statue, you can deepen your connection with the Sages. | ||
A stone etched with what looks like a design schematic. It could be useful... These stone slabs depict schematics of things such as Zonai vehicles. Autobuild saves the schematic and builds it on command. | ||
A lodging voucher for a regular stable bed. A reward for collecting Pony Points. Spend it at a stable to get some rest and recover from the fatigue of travel. | ||
A durable harness that comes as a set with a horse saddle. Attach a wagon or other objects to the harness for a horse to tow. | ||
This mysterious tool was built by Robbie. Place it by opening your inventory and registering your current location as a travel gate. | ||
Robbie reverse-engineered a travel medallion to make this prototypical version, but it's unusable in its current state because it's missing some important data. | ||
A schematic for a strange invention made of Zonai devices and building materials. Looks like it could be useful... A scrawled schematic for a contraption made of Zonai devices and building materials. Looks like you can use Autobuild to store schematics and then build from them. |
Echoes of Wisdom
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
See Also
References
- ↑ The Legend of Zelda: Four Swords Adventures—The Official Nintendo Player's Guide, Nintendo of America, pg. 6
- ↑ Spirit Tracks manual, pg. 15
- ↑
Key Items
— Inventory (Breath of the Wild) - ↑
Key Items
— Inventory (Tears of the Kingdom) - ↑
Key Items
— Game Screen (Echoes of Wisdom)