Yachay Tech
School of Social Science and Innovation
The digitalisation of photography has often been interpreted as a process of dematerialization. However, empirical studies show that the material dimension is still fundamental to digital photographic practices. By accepting the argument... more
The digitalisation of photography has often been interpreted as a process of dematerialization. However, empirical studies show that the material dimension is still fundamental to digital photographic practices. By accepting the argument that digitalisation prompted a reconfiguration of photography's materiality, rather than its disappearance, this article examines a phenomenon that has developed on the periphery of, but relating to, digital photography: the reappropriation of analogue technology in the context of " serious " amateurism. By using data collected during a study on the reappropriation of Polaroid technology, this contribution traces some patterns in the reintegration of materiality within amateur practice, showing how photographers have redefined the role of objects as a reaction to the spread of digital photography.
Since the work of classic media theorists such as Marshall McLuhan and Neil Postman on " media ecology " , media studies have frequently relied on environmental metaphors to address how media technologies are inextricably interwoven with... more
Since the work of classic media theorists such as Marshall McLuhan and Neil Postman on " media ecology " , media studies have frequently relied on environmental metaphors to address how media technologies are inextricably interwoven with the social world. In more recent years, the use of nature-based metaphors has combined with a growing interest in the relationship between media technology and the physical and natural environment. The relevance of the materiality of media raised in STS (Gillespie et al. 2014), as well as the adoption of an infrastructural perspective to study digital networks (Musiani et al. 2015; Parks and Starosielski 2015) have contributed to highlight how media are interlocked at multiple levels with the material, physical and natural world. These STS perspectives to study media technologies have now begun to converge with other approaches rooted in media studies, such as the work of Parikka on the Geology of Media (2015), putting more and more emphasis on the fact that media are integral part of the physical and natural world. What this whole debate brings to the foreground is the complex and dynamic relationship between media infrastructural materialities with our contemporary socio-technical and natural environment.
With in mind the progressive convergence between STS and media studies, we invite empirical and theoretical presentations that explore in different ways the relationship between media technology and the physical and material environment, intended in a broad and extensive way. The topics relevant for this track include (but are not limited to):
• Studying media as/in environments
• The materiality of digital media
• Environmental (un)sustainability of media technologies
• The " infrastructural turn " in media studies
• Ecological media theories and metaphors
• De-materialization and re-materialization of digital media
• Media sustainability politics and activisms
• Users' practices and energy consumption
• Media technologies and natural resources
• E-waste and the recycling of media technologies
Info on the conference and on submission procedures: http://www.stsitalia.org/conferences/ocs/index.php/STSIC/STE
With in mind the progressive convergence between STS and media studies, we invite empirical and theoretical presentations that explore in different ways the relationship between media technology and the physical and material environment, intended in a broad and extensive way. The topics relevant for this track include (but are not limited to):
• Studying media as/in environments
• The materiality of digital media
• Environmental (un)sustainability of media technologies
• The " infrastructural turn " in media studies
• Ecological media theories and metaphors
• De-materialization and re-materialization of digital media
• Media sustainability politics and activisms
• Users' practices and energy consumption
• Media technologies and natural resources
• E-waste and the recycling of media technologies
Info on the conference and on submission procedures: http://www.stsitalia.org/conferences/ocs/index.php/STSIC/STE
- by Sergio Minniti and +1
- •
- Media Studies, New Media, Digital Media, Media Ecology
The article focuses on the reconfiguration of analogue instant photography (Polaroid-like) in the digital age. Drawing on STS literature on the mutual shaping of users and technology, and on anthropology and the history of photography, it... more
The article focuses on the reconfiguration of analogue instant photography (Polaroid-like) in the digital age. Drawing on STS literature on the mutual shaping of users and technology, and on anthropology and the history of photography, it adopts the concept of " photo-object " to discuss how the digitalization of photography stimulated a change in the cultural significance of materiality in the context of aspirational amateur photography , thus showing how this triggered a redefinition of instant photography as a more authentic form of aspirational practice. The article is based on empirical data collected during a multi-sited ethnography conducted in Italy between 2014 and 2015. By focusing on Polaroid's " objectness " and its dialectical tension with the immateriality of digital photography, the paper highlights an increasingly common process of circulation between analogue and digital photographic environments and argues that this process of circulation can be conceived in terms of a " remediation " process between analogue and digital practices.
A Special Issue of "Tecnoscienza - The Italian Journal of Science & Technology Studies" on the notion of “digital circulation”, aimed developing bridges beetwen science and technology studies, media and communication studies around issues... more
A Special Issue of "Tecnoscienza - The Italian Journal of Science & Technology Studies" on the notion of “digital circulation”, aimed developing bridges beetwen science and technology studies, media and communication studies around issues of technology, infrastructures and materiality.
I media digitali sono spesso descritti come il futuro obbligato, il cui successo è dato per scontato. Ma c’è un altro lato della digitalizzazione che viene poco considerato e che una puntuale analisi storica aiuta a mostrare: anche le... more
I media digitali sono spesso descritti come il futuro obbligato, il cui successo è dato per scontato. Ma c’è un altro lato della digitalizzazione che viene poco considerato e che una puntuale analisi storica aiuta a mostrare: anche le tecnologie digitali a volte non funzionano o vengono abbandonate dagli utenti, i processi d’innovazione che sembrano inevitabili s’interrompono, alcuni mezzi che saranno nelle case di tutti domani diventano presto obsoleti. In poche parole i media digitali possono fallire. Questo è il tema di Fallimenti digitali, un libro che raccoglie contributi originali dedicati a differenti settori mediali (dalla fotografia alle reti, dalla TV alla radio, dalla stampa alla realtà virtuale, dal cinema ai videogiochi) al fine di esplorare e decostruire la categoria di fallimento nell’universo digitale. Il risultato è un lavoro “archeologico” di riscoperta e scavo nella storia recente di quelli che (spesso in maniera impropria) vengono definiti nuovi media. Un lavoro che favorisce la riemersione di varie storie d’insuccesso poco conosciute, interrotte e sacrificate sull’altare delle retoriche “vincenti” proprie del
tecno-capitalismo digitale, in cui anche il fallimento è propedeutico al successo futuro in piena logica da start up. Adatto a un lettore curioso così come agli studiosi di media e comunicazione, il libro vuole sottolineare come la digitalizzazione non costituisca un percorso scontato e lineare, ma si presenti piuttosto come un processo incerto, molto più traballante e insicuro di quanto siamo comunemente spinti a immaginare.
tecno-capitalismo digitale, in cui anche il fallimento è propedeutico al successo futuro in piena logica da start up. Adatto a un lettore curioso così come agli studiosi di media e comunicazione, il libro vuole sottolineare come la digitalizzazione non costituisca un percorso scontato e lineare, ma si presenti piuttosto come un processo incerto, molto più traballante e insicuro di quanto siamo comunemente spinti a immaginare.
- by Gabriele Balbi and +5
- •
- History, Print Culture, Media Studies, New Media
ICTs and technology transfer can benefit and move a country forward in economic and social development. However, ICT and access to the Internet have been inequitably distributed in most developing countries. In terms of science production... more
ICTs and technology transfer can benefit and move a country forward in economic and social development. However, ICT and access to the Internet have been inequitably distributed in most developing countries. In terms of science production and dissemination, this divide articulates itself also through the inequitable distribution of access to scientific knowledge and networks, which results in the exclusion of developing countries from the center of science. Developing countries are on the fringe of Science and Technology (S&T) production due not only to low investment in research but also to the difficulties to access international scholarly literature. In this respect, Open access (OA) initiatives and knowledge infrastructure represent key elements for both producing significant changes in scholarly communication and reducing the problems of developing countries. The spreading of the OA movement in the region, exemplified by the growth of regional and national initiatives, such as the creation of OA institutional repositories (e.g. SciELO and Redalyc) and the establishing of supportive governmental policies, provides evidence of the significant role that OA is playing in reducing the scientific gap between Latin American countries and improving their participation in the so-called 'global knowledge commons'. In this paper, we map OA publications in Latin America and observe how Latin American countries are moving forward and becoming a leading force in widening access to knowledge. Our analysis, developed as part of the H2020 EULAC Focus research project, is based on mixed methods and consists mainly of a bibliometric analysis of OA publications indexed in the most important scientific databases (Web of Science and Scopus) and OA regional repositories, as well as the qualitative analysis of documents related to the main OA initiatives in Latin America. Through our analysis, we aim at reflecting critically on what policies, international standards, and best practices might be adapted to incorporate OA worldwide and improve the infrastructure of the global knowledge commons.
“Critical making” is an umbrella term for various distinctive practices that link traditional scholarship in the humanities and social sciences to forms of material engagement in order to explore new ways of studying the relationship... more
“Critical making” is an umbrella term for various distinctive practices that link traditional scholarship in the humanities and social sciences to forms of material engagement in order to explore new ways of studying the relationship between technologies and social life by bridging the gap between physical and conceptual exploration (Ratto, 2011). The aim of critical making is “to articulate and develop novel modes of intervention into dominant systems of information exchange and knowledge generation” that “focus on assembling rather than deconstructing within the modern technological society” (Ratto, Wilie and Jalbert, 2014: 85). In order to reach this goal, critical making practices “theoretically and pragmatically connect two modes of engagement with the world that are often held separate - critical thinking, typically understood as conceptually and linguistically based, and physical “making,” goal-based material work” (Ratto, 2011: 253). Such practices can thus be conceived as engagements between design and social research, implying the exploration of societal issues and social theories through the fabrication of material, interactive prototypes.
Drawing upon the critical making approach, we have developed a project called “Game of ANT”, which focuses on the fabrication of a series of Arduino-based interactive devices reproducing the behaviour of actor-networks within the socio-technical world. “Game of ANT” adopts the Latourian vision of technoscience as war (Latour, 1987) and physically embodies this idea by proposing a sort of war game during which participants play the roles of human or non-human actors engaging with the dynamics of socio-technical life. Using pre-assembled and coded components, participants construct and play with simple, electronic actors/actants that are able to associate and dissociate with each other, thus forming multiple actor-networks that compete for gaining power within an imagined socio-technical world. To win the game, an actor-network needs to crystallize and become a “black box”. The working of the game thus reproduces the basic principles of actor-network theory (ANT) and “translates” the sociology of translation into a gaming experience through which scholars and students can conceptually-materially engage with ANT, hence exploring and approaching it from novel points of view.
Bibliography
Latour, B. (1987) Science in Action, Cambridge (MA): Harvard University Press.
Ratto, M. (2011) “Critical Making: Conceptual and Material Studies in Technology and Social Life”, The Information Society, 27: 252–260.
Ratto, M., Wilie, S.A. and Jalbert, K. (2014) “Introduction to the Special Forum on Critical Making as Research Program”, The Information Society, 30: 85–95.
Drawing upon the critical making approach, we have developed a project called “Game of ANT”, which focuses on the fabrication of a series of Arduino-based interactive devices reproducing the behaviour of actor-networks within the socio-technical world. “Game of ANT” adopts the Latourian vision of technoscience as war (Latour, 1987) and physically embodies this idea by proposing a sort of war game during which participants play the roles of human or non-human actors engaging with the dynamics of socio-technical life. Using pre-assembled and coded components, participants construct and play with simple, electronic actors/actants that are able to associate and dissociate with each other, thus forming multiple actor-networks that compete for gaining power within an imagined socio-technical world. To win the game, an actor-network needs to crystallize and become a “black box”. The working of the game thus reproduces the basic principles of actor-network theory (ANT) and “translates” the sociology of translation into a gaming experience through which scholars and students can conceptually-materially engage with ANT, hence exploring and approaching it from novel points of view.
Bibliography
Latour, B. (1987) Science in Action, Cambridge (MA): Harvard University Press.
Ratto, M. (2011) “Critical Making: Conceptual and Material Studies in Technology and Social Life”, The Information Society, 27: 252–260.
Ratto, M., Wilie, S.A. and Jalbert, K. (2014) “Introduction to the Special Forum on Critical Making as Research Program”, The Information Society, 30: 85–95.
The presentation addresses the issue of digital divide in Ecuador. It describes an ongoing socio-technical project which aims at providing rural communities with access to digital knowledge through the re-functioning of analog TV sets and... more
The presentation addresses the issue of digital divide in Ecuador. It describes an ongoing socio-technical project which aims at providing rural communities with access to digital knowledge through the re-functioning of analog TV sets and other complementary technologies that are going to become obsolete on June 2018 due to Ecuador’s switch from analog to digital broadcasting signal. The prototype created is discussed from a technical and conceptual point of view.
Relationships among theory, gaming, learning and socio-technical design are explored in the two contributions which compose the section. The theory in question is ANT, re-interpreted through critical making-an umbrella term for various... more
Relationships among theory, gaming, learning and socio-technical design are explored in the two contributions which compose the section. The theory in question is ANT, re-interpreted through critical making-an umbrella term for various distinctive practices that link traditional scholarship in the humanities and social sciences to forms of material engagement. Sergio Minniti describes an ongoing project called Game of ANT, which draws upon the critical making approach to design an interactive technology and a workshop experience through which scholars and students can conceptually-materially engage with ANT, hence exploring and approaching it from novel points of view. Game of ANT adopts the Latourian vision of technoscience as war and physically embodies this idea by proposing a sort of war game during which participants play the roles of human or non-human actors engaging with the competitive dynamics of socio-technical life. The commentary by Stefano De Paoli proposes new directions to develop the project, by deepening the concept of game and its value for design and learning processes.
Open Access (OA) initiatives and knowledge infrastructure represent vital elements for both producing significant changes in scholarly communication and reducing limitations of access to the circulation of scientific knowledge in... more
Open Access (OA) initiatives and knowledge infrastructure represent vital elements for both producing significant changes in scholarly communication and reducing limitations of access to the circulation of scientific knowledge in developing countries. The spreading of the OA movement in Latin America and Caribbean (LA&C) countries, exemplified by the growth of regional and national initiatives, such as the creation of OA digital journal libraries and the establishment of supportive governmental policies, provides evidence of the significant role OA is playing in improving the participation of LA&C countries in the so-called "global knowledge commons". In this paper, we map OA publications in LA&C countries through a bibliometric analysis of OA publications indexed by the Web of Science Core Collection and SciELO Citation Index during the period 2005-2017. Searches were done in the fields "Country", "Publication Year", "Language", and "Research Area" using WoS analytical tools, in order to map the evolution, distribution , and characteristics of OA publications in the LA&C region. The analysis is conducted on both the sub-regional and national levels. On the sub-regional level, trends in the four LA&C sub-regions (Southern Cone, Central America and Mexico, Andes, and the Caribbean) are identified and compared. On the national level, the analysis identifies as most representative and focuses on nine countries: Argentina, Brazil, Chile, Colombia, Costa Rica, Cuba, Ecuador, Mexico, and Peru. By doing so, it enriches the existing literature on the subject, where the prominent role played by some of these countries in supporting OA has been already underlined.
The article aims at investigating the persistence and comeback of old media technologies (phenomena we define, in short, ‘retromedia’) by developing a distinctive theoretical approach named retromedia-in-practice and based on practice... more
The article aims at investigating the persistence and comeback of old media technologies (phenomena we define, in short, ‘retromedia’) by developing a distinctive theoretical approach named retromedia-in-practice and based on practice theory. Far from being abandoned and forgotten, many old media devices and artefacts (such as vinyl records, cassette tapes, analogue photographic cameras, early videogames and brick mobile phones, to mention just a few notable examples) are nowadays readopted by young generations and niche media subcultures. However, most of the existing literature focusing on these cases has limits and shortfalls, resulting in a partial and misleading understanding of these phenomena: scholars and theorists often put at the centre the cultural fascination for vintage objects and the nostalgia effect; other studies rely on a taken-for-granted distinction between old and new media; the relational and processual nature of media change is rarely addressed; and in general, research lacks a framework capable of adequately integrating symbolic processes with material and technological features. In order to cope with these shortfalls, the article adopts the approach of practice theory, which enables to focus not on the media themselves, but on the practices associated with them. After presenting the distinctive framework of analysis, we exemplify our approach by analysing three different cases coming from music (vinyl records), photography (Polaroid-like instant photography) and videogaming (the ‘consolization’ of old arcade games). These case studies rely on original empirical data coming from authors’ qualitative research. The article concludes by arguing that a shift from considering retromedia as objects or discourses to retromedia-in-practice allows to both address the processual nature of retromedia and propose an interpretation that keeps together media materiality, their meanings and also the embodied activities and behaviours that are attached to them.
The article addresses the issue of the digital divide in Ecuador and illustrates how artefacts from television material heritage might be transformed into digital libraries to provide marginalized communities with access to digital... more
The article addresses the issue of the digital divide in Ecuador and illustrates how artefacts from television material heritage might be transformed into digital libraries to provide marginalized communities with access to digital information. It describes an ongoing socio-technical project which aims at providing Ecuadorian rural communities with access to digital information through the re-functioning of analogue TV sets and other complementary technologies that will become obsolete due to Ecuador's switch from an analogue to digital broadcasting signal. On one hand, the project is discussed with reference to the contemporary debate in the fields of Media and Television Studies on the obsolescence and renewal of technology; And on the other, it is discussed on the background of earlier projects focusing on the design of digital libraries to circulate information and improve digital literacy in rural contexts. Finally, the prototype created is discussed from a technical and conceptual point of view.
Over the last years, we have seen an increasing interest in the overlapping areas of STS and Media Studies towards examining the multifaceted vulnerabilities of technical objects. Within STS, research on maintenance and repair practices... more
Over the last years, we have seen an increasing interest in the overlapping areas of STS and Media Studies towards examining the multifaceted vulnerabilities of technical objects. Within STS, research on maintenance and repair practices has been attracting growing attention since the works of Susan Leigh Star (1999) and Marianne de Laet and Annemarie Mol (2000), which set the ground for the study of the vulnerability of sociotechnical networks. A number of contributions have then addressed issues relating to obsolescence and fragility, durability and tinkering, adaptation and re-use, to the extent that a distinctive interdisciplinary field of inquiry-Maintenance and repair studies (MRS)-has emerged. Among the valuable insights offered by this field of inquiry is the transformative power of moments of vulnerability, which becomes evident when we consider how innovation emerges from obsolescence, maintenance and repair, and how new sociomaterial, ethical and political orders, as well as new geographies of responsibility are established through the practices that deal with technical vulnerability. Similarly, in Media Studies, growing attention has been paid to the to the ever-shifting relations between "old" and "new" media, to the suppressed, the outmoded and the technological dead ends in media history-see, for instance, Huhtamo and Parikka's Media Archaeology: Approaches, Applications, and Implications (2011)-to how "old" media may survive in residual conditions and be reactivated or reinvented in multiple ways (see Acland's Residual Media [2007]), and to how allegedly "dead media" can be materially revived by a politically infomed art method which Jussi Parikka and Garnet Hertz notoriously described as "hardware hacking" (2012). Way beyond the strictly historiographic level, the discussion on these topics raised new social concerns, problematising the effects of the planned obsolescence pursued by commercial industry as well as the material aspects of mass-produced technology-which enhanced a focus on the conditions of hardware circulation, accumulation, disposal, decomposition, recycling and renewal also from an ecological angle. This growing awareness that the study of media change should include their life cycles as material objects, reflects a more general interest in taking into account the moments of transformation in the social biographies of media technologies which often correspond to their critical moments of vulnerability. We aim to enable a fruitful discussion between exponents from the fields of STS and Media Studies concerning the manifold processes of transformation fostered by or related to the vulnerabilities of technical objects over the course of their biographies. Thus, we call for papers which address, among others, questions about differences in understandings and vocabularies as well as explorations of empirical, methodological, and theoretical overlappings.