Light Mirrors and Lenses
Light Mirrors and Lenses
Light Mirrors and Lenses
surface normal
same exit ray
incident ray angle reflected ray
UCSD: Physics 8; 2006
Spring 2006 8
UCSD: Physics 8; 2006
Spring 2006 9
Plane Mirror
Suppose we had a flat , plane mirror mounted vertically. A candle is
placed 10 cm in front of the mirror. WHERE IS THE IMAGE OF
THE CANDLE LOCATED?
mirror
• Virtual Image–
–“Not Real” because it cannot be
projected
–Image only seems to be there!
Virtual Images in Plane Mirrors
“real” you
Spring 2006 18
Curved mirrors
• What if the mirror isn’t flat?
– light still follows the same rules, with local surface normal
• Parabolic mirrors have exact focus
– used in telescopes, backyard satellite dishes, etc.
– also forms virtual image
0
82a425d7
Concave Mirrors
• Curves inward
• May be real or virtual image
Real Image
Real Images are ones you can project on to a screen.
For MIRRORS they always appear on the SAME SIDE of the mirror as the object.
The characteristics of
the image, however,
may be different from
the original object.
object
These characteristics
are:
•SIZE
image (reduced,enlarged,sam
e size)
•POSITION (same side,
opposite side)
•ORIENTATION (right
What if the mirror isn’t flat?
side up, inverted)
Spherical Mirrors – Concave & Convex
Light from an
“infinite” distance,
most likely the
sun.
Converging (Concave) Mirror
Since the mirror
is spherical it
technically has a
CENTER OF
CURVATURE, C.
The focal point
happens to be
HALF this
distance.
Rule One: Draw a ray, starting from the top of the object,
parallel to the principal axis and then through “f” after
reflection.
Ray Diagrams
object C f
Principal axis
Rule Two: Draw a ray, starting from the top of the object,
through the focal point, then parallel to the principal axis
after reflection.
Ray Diagram – Image Characteristics
object C f
Principal axis
After getting the intersection, draw an arrow down from the principal
axis to the point of intersection. Then ask yourself these questions:
Spring 2006 33
Convex Mirrors
• Curves outward
• Reduces images
• Virtual images
–Use: Rear view mirrors, store
security…
CAUTION! Objects are closer than they
appear!
Refraction
• Light also goes through some things
– glass, water, eyeball, air
• The presence of material slows light’s progress
– interactions with electrical properties of atoms
• The “light slowing factor” is called the index of refraction
– glass has n = 1.52, meaning that light travels about 1.5 times
slower in glass than in vacuum
– water has n = 1.33
– air has n = 1.00028
– vacuum is n = 1.00000 (speed of light at full capacity)
Refraction at a plane surface
• Light bends at interface between refractive indices
– bends more the larger the difference in refractive index
n1 = 1.0
n2 = 1.5
B
Convex Lenses
Thicker in the center than
edges.
– Lens that converges
(brings together) light
rays. The Magnifier
– Forms real images
and virtual images
depending on position
of the object
Concave Lenses
• Lenses that are
thicker at the edges
and thinner in the
center.
– Diverges light rays The De-Magnifier
– All images are
erect and reduced.
How You See
object pinhole
image at
film plane
In a pinhole camera, the hole is so small that light hitting any particular point
on the film plane must have come from a particular direction outside the camera
object image at
film plane
lens
In a camera with a lens, the same applies: that a point on the film plane
more-or-less corresponds to a direction outside the camera. Lenses have
the important advantage of collecting more light than the pinhole admits