Collaborative Desktop Publishing Guideline

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Desktop publishing (or DTP, its often-used acronym)

“production of
printed matter by
means of a desktop
computer having a
layout program that
integrates text and
graphics.”
Typesetting and page
layout done at a desktop
computer is called desktop
publishing.
It can be used to design
graphic material from
brochures and flyers to
whole books.
Desktop publishing is the use of the
computer and software to create visual
displays of ideas and information.

Desktop publishing documents may be


for desktop or commercial printing or
electronic distribution including PDF,
slide shows, email newsletters, epub,
and the Web.
In 1984, MacPublisher was
introduced as the first desktop
publishing program for Macintosh
computers. Apple then brought
the LaserWriter printer onto the
market in 1985 and Aldus later
that year the PageMaker software
(now Adobe PageMaker) and
voilà, the desktop publishing
boom was born.
Aldus founder Paul Brainerd is
attributed with coining the term
desktop publishing, focusing on
user-friendliness and affordability
of the process.

A Brief History of Desktop Publishing


A Brief History of Desktop Publishing
The new technology revolutionized
both the typesetting and the PC
industries. The former, because many
manual processes could be automated,
making the typesetting and therefore
printing process easier and faster; the
latter, because anyone now had the
option to become a desktop publisher.
WYSIWYG (pronounced as vizyvig
is simply an acronym for what-
you-see-is-what-you-get,
describing the principle behind
the desktop publishing

The page layout on screen gives a good


indication of what the printed result will look
like.
Desktop Publishing Software

Different software programs cater to different


skill levels. Top high-end DTP programs used by
graphic designers and non-designers alike
include:
“This year, to balance the very
stiff competitive spirit among the
participants, we introduced the
Collaborative Publishing Contest
where ...contestants as one team
produced
a tabloid on the spot....”
Br. Armin A. Luistro, FSC
Secretary, Department of Education
The competition in collaborative publishing is
designed to encourage teamwork among campus
journalists and simulate the workplace of a
publishing company/house.
The team will be given two (2) hours for the data
gathering and writing; and two (2) hours for lay-
outing and editing.
Each team will be required to bring a maximum of
(4) laptops installed with IN DESIGN and
Photoshop (for secondary level) and Microsoft
Publisher (for elementary) so as to lay-out the
group’s final output.

Mobile phones and other electronic gadgets shall


not be allowed except for the digital camera and
laptops with disabled internet connection.
CONTENT 50%
TECHNICAL 40%
ETHICS 10%

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