Introduction To Microprocessor
Introduction To Microprocessor
Introduction To Microprocessor
MICROPROCESSOR
Introduction
A computer is a programmable machine that receives
input, stores and manipulates data//information, and
provides output in a useful format.
1.1 DIAGRAM OF A COMPUTER SYSTEM
A computer is a programmable machine that receives input, stores and manipulates
data//information, and provides output in a useful format.
Address bus
7
EVOLUTION OF MICROPROCESSOR
8
DATA SIZE
Nibble 4 bit
Byte 8 bit
Word 16 bit
9
FETCHING & EXECUTION CYCLES
Fetching Cycles
The fetch cycle takes the instruction required from
memory, stores it in the instruction register, and
moves the program counter on one so that it points to
the next instruction.
Execute cycle
11
FETCHING AN INSTRUCTION
Step 2
12
FETCHING AN INSTRUCTION
Step 3
13
FETCHING AN INSTRUCTION
Step 4
14
FETCHING AN INSTRUCTION
Step 5
15
FETCHING AN INSTRUCTION
Step 6
16
INTERNAL STRUCTURE AND BASIC
OPERATION OF MICROPROCESSOR
Address bus
ALU Register
Section
Data bus
18
INTERNAL STRUCTURE OF ALU
20
INTERNAL STRUCTURE OF CONTROL
UNIT
21
REGISTER SETS
The register section/array consists completely of circuitry
used to temporarily store data or program codes until
they are sent to the ALU or to the control section or to
memory.
PC PROGRAM CONTER 23
15 8 7 0
SYSTEM BYTE USER VYTE SR STATUS REGISTER
ACCUMULATOR
a register in which intermediate arithmetic and logic
results are stored.
example for accumulator use is summing a list of
numbers.
The accumulator is initially set to zero, then each number in
turn is added to the value in the accumulator.
Only when all numbers have been added is the result held in
the accumulator written to main memory or to another, non-
accumulator, CPU register.
24
CONDITION CODE REGISTER (CCR)
an 8 bit register used to store the status of CPU, such as
carry, zero, overflow and half carry.
25
Flag Name Description
Z Zero flag Indicates that the result of a mathematical or logical operation was zero.
Indicates that the result of an operation produced an answer greater than the
C Carry flag number of available bits. (This flag may also be set before a mathematical
operation as an extra operand to certain instructions, e.g. "add with carry".)
Masks the XIRQ request when set. It is set by the hardware and cleared by the
X Extend flag
software as well is set by unmaskable XIRQ.
Indicates that the result of an operation has overflowed according to the CPU's
V Overflow Flag
word representation, similar to the carry flag but for signed operations.
28
STACK POINTER (SP)
The stack is configured as a data structure that
grows downward from high memory to low
memory.
At any given time, the SP holds the 16-bit
address of the next free location in the stack.
The stack acts like any other stack when there is
a subroutine call or on an interrupt. ie. pushing
the return address on a jump, and retrieving it
after the operation is complete to come back to
its original location.
29
BUS SYSTEM
a subsystem that transfers data between computer
components inside a computer or between computers.
4 PCI Express bus card slots (from top to bottom: x4, x16, x1 and x16),
compared to a traditional 32-bit PCI bus card slot (very bottom).
30
BUS SYSTEM CONNECTION
31
DATA BUS
The data bus is 'bi-directional'
data or instruction codes from memory or
input/output.are transferred into the microprocessor
the result of an operation or computation is sent out
from the microprocessor to the memory or input/output.
Depending on the particular microprocessor, the
data bus can handle 8 bit or 16 bit data.
32
ADDRESS BUS
The address bus is 'unidirectional', over which the
microprocessor sends an address code to the memory or
input/output.
The size (width) of the address bus is specified by the
number of bits it can handle.
The more bits there are in the address bus, the more
memory locations a microprocessor can access.
A 16 bit address bus is capable of addressing 65,536
(64K) addresses.
33
CONTROL BUS
The control bus is used by the microprocessor to send
out or receive timing and control signals in order to
coordinate and regulate its operation and to
communicate with other devices, i.e. memory or
input/output.
34
MICRO PROCESSOR CLOCK
Also called clock rate, the speed at which a microprocessor executes
instructions. Every computer contains an internal clock that
regulates the rate at which instructions are executed and
synchronizes all the various computer components.
The CPU requires a fixed number of clock ticks (or clock cycles) to
execute each instruction. The faster the clock, the more instructions
the CPU can execute per second. Clock speeds are expressed in
megahertz (MHz) or gigahertz ((GHz).
Some microprocessors are superscalar, which means that they can
execute more than one instruction per clock cycle.
Like CPUs, expansion buses also have clock speeds. Ideally, the
CPU clock speed and the bus clock speed should be the same so that
neither component slows down the other. In practice, the bus clock
speed is often slower than the CPU clock speed, which creates a
bottleneck. This is why new local buses, such as AGP, have been
developed.
35
EXAMPLES OF MICRO PROCESSOR
Intel 8085
Intel 8086
36
8086
The 8086 is a 16-bit microprocessor
chip designed by Intel, which gave rise
to the x86 architecture; development
work on the 8086 design started in the
spring of 1976 and the chip was
introduced to the market in the summer
of 1978.
The Intel 8088, released in 1979, was a
slightly modified chip with an external
8-bit data bus (allowing the use of
cheaper and fewer supporting logic
chips and is notable as the processor
used in the original IBM PC.
37
8085
The Intel 8085 is an 8-bit
An Intel 8085AH processor.
microprocessor introduced by Intel
in 1977. Produced
From 1977 to
1990s
38