The document discusses emerging technologies used in classrooms and how they impact teaching strategies. It describes how classrooms have transformed from traditional chalkboards to high-tech rooms with devices like LCD projectors, laptops, and tablets. Modern students are "digital natives" who expect technology in learning. Teachers must develop engaging strategies that incorporate technologies and match how different groups of students learn best. Emerging technologies allow for more collaborative, customized learning and help students develop key 21st century skills.
The document discusses emerging technologies used in classrooms and how they impact teaching strategies. It describes how classrooms have transformed from traditional chalkboards to high-tech rooms with devices like LCD projectors, laptops, and tablets. Modern students are "digital natives" who expect technology in learning. Teachers must develop engaging strategies that incorporate technologies and match how different groups of students learn best. Emerging technologies allow for more collaborative, customized learning and help students develop key 21st century skills.
The document discusses emerging technologies used in classrooms and how they impact teaching strategies. It describes how classrooms have transformed from traditional chalkboards to high-tech rooms with devices like LCD projectors, laptops, and tablets. Modern students are "digital natives" who expect technology in learning. Teachers must develop engaging strategies that incorporate technologies and match how different groups of students learn best. Emerging technologies allow for more collaborative, customized learning and help students develop key 21st century skills.
The document discusses emerging technologies used in classrooms and how they impact teaching strategies. It describes how classrooms have transformed from traditional chalkboards to high-tech rooms with devices like LCD projectors, laptops, and tablets. Modern students are "digital natives" who expect technology in learning. Teachers must develop engaging strategies that incorporate technologies and match how different groups of students learn best. Emerging technologies allow for more collaborative, customized learning and help students develop key 21st century skills.
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Innovative Teaching
Strategies The Emergent Technologies in the Classroom: A Closer Look
ELIZER B. ABONA JR., LPT, RC, MSCJ-CRIM
One of the Greek philosophers named HERACLITUS, who was active around 540 B. C., remarked, “nothing is permanent but change”. True, it is absolutely true especially in the field of education. Teaching has gone far. From traditional “chalk and talk” with the help of wooden blockboard, it has completely transformed into high tech classroom wired for audio-visual devices, Internet technology (wireless fidelity or Wi-fi) and appropraite spots for equipments and gadgets as liquide Crytal Display (LCD) PROJECTORS, High Definition Television (HDTV), audio devices, hig-end laptops, smart phones, ipods, tablets such as ipads and a lot more. “We want technology to be almost a thougthless, seamless process” said IRVING (Nick) NICHOLOSON, director of learning programs, Chicago Public Schools (IL) “when you go to a classroom, pick up a piece of chalk. Technology should as automatic as picking up the chalk. the newer teaches are expecting it and our students are expecting it when it come into the classroom.” One primary concerns of the teachers in the classroom is to conceptualize highly engaging teaching strategies to be able to deliver the kid of instruction that learners truly deserve. To begin with, Teachers must have a sufficient background about the learners. As the experienced educator, HERMAN CRUZ GREGORIO in 1976 emphasized, “the teacher who knows great deal about learning, but little about tle learner, is only half prepared.” According tp scholarly work entilted, “How people learn: Brain, Mind, Experirence, and school,” published by The Natioal Research Council, a person must be engaged to learn. People learn actively participating in observing, speaking, writing, lestening, thinking, drawing, and doing. The learning enhance when person sees potential implications, application, and benefits to others. Learning builds on current understanding. The final idea which is “Learning builds on current understanding” is fundamental to the teachers' effort of formulating strategies or techniques that are highly engaging. it simply calls for the need to draw a clear profile of the learners prior to the development of hghly effective strategies in teaching. As a result, scholars, including psychologist, ventured in researches to describe in particular the modern day learners. These findings thus served as the basis for the conceptulization of such highly engaging teaching strategies. For instance, in 2001, MARC PRENSKY, an American writer and speaker on learning, accentuated in his article entitled, DIGITAL NATIVES, DIGITAL IMMIGRANTS, “ Today's student are no longer the people our eductional system was designed to teach.” while the old pedagogy of learning still exists, it could be noted that learning theories for the digital age are introduced by modern education scholars making the tasks of the teacher even more challenging. modern day theories of learning deal mostly about the diversity of learners. Presently, a mojority of the learners are classified as DIGITAL NATIVES. They are individuals who are born after 1980s according to Palfrey and Gasser in 2013. Moreover, the term refers to people born in the digital era, i.e., Generation X and younger. They are also referred to as the “iGeneration” or discribed as having been born with “digital DNA”. They speak and breathe the language of computers and the culture of the wed into which they were born. In particulars, digital natives may be classified into 3 major groups: 1. AVOIDERS They do not feel an affinity for digital technologies and, unlike most of their peers, they are not enamored by the facebook, texting or mobile technologies. They use a cell phone (it's pretty much cripplingly impratical not to have one these days), but do not have an email, Facebook or Twitter account, and may not even have Internet 2. MINIMALISTS They realize that technologies is a part of today's world, and they try to engage with it minimally and only when they percieve it as necessary. The Google for informtion if they have to and purchase online only if they cannot do so in a local store. While they have a facebook account, they may check it only once a day or every couple of days. they will ask directions to a friend's house instead of simply getting the address and looking it up on Google maps. If absolutely necessary, they will use Skype or a GPS system, but they are not eager to do so. 3. ENTHUSIASTIC PARTICIPANTS They make up most of the digital natives. They enjoy and thrive on technology and gadgets. Further, they enjoy tweeting, all of them are online in some capacity (YouTube, watching or movies online, Facebook, surfing, etc.) all day long or as much as possible. Of the three groups of digital natives, the third group poses more challenges for teachers in terms of crafting teaching strategies that match their characteristics. Since they are more technologically inclined, the more technology-oriented activities must be prepared to cater to their needs. According to the talk delivered by ROSCUE in 2013, digital natives possess diferrent ways of thinking, reacting, responding and getting motivated and with new traits of independence, creativity, open- mindedness, and interpreting minds. Other learners are categorized as “MILLENNIALS.” They are individuals whocame of age in a post-internet world. Sometimes they are called Echo Boomers, due to the significant increase in birth rates during 1980's and into the 1990s. Millennials are mostly the children of baby boomers or Gen Xers. The 20th century trend toward smaller families in developed countries continued, however, so the relative impact of the “baby boom echo” was generally less pronounced than the original boom. Millennial characteristics vary by region, depending on social and economic conditions. It is generally marked by an increased use and familiarity with communication, media,and digital technologies. Millenials love to acceptideas that add some value and provide utility, entertain, acknowledge one's inndividuality and get their friends involved. Innovation is a key element of today's societies and economies,and that includes how we learn. DURHAM SCHOOLS LITERARY FRAMEWORK cites one of the characteristics of the 21st century learners: They use technology and digital media strategically and capability. The emergent technologies enable the learners to engage actively in the activities in the classroom and fully participate in a rapidly evolving information society by definition, EMERGENT TECHNOLOGIES are tools, concepts, innovations and advancement utilized in diverse education setting (including distance, face-to-face and hybrid forms of educational goals) to serve varied education-related purposes (e.g. instructional, social and organizational goals. Some of these technologes include cloud computing, mobile technology, gaming, open content, learning analytics and personal learning environment. The term is often associated with the emerging technologies which refers to media that is coming into view, coming into existence, or coming to commonality. It is an innovative technology that is reshaping the nature of education. Technologies are transforming classrooms into more engaging, collaborative and productive learning environments in which instructions can be customized to student's specific needs, interests and learning styles. It is redefining the way educator teach as well as the role they serve-from being the sole source of information to being a guide, facilitator and coach in the learning process. The major technologies include Blogs, RSS, Podcasts, Wikis, Handhelds and Robotics. It also includes digital Video, Distance education, Social Bookmarking, Internet Telephony, one on one, Social Networking Sites, Tablet Computer, Virtual Worlds, Games in Education, Interactive Whiteboard Technologies and Learner Response System. Broadcast Media such as Radio and Television, known as the mainstream media, continue to evolve at present hence also considered as an emergent technology. New program formats are beig introduced to the public which come from various parts of the world with permission from the owner such as Endemol, the world's largest independent production company, with around 90 companies in over 30 countries. Finally, the social media is another powerful catalyst of learning nowadays. Several studies conducted revealed that social media has tremendously established impact in the teaching learning process. Dr. Richard J. Light from the Harvard School of Education reported that social media, as a technology that is deemed “cool.” can attract younger learners. The Partnership for 21st Century Skills (P21), a leading national organization in the USA advcating for 21st century readiness for every students has emphasized that one of the significant requirements for the 21st century is to allow equitable access to quality learning tools, technologies and resources. Further, the organization strongly believes that effective citizens and workers today must be tehnology- fluent and understand how to access, interpret, and create a wide range of media and information. The 21st century teaching and learning involves the enhancment of the (4) leaners' skills namely, communication, interpersonal, lifelong-learning and decision making. 1. COMMUNICATION SKILLS Involves the ability of the learners in reading with understanding, conveying ideas through writing, speaking so others can understand, listening actively and observing critically. 2. INTERPERSONAL SKILLS Interpersonal communication skills include guiding and cooperating with others, advocating and influencing others, resolving conflict and negotiating. 3. LIFE-LONG LEARNING SKILLS Taking responsibility for learning, learning through research as well as reflecting and evaluating, using using information and communiction technology are essential. 4. DECISION-MAKING SKILLS Involve planning, using mathematics in solving real life problems and making appropriate and meaningful decisions. P21 also mentioned that for a real- world success, schools must promote a deeper understanding and application of academic content by integrating the 21st century interdisciplinary theme into core subjects: Global Awareness, Financial, Civic, Health and Environment Literacies. The author of this book who is a strong and active advocate of highly engaging teaching strategies has categorized the emergent technologies into three: a. Broadcast Media Programs-inspired (Radio and Television) - consists of talk/magazine type shows, game shows/quiz programs, variety shows, new and current affairs programs, soap operas/drama and special events (fashion shows, press conference etc. b. Digital Camera-Inspired - photos and videos that may be used as evidences of learning.
c. Social Media (Computer, Tablet, Mobile Phones
etc.) and other Media inspired - Facebook, Twitter, Blogster, Instagram and other social networking sites; Youtube, Vimeo, Vevo, Dailynotion and a lot more; short message services (SMS), Multimedia message service (MMS); Website creation and posting, podcasting, learning management systems (LMS) and more. d.A Fusion of Traditional Strategies and Emergent Technologies - other dynamic activities performed/conducted in the classroom using traditional and emerging technologies. For well over decade, the focus of the university classroom hs steadily shifted from a teaching-centric approach to a learning-centric appraoch according to Barr and Tag in 1995. This shifts calls for a thinking of the traditioal classroom that regularly involve the student in the learning process. Under a learning-entered approach, the intructor retains “control” of the classroom, but thought is regularly given to: (a) how well students will learn the material presented, and (b) variety of pedagogically sound methods that may be employed to help students better ubderstand the core information to be learned. This belief support the idea of D. Leu as cited by Sue Halsey in her research entitled, “Embracing Emergent in the Technology and Envisioning New ways of Using them for Literacy in the primary Classroom” published in 2007. D. Leu emphasized that the literarcy of yesterday is not the literacy of tody, and it will not be the literacy of tomorrow” The activities using emergent technologies may occur Before, During and After the class.
Actvities conducted prior to the lesson
proper (introduction, opening or initiatory) are meant to motivate the learners and prepare them for the lesson for the day. On the other hand, activities done during the lesson known as developmental activities are meant to engage the learners more actively in the discussion. They give reasons for the learners to stay awake, alert, alive and enthusiastic since they perceive the lessons delivered to them very much useful in their future career. Finally, classroom activities done at the end are desinged to reinforce, assess or evaluate the knowledge, skills and attitude learned from the lesson discussed by the teacher. This is a perfect opportunity to determine if learning really occur such as the attainmet of the objectives set a particular lesson. Basic Technology Requirements 1. Availability of computers, LCD projectors, CD/audio players and ,obile devices like mobile phones and tablets.
2. Working knowledge in basic computer operations
(surfing, saving, copying, pasting, printing etc.) and software applicatios such as Microsoft Office (e.g. Wor;d, Excel, Publisher and Power Point) 3. Familiarity with file formats/extensions (DOC, DOCX,PDF,MPEG, WMV, MP3 etc.) conversion and transfer. 4. Familiarity in basic computer application installations. 5. Working knowledge of the use of Lcd projectors, digital camera, tablets and other mobile devices. Production of Activities Using Emergent Technologies Planning stage: 1. Determine/select the lesson/topic you have for the meeting. Research. Interview. Review. 2. Prepare a lesson plan (detailed or semi-detailed) Formulate the objectives and make sure they are SMART (S - Specific; M - Measurable; A - Achievable; R - Realistic and T - Time Scaled) Promote the activities that are outcomes- based and according to the content and performance standards set by the department of Education (DepED) and Commission on Higher Education (CHED). Script may also be prepared to ensure a systematic and well-prepared delivery. 3. Choose from any of the highly engaging strategies given by the author according to the type of the learners. Activities must be developmenatlly appropriate to your leaners. Considers the learning styes of your students as well. (e.g. Dunn and Dunn and Garner's Multiple Intelligences). Review and include the domains of learning thoroughly (Cognitive, Affective, and Psychomotor) Rememeber one of the principles of learning “The more senses that are involvd, the more and better the learning”. The time/season, space, adequacy and availability of resources and other things that might affect the entire conduct of the lesson must be considered. Come up with a catchy title that is familiar with the students. Thes said title may be basd from the media or trending words from the internet. The title must be wholesome too. 4. Make arrangements with concerned departments in your school that are incharge of your resources (e. g. equpment and materials. You may communicate with your colleagues should there be a need to inform them of the activities that you are going to conduct wich might create noise forinstance. as much as possible, select activities that will not distract othe classes and will ensure the safety of your students and safegurd the properties of your school. 5. Rehearse prior to the conduct of the lesson. Success is anchored on a good preparation. It is advised to have a print-out of the lesson plan together with your script so you can go over the material even before you deliver it in class anytime and anywhere. Broadcast Media- Inspired (Radio and Television) Teaching Strategies The term broadcast media' covers a wide spectrum of different communication methods such as television and radio. To broadcast is to send entertainment and information via one-way electronic media to the general public. Broadcast usually are intended for recreation, enlightenment, education, experiment or emergency messaging. Broadcasters are the professionals working in the various electronic mass media. Unlike other creations, television has no one inventor. This technology was created over time and improved upon by many different people. However, television is one of the most important inventions of the twentieth century. Television is now very affordable making it accessible to most people. Studies show that the average American household watches 7 hours of TV per day. Television has been used widely as an educational tool since the 1950's. GUGLIELMO MARCONI was dubbed as the inventor of the radio. However, some claim it was actually NIKOLA TESLA. Regardless of who invented it, almost from its inception, radio has been used in education. Children had the opportunity to listen to speeches, hear children's programming, listen to stories and news from around the world on the radio live. One such program is called RISE. ABDULLA M. ABDULLA of the Ministry of Education and Vocational Training (MOEVT) says, “The RISE (Radio Instruction to Strengthen Education) project offers young zanzibaris another avenue for learning, especially in the areas where we do not have facilities for preschools. This will help MOEVT to implement its new policy of including preschoolers in the basic education for all. There are learning theories that serve as effective guides in the use of broadcast media (radio and television) in the classroom. They are: 1. COGNITIVISM 2. COMMUNITIES OF PRACTICE 3. DISCOVERY LEARNING 4. SITUATED LEARNING 1. COGNITIVISM. It builds on what the learner already knows. It is a learning theory thta emphasizes the active mental processing of information. It came about as a result of the rejection of the passive view of learning behaviorism suggested, in which one learns only as a result of reacting (output) to one's environment (input) 2. COMMUNITIES OF PRACTICE. Students learn, in part, by engaging in activities within their community. Peer collaboration is required. The term is often relatively recent coinage, even though the phenomenon it refers to is .age-old. The concept has turned out to provide a useful perspective on knowing and learning. 3. DISCOVERY LEARNING. Discovery learning is an inquiry-based, constructivist learning theory that takes place in problem solving situations where the learners draw on his or her past experience and existing knowledge to discover facts and relationships and new truths to be learned. 4. SITUATED LEARNING. In contrast with most classroom learning that involve abstract knowledge which is and out of the context, Lave argues that learning is situated; that is, as it normally occurs, learning is embedded within activity, context culture. It is also usually unintetional rather than deliberate. Lave and Wenger (1991) call this process of “legitimate peripheral participation”. The above-mentioned characteristics of the mainstream media make it appropriated for pedagogical communication. The exposure of the learners to programs aired on television and radio generates familiarity which turn aids in the delivery of a meaningful, highly enagaging, inovative teaching-learning experience. Broadcast networks in the Philippines such as GMA networks, ABS-CBN Broadcasting Corporation, TV5 (formerly known as ABC 5) offer various relevant, interesting and much-awaited programs which can be used as themes or inspiration in coming up with classroom activities which can be used for entertainment and most of all for instruction purposes. GMA NETWORK, INC. is the leading broadcasting company in the Philippines. It operates a network of 47 very high frequency (VHF) stations including 1 affiliate, 32 ultra high frequency (UHF) television stations and 21 radio stations throughout the country. The network was founded by Roberto La Rue Stewart in 1950 as Republic Broadcasting system (RBS) with flagship AM radio station DZBB operating from the Calvo Building in Escolta, Manila. ABS-CBN Kapamilya ABS-CBN Broadcasting Corporation (Alto Broadcasting System Chronicle Broadcasting Network), a Philippine multi-media conglomerate, is the largest integrated media and entertainment company in the Philippines with an asset base of more than PHP28 billion (US$613 million) as of 2007. ABS-CBN is principally involved in television and radio broadcating, as well as production of television programming for domestic and international audiencies and other related business. It was founded on June 13, 1946, becoming Asia's first commercial television broadcaster. It is part of the Lopez Group of Companies. It also broadcast content to the rest of the world throught The Filipino Channel. TV5 KAPATID TV5 is a major Filipino commercial network based in Mandaluyong City, Philippines. It is owned and operated by the ABC Development Corporation, solely owned by MediaQuest Holdings, Inc., a wholly-owned subsidiary of the beneficial trust fund of the Philippine Long Distance Telephone Company headed by business tycoon Manuel V. Pangilinan. FACE TO FACE STRATEGY IN FOCUS (Talk Show) a Philippine reality tabloid talk show aired on TV5 and hosted by Amy Perez. It produced exclusively by ABC Developet Corporation (TV5) and bills itself as a Barangay Hall On-air. similar to the US television show The Jerry Springer Show but has a Filipiono cultural perspective, predominantly with “marginalized and impoverished guests. aims to resolve minor confict between two a arguing paties with the help of panel of counsellors that represent the leagl, emotional and spiritual aspects of living GUIDELINES/PROCEDURES: 1. Assign a topic to the class that will serve as the episode of the program. 2. Ask the students to create a production team composed of the following: Host/s, Scriptwriter, Director, Guests, Members of the Audience, pool of expert/advisers better known as “the trio-tagapayo” (priest, psychologist and lawyer) Cameramen, Technical director and the like. 3. Begin the show with the usual station ID, program Id and the greetings of the host/s as well as the opening dance number of the dancers. The host/s will then present the episode of the day to the audience after their brief intoduction. 4. The hosts will introduce the guests of the day to be followed by the pool of experts/advisers also known as trio tagapayo. 5. Let the Guests enter and tell their individual stories one at a time in front of the live audience. The host may ask follow-up questions from time to time. 6. Should there be any serious fight (scipted) among the guests due to heated arguments, the two arbiters may enter the scene to pacify the guests. 7. Allow the members of audience to participate in the Botohan portion where they raise either the red or the white placards. 8. The hosts may also allow members of the audience to ask questions or give their comments about the statement given by the interviewees. 9. Ask the trio tagapayo to give their valuable advice to the guests as regard their concerns. It will be followed by the message of the guests. 10. Let the hosts end the show with a recap or a brief message and acknowledge those present in the program. Deal or No Deal STRATEGY IN FOCUS Modified Edition (Game Show) name of several closely related television game shows, the first which (launching the format) was the Dutch Miljoenenjacht (Hunt for Millions) produced by Dutch producer Endemol. played with up to 26 cases (or, in some version, boxes) with certain sums of money. The player chooses a case or box to knock an amount of money off the board. the game revolves around the opening of a set of numbered briedcases, each of which contains a different prize (cash or otherwise). GUIDELINES/PROCEDURES: 1. Determine the topics that will be covered by the game. Assign the people needed in the activity such as the hosts and 26K girls. 2. Begin the show with a voice over introducing the title of the game show as well as the name's of the hosts. The background of the music of the said game show should be played to established the right mood. 3. The host/s will intorduce the 26K Girls carrying the briefcases that contain the questions (numbered 1-26) as well as the answer. 4. The 26k Girls will now position themeselves in their designated area and wait for the mechanics that will be read by the host/s. Who Wants to be a STRATEGY IN FOCUS Millionaire? Modified Edition (Game Show) Sometimes informally known as Millionare, and abbreviated WWTBAM; an international tlevision game show franchise of British origin, created in 1998 by david Briggs, Mike Whitehill, and Steven Knight which was shown on Philippine Television (before IBC-13 and now in TV-5) Money tree (Guaranteed level) Lifeline (ask Audience, Phone a Friend, 50-50) Is that you final answer? Money or continue? (signing of checks) Multiple choice with 4 options. GUIDELINES/PROCEDURES:
1. Identify the topics to be included in the game show.
Assign the people, equipmet and the materials needed in the activity such as the host. 2. Bgin with show with a voice over introducing the title of the game show as well as the name of the host. The background music of the said game show should be played to establish the right mood. 3. Proceed to the reading of the mechanics. Yes or No Game: STRATEGY IN FOCUS Public Edition (Game Show) a game show patterned aftr a segment from Willie Revillame's former noon time show entitled “Tumpak o Sablay” involving local celebrities. The game, though it benefits those who are good in guessing, provids an avenue for discussing several lessons in defferent disciplines. GUIDELINES/PROCEDURES:
1. Determine topics to be covered by the game. assign the people
needed. 2. Prepar Power Point presentation slides of questions with the pictures of celebrities. The said slides must contain the answer to the questions as well as the either a “YES” or a “NO” answer of the celebrity. Yes means that the celebrities were able to give the correct answer while NO means that the celebrities failed. 3. Ask students to position themselves at one area in the classroom. 4. Two posts with YES and No tags shall be placed in the middle of the classroom. 5. The task of the contestants is to guess whether the feature celebrity will be able to answer the question being ask. 6. The contestant should decide for the answer in 5 seconds only. 7. The contestant who will be left in the line will be declared as the champion/winner. Junior Master Chef: STRATEGY IN FOCUS Modified Class Edition (Culinary Show) Philippine version of the British reality competitive cooking series, MAster Chef. First aired on ABS-CBN last November 12, 2012 hosted by Judy Ann Santos-Agoncillo with Chefs Fernando Aracama, Rolando Laudico and JP Anglo as the judges of the show. GUIDELINES /PROCEDURES: 1. The teacher and the students agree on a topic to be discussed together using the concept of cooking. ( e.g. enumeration of basic concepts and discussion of guidelines/mechanics/rules in a step by step process as symbolized by the ingredients/procedures of a signature dish/recipe. 2. Wearing the attire of real chefs is recommended to both the teacher and the students for added dramatic effect. 3. Using props/realias found in the kitchen, teachers and students collaboration in presenting a topic. Each ingredients must be presented by a concept/terminology ( e.g. computer parts, elements of a research proposal and the like). 4. The entire class can be involved during the progam by encouraging them to ask questions or repeat the processes or procedures discussed in the show. Showtime STRATEGY IN FOCUS (Variety Show) a Philipine noontime variety show broadcast by ABS-CBN a morning talent show for over four regular seasons and various special editions. had its competitions format, wherein yhree groups, each made up of two tp twenty-five members (with no age limit), performing a single performce whether it is asong and/or dance number or acting performance. Pop the Balloons STRATEGY IN FOCUS (Game Show) a game inspired by Willie Revillame's Will Time Big Time popular segment “Putukan Na” wherein the contestant's aim is to finish popping the balloon, a head of the others to be able to win. its modificationincludes the first group who finishes popping the ballon will be given the chance to answer the prepared questions on a particular topic in any subjects. Soap Opera STRATEGY IN FOCUS Galore Perfect for dramatization or re-enactment of various events or incidents in various subjects. May be live or videotaped whichever is more convenient or depends on the availability of time. Ideal for collaborative learning, promotes students creativity, unit resourcefulness and critical thinking. Soap operas feaures in local and foriegn televisions may be used as patterns/samples A Minute to STRATEGY IN FOCUS Win It! (Game Show) an American primetime game show that orginally ran on NBC with host Guy Fieri and was revived in 2013 on GSN with host Apolo Ohno. Contestant take part that are commonly available around the house.