CO2017 Operating Systems: Silberschatz, Galvin and Gagne ©2018 Operating System Concepts

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CO2017

Operating Systems

Operating System Concepts Silberschatz, Galvin and Gagne ©2018


Textbook and References

● [1] “Operating System Concepts”, Abraham Silberschatz, Greg Gagne, 


Peter B. Galvin, 10th Edition, John Wiley & Sons, 2018. ISBN1119439256,
9781119439257, 976 pages.
● [2] “Operating Systems: Three Easy Pieces”, Remzi H. Arpaci-Dusseau, 
Andrea C. Arpaci-Dusseau, CreateSpace Independent Publishing Platform,
2018.
ISBN198508659X, 9781985086593, 714 pages.

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Abstract View of Computer Components

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Common Functions of Interrupts

● Device controller informs CPU that it has finished its operation by raising
an interrupt or CPU has to do a polling for an I/O completion (possibly
waste a large number of CPU cycles)
● Interrupt transfers control to the interrupt service routine generally,
through the interrupt vector, which contains the addresses of all the service
routines
● Interrupt architecture must save the address and status of the interrupted
instruction

● A trap (or exception) is a software-generated interrupt caused either by an


error or a user request
● An operating system is interrupt-driven

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Interrupt Timeline

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Interrupt-driven I/O Cycle

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Storage Structure

● Main memory – only storage media that the CPU can access directly
● Random access, typically in the form of Dynamic Random-Access Memory
(DRAM)

● Typically volatile

● Secondary storage – extension of main memory that provides large


nonvolatile storage capacity
● Hard Disk Drives (HDD) – rigid metal or glass platters covered with magnetic
recording material
4 Disk surface is logically divided into tracks, which are subdivided into sectors

● Non-volatile memory (NVM) devices– faster than hard disks, nonvolatile


4 Becoming more popular as capacity and performance increases, price drops

4 Various technologies

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Storage Hierarchy

● Storage systems are organized in hierarchy according to


● Speed (or access time)

● Capacity

● Volatility

● Cost

● Caching – mechanism copying data into faster storage system


● Main memory can be viewed as a cache for secondary storage

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Storage-Device Hierarchy

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An example of storage hierarchy

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Direct Memory Access Structure

● Used for high-speed I/O devices able to transmit information at close to


memory speeds
● Device controller transfers blocks of data from local buffer directly to main
memory without CPU intervention
● Only one interrupt is generated per block, rather than the one interrupt per
byte

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Computer-System Architecture

● Most older systems use a single general-purpose processor


● Most systems have special-purpose processors as well

● Multiprocessors systems growing in use and importance


● Also known as parallel systems, tightly-coupled systems

● Advantages include:
4 Increased throughput

4 Economy of scale, increased reliability – graceful degradation or fault tolerance

● Two types:
4 Asymmetric Multiprocessing – each processor is assigned a special task.

4 Symmetric Multiprocessing – each processor performs all tasks

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Symmetric Multiprocessing Architecture

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A Dual-Core Design

● Multi-chip and
multicore
● Systems containing all
chips
● Chassis containing
multiple separate
systems

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Non-Uniform Memory Access System

Non-Uniform Memory Access (NUMA)


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Clustered Systems

● Like multiprocessor systems, but multiple systems working together


● Usually sharing storage via a Storage-Area Network (SAN)

● Provides a high-availability service which survives failures


4 Asymmetric clustering has one machine in hot-standby mode

4 Symmetric clustering has multiple nodes running applications

● Some clusters are used for High-


Performance Computing (HPC)
4 Applications must be written to use
parallelization

● Some clusters have Distributed Lock


Manager (DLM) to avoid conflicting
operations

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Transition from User to Kernel Mode

● Timer to prevent infinite loop / process hogging resources


● Timer is set to interrupt the computer after some time period. Operating system sets a
counter (privileged instruction), keeps the counter that is decremented by the physical
clock, when counter zero generate an interrupt.

● Set up before scheduling process to regain control or terminate program that exceeds
allotted time.

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Caching

● Important principle, performed at many levels in a computer (in hardware,


operating system, software)
● Information in use copied from slower to faster storage temporarily
● Faster storage (cache) checked to determine if information is there?
● If it is, information used directly from the cache (fast)

● If not, data copied to cache and used there

● Cache is smaller than storage being cached


● Cache management is an important design problem

● Cache size and replacement policy

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Various Types of Storage

● Movement between levels of storage hierarchy can be


explicit or implicit

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Migration of Data from Disk to Register

● Multitasking environment must be careful to use most recent value, no


matter where it is stored in the storage hierarchy
● Multiprocessor environment must provide cache coherency in hardware
such that all CPUs have the most recent value in their cache
● In distributed environment, the situation is even more complex
● Several copies of a datum can exist

● Various solutions

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I/O Subsystem

● One purpose of OS is to hide peculiarities of hardware devices from the user


● I/O subsystem is responsible for
● Memory management of I/O including buffering (storing data temporarily while
it is being transferred), caching (storing parts of data in faster storage for
performance), spooling (the overlapping of output of one job with input of other
jobs)

● I/O subsystem includes


● General device-driver interface

● Drivers for specific hardware devices

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Protection and Security

● Protection – any mechanism for controlling access of processes or users to


resources defined by the OS
● Security – defense of the system against internal and external attacks
● Huge range, including denial-of-service, worms, viruses, identity theft, theft of
service

● Systems generally first distinguish among users, to determine who can do


what
4 User identity (UID, or security ID) includes name and an associated number. User ID
is then associated with all files, processes of that user to determine access control

4 Group identifier (GID) allows set of users to be defined for access control, then also
associated with each process or file

4 Privilege escalation allows user to change to effective ID with more rights

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Virtualization

● Allows operating systems to run applications within other OSes


● Vast and growing industry

● Emulation used when source CPU type different from target CPU type
(e.g., PowerPC to Intel x86)
● Generally slowest method

● When computer language not compiled to native code – Interpretation

● Virtualization – OS natively compiled for CPU, running guest OSes also


natively compiled
● E.g., Consider VMware running WinXP guests, each running applications, all on
native WinXP host OS

● Virtual Machine Manager (VMM) provides virtualization services

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Computing Environments - Virtualization

A single A virtualization system


operating system with 3 OSes

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Evolution

● Mainframe system
● Desktop system
● Multiprocessor system
● Distributed system
● Real-time system
● Handheld system/mobile system

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Computing Environments - Traditional

● Stand-alone general purpose machines


● But blurred as most systems interconnect with others (i.e., the Internet)
● Portals provide web access to internal systems
● Network computers (or thin clients) are like Web terminals
● Mobile computers interconnect via wireless networks
● Networking becoming ubiquitous – even home systems use firewalls to
protect home computers from Internet attacks

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Computing Environments - Mobile

● Such as handheld smartphones, tablets, etc.


● What is the functional difference between them and a “traditional” laptop?
● Extra feature – more OS features (e.g., GPS, gyroscope)

● Allows new types of apps like Augmented Reality (AR)

● Use IEEE 802.11 wireless, or cellular data networks for connectivity

● Leaders are Apple iOS and Google Android

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Computing Environments – Client-Server

● Client-Server Computing
● Dumb terminals supplanted by smart PCs
● Many systems now servers, responding to requests generated by clients
4 Compute-server system provides an interface to client to request services (i.e.,
database)

4 File-server system provides interface for clients to store and retrieve files

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Computing Environments - Peer-to-Peer

● Another model of distributed system


● P2P does not distinguish clients and servers
● Instead all nodes are considered peers

● May each act as client, server or both

● Node must join P2P network


4 Registers its service with central lookup
service on network, or

4 Broadcast request for service and respond to


requests for service via discovery protocol

● Examples include Napster and Gnutella,


Voice over IP (VoIP) such as Skype

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Computing Environments – Cloud Computing

● Delivers computing, storage, apps as a service across a network


● Logical extension of virtualization because it uses virtualization as the base
for it functionality.
● E.g., Amazon EC2 has thousands of servers, millions of virtual machines,
petabytes of storage available across the Internet

● Many types of services ● Many types of structure


● Software as a Service (SaaS) – one or more ● Public cloud – available via Internet
applications available via the Internet to anyone willing to pay

● Platform as a Service (PaaS) – software stack ● Private cloud – run by a company


ready for application use via the Internet for the company’s own use

● Infrastructure as a Service (IaaS) – servers ● Hybrid cloud – includes both public


or storage available over Internet (i.e., storage and private cloud components
available for backup use)

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Computing Environments – Real-Time Embedded Systems

● Real-time embedded systems most prevalent form of computers


● Vary considerable, special purpose, limited purpose OS, real-time OS

● Use expanding

● Many other special computing environments as well


● Some have OSes, some perform tasks without an OS

● Real-time OS has well-defined fixed time constraints


● Processing must be done within constraints

● Correct operation only if constraints met

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Free and Open-Source Operating Systems

● Operating systems made available in source-code format rather than just


binary closed-source and proprietary
● Counter to the copy protection and Digital Rights Management (DRM)
movement
● Started by Free Software Foundation (FSF), which has “copyleft” GNU
Public License (GPL) or Lesser GPL (LGPL)
● Free software and open-source software are two different ideas championed by different
groups of people

4 http://gnu.org/philosophy/open-source-misses-the-point.html/

● E.g., GNU/Linux and BSD UNIX (including Darwin, core of Mac OS X)

● Use VMM like VMware Player (Free on Windows), VirtualBox


● Use to run guest operating systems for exploration

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End of Chapter 1

Operating System Concepts Silberschatz, Galvin and Gagne ©2018

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