Unit II
Unit II
Unit II
Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013
Process Concept
● An operating system executes a variety of programs:
● Batch system – jobs
● Time-shared systems – user programs or tasks
● Textbook uses the terms job and process almost interchangeably
● Process – a program in execution; process execution must
progress in sequential fashion
● Multiple parts
● The program code, also called text section
● Current activity including program counter, processor
registers
● Stack containing temporary data
4 Function parameters, return addresses, local variables
● Data section containing global variables
● Heap containing memory dynamically allocated during run
time
Operating System Concepts – 9th Edition 6.2 Silberschatz, Galvin and Gagne ©2013
Process Concept (Cont.)
● Program is passive entity stored on disk (executable file),
process is active
● Program becomes process when executable file loaded into
memory
● Execution of program started via GUI mouse clicks, command
line entry of its name, etc
● One program can be several processes
● Consider multiple users executing the same program
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Process in Memory
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Process State
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Diagram of Process State
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Process Control Block (PCB)
Information associated with each process
(also called task control block)
● Process state – running, waiting, etc
● Program counter – location of
instruction to next execute
● CPU registers – contents of all
process-centric registers
● CPU scheduling information- priorities,
scheduling queue pointers
● Memory-management information –
memory allocated to the process
● Accounting information – CPU used,
clock time elapsed since start, time
limits
● I/O status information – I/O devices
allocated to process, list of open files
Operating System Concepts – 9th Edition 6.7 Silberschatz, Galvin and Gagne ©2013
CPU Switch From Process to Process
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Threads
● So far, process has a single thread of execution
● Consider having multiple program counters per process
● Multiple locations can execute at once
4 Multiple threads of control -> threads
● Must then have storage for thread details, multiple program
counters in PCB
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Multithreaded Server Architecture
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Benefits
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Multicore Programming
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Multicore Programming (Cont.)
● Types of parallelism
● Data parallelism – distributes subsets of the same data
across multiple cores, same operation on each
● Task parallelism – distributing threads across cores, each
thread performing unique operation
● As # of threads grows, so does architectural support for
threading
● CPUs have cores as well as hardware threads
● Consider Oracle SPARC T4 with 8 cores, and 8 hardware
threads per core
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Concurrency vs. Parallelism
● Concurrent execution on single-core system:
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Single and Multithreaded Processes
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User Threads and Kernel Threads
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Multithreading Models
● Many-to-One
● One-to-One
● Many-to-Many
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Many-to-One
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One-to-One
● Each user-level thread maps to kernel thread
● Creating a user-level thread creates a kernel thread
● More concurrency than many-to-one
● Number of threads per process sometimes
restricted due to overhead
● Examples
● Windows
● Linux
● Solaris 9 and later
Operating System Concepts – 9th Edition 6.19 Silberschatz, Galvin and Gagne ©2013
Many-to-Many Model
● Allows many user level threads to be
mapped to many kernel threads
● Allows the operating system to create
a sufficient number of kernel threads
● Solaris prior to version 9
● Windows with the ThreadFiber
package
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Process Scheduling
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Ready Queue And Various I/O Device Queues
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Representation of Process Scheduling
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Schedulers
● Short-term scheduler (or CPU scheduler) – selects which process should
be executed next and allocates CPU
● Sometimes the only scheduler in a system
● Short-term scheduler is invoked frequently (milliseconds) ⇒ (must be
fast)
● Long-term scheduler (or job scheduler) – selects which processes should
be brought into the ready queue
● Long-term scheduler is invoked infrequently (seconds, minutes) ⇒
(may be slow)
● The long-term scheduler controls the degree of multiprogramming
● Processes can be described as either:
● I/O-bound process – spends more time doing I/O than computations,
many short CPU bursts
● CPU-bound process – spends more time doing computations; few
very long CPU bursts
● Long-term scheduler strives for good process mix
Operating System Concepts – 9th Edition 6.24 Silberschatz, Galvin and Gagne ©2013
Addition of Medium Term Scheduling
● Medium-term scheduler can be added if degree of multiple
programming needs to decrease
● Remove process from memory, store on disk, bring back
in from disk to continue execution: swapping
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Multitasking in Mobile Systems
● Some mobile systems (e.g., early version of iOS) allow only one
process to run, others suspended
● Due to screen real estate, user interface limits iOS provides for a
● Single foreground process- controlled via user interface
● Multiple background processes– in memory, running, but not
on the display, and with limits
● Limits include single, short task, receiving notification of
events, specific long-running tasks like audio playback
● Android runs foreground and background, with fewer limits
● Background process uses a service to perform tasks
● Service can keep running even if background process is
suspended
● Service has no user interface, small memory use
Operating System Concepts – 9th Edition 6.26 Silberschatz, Galvin and Gagne ©2013
Context Switch
● When CPU switches to another process, the system must save
the state of the old process and load the saved state for the
new process via a context switch
● Context of a process represented in the PCB
● Context-switch time is overhead; the system does no useful
work while switching
● The more complex the OS and the PCB 🡺 the longer the
context switch
● Time dependent on hardware support
● Some hardware provides multiple sets of registers per CPU
🡺 multiple contexts loaded at once
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Operations on Processes
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Process Creation
● Parent process create children processes, which, in turn
create other processes, forming a tree of processes
● Generally, process identified and managed via a process
identifier (pid)
● Resource sharing options
● Parent and children share all resources
● Children share subset of parent’s resources
● Parent and child share no resources
● Execution options
● Parent and children execute concurrently
● Parent waits until children terminate
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Process Termination
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Process Termination
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Basic Concepts
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CPU Scheduler
● Short-term scheduler selects from among the processes in
ready queue, and allocates the CPU to one of them
● Queue may be ordered in various ways
● CPU scheduling decisions may take place when a process:
1. Switches from running to waiting state
2. Switches from running to ready state
3. Switches from waiting to ready
4. Terminates
● Scheduling under 1 and 4 is nonpreemptive
● All other scheduling is preemptive
● Consider access to shared data
● Consider preemption while in kernel mode
● Consider interrupts occurring during crucial OS activities
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Dispatcher
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Scheduling Criteria
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Scheduling Algorithm Optimization Criteria
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First- Come, First-Served (FCFS) Scheduling
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FCFS Scheduling (Cont.)
Suppose that the processes arrive in the order:
P2 , P3 , P1
● The Gantt chart for the schedule is:
Operating System Concepts – 9th Edition 6.38 Silberschatz, Galvin and Gagne ©2013
Shortest-Job-First (SJF) Scheduling
● Associate with each process the length of its next CPU burst
● Use these lengths to schedule the process with the shortest
time
● SJF is optimal – gives minimum average waiting time for a given
set of processes
● The difficulty is knowing the length of the next CPU request
● Could ask the user
Operating System Concepts – 9th Edition 6.39 Silberschatz, Galvin and Gagne ©2013
Example of SJF
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Example of Shortest-remaining-time-first
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Priority Scheduling
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Example of Priority Scheduling
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Round Robin (RR)
● Each process gets a small unit of CPU time (time quantum q),
usually 10-100 milliseconds. After this time has elapsed, the
process is preempted and added to the end of the ready queue.
● If there are n processes in the ready queue and the time
quantum is q, then each process gets 1/n of the CPU time in
chunks of at most q time units at once. No process waits more
than (n-1)q time units.
● Timer interrupts every quantum to schedule next process
● Performance
● q large ⇒ FIFO
● q small ⇒ q must be large with respect to context switch,
otherwise overhead is too high
Operating System Concepts – 9th Edition 6.44 Silberschatz, Galvin and Gagne ©2013
Example of RR with Time Quantum = 4
Process Burst Time
P1 24
P2 3
P3 3
● The Gantt chart is:
Operating System Concepts – 9th Edition 6.45 Silberschatz, Galvin and Gagne ©2013
Time Quantum and Context Switch Time
Operating System Concepts – 9th Edition 6.46 Silberschatz, Galvin and Gagne ©2013
Multilevel Queue
● Ready queue is partitioned into separate queues, eg:
● foreground (interactive)
● background (batch)
● Process permanently in a given queue
● Each queue has its own scheduling algorithm:
● foreground – RR
● background – FCFS
● Scheduling must be done between the queues:
● Fixed priority scheduling; (i.e., serve all from foreground then
from background). Possibility of starvation.
● Time slice – each queue gets a certain amount of CPU time
which it can schedule amongst its processes; i.e., 80% to
foreground in RR
● 20% to background in FCFS
Operating System Concepts – 9th Edition 6.47 Silberschatz, Galvin and Gagne ©2013
Multilevel Queue Scheduling
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Multilevel Feedback Queue
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Example of Multilevel Feedback Queue
● Three queues:
● Q0 – RR with time quantum 8
milliseconds
● Q1 – RR time quantum 16 milliseconds
● Q2 – FCFS
● Scheduling
● A new job enters queue Q0 which is
served FCFS
4 When it gains CPU, job receives 8
milliseconds
4 If it does not finish in 8
milliseconds, job is moved to
queue Q1
● At Q1 job is again served FCFS and
receives 16 additional milliseconds
4 If it still does not complete, it is
preempted and moved to queue Q2
Operating System Concepts – 9th Edition 6.50 Silberschatz, Galvin and Gagne ©2013
Thread Scheduling
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Multiple-Processor Scheduling
● CPU scheduling more complex when multiple CPUs are
available
● Homogeneous processors within a multiprocessor
● Asymmetric multiprocessing – only one processor accesses
the system data structures, alleviating the need for data sharing
● Symmetric multiprocessing (SMP) – each processor is
self-scheduling, all processes in common ready queue, or each
has its own private queue of ready processes
● Currently, most common
● Processor affinity – process has affinity for processor on
which it is currently running
● soft affinity
● hard affinity
● Variations including processor sets
Operating System Concepts – 9th Edition 6.52 Silberschatz, Galvin and Gagne ©2013
NUMA and CPU Scheduling
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Multiple-Processor Scheduling – Load Balancing
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Multicore Processors
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Multithreaded Multicore System
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Real-Time CPU Scheduling
● Can present obvious
challenges
● Soft real-time systems – no
guarantee as to when critical
real-time process will be
scheduled
● Hard real-time systems –
task must be serviced by its
deadline
● Two types of latencies affect
performance
1. Interrupt latency – time from
arrival of interrupt to start of
routine that services interrupt
2. Dispatch latency – time for
schedule to take current process
off CPU and switch to another
Operating System Concepts – 9th Edition 6.57 Silberschatz, Galvin and Gagne ©2013
Real-Time CPU Scheduling (Cont.)
● Conflict phase of
dispatch latency:
1. Preemption of
any process
running in kernel
mode
2. Release by
low-priority
process of
resources
needed by
high-priority
processes
Operating System Concepts – 9th Edition 6.58 Silberschatz, Galvin and Gagne ©2013
Priority-based Scheduling
● For real-time scheduling, scheduler must support preemptive,
priority-based scheduling
● But only guarantees soft real-time
● For hard real-time must also provide ability to meet deadlines
● Processes have new characteristics: periodic ones require CPU at
constant intervals
● Has processing time t, deadline d, period p
● 0≤t≤d≤p
● Rate of periodic task is 1/p
Operating System Concepts – 9th Edition 6.59 Silberschatz, Galvin and Gagne ©2013